IF Global("TeldornMessSpawn","GLOBAL",0) GlobalGT("Chapter","GLOBAL",5) THEN RESPONSE #100 CreateCreature("TELMESS1",[2142.1648],8) // Teldorn Messenger CreateCreature("TELMESS2",[1960.1487],2) // Teldorn Messenger CreateCreature("TELAGENT",[2072.1603],10) // Teldorn Agent CreateCreature("HARPMESS",[2030.1620],2) // Harper Scout CreateCreature("TELFGHT1",[2080.1640],10) // Teldorn Fighter CreateCreature("STONEGOL",[2080.1580],10) // Stone golem SetGlobal("TeldornMessSpawn","GLOBAL",1) END IF GlobalLT("CearwinQuest","GLOBAL",2) THEN RESPONSE #100 TriggerActivation("DoorS001",FALSE) Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) THEN RESPONSE #100 ClearAllActions() StartCutSceneMode() MultiPlayerSync() SetInterrupt(FALSE) Wait(1) Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCHAN01",Player1) // Drow Elven Chain +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN01",Player1) // Drow Elven Chain +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCHAN01",Player2) // Drow Elven Chain +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN01",Player2) // Drow Elven Chain +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCHAN01",Player3) // Drow Elven Chain +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN01",Player3) // Drow Elven Chain +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCHAN01",Player4) // Drow Elven Chain +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN01",Player4) // Drow Elven Chain +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCHAN01",Player5) // Drow Elven Chain +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN01",Player5) // Drow Elven Chain +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCHAN01",Player6) // Drow Elven Chain +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN01",Player6) // Drow Elven Chain +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCHAN02",Player1) // Drow Adamantine Chain +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN02",Player1) // Drow Adamantine Chain +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCHAN02",Player2) // Drow Adamantine Chain +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN02",Player2) // Drow Adamantine Chain +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCHAN02",Player3) // Drow Adamantine Chain +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN02",Player3) // Drow Adamantine Chain +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCHAN02",Player4) // Drow Adamantine Chain +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN02",Player4) // Drow Adamantine Chain +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCHAN02",Player5) // Drow Adamantine Chain +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN02",Player5) // Drow Adamantine Chain +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCHAN02",Player6) // Drow Adamantine Chain +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN02",Player6) // Drow Adamantine Chain +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSW1H01",Player1) // Drow Scimitar +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H01",Player1) // Drow Scimitar +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSW1H01",Player2) // Drow Scimitar +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H01",Player2) // Drow Scimitar +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSW1H01",Player3) // Drow Scimitar +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H01",Player3) // Drow Scimitar +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSW1H01",Player4) // Drow Scimitar +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H01",Player4) // Drow Scimitar +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSW1H01",Player5) // Drow Scimitar +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H01",Player5) // Drow Scimitar +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSW1H01",Player6) // Drow Scimitar +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H01",Player6) // Drow Scimitar +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSW1H02",Player1) // Drow Longsword +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H02",Player1) // Drow Longsword +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSW1H02",Player2) // Drow Longsword +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H02",Player2) // Drow Longsword +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSW1H02",Player3) // Drow Longsword +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H02",Player3) // Drow Longsword +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSW1H02",Player4) // Drow Longsword +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H02",Player4) // Drow Longsword +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSW1H02",Player5) // Drow Longsword +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H02",Player5) // Drow