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  • Submitted: Jan 05 2010 12:59 AM
  • Last Updated: Aug 14 2011 11:44 PM
  • File Size: 358.73MB
  • Views: 18112
  • Downloads: 56644
  • Forum: http://www.shsforums.net/topic/44418-vecnav12/

Previous Versions

  • 29 Jul 2011 Download Vecna
  • 13 Jul 2011 Download Vecna
  • 13 Jul 2011 Download Vecna
  • 13 Jul 2011 Download Vecna
  • 19 Jun 2011 Download Vecna
  • 19 Jun 2011 Download Vecna
  • 28 May 2011 Download Vecna
  • 27 May 2011 Download Vecna
  • 15 May 2011 Download Vecna
  • 28 Jun 2010 Download Vecna

Download Vecna

* * * * * 1 Votes



V10

The first finished and checked version

" Something evil is being born in the Astral Plane, Dark powers gather to revive an evil the Gods themselves fear, do you have the will and power to become involved and not end up dust? "

There is a cowled figure in the council of six building that requires you attention, only attend 25th Lv +.

Or if you miss him other signs will surely find you

At the end of the quest true Greyhawk Artifacts await whatever survivors remain

Please install a up to date version of teleport first,
Checked and developed on BWP
Unpack the RAR into your BG2 directory, run, follow the prompts etc, a standard WeiDU install


V11

Countless bug fixes


V12..........................................................................................
Now a full blown mod!  38 new areas to explore, many new monsters,spells and new animations to experience. Getting your hands on those artifacts in now a much harder prospect!!

Install notes................................................................................

This mod is compatible with BG2 SOA or TOB and many other mods, if inserted into a BW install it is highly advised to include a full install of Infinity animations, otherwise ( depending on exactly which mods you have chosen in your BW install ) Vecna installation might fail.

It is likewise highly advised ( but by no means essential ) to install The most recent version of the teleport spell mod

Finally this is a HIGH LEVEL MOD, i would not advise any party under 18th lv to even attempt journeying off world!! Hence some kind of Lv delimiter is i feel essential, I recommend the Lv50 patch which i am considering inclusion into the vecna archive

Copy the archive to your BG2 directory and run the setup


Bugs................................................................................................

There are numerous bugs and unfinished stages in this version, i have released it this early so other modders can include off world mods before v14 which i plan to be stable, given that, many areas are playable and much high lv fun can be had.

Introduction........................................................................................

" Something evil is being born in the Astral Plane, Dark powers gather to revive an evil the Gods themselves fear, be you on the side of right or wrong the blood in your veins marks you for a part in this "

Helm

" Although you do not know it now, cold fingers from before history are pulling at the threads of your fate, as godhood approaches so the secrets gods keep affect you more and more. Will you bend, will you break, or will you show the past the meaning of pain "

Vecna

"Step not outside your realm Bastard child of a worm god, i know your weakness, expect nothing but death here"

Lolth




There is a cowled figure in the council of six building that requires your attention.


V13.........................................................................................

Regarded now as a full alpha, 10 extra areas, many new monsters, a full rework of scripts, and many other changes from v12.


V14.........................................................................................

Well here we are, good luck players, your going to need it !


V14u1.......................................................................................
Bug fixes

V15.........Releases 1

V16............Countless bug fixes

V17..........Lots more bug fixes and some expanded rooms/dialogs

V18.....More Bug Fixes

V19........Now out of alpha and into Beta1, main quest is complete and checked

V20.......... oops this version is a filling error and does not exist

V21........ Massive internal revision of virtually everything, quest quite  bit harder now, less adventurous of you might well want to stick to v19 :)

V22....... AKA Beta1, damn impossible !

V23.......Just some simple bug fixes brings this up to release candidate 1, am thinking of offering a prize if anyone actually manages to complete this mod without cheating :), but yes very hard now its all there, V24 is on its way but will not be complete for months, am developing a unique set of new graphics for the next Greyhawk artifact "the hunt for the Rod of Seven Parts" which involves spelljammers , alien empires, and a whole magic vs Technology theme.






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