    * Illyria and Kentharil are arguing in Promenade, just after you get out of Irenicus Chateau. Kentharil and Illyria go off in different directions.
    * You meet Illyria in a tavern (Mithrest Inn?), she explains that she came to Amn in search of her parents, that she's from Evermeet, and explains who Kentharil is. You can offer to help her find her family, and she agrees to help you find Imoen, and she joins you, and all is happy and dandy.
    * Several dialogues follow, Illyria learning about the PC. Most responses add 1 to one of the path counters. She suggests <CHARNAME> visit the Council of Six building to find out if they know anything about her parents. Once there, she notices one of her mothers brooches, on a desk, and snatches it off. It costs 1000 gp, and Inspector Brega says he will look into it for you, but his schedule is tight so you'll need to wait several days.
    * Talks happen. Several days later, a messenger from Brega arrives telling you to come to the CoS building, because he has some disturbing news. Illyria panics.
    * Brega says that Sara and Baran moved in a rush, because their house is extremely messy. He insinuates that he thinks they were kidnapped due to the extreme disorder of the house. He takes you to their house, but now it is completely ordered, like nothing ever happened- Brega swears that it was messy before, and something peculiar is going on.
    * Brega has determined by asking neighbors etcetera that they perhaps moved to Rayen, or maybe the town of Trademeet.

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    * Illyria behaves a little strangely around <CHARNAME>.
    * After a period of a few days, Illyria begins to act even worse, even managing to look guilty at times. When asked about it, she finally tells you that she hasn't been entirely truthful with you. She believes that the amulet around her neck, given to her by Oralle, harbours a soul, and refuses to talk more about it.
    * She doesn't talk to you, and if you talk to her she gives you a snippy remark about not knowing when someone needed to be alone. 1 day afterward, she finally tells <CHARNAME> that the soul inside the amulet is of a Beholder... and that it talks to her. If you are a paladin or have Keldorn in the party, this is verified. The answer you give to this is one of the things that will sway her opinion the most; it will add 10 to one of the path counters.
    * More talks follow, about the nature of the amulet, and that Illyria doesn't think Oralle did it on purpose. You also discuss the morality of putting a soul inside an object, and several others things which will by varying degrees affect Illyria's final choice as to what to do with L'Sirr.
    * In the Underdark, the final decision as to what to do with L'Sirr are made.
    * This is where the paths finally come into play. Below are the 4 different paths for SoA, and below them the four different paths for ToB.

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True Neutral Path

    * Illyria feels that L'Sirr is an affront to nature, and tries to block her from her mind. She becomes worried, because she can feel L'Sirr push at the barrier Illyria has erected in her mind, and talks to <CHARNAME> about it. She says she has tried to remove the amulet from her neck, but has been unable to- she's tried cutting it, pulling it (she has welts on her neck that demonstrate this), she's even tried to smash the amulet itself, but nothing works.
    * Several characters try to remove it via magic but it doesn't work, it only glows an angry red.
    * While in the Underdark, a merchant is selling magic trinkets and other bits and pieces. In his wares, Illyria notices one of Oralle's intricate hair-decorative pieces, engraved with the older womans name inside. Upon questioning the vendor, you find out it was sold to him by a powerful Drow Matron. Illyria forces you to buy it.
    * Illyria gets more desperate to be rid of the necklace, and finally calls upon her God to remove it. In doing so, it is destroyed utterly, and Illyria falls unconscious.
    * She wakes up, hours later, very lightheaded and unaware of what happened. Once you explain it to her, you realise that something isn't right- she says she feels fine, but there is something behind her eyes that seems... wrong. When you question her about it, she admits she feels 'empty', and if you liken it to the loss of your soul and explain what it feels like to her she says it feels similar, except there is still something there, it is just broken.
    * It is here when she begins to have more indepth talks with Jaheira/Cernd, and they discuss Illyria's imbalance.

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    * After exiting the Underdark, Illyria begins to become slightly reticent, her comments less frequent, and she turns into herself, becoming rather introverted. She requests that you follow up the leads given to you by Brega.
    * You go to Trademeet, and after asking around find there are no leads there... Illyria suspects foul play on Brega's part, for some obscure reason, and asks you to confront him about it.
    * If you confront Brega, he tells you that those were simply the two places the neighbors had mentioned, and that he suggests you try Rayen.
    * Illyria becomes a bit paranoid, thinking the other characters are out to get her- everyone except Imoen, Jaheira, and the PC. She has a convo with the PC that she's not so sure she wants to meet her family any more- upon questioning, she says she doesn't think they'll like whats happening to her- further questioning leads nowhere.
    * Upon entering Rayen, and asking the villagers where Illyria's parents' house is, Illyria pulls you to the side. There's a wild, scared look in her eyes, and she asks you what you think is wrong with her. Whatever you say, she tells you that she's going insane, and that there isn't anything anyone can do to help her. She storms off, and out of the party.
    * Jaheira, if she's in the party, tells you that she already knew Illyria was going insane, and that she suggests they go to Illyria's house. Otherwise, another NPC does.
    * Saranan is in the house, with Illyria, who is sobbing uncontrollably on her mother's shoulder. Sara tells the party to get out of her freakin' house, or violence will ensue.
    * If Jaheira is not in the party, Saranan teleports her and Illyria out of the house, leaving a timed fireball. It explodes, hurting and perhaps even killing some party members.

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    * If Jaheira is in the party, she tells Saranan that it is not the party's fault, and explains the situation. Saranan is shocked, and asks Illyria whether its true... Ilyria nods, not able to speak.
    * Saranan says that she could take Illyria to a powerful elven cleric, perhaps even ask the Seldarine for help, but Illyria says that she knows it isn't possible. She wants to go with the PC, no matter what.
    * Here there are some more options: the PC can let her go with Sara, and then the game continues as normal until ToB, or let Illyria stay with the party. Another partymember mentions the calming effect the PC has on Illyria, and Sara relents, but says that she will be there if Illyria needs it.
    * Sara pulls the PC aside, and talks to him/her about Baran, and how she thinks that Illyria isn't prepared to deal with it right now, and she hasn't noticed anything, so they will simply not mention it. She gives Illyria a small ring which she can use to stay in contact with her, so Sara can teleport in if needed.
    * You leave Rayen on Sara's suggestion, and the game continues as normal.

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    * Illyria grows progressively quieter towards most party members, which talking much more frequently to those she feels are trustworthy. She tells the PC that she knows it, and that 'it' is coming- though she won't elaborate on what 'it' is.
    * When the PC recieves a messenger from Brega, saying that a criminal who says he is related to Illyria is going to be executed, Illyria loses it completely. She doesn't respond to anything, needs to be force-fed, needs to be lead around by the hand etc. (voiceset changes, she says nothing- in battle, she has the effects of someone held or mazed).
    * If you keep adventuring with her, after a day Sara turns up, telling you that its Kentharil who is imprisoned. Illyria mumbles something, and Sara is very concerned about her. She asks that they go to the execution, but then says that she'll take Illyria to a monastery where they will care for her.
    * Talking to Brega takes you to the execution grounds, and his cries of innocence go unheeded as he is killed.
    * Sara takes Illyria away... and the game continues as normal, till ToB.