Longsword +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSW1H02",Player6) // Drow Longsword +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H02",Player6) // Drow Longsword +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBLUN01",Player1) // Drow Flail +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBLUN01",Player1) // Drow Flail +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBLUN01",Player2) // Drow Flail +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBLUN01",Player2) // Drow Flail +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBLUN01",Player3) // Drow Flail +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBLUN01",Player3) // Drow Flail +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBLUN01",Player4) // Drow Flail +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBLUN01",Player4) // Drow Flail +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBLUN01",Player5) // Drow Flail +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBLUN01",Player5) // Drow Flail +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBLUN01",Player6) // Drow Flail +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBLUN01",Player6) // Drow Flail +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWHALB01",Player1) // Drow Halberd +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWHALB01",Player1) // Drow Halberd +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWHALB01",Player2) // Drow Halberd +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWHALB01",Player2) // Drow Halberd +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWHALB01",Player3) // Drow Halberd +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWHALB01",Player3) // Drow Halberd +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWHALB01",Player4) // Drow Halberd +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWHALB01",Player4) // Drow Halberd +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWHALB01",Player5) // Drow Halberd +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWHALB01",Player5) // Drow Halberd +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWHALB01",Player6) // Drow Halberd +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWHALB01",Player6) // Drow Halberd +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSPER01",Player1) // Drow Lance +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSPER01",Player1) // Drow Lance +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSPER01",Player2) // Drow Lance +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSPER01",Player2) // Drow Lance +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSPER01",Player3) // Drow Lance +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSPER01",Player3) // Drow Lance +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSPER01",Player4) // Drow Lance +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSPER01",Player4) // Drow Lance +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSPER01",Player5) // Drow Lance +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSPER01",Player5) // Drow Lance +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSPER01",Player6) // Drow Lance +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSPER01",Player6) // Drow Lance +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWXBOW01",Player1) // Drow Crossbow of Speed THEN RESPONSE #100 TakeItemReplace("DWDUST","DWXBOW01",Player1) // Drow Crossbow of Speed Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWXBOW01",Player2) // Drow Crossbow of Speed THEN RESPONSE #100 TakeItemReplace("DWDUST","DWXBOW01",Player2) // Drow Crossbow of Speed Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWXBOW01",Player3) // Drow Crossbow of Speed THEN RESPONSE #100 TakeItemReplace("DWDUST","DWXBOW01",Player3) // Drow Crossbow of Speed Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWXBOW01",Player4) // Drow Crossbow of Speed THEN RESPONSE #100 TakeItemReplace("DWDUST","DWXBOW01",Player4) // Drow Crossbow of Speed Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWXBOW01",Player5) // Drow Crossbow of Speed THEN RESPONSE #100 TakeItemReplace("DWDUST","DWXBOW01",Player5) // Drow Crossbow of Speed Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWXBOW01",Player6) // Drow Crossbow of Speed THEN RESPONSE #100 TakeItemReplace("DWDUST","DWXBOW01",Player6) // Drow Crossbow of Speed Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSHLD01",Player1) // Drow Shield +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSHLD01",Player1) // Drow Shield +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSHLD01",Player2) // Drow Shield +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSHLD01",Player2) // Drow Shield +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSHLD01",Player3) // Drow Shield +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSHLD01",Player3) // Drow Shield +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSHLD01",Player4) // Drow Shield +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSHLD01",Player4) // Drow Shield +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSHLD01",Player5) // Drow Shield +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSHLD01",Player5) // Drow Shield +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWSHLD01",Player6) // Drow Shield +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSHLD01",Player6) // Drow Shield +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCLCK01",Player1) // Drow Piwawfi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCLCK01",Player1) // Drow Piwawfi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCLCK01",Player2) // Drow Piwawfi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCLCK01",Player2) // Drow Piwawfi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCLCK01",Player3) // Drow Piwawfi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCLCK01",Player3) // Drow Piwawfi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCLCK01",Player4) // Drow Piwawfi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCLCK01",Player4) // Drow Piwawfi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCLCK01",Player5) // Drow Piwawfi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCLCK01",Player5) // Drow Piwawfi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWCLCK01",Player6) // Drow Piwawfi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCLCK01",Player6) // Drow Piwawfi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT01",Player1) // Drow Bolt of Sleep THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT01",Player1) // Drow Bolt of Sleep Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT01",Player2) // Drow Bolt of Sleep THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT01",Player2) // Drow Bolt of Sleep Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT01",Player3) // Drow Bolt of Sleep THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT01",Player3) // Drow Bolt of Sleep Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT01",Player4) // Drow Bolt of Sleep THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT01",Player4) // Drow Bolt of Sleep Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT01",Player5) // Drow Bolt of Sleep THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT01",Player5) // Drow Bolt of Sleep Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT01",Player6) // Drow Bolt of Sleep THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT01",Player6) // Drow Bolt of Sleep Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT02",Player1) // Drow Bolt of Stunning THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT02",Player1) // Drow Bolt of Stunning Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT02",Player2) // Drow Bolt of Stunning THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT02",Player2) // Drow Bolt of Stunning Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT02",Player3) // Drow Bolt of Stunning THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT02",Player3) // Drow Bolt of Stunning Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT02",Player4) // Drow Bolt of Stunning THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT02",Player4) // Drow Bolt of Stunning Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT02",Player5) // Drow Bolt of Stunning THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT02",Player5) // Drow Bolt of Stunning Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT02",Player6) // Drow Bolt of Stunning THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT02",Player6) // Drow Bolt of Stunning Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT03",Player1) // Drow Bolt +1 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT03",Player1) // Drow Bolt +1 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT03",Player2) // Drow Bolt +1 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT03",Player2) // Drow Bolt +1 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT03",Player3) // Drow Bolt +1 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT03",Player3) // Drow Bolt +1 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT03",Player4) // Drow Bolt +1 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT03",Player4) // Drow Bolt +1 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT03",Player5) // Drow Bolt +1 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT03",Player5) // Drow Bolt +1 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWBOLT03",Player6) // Drow Bolt +1 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT03",Player6) // Drow Bolt +1 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWPLAT01",Player1) // Drow