Lol's RezMod
“Evil always triumphs over good because good is dumb.”
So, these are just some old
non-WeiDU mods I found at the Sorcerer's Place and decided to practice a bit 'o
WeiDU :D
This also holds some stuff (if
ya know what I mean ;)) that I liked and brought some uniformity to the BWP
installation.
Here are the links to the
original mods: (you may need to scroll the page to find em)
·
Improved
Anarg by knightlight
·
Masamune
Mini-Mini-Quest by ShadowDaemon
And 2 small visual tweaks that I liked:
·
Extended
Visual Ioun Stones (from v2) by WoRm
o This
component gives all mod added Ioun stones (and stuff like them) the floating
Ioun stone animations by WoRm. I’d like to extend my gratitude to Jarno Mikkola
for recoloring those animations for some of the Iouns.
o This
component modifies ONLY Iouns added by mods. If you wanna have these animations
for the vanilla Iouns stones, might I suggest using the Item Revisions mod
in the G3 ^_^
o This
component just checks for any stones and modifies them IF THEY ARE PRESENT!!!
o This
component adds NO new content, it’ll just modify existing content (if
you have mod Ioun stones in your game, it modifies them too)
o If
there are stones that I missed or some colors that you don’t agree with, give
me a post or pm at the SHS Forum :P
o Sorry
for the caps :P
·
Consistent
NPC Portraits (from v2.1)
o Inspired
by the BG1NPC
Project’s component with the similar name, this component gives all
versions of returning BGI NPCs - Edwin, Imoen, Jaheira, Minsc and Viconia their
BGII portraits … and Ajantis and Kivan too (mods make ‘em return to BGII)
o This
component doesn’t add any portraits by itself … It will use whatever portrait
was assigned to the NPC at the time of install and spread that portrait to all
variants of the NPC.
o Why,
you ask?? Because I like consistency :) (which made me code up the Ioun stone
component too) in my games, and BGT, CtB and many other mods create duplicates
of these NPCs but use their BGI portraits (which imho stands out in a
megamodded game)
o All
NPCs are separate components so you can still have mixed portraits for Jaheira
while having a common portrait for Edwin.
o As
of v2.4, this component also includes subcomponents that can give the many Yoshimoes,
Anomens, Kivans (from Domi’s Kivan)
and Ajantises (from jastey’s
Ajantis) in your BWP game a common portrait (because they both have
awesome mods that make them playable in BGII and they allow alternate portraits
… making them look different from versions of these guys added by other mods)
o If
and when any BioWare NPC expansion mod adds an option for alternate portraits,
this component WILL be expanded <evil> … unless … <shudder>
And finally, some dialogue extension…
·
Extended
Recargador (from v2.6)
o NEEDS
the Recargador
mod installed!
o Another
consistency component, expands the Recargador mod to support mod-added wands!
:D
o All
recharging prices follow the original mod’s formula of “SELLING PRICE – 1000”
o Currently
supports wands from Alex Macintosh, Dark Horizons, Secrets of Bonehill, Dark
Side of the Sword Coast, Colors of Infinity - Innershade, Daulmakan’s Itempack
·
Extended
Soundset Subtitles
o REQUIRES
ToBEx’s Soundset Subtitles installed and turned on to be seen in the game
o Adds
subtitles to non-vanilla character soundsets! Currently supports only BGT’s
imported BGI soundsets :P
INSTALLATION:
Unzip the contents to your BGII
main directory (default one’s C:\Program
Files\Black Isle\BGII-SoA … your’s may
be different). Run Setup-RezMod.exe. Follow the instructions and install what
you want.
Please note that the Masamune quest is installed in 2 parts
(SoA and ToB) which can be installed separately (ofcourse, the ToB part
requires the SoA part to be installed as well).
Also note that the Extended Visual Ioun Stones component goes
best with Item Revisions installed (although it doesn’t need IR to work ;))
To uninstall, run
Setup-RezMod.exe again, and you’ll now have new instructions to uninstall the
mod :D Like magic!
READMES:
Ok, now for the original
readmes :D (original as in, not modified by me AT ALL!!!)
(Note: these are just for novelty and info about the mods, DO NOT follow
any instructions regarding installation in these)
o
Spoilers
(YOU HAVE BEEN WARNED!!!)
·
Extended
Visual Ioun Stones Table (showing exactly which Iouns
got animed :P)
o
Preview
1 – Red Ioun Stone: The Magic Bean (Mystigan)
o
Preview
2 – Sea Blue Ioun Stone (CtB)
o
Preview
3 – Static Stone (TDD)
o
Group
pic1 (looook … Cespenar likes them :D)
o
Group
pic2 (even the Solar digs it!)
·
Methinks the portrait component don’t need no readme :]
COMPATIBILITY:
The mod patches stuff :D So, it
should be compatible with everything :P (unless you install a mod that
overwrites stuff after this mod ... but even then, it's not gamebreaking,
you'll just miss these items, animations and/or portraits)
CONTACT:
No one’s perfect (and I know
that’s a lame excuse) so if you found anything stupid happening with this mod
or its contents, please report it in the mod’s
forum at SHS.
