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  • Submitted: May 06 2007 11:22 AM
  • Last Updated: May 06 2007 11:54 AM
  • File Size: 1.42MB
  • Views: 5151
  • Downloads: 975
  • Forum: forums.spellholdstudios.net/index.php?showforum=445

Download Nico's Dreadweave Axes

* * * - - 2 Votes (You voted 1)



Screenshots
Readthis for Nico's Dreadweave Axes v1.2
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Reason for this mod:
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This mod was created to complete a set consisting of a set of armor, dual wield swords, bow, arrows, and now dual wield axes.

For those people who want to match, and look evil at the same time.


What It Does:
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This mod adds two Dreadweave axes (one attack, and one defense) to the end of Ondo (Aylied) ruins.

They're sitting to the left side of the altar with an Aylied cask where the Dreadweave armor is located.


Installation:
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Unpack the archive to a known location (like my documents). Drop the folder marked 'Data' into your Oblivion directory (where the Oblivion.exe is located)

Be sure to place a checkmark next to 'Nico's Dreadweave Bow Axes.esp' at Oblivion start-up in the Data directory.


Un-installation:
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Remove the checkmark from the 'Nico's Dreadweave Axes.esp' found in your Data directory at Oblivion start-up.

If you'd also like to remove the files (not needed) they are located in folders marked 'Nico's Dreadweave Axes' in the meshes, and texture folders.



Known Issues:
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None that I know of as this mod contains unique meshes, textures, and icon not found in vanilla Oblivion or any mod as of the date of this readthis file.

This mod has been created using the CS released after SI, and has been tested with Obilivon 1.2



Extras:
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I have enclosed a file marked 'Hints' which contains pictures of the location of Ondo as well as the location within Ondo where the Bow, and 250 arrows are located.

Use these (or not) as you see fit.


Thanks:
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Thanks also to J.R.R. Tolkien for creating Tengwar cursive.

Thanks also to those that asked for this, and replied in the WIP thread.



Permissions:
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It is O.K. to re-release this mod in it's original form should I become unreachable.

It is also O.K. to use the meshes, textures, and icons as a modders resource so long as credit is given for my original work.


Version History:
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1.0 First release
1.1 Re-worked the .nif files of the axes for better lighting.
1.2 Added auto equip\un-equip script for the offhand axe.

Author's note:
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I believe this completes the Dreadweave set (at least as much as I'm going to create for it). I will move on to other projects.






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