Full Plate +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWPLAT01",Player1) // Drow Full Plate +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWPLAT01",Player2) // Drow Full Plate +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWPLAT01",Player2) // Drow Full Plate +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWPLAT01",Player3) // Drow Full Plate +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWPLAT01",Player3) // Drow Full Plate +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWPLAT01",Player4) // Drow Full Plate +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWPLAT01",Player4) // Drow Full Plate +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWPLAT01",Player5) // Drow Full Plate +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWPLAT01",Player5) // Drow Full Plate +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DWPLAT01",Player6) // Drow Full Plate +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWPLAT01",Player6) // Drow Full Plate +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("MISC9W",Player1) // Drow Piwawfi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","MISC9W",Player1) // Drow Piwawfi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("MISC9W",Player2) // Drow Piwawfi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","MISC9W",Player2) // Drow Piwawfi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("MISC9W",Player3) // Drow Piwawfi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","MISC9W",Player3) // Drow Piwawfi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("MISC9W",Player4) // Drow Piwawfi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","MISC9W",Player4) // Drow Piwawfi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("MISC9W",Player5) // Drow Piwawfi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","MISC9W",Player5) // Drow Piwawfi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("MISC9W",Player6) // Drow Piwawfi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","MISC9W",Player6) // Drow Piwawfi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DSDAGG03",Player1) // Drow Adamantite Dagger +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DSDAGG03",Player1) // Drow Adamantite Dagger +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DSDAGG03",Player2) // Drow Adamantite Dagger +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DSDAGG03",Player2) // Drow Adamantite Dagger +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DSDAGG03",Player3) // Drow Adamantite Dagger +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DSDAGG03",Player3) // Drow Adamantite Dagger +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DSDAGG03",Player4) // Drow Adamantite Dagger +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DSDAGG03",Player4) // Drow Adamantite Dagger +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DSDAGG03",Player5) // Drow Adamantite Dagger +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DSDAGG03",Player5) // Drow Adamantite Dagger +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DSDAGG03",Player6) // Drow Adamantite Dagger +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DSDAGG03",Player6) // Drow Adamantite Dagger +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DSROBE05",Player1) // Drow Mage Robe THEN RESPONSE #100 TakeItemReplace("DWDUST","DSROBE05",Player1) // Drow Mage Robe Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DSROBE05",Player2) // Drow Mage Robe THEN RESPONSE #100 TakeItemReplace("DWDUST","DSROBE05",Player2) // Drow Mage Robe Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DSROBE05",Player3) // Drow Mage Robe THEN RESPONSE #100 TakeItemReplace("DWDUST","DSROBE05",Player3) // Drow Mage Robe Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DSROBE05",Player4) // Drow Mage Robe THEN RESPONSE #100 TakeItemReplace("DWDUST","DSROBE05",Player4) // Drow Mage Robe Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DSROBE05",Player5) // Drow Mage Robe THEN RESPONSE #100 TakeItemReplace("DWDUST","DSROBE05",Player5) // Drow Mage Robe Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) HasItem("DSROBE05",Player6) // Drow Mage Robe THEN RESPONSE #100 TakeItemReplace("DWDUST","DSROBE05",Player6) // Drow Mage Robe Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) PartyHasItem("DWDUST") // Adamantine Dust THEN RESPONSE #100 DisplayStringHead(Player1,118634) // As the refreshing air and "above world" light of the outside reaches the Drow items you carry, they crumble and fall as dust to the ground around you. Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) THEN RESPONSE #100 SetInterrupt(TRUE) Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",1) THEN RESPONSE #100 SetGlobal("DROWITEMCHECKDONE","GLOBAL",0) EndCutSceneMode() Continue() END IF Global("FindTearlac","GLOBAL",0) THEN RESPONSE #100 TriggerActivation("TranC020",FALSE) Continue() END IF Global("FindTearlac","GLOBAL",1) THEN RESPONSE #100 TriggerActivation("TranC020",TRUE) Continue() END IF GlobalGT("Chapter","GLOBAL",2) GlobalLT("Chapter","GLOBAL",5) Global("OrcSpawn","GLOBAL",0) THEN RESPONSE #100 CreateCreature("ORC01",[3149.979],0) // Orc CreateCreature("ORC02",[3172.1065],0) // Orc Archer SetGlobal("OrcSpawn","GLOBAL",1) Continue() END IF GlobalGT("Chapter","GLOBAL",4) GlobalLT("Chapter","GLOBAL",6) Global("BansheeDead","GLOBAL",1) Global("OrcSpawn2","GLOBAL",0) THEN RESPONSE #100 CreateCreature("ORC01",[3149.979],0) // Orc CreateCreature("ORC04",[3172.1065],0) // Orc Mage CreateCreature("ORC06",[3246.1523],0) // Orog CreateCreature("ORC02",[3167.1124],0) // Orc Archer SetGlobal("OrcSpawn2","GLOBAL",1) Continue() END IF GlobalGT("Chapter","GLOBAL",4) Global("DragonDead","GLOBAL",1) Global("OrcSpawn3","GLOBAL",0) THEN RESPONSE #100 CreateCreature("ORC01",[3149.979],0) // Orc CreateCreature("ORC02",[3246.1523],0) // Orc Archer SetGlobal("OrcSpawn3","GLOBAL",1) Continue() END IF GlobalGT("Chapter","GLOBAL",4) Global("OthoMace","GLOBAL",2) Global("OrcSpawn2a","GLOBAL",0) THEN RESPONSE #100 CreateCreature("ORC01",[3149.979],0) // Orc CreateCreature("ORC06",[3172.1065],0) // Orog CreateCreature("ORC03",[3246.1523],0) // Orc Priest CreateCreature("ORC02",[3167.1124],0) // Orc Archer SetGlobal("OrcSpawn2a","GLOBAL",1) Continue() END IF Global("JulesSpawn","GLOBAL",1) Global("OrcJulesSpawn","GLOBAL",0) THEN RESPONSE #100 CreateCreature("DSORC01",[1821.1348],0) // Orc SetGlobal("OrcJulesSpawn","GLOBAL",1) Continue() END IF Global("VampirDead","GLOBAL",1) Global("OrcSpawn4","GLOBAL",0) THEN RESPONSE #100 CreateCreature("ORC01",[3172.1065],0) // Orc CreateCreature("ORC02",[3246.1523],0) // Orc Archer CreateCreature("ORC04",[3167.1124],0) // Orc Mage SetGlobal("OrcSpawn4","GLOBAL",1) Continue() END IF Global("FindTearlac","GLOBAL",1) Global("OrcSpawn5","GLOBAL",0) THEN RESPONSE #100 CreateCreature("ORC01",[3149.979],0) // Orc CreateCreature("ORC02",[3172.1065],0) // Orc Archer CreateCreature("ORC02",[3246.1523],0) // Orc Archer CreateCreature("ORC03",[3340.1002],0) // Orc Priest CreateCreature("ORC06",[3109.830],0) // Orog CreateCreature("ORC02",[3193.762],0) // Orc Archer CreateCreature("ORC01",[3230.1010],0) // Orc CreateCreature("ORC01",[3157.1215],0) // Orc CreateCreature("ORC01",[3167.1124],0) // Orc SetGlobal("OrcSpawn5","GLOBAL",1) Continue() END IF Global("TalkedGillian","GLOBAL",1) Global("CuChoSpawn","GLOBAL",0) LevelLT(Player1,7) THEN RESPONSE #100 CreateCreature("DSCuch5",[1770.2280],1) // CúChoinneach SetGlobal("CuChoSpawn","GLOBAL",1) SetGlobal("CuChoinneach","GLOBAL",1) Continue() END IF Global("TalkedGillian","GLOBAL",1) Global("CuChoSpawn","GLOBAL",0) LevelGT(Player1,6) THEN RESPONSE #100 CreateCreature("DSCuch7",[1770.2280],1) // CúChoinneach SetGlobal("CuChoSpawn","GLOBAL",1) SetGlobal("CuChoinneach","GLOBAL",1) Continue() END IF !Global("endofbg1","GLOBAL",2) Global("C#Q03_BulliedMother","GLOBAL",5) THEN RESPONSE #100 SetGlobal("C#Q03_BulliedMother","GLOBAL",6) CreateCreature("C#Q03018",[1961.1157],0) // Fighter CreateCreature("C#Q03016",[1925.1221],0) // Fighter CreateCreature("C#Q03017",[1999.1213],0) // Fighter CreateCreature("C#Q03015",[2063.1238],2) // Fighter END IF !Global("endofbg1","GLOBAL",2) Global("C#Q07_OrkCreation","GLOBAL",0) THEN RESPONSE #100 SetGlobal("C#Q07_OrkCreation","GLOBAL",1) CreateCreature("C#Q07001",[1764.2140],0) // Uguth END IF !Global("endofbg1","GLOBAL",2) GlobalGT("Chapter","GLOBAL",3) Global("X#XanQuest1","GLOBAL",0) Global("X#DavidExists","AR3200",0) Global("X#CruExists","AR3200",0) Global("X#ChopExists","AR3200",0) THEN RESPONSE #100 SetGlobal("X#XanQuest1","GLOBAL",1) CreateCreature("X#DAVID",[925.3230],1) // David Jansen CreateCreature("X#CRU11",[920.3233],1) // Cru The Lady Ogre CreateCreature("X#CHOP",[930.3233],1) // Chop The Lady Ogre SetGlobal("X#DavidExists","AR3200",1) SetGlobal("X#CruExists","AR3200",1) SetGlobal("X#ChopExists","AR3200",1) END IF !Global("endofbg1","GLOBAL",2) Global("X#XanQuest1","GLOBAL",6) PartyHasItem("P#BAG01") // A Bag of Turnips PartyHasItem("P#BAG02") // A Bag of Grain THEN RESPONSE #100 SetGlobal("X#XanQuest1","GLOBAL",7) END IF Global("BGTNPC9400","GLOBAL",0) LevelLT(Player1,4) THEN RESPONSE #100 SetGlobal("BGTNPC9400","GLOBAL",1) CreateCreature("SHARTE",[1391.2524],9) // Shar-Teel END IF Global("BGTNPC9400","GLOBAL",0) OR(2) Level(Player1,4) Level(Player1,5) THEN RESPONSE #100 SetGlobal("BGTNPC9400","GLOBAL",1) CreateCreature("SHARTE4",[1391.2524],9) // Shar-Teel END IF Global("BGTNPC9400","GLOBAL",0) LevelGT(Player1,5) THEN RESPONSE #100 SetGlobal("BGTNPC9400","GLOBAL",1) CreateCreature("SHARTE6",[1391.2524],9) // Shar-Teel END