But before posting, please
understand that I won’t be actually modifying the content to cater to anyone
because technically this is just a resurrected version of the original mods and
not mine … (but I can probably make a separate component out of it) Oh, I’ll
also mention that I’m no fan of balancing stuff, but am a proponent of choice
so if anyone could help, I’d be happy to make a separate balanced version of the old mods :)
And yes, technically I could just
rename the stuff and pass it off as my own, but I won’t … Now, that gives me an
idea … <devilish grin>
CREDITS:
·
knightlight
- for his original mod (wherever you are ;) )
·
ShadowDaemon
- for the mini-mini-quest :D
·
the
WeiDU guys (Wes Weimer and thebigg) - for WeiDU!!! ... and the
WeiDU Documentation, it helps a LOT!!
·
Jon
Olav Hauglid - w00t NearInfinity!!!
·
Taimon
& devSin – w00t for their version of NearInfinity!!!
·
DLTCEP
- original mod had .tbg files that needed this tool to import into the game...
and it's good for .cre editing :P
·
WoRm
– It’s this guy’s awesome Ioun animations being used in the mod. He’s THAT
awesome!!!
·
Jarno
Mikkola - Resident Imp at the SHS, helped a LOT with testing and
smashing buggies. I owe this guy bigtime for recoloring the Ioun animations to
whatever I wanted ... Thanksalot man :D
·
Ascension64
– Main dude for the Baldur’s Gate Trilogy (BGT) Thank you for looking
at the portrait code :)
·
aVENGER’s
Rogue Rebalancing – For the awesome way it handles Cromwell & Cespy’s
upgrades.
·
The
IR guys (Demivrgvs, Mike1072, anybody else who works on it :P)
– For the visual Ioun stones idea (which I .. *cough* .. borrowed from their
mod)
·
The
BG1NPC Project Team – For inspiring the consistent portraits component!! Btw, also
check out:
o
Kivan and Deheriana Companions for Kivan in BGII
o
Ajantis BGII Expansion mod for … do I need to spell it out?
·
The
other modders - For their little discussions amongst themselves that helped
me too (yeah, I lurk … a LOT ^_^)
·
The
BWP Team - They're awesome ;) Well, if it weren't for the BiG World Project, I'd never have taken the plunge into
even installing the 200+ mods out there :P Have
a look …
... And
·
YOU
- I dunno why (just feeling generous I guess :P ... make up a reason yourself)
CHANGELOG:
VERSION v2.6 (5/10/2012):
- Added more Iouns to the Ioun Component
·
Eye of Tyr (Askaria Mod)
·
Rainbow Ioun Stone (Colors of Infinity - The White Queen)
- Added Extended
Recargador Component
- Added Extended Soundset
Subtitles Component
- Iouns now display which Iouns get patched! :D
- Fixed stupid typo that caused Mae’Var to not have Masa
- Added Consistent
Portraits for Anomen and Yoshimo
- Russian Translation fixes from Silent of the arcanecoast.ru
- Updated to WeiDU v23100
VERSION v2.5 (24/9/2011):
- Added (long-pending) Russian translation by Silent from the
arcanecoast.ru (sorry about that prowler :P)
- Updated to WeiDU v23000
VERSION v2.4 (21/3/2011):
- Added Consistent
Portraits for Kivan and Ajantis (YAY for their NPC mods!!!)
- Added some more Iouns to be revolvified!
- Added German translation by Jarl (grazie! :D)
- Updated to WeiDU v22900
VERSION v2.3 (17/3/2010):
- Added Spanish translation by Lisandro (thanks! :D)
VERSION v2.2 (15/3/2010):
- Cromwell and Cespenar now properly end their upgrade dialogue
- Updated mod to use spanking new prefix!!! :D (thanks Baronius)
- Changelog now upside-down…
VERSION v2.1 (22/2/2010):
- Added Consistent NPC
Portraits component
- Corrected VERSION tag (facepalm)
VERSION v2 (12/1/2010):
- Added Extended Visual
Ioun Stones component
- Updated to WeiDU v21300
VERSION v1.01 (1/1/2010):
- Separated Masamune quest to SoA and ToB parts and added checks
(for peeps with SoA-only installs)
VERSION v1.0 (25/12/2009):
- initial release (YAY ME!!!)
- made Anarg’s Helm unidentified
VERSION v0.4a:
- fixed a lotta typos and grammar (or is it grammer?? ^_^)
- proficiency code optimizations (thanks Mike1072)
- the Mune and Kangaxx’s scroll can now drop properly
- fixed silly typos that made Gromnir go kamikaze on you
(without weapons)
- made all weapons unidentified when you get them
- finally fixed the Cromwell upgrade
VERSION v0.3a:
- combined Improved Anarg
by knightlight (renamed package to RezMod … Well, Rez -> Resurrected … and
Mod -> Mod?? :P)
- fixed typo that prevented Cromwell from giving you the
Masamune (or so I thought …)
- added Jarno’s fix to make Gromnir use his other weapon as well
(thanks Jarno)
- fixed missing effects in descriptions
VERSION v0.2a:
- added custom Cespenar and Cromwell dialogue for Masamune quest
(since I couldn’t find the original dialogues :P … quest now playable)
- mod now patches .cre’s proficiencies to use these weapons
<evil grin>
VERSION v0.1a:
- initial Alpha (as Masamune … just the weapons, no quest)