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#611409 Bug & Typo Reports (as of v3.0 and v3.1)

Posted by Streen on 27 June 2021 - 10:14 AM in Isra

I don(t know if is it an error in a line. It's only qur contents pf the TP2




#611380 Bug & Typo Reports (as of v3.0 and v3.1)

Posted by Streen on 24 June 2021 - 08:31 AM in Isra

bg2Indded, I went outise to the slums but thre is no change even if I go to rest in the tavern. Is it a probleme with an line in the file "Isra_BG2.tp2"?

 

There is the contents of this file:

 

BACKUP ~isra_bg2/backup~
//AUTHOR ~Rhaella~
SUPPORT ~Rhaella and Spellhold staff at http://www.shsforums...orum/638-isra/~

VERSION ~v3.1~

README ~isra_bg2/readme/isra_bg2-readme-english.html~

ALWAYS

    ACTION_IF NOT VARIABLE_IS_SET bg2_chapter BEGIN // Always block must run only once per install!

        // Determines which game is installed and if the game is an Enhanced Edition.
        OUTER_SET is_ee = (GAME_IS ~bg2ee eet~) ? 1 : 0                    // EE game
        OUTER_SET is_tob = (GAME_IS ~bgt tob tutu tutu_totsc~) ? 1 : 0    // based on vanilla ToB engine
        OUTER_SET is_bg2ee = (GAME_IS "bg2ee") ? 1 : 0                    // b2gee
        OUTER_SET is_eet = (GAME_IS "eet") ? 1 : 0                        // eet


        // Variable used by function GW_FIND_DLG_RESPONSE_STRING to find after which transition Isra will be recalled by Fate Spirit.
        OUTER_SET fatesp_string = 65017            // ~Bring me Imoen, the thief/mage.~


        /* eet compatibility */
        ACTION_IF is_eet BEGIN
            OUTER_SET bg2_chapter = 12
        END ELSE BEGIN
            OUTER_SET bg2_chapter = 0
        END
        OUTER_FOR (i = 1 ; i <= 10 ; ++i) BEGIN
            OUTER_SET bg2_chapter = bg2_chapter + 1
            OUTER_SPRINT name_source ~bg2_chapter_%i%~
            OUTER_SET EVAL ~%name_source%~ = bg2_chapter
        END


        // Convert strings to UTF-8 for BGEE/BG2EE
        // No exception, everything needs to be converted
        // setup.tra contains in game texts as well as installation texts and need to be converted
        ACTION_DEFINE_ARRAY rh#noconvert BEGIN END
        // any tra files used in LANGUAGE need to be reloaded after UTF-8 conversion
        ACTION_DEFINE_ARRAY rh#reload BEGIN setup END

        LAF HANDLE_CHARSETS
            INT_VAR
                infer_charsets = 1
            STR_VAR
                tra_path = EVAL ~%MOD_FOLDER%/translations~
                noconvert_array = rh#noconvert
                reload_array = rh#reload
        END

    END

END


AUTO_TRA ~isra_bg2/translations/%s~

LANGUAGE ~English~
         ~english~
         ~isra_bg2/translations/english/setup.tra~


/* =============== *
 *  Isra for BGII  *
 * =============== */
BEGIN @0                                 /* Isra for BGII */
DESIGNATED 0 LABEL ~isra_npc_for_bg2~
REQUIRE_PREDICATE GAME_INCLUDES ~tob~ @1 /* You must have Throne of Bhaal or BG2:EE installed to install Isra NPC for BGII mod. */

INCLUDE ~%MOD_FOLDER%/lib/main_component.tpa~


/* ======================= *
 *  Isra Crossmod Content  *
 * ======================= */
BEGIN @2                                /* Isra Crossmod Content */
DESIGNATED 1 LABEL ~isra_npc_for_bg2_crossmod_content~
REQUIRE_COMPONENT ~isra_bg2.tp2~ ~0~ @3    // ~Please install Isra NPC for BGII main component before additional content.~

INCLUDE ~%MOD_FOLDER%/lib/isra_bg2_crossmod.tpa~

 




#611374 Bug & Typo Reports (as of v3.0 and v3.1)

Posted by Streen on 23 June 2021 - 11:45 AM in Isra

Without knowing the romance: did you try resting outdoors / in an inn? Some romances have resting love dialogues before the timered ones continue.


