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  • Submitted: May 17 2009 11:14 PM
  • Last Updated: Apr 06 2020 05:28 AM
  • File Size: 4MB
  • Views: 10566
  • Downloads: 87510

Previous Versions

  • 28 Jul 2011 Download Haiass el Lobo v 2.3
  • 13 Sep 2009 Download Haiass el Lobo v 2.2
  • 13 Sep 2009 Download Haiass el Lobo v 2.1
  • 01 Jun 2009 Download Haiass el Lobo v 2.1
  • 21 May 2009 Download Haiass el Lobo v 2.0
  • 21 May 2009 Download Haiass el Lobo v 2.0.7
  • 20 May 2009 Download Haiass el Lobo v 2.0
  • 17 May 2009 Download Haiass el Lobo v 1.2

Download Haiass el Lobo v2.4

* * * * * 1 Votes



Haiass agrega un lobo que te acompañará como fiel mascota desde Candelero hasta el final del Trono de Bhaal.
Haiass el lobo subirá de niveles en determinadas áreas, te defenderá y seguirá todas tus instrucciones.


Creadores:
- Auda y Mordenkainen
- mod traificado y traducciones por Xicloing
- arreglos menores, actualización de WeiDU y léemes por Leomar

CONTACTO Y DUDAS: http://www.clandlan....showtopic=31201" target="_blank">http://www.clandlan....showtopic=31201
WEB, INFO: http://corellon.clan...on/bgiwd/haiass" target="_blank">http://corellon.clan...on/bgiwd/haiass


This mod is available in SPANISH, ENGLISH, GERMAN, FRENCH and RUSSIAN.


VERSIONS

 

2.4

– tp2 file updated for EE support (BGEE / BG2EE / EET)
– cpmvars added for BG1 areas (some duplicated scripts retained for other reasons, e.g. hai1.baf)
– for EE: workaround added for area transition bug where protagonist and Haiass may stop responding due to spawning at the same coordinates
– for all versions: BWFixPack patch incorporated (jugue.baf)
– language folders rearranged to avoid some clutter (cosmetic)
– long-standing translation error corrected in English readme ("Valley Mines, next to the house of the pastor" should read "Imnesvale, next to the house of the minister")
– UTF-8 support added using HANDLE_CHARSETS; also, TRA files updated for EE (usability section; setup / game split)
– chapter 1 cutscene updated: Haiass now tags along as expected when you leave Candlekeep, but gets distracted by a squirrel in the woods (which saves his life); continuity fix / bug fix for area transition from cutscene

2.3 - Revised Haiass's script
- Added Russian translation by Arcanecoast.ru

2.2 - Removed "gray cloud" from Haiass's summoning whistle
- Revised area script patching for better compatibility

Beta2.1 - Revised for full BGT/BWP and Tutu compatibility by Miloch
- Changed code and various resources to enhance compatibility
- Corrected minor typos in English translation and readme
- Added slow regeneration and a resurrection component by request
- Added minor attribute increases for Haiass by request

Beta2.0 - Added English, German and French translations by Xicloing
- Added VERSION flag
- Updated WeiDU v210

Beta1.2 - Fixed bug that erased scripts areas

Beta1.1 - Added 5 new styles of fighting for Haiass
- Corrected of talks
- Added the whistle for summoning Haiass

Beta1.0 - Initial version of the mod


What's New in Version v2.4 (See full changelog)

  • tp2 file updated for EE support (BGEE / BG2EE / EET)
  • cpmvars added for BG1 areas (some duplicated scripts retained for other reasons, e.g. hai1.baf)
  • for EE: workaround added for area transition bug where protagonist and Haiass may stop responding due to spawning at the same coordinates
  • for all versions: BWFixPack patch incorporated (jugue.baf)
  • language folders rearranged to avoid some clutter (cosmetic)
  • long-standing translation error corrected in English readme ("Valley Mines, next to the house of the pastor" should read "Imnesvale, next to the house of the minister")
  • UTF-8 support added using HANDLE_CHARSETS; also, TRA files updated for EE (usability section; setup / game split)
  • chapter 1 cutscene updated: Haiass now tags along as expected when you leave Candlekeep, but gets distracted by a squirrel in the woods (which saves his life); continuity fix / bug fix for area transition from cutscene






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