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  • Submitted: Feb 06 2019 10:17 AM
  • Last Updated: Aug 22 2022 10:34 AM
  • File Size: 90.71MB
  • Views: 7458
  • Downloads: 5075

Previous Versions

  • 11 Aug 2020 Download Trials of the Luremaster for Baldur's Gate 2.1
  • 19 Apr 2020 Download Trials of the Luremaster for Baldur's Gate 2.0
  • 18 Apr 2020 Download Trials of the Luremaster for Baldur's Gate 2.0
  • 06 Feb 2019 Download Trials of the Luremaster for BG2:EE 1.0

Download Trials of the Luremaster for Baldur's Gate 3.0

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quest bg2ee eet sod



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This is the Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, Siege of Dragonspear and EET (Enhanced Edition Trilogy).

The quest starts by talking to the halfling Hobart Stubbletoes, who can be found either in the Umar Hills Inn (SoA), Amkethran Inn (ToB) or in the southeastern area of the Coalition Camp (SoD). In the course of the adventure you have the opportunity to explore a haunted castle, test your mettle in challenging combat and lift an ancient curse. In addition to the original adventure, the mod provides various story and combat improvements as well as interactions from all of the Bioware and Beamdog NPCs.

Components:

1. Trials of the Luremaster (requires BG2:EE, SoD or EET patched to 2.0 or higher)

This is the main component. It installs many new areas, creatures, items, spells and everything else needed to enjoy the adventure. (Recommended party strength: level 11 or higher.)

The mod makes a number of slight changes to the adventure to bring it more in line with the Baldur's Gate universe. Spells and items that are only available in Icewind Dale and have little or no relevance in the adventure have been replaced by similar BG2 spells or items. Moreover, several events, scripts and creature animations have been expanded, improved or adapted to Baldur's Gate style.
 
This component also makes a good number of unique Icewind Dale spells available to the player. They are added to various stores, creatures and containers.

2. Rebalance weapons and equipment (requires the main component; not available for SoD)

Many items in Icewind Dale are more powerful than items found in Baldur's Gate II. Since the mod allows you to gain access to several powerful weapons, armor and equipment, it may diminish the challenge from the rest of the game. This component replaces these items by less powerful variants.
 
Note: Because of balance reasons this component is automatically installed by the main component "Trials of the Luremaster for Baldur's Gate" in a Siege of Dragonspear game.
 
3. Reduce experience from monsters and quests (requires the main component)
 
The whole adventure allows you to earn about 300,000 to 400,000 XP which can be too much depending on when or where you start the quest. This component allows you to reduce the experience gained from killing monsters or granted by completing quest stages. You can choose from the following options:

  • Reduce by 25 percent
  • Reduce by 50 percent
  • Reduce by 75 percent (Recommended if you start the quest in the Coalition Camp, Siege of Dragonspear campaign.)
  • Grant no experience

What's New in Version 3.0 (See full changelog)

  • Brought several creatures closer to their pen & paper descriptions
  • More starting points of the adventure: Saradush Tavern (ToB), Dragonspear Castle Basement after the party returns from Avernus (SoD).
  • Slightly nerfed a number of items and equipment.
  • Added more Restoration scrolls and cure options.
  • Added various improvements to the new IWD spells.
  • Improved combat scripts of the Banite adventurers.
  • Improved combat script of Lord Maluradek: Better call for help.
  • Made combat challenge more dependent on game difficulty level.
  • Fixed Wyvern creature animations.
  • Fixed incorrect spell icons that are sometimes assigned to the new IWD spells.
  • Improved challenge of escaping castle dungeon, level 3.
  • Added global labels for Project Infinity.
  • Updated Russian translation.
  • Various bugfixes.


Screenshots

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