Yes, after the fourth dialogue (not the fifth finally), I waited during one hour and rested into the planar sphere. Isra doesn't talk anymore. Is V3.1 compatible with bg2EE? Should I talk mysleft to Isra? If yes what I must ask?




#611342 Bug & Typo Reports (as of v3.0 and v3.1)

Posted by Streen on 20 June 2021 - 01:02 PM in Isra

Hello

 

I downloaded V3.1. I don't have EET, I play only BG2EE and ToB. In BG2EE, Isra doesn't speak anymore after the fifth romance dialogue. So, the romance is stopped. My reputation has never been underneath 15. Is there  any bug? this is my wiedu:

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v8
~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: 3.5
~SKIECOST/SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: 3.5
~SKIECOST/SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: 3.5
~CTB/SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 3.0
~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3.1
~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Isra Crossmod Content: v3.1

 

Thanks




#609989 shine on caelar isn't recongnized by EET

Posted by Streen on 08 September 2020 - 02:11 PM in IE Modding Discussion

Hi,

 

It's impossible ti find Aunt Argent in Saradush. I tried to contact Roxane but it's impossible. Is anyone has a solution?




#609985 shine on caelar isn't recongnized by EET

Posted by Streen on 07 September 2020 - 11:46 AM in IE Modding Discussion

Hello

 

It seems it works this tim. I installed EETend.

 

I play to TOB in roder to do a test. For now, I must find Aunt Argent in Saradush. For the moment, I don't find him.

 

Thanks for your patience. It wasn't esay.




#609983 shine on caelar isn't recongnized by EET

Posted by Streen on 07 September 2020 - 01:10 AM in IE Modding Discussion

HI,

 

I already done what you recommanded me but it's no work. I recapitulate all attached picture.

 

1 and 2) BGEE repertory

3) Inside shine on caelar repertory

4 and 5) installation shine on caelar

6) Into BDCaelar.D

 

Idon(t know what is wrong

Attached Images

  • Annotation 1.jpg
  • Annotation 2.jpg
  • Annotation 3.jpg
  • installation first part.jpg
  • installation second part.jpg
  • installation repertory.jpg



#609978 shine on caelar isn't recongnized by EET

Posted by Streen on 06 September 2020 - 01:05 PM in IE Modding Discussion

The Imp : I made modifications but the situation hasn't change. I send an another attached picture

 

 

Attached Images

  • Annotation 2020-09-06 164934.jpg



#609976 shine on caelar isn't recongnized by EET

Posted by Streen on 06 September 2020 - 12:15 PM in IE Modding Discussion

I put an attached picture.

Attached Images

  • attached picture.jpg



#609975 shine on caelar isn't recongnized by EET

Posted by Streen on 06 September 2020 - 12:14 PM in IE Modding Discussion

I put an attached picture.




#609972 shine on caelar isn't recongnized by EET

Posted by Streen on 06 September 2020 - 10:54 AM in IE Modding Discussion

No, the exit is not missing. I wrote only the begining of the files.

This is the contain of the files:

 

CHAIN
IF~Global("InParty","LOCALS",1) !InParty("BDCaelar")~THEN BDCaelar Kicked
@0
END
++@1+ Kicked2
++@2 + Kicked2
++@3DO~JoinParty() ChangeAIScript("DPlayer2",DEFAULT)~EXIT

CHAIN
IF~~THEN BDCaelar Kicked2
@4DO~RunAwayFrom(Player1,20) Wait(4) MoveBetweenAreas("bd2000",[3224.1415],5)~EXIT

CHAIN
IF~Global("BD_Visited_BD5300","Global",31)~THEN BDCaelar KickedSelf
@5 = @6

DO~DestroyItem("BDSolGlo") Wait(2) LeaveParty() EscapeAreaDestroy(55)~EXIT

CHAIN
IF~Global("BD_ToB_CaelarD","Global",1)~THEN BDCaelar AfterPlane1
@7
DO~SetGlobal("BD_ToB_CaelarD","Global",2)~
=@8
END
++@9+ AfterPlane2
++@10+ AfterPlane2
++@11+ AfterPlane2
++@12+ AfterPlane2

CHAIN
IF~~THEN BDCaelar AfterPlane2
@13
END
++@14+ AfterPlane3
++@15+ AfterPlane3
++@16+ AfterPlane3

