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SUPPORT TOPIC File Information

  • Submitted: Oct 24 2019 09:52 PM
  • Last Updated: Feb 25 2021 09:27 PM
  • File Size: 18.65MB
  • Views: 2619
  • Downloads: 987

Previous Versions

  • 25 Feb 2021 Download Baldur's Gate 1 & 2 Color Balanced Portraits 1.2
  • 24 Feb 2021 Download Baldur's Gate 1 & 2 Color Balanced Portraits 1.2
  • 24 Feb 2021 Download Baldur's Gate 1 & 2 Color Balanced Portraits 1.2
  • 12 Dec 2020 Download Baldur's Gate 1 & 2 Color Balanced Portraits 1.2
  • 30 Nov 2019 Download Baldur's Gate 1 & 2 Color Balanced Portraits 1.1
  • 25 Oct 2019 Download Baldur's Gate 1 & 2 Color Balanced Portraits 1.1
  • 25 Oct 2019 Download Baldur's Gate 1 & 2 Color Balanced Portraits 1.1
  • 24 Oct 2019 Download Baldur's Gate 1 & 2 Color Balanced Portraits 1.0

Download Baldur's Gate 1 & 2 Color Balanced Portraits 1.2

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Screenshots
Playing recently the original BG1 I decided to import the portraits from BG2 so I can use them for my characters.  While exporting the portrait images I noticed that the BG1 portraits used in BG2 have been significantly brightened.  The new BG2 portraits are brighter overall than the BG1 portraits, which is probably why they decided to change the old portraits in order to "blend in" better with the new ones.  Upon comparing the images I decided that I was not quite happy with both the darker images from BG1 and the brighter images from BG2.  With some editing I was able to slightly change the brightness and tone balance for both sets of images and create a happy medium.  The changes are as follows:
 
BG1: the original images have been slightly brightened, while toning down some of the red and overall saturation; the edited BG2 images will be installed into the portraits folder, so they can be used for custom portraits
 
BG2: the yellow tones have been slightly altered;  BG1 portraits will be replaced with the edited original BG1 images

What's New in Version 1.2 (See full changelog)

  • Added Sarevok's portrait to the custom portraits folder so that it can be used in both games. An entry for it already exists in PORTRAIT.2da so if used by the player Sarevok in ToB will use the MAN1 portrait.


Screenshots

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