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  • Submitted: Apr 24 2007 09:10 PM
  • Last Updated: Jan 07 2020 08:33 AM
  • File Size: 26.65MB
  • Views: 61778
  • Downloads: 399278
  • Forum: www.shsforums.net/forum/202-dsotsc-bgt/
  • Readme: www.shsforums.net/topic/19754-dsotsc-readme/

Previous Versions

  • 04 Jan 2013 Download Dark Side of the Sword Coast v2.17
  • 14 Apr 2012 Download Dark Side of the Sword Coast v216
  • 31 Dec 2008 Download Dark Side of the Sword Coast v215

Download Dark Side of the Sword Coast v3.1

* * * * - 9 Votes (You voted 1)



Screenshots

This is the BGT/EET version of the original mod for BG1 - Tales of the Sword Coast. New spells, items, 5 major quests, new areas, and 7 new NPCs are available to your party. Most NPCs have quests. Quests include rescuing a child from vampires, saving a town from a dragon, and searching for missing people.

(Silent) Joinable NPCs in the mod:
Jetlaya, Half-Elf Cleric, S 16, I 12, W 18, D 17, C 16, Ch 10
Cuchoinneach, Elf Ranger, S 17, I 11, W 16, D 19, C 16, Ch 8
Conchobhair, Human Paladin, S 18/35, I 10, W 16, D 14, C 17, Ch 18
Ferthgil, Dwarf Fighter, S 18/72, I 7, W 12, D 17, C 19, Ch 5
Bub, Human Fighter, S 17, I 10, W 11, D 16, C 14, Ch 13
Keiria, Half-Elf Bard, S 16, I 18, W 12, D 18, C 16, Ch 18
Skeezer, Gnome Illusionist/Thief, S 14, I 19, W 11, D 12, C 12, Ch 10
Thorfinn, Human Barbarian S 18/87, I 8, W 11, D 17, C 18, Ch 6

The mod starts after you complete the Cloakwood Mines. Return to the Friendly Arms Inn to meet with Jet'laya. As in the original DSotSC mod, other areas are also modified, so some parts to this mod you may see before Chapter 5.

 

This version of DSotSC is compatible with BGT and EET.

If you are looking for the BG:EE version have a look at TeamBG.com.


What's New in Version v3.1 (See full changelog)

  • -revised Italian version by ilot
  • -Holy Water works against undead
  • -Holy Water can also be bought in Temple of Helm in NBG
  • -removed patching of holy water into temple of Northern Citadel (NTotSC): NTotSC should be installed after DSotSC
  • -Bub Snikt + Concho* do no longer crash game (actually it was Conch*'s armor): colors fixed
  • -main component is checked by REQUIRE_COMPONENT instead of "MOD_IS_INSTALLED" as this does not deinstall the components automatically)
  • -(BGT) large portraits assigned correctly (medium size)
  • -all text tras in ANSI.
  • -corrected DSotSC area naming in unisono with the BP-BGT-Worldmap mod: DSC001 is "Wood of Sharp Teeth", DSC002 is "East Wood of Sharp Teeth", DSC004 is "Forest of Forgotten Souls", DSC010 is "Castle Daerthmac".
  • -Megan should open the door to Nashkel Manor House (is "DOOR4804" in BGT, too).
  • -spawning of higher level Bub Snikt no longer dependent on whether PC talked to Jeremy.
  • -changed "sir" to <PRO_SIRMAAM> in dsjeremy.tra.
  • -Skeezer Lumkin VI's personal helm has inventory icon of Balduran's Helm (as in v2)
  • -removed worldmap.tra from the charsetsNoConvertArray
  • -added dsotsc.ini with mod metadata for compatibility with ALIEN's Project Infinity
  • -revised item BAMs by Sam.:
  • -- Deleted extraneous sequences
  • -- Added missing but necessary sequences
  • -- Added missing shadows to item icons
  • -- Added EE compatibility
  • -- Ensured proper offsets of all frames
  • -- Hyper-compressed all BAMs (which includes a wide variety of other corrections and fixes)
  • -removed biffing






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