CHAIN
IF~~THEN BDCaelar AfterPlane3
@17
==BDCaelar IF~InParty("CVSandr")~THEN@18
END
IF~Global("BD_Visited_BD5300","Global",1) !InParty("CVSandr")~THEN REPLY@19+ AfterPlane4a
IF~Global("BD_Visited_BD5300","Global",1) InParty("CVSandr")~THEN REPLY@20+ AfterPlane4a
IF~Global("BD_Visited_BD5300","Global",0) InParty("CVSandr")~THEN REPLY@21+ AfterPlane4a
++@22+ AfterPlane4b
 
CHAIN
IF~~THEN BDCaelar AfterPlane4a
@23
DO~SetGlobal("BD_Visited_BD5300","Global",3) Wait(2) AddJournalEntry(@2014,QUEST)~
==IF_FILE_EXISTS C0Sir25J IF~InParty("C0Sirene")~ THEN @24EXIT

CHAIN
IF~~THEN BDCaelar AfterPlane4b
@25
DO~SetGlobal("BD_Visited_BD5300","Global",3) Wait(2) AddJournalEntry(@2014,QUEST)~
==IF_FILE_EXISTS C0Sir25J IF~InParty("C0Sirene")~ THEN @24EXIT

CHAIN
IF~Global("BD_ToB_CaelarD","Global",4)~ THEN BDCaelar Volu1
@26
DO~SetGlobal("BD_ToB_CaelarD","Global",5)~
END
++@27+ Souls
++@28+ Noword
++@29+ Volu2

CHAIN
IF~~THEN BDCaelar Noword
@30DO~SetGlobal("BD_Cae_Belive","LOCALS",10) Wait(2) RealSetGlobalTimer("BD_ToB_CaelarT","Locals",3100)~EXIT

CHAIN
IF~~THEN BDCaelar Souls
@31
END
++@32+ Many
++@33+ Hephi

CHAIN
IF~~THEN BDCaelar Many
@34EXTERN BDCaelar Noword

CHAIN
IF~~THEN BDCaelar Volu2
@35EXTERN BDCaelar Souls

CHAIN
IF~~THEN BDCaelar Hephi
@36EXTERN BDCaelar Many

CHAIN
IF~Global("BD_SaradushFell","Locals",1)~THEN BDCaelar Saradfall
@37
DO~SetGlobal("BD_SaradushFell","Locals",2)~
==BDCaelar IF~ GlobalLT("BD_Visited_BD5300","Global",4)~THEN@38
==BDCaelar IF~ GlobalGT("BD_Visited_BD5300","Global",3)~THEN@39
==BDCaelar@40
END
++@41+ Saradfall2
++@42+ Saradfall3
++@43+ Saradfall3
++@44+ Saradfall3

CHAIN
IF~~THEN BDCaelar Saradfall2
@45
=@46 EXIT

CHAIN
IF~~THEN BDCaelar Saradfall3
@47
=@48EXIT


CHAIN
IF~Global("BD_ToB_CaelarD","Global",6) IsGabber(Player1) !RealGlobalTimerExpired("BD_ToB_CaelarT","Locals")~THEN BDCaelar NoPIDs
@49EXIT

CHAIN
IF~Global("BD_ToB_CaelarD","Global",6) IsGabber(Player1) RealGlobalTimerExpired("BD_ToB_CaelarT","Locals")~THEN BDCaelar PIDs
@50
END
IF~Global("BD_eyes","Locals",0)~THEN REPLY@51DO~SetGlobal("BD_eyes","Locals",1) RealSetGlobalTimer("BD_ToB_CaelarT","Locals",600)~+ CaeEyes1
IF~Global("BD_hepha","Locals",0)~THEN REPLY@52DO~SetGlobal("BD_hepha","Locals",1) RealSetGlobalTimer("BD_ToB_CaelarT","Locals",600)~+ Hepham1
IF~Global("BD_crusa","Locals",0) ~THEN REPLY@53DO~SetGlobal("BD_crusa","Locals",1) RealSetGlobalTimer("BD_ToB_CaelarT","Locals",600)~+ blood1
IF~Global("BD_crime","Locals",0) Global("BD_crusa","Locals",1)~THEN REPLY@54DO~SetGlobal("BD_crime","Locals",1) RealSetGlobalTimer("BD_ToB_CaelarT","Locals",600)~+ crime1
IF~Global("BD_futu","Locals",0)GlobalGT("Chapter","Global",20)~THEN REPLY@55DO~SetGlobal("BD_futu","Locals",1) RealSetGlobalTimer("BD_ToB_CaelarT","Locals",600)~+ CaeServe1
IF~GlobalGT("BD_Cae_Belive","LOCALS",11) GlobalLT("BD_Cae_Belive","LOCALS",20)~THEN REPLY@56+ JudgeG
IF~GlobalLT("BD_Cae_Belive","LOCALS",9)~THEN REPLY@57+ JudgeB
IF~~THEN REPLY@58DO~RealSetGlobalTimer("BD_ToB_CaelarT","Locals",600)~EXIT

CHAIN
IF~~THEN BDCaelar CaeEyes1
@59
=@60
END
++@61+ CaeEyes2
++@62+ CaeEyes3
++@63+ CaeEyes3

CHAIN
IF~~THEN BDCaelar CaeEyes2
@64EXTERN BDCaelar PidFin

CHAIN
IF~~THEN BDCaelar CaeEyes3
@65EXTERN BDCaelar PidFin

CHAIN
IF~~THEN BDCaelar CaeServe1
@66
END
++@67+ CaeServe2a
++@68+ CaeServe2a

CHAIN
IF~~THEN BDCaelar CaeServe2a
@69
=@70
=@71
END
++@72+ CaeServe2
++@73+ CaeServe2
++@74+ CaeServe2

CHAIN
IF~~THEN BDCaelar CaeServe2
@75
END
++@76+ CaeServe3
++@77+ CaeServe3
++@78+ CaeServe3

CHAIN
IF~~THEN BDCaelar CaeServe3
@79
=@80EXTERN BDCaelar PidFin

CHAIN
IF~~THEN BDCaelar Hepham1
@81
END
++@82+ Hepham2
++@83+ Hepham2
++@84+ Hepham2

CHAIN
IF~~THEN BDCaelar Hepham2
@85
=@86
=@87
END
++@88+ Hepham3
++@89+ Hepham3
++@90+ Hepham3

CHAIN
IF~~THEN BDCaelar Hepham3
@91
END
++@92+ Hepham4
++@93+ Hepham4a

CHAIN
IF~~THEN BDCaelar Hepham4a
@94EXTERN BDCaelar Hepham4

CHAIN
IF~~THEN BDCaelar Hepham4
@95
=@96EXTERN BDCaelar PidFin

CHAIN
IF~~THEN BDCaelar blood1
@97
END
++@98+ blood2
++@99+ blood2
++@100+ blood3

CHAIN
IF~~THEN BDCaelar blood3
@101EXTERN BDCaelar blood2

CHAIN
IF~~THEN BDCaelar blood2
@102
=@103 EXTERN BDCaelar PidFin

CHAIN
IF~~THEN BDCaelar crime1
@104
END
++@105+ crime2
++@106+ crime2
++@107+ crime2

CHAIN
IF~~THEN BDCaelar crime2
@108
=@109
=@110
=@111DO~StartCutSceneMode() Wait(2) StartCutScene("bdcut20m") ~ EXIT

CHAIN
IF~~THEN BDCaelar PidFin
@112
END
++@113DO~IncrementGlobal("BD_Cae_Belive","LOCALS",1)~EXIT
++@114EXIT
++@115DO~IncrementGlobal("BD_Cae_Belive","LOCALS",-1)~EXIT
++@116EXIT

CHAIN
IF~Global("BD_crime","Locals",1)~THEN BDCaelar crime3
@117EXTERN BDCaelar PidFin

CHAIN
IF~~THEN BDCaelar JudgeG
@118
DO~SetGlobal("BD_Cae_Belive","LOCALS",31)~
END
++@119+ Uphill
++@120+ Uphill
++@121 + JudgeB
++@122+ break1

CHAIN
IF~~THEN BDCaelar Uphill
@123EXIT

CHAIN
IF~~THEN BDCaelar JudgeB
@124
DO~SetGlobal("BD_Cae_Belive","LOCALS",21)~
END
++@122+ break1
++@125+ Uphill

CHAIN
IF~~THEN BDCaelar break1
@126
=@127
END
++@128 DO~LeaveParty() EscapeAreaDestroy(55)~EXIT
++@129EXIT
++@130DO~LeaveParty() EscapeAreaDestroy(55)~EXIT
++@131EXIT

 

I don't know where is the problem




#609970 shine on caelar isn't recongnized by EET

Posted by Streen on 06 September 2020 - 08:08 AM in IE Modding Discussion

I tried

@5 = @6

but it didn't work.

 

This is the description in the file in the begining:

 

CHAIN
IF~Global("InParty","LOCALS",1) !InParty("BDCaelar")~THEN BDCaelar Kicked
@0
END
++@1+ Kicked2
++@2 + Kicked2
++@3DO~JoinParty() ChangeAIScript("DPlayer2",DEFAULT)~EXIT

CHAIN
IF~~THEN BDCaelar Kicked2
@4DO~RunAwayFrom(Player1,20) Wait(4) MoveBetweenAreas("bd2000",[3224.1415],5)~EXIT

CHAIN
IF~Global("BD_Visited_BD5300","Global",31)~THEN BDCaelar KickedSelf
@5 = @6
DO~DestroyItem("BDSolGlo") Wait(2) LeaveParty() EscapeAreaDestroy(55)~EXIT

CHAIN
IF~Global("BD_ToB_CaelarD","Global",1)~THEN BDCaelar AfterPlane1
@7
DO~SetGlobal("BD_ToB_CaelarD","Global",2)~

 

 

 

 

@5 = @6 is at the line 15and the error message is the same.




#609967 shine on caelar isn't recongnized by EET

Posted by Streen on 06 September 2020 - 02:46 AM in IE Modding Discussion

Hello

 

Finally, EET is installed in C:\My games\Baldur's Gate Enhanced Edition

 

I want to install now shine on caelar before EETend

Ican install SoD Alternativesbut not Caelar Rescue.

This is the error message:

[ShineOnCaelar/ToBd/BDCaelar.d] ERROR ar line 16 column 1-2 Near text :@6

 

In the current file it's indicated at the begining:

"CHAIN
IF~Global("InParty","LOCALS",1) !InParty("BDCaelar")~THEN BDCaelar Kicked
@0
END
++@1+ Kicked2
++@2 + Kicked2
++@3DO~JoinParty() ChangeAIScript("DPlayer2",DEFAULT)~EXIT

CHAIN
IF~~THEN BDCaelar Kicked2
@4DO~RunAwayFrom(Player1,20) Wait(4) MoveBetweenAreas("bd2000",[3224.1415],5)~EXIT

CHAIN
IF~Global("BD_Visited_BD5300","Global",31)~THEN BDCaelar KickedSelf
@5
@6
DO~DestroyItem("BDSolGlo") Wait(2) LeaveParty() EscapeAreaDestroy(55)~EXIT

CHAIN
IF~Global("BD_ToB_CaelarD","Global",1)~THEN BDCaelar AfterPlane1
@7

"

 

@6 is at the line 16 as indicated in the error message? I don(t know how to solve this problem.




#609960 shine on caelar isn't recongnized by EET

Posted by Streen on 04 September 2020 - 12:37 PM in IE Modding Discussion

Ok Thanks. I cleared all and install EET. Finally, I don't arrive to install EET Indeed, I choose the language and I ask to install EE core resource importation. I must enter the full path to my BGEE+SOD Installation. I write:

C:\Program Files (x86)\steam\steamapps\Common\Baldur's Gate Enhanced Edition

But it doesn't work. The path isn't recongnized. I don't know what to write, it's the path.

Semeone has any solution?

 

Thanks




#609957 shine on caelar isn't recongnized by EET

Posted by Streen on 03 September 2020 - 06:59 AM in IE Modding Discussion

Hello,

I installed for BGEE DLC merge and Shine on caelar. In order to play at "caelar rescue" for BG2EE, I must install the mod "EET". However, EET can't be installed because he don't recognize "shine on caelar". It's an error message. Have you an idea to solve this problem?

Thanks.




#609905 kit mod for BGEE

Posted by Streen on 26 August 2020 - 07:46 AM in IE Mod Ideas

Hello,

 

I look for a kit based on multi class fighter/thief for BGEE and BG2EE. Where can I find it?

 

Thanks.