I've searched Peldvale, which is where I thought I found her in vanilla BG...but can't find her
Where does she appear in BiG World?
Area directly south of Beregost.
There have been 264 items by OneEyedPhoenix (Search limited from 07-June 23)
Posted by OneEyedPhoenix on 30 December 2009 - 04:32 PM in Mega Mod Help
I've searched Peldvale, which is where I thought I found her in vanilla BG...but can't find her
Where does she appear in BiG World?
Posted by OneEyedPhoenix on 09 October 2009 - 11:18 AM in IE Modding Discussion
Huh. It worked on bag19a when I tested it (premade ToB thief in Auto-Save in vanilla ToB).
Could you replace the relevant block of code with this and then run the installer again and upload the debug file?
Container SWBAG02C (Green Gem Bag) contains: Container T-BHLD01 (Green Bag of Holding) contains: Container T-BPTN01 (Copper Potion Case) contains: Container BGBAG05 (Purple Potion Case) contains: Container THBAG05 (Turquoise Bag of Holding) contains: Container T-BAMM02 (Red-Black Ammo Belt) contains:Container SWBAG03B (Bronze Scroll Case) contains:Container SWBAG03 (Green Scroll Case) contains:Container SWBAG02B (Black-Green Gem Bag) contains:
Posted by OneEyedPhoenix on 09 October 2009 - 05:22 AM in IE Modding Discussion
For what purpose? To create an external file with the inventory items? That could lead to Bags and Case problems anyway ... if u have them u will just have the case for example without the potions in it.
Posted by OneEyedPhoenix on 03 October 2009 - 02:27 PM in IE Modding Discussion
Posted by OneEyedPhoenix on 09 October 2009 - 01:52 AM in IE Modding Discussion
Anyway ... as u pointed out, none was interested enough to create a nerfed mod (it should be done anyway for DSotSC, NTotSC and Bonehill), maybe i'll try to create a sort of DB in my this very playthrough (but it would be of DSotSC and Bonehill only i believe, as NTotSC has a bad/non-existent plot indeed).
Posted by OneEyedPhoenix on 08 October 2009 - 12:45 PM in IE Modding Discussion
I would install DSotSC instead. It has a decent plot and its storyline is linear (what ntsots doesn't have instead). You'll find some very good items but u really need them because there are LOT of challenging fights.
Posted by OneEyedPhoenix on 09 October 2009 - 07:58 AM in IE Modding Discussion
Save the code into a text file called save_extractor.tp2 and rename a copy of weidu.exe into setup-save_extractor.exe.
It should give you a list of all items in possession of the party, as well as any items in containers in possession of the party. I don't know if it accepts saved game names with spaces in them.
Posted by OneEyedPhoenix on 08 October 2009 - 02:28 PM in IE Modding Discussion
Aye, well you'd best learn some WeiDU and get cracking on that new BP-Balancer .
FYI, the toned-down DSotSC-Tutu version will also be BGT compatible (because that part is easy to do) but all the resource names are different, so it's not like you could just drop the nerfed items in the current BGT version.
Posted by OneEyedPhoenix on 09 October 2009 - 03:01 AM in IE Modding Discussion
I will do it for DSotSC encounters & stores (it adds some paladin & cleric stuff to some stores) and Bonehill as well. Let's see it if could be of help for something in future I just hope to have time to do it in a reasonable time
Posted by OneEyedPhoenix on 09 October 2009 - 12:14 AM in IE Modding Discussion
Hello,
I'm plannig to start a new BG after some years, and I'm planning put these games:
1- BG1+ ToSC(with DSoSC + SBHill)
2- BG2+ ToB (with RoT + TDD)
3- + BGT(and sort of...) + lots NPCs + Kit Mod + Sound changing mods.
If any of you have experienced compatibility problems with these mods combination please tell me, I don't want to cry after all the hard instalation work.
Please don't mix DSotSC AND NTotSC ... they are completely different mods. NTotSC ADDS LOT of overpowered stuff, DSotSC add some too, but u really need those to defeat "The One" and "The Banshee"for example and the dragon eventually but MOSTLY the Darthmac castle.
Posted by OneEyedPhoenix on 09 October 2009 - 05:53 AM in IE Modding Discussion
Actually no. Cause you'll have to be able to re-conform that the item in question has the abilities mentioned in the description. And you can do that only by looking it with an editor. Hurray for manual work.
Posted by OneEyedPhoenix on 10 October 2009 - 12:35 AM in IE Modding Discussion
WorksDECOMPRESS_INTO_VAR
Posted by OneEyedPhoenix on 13 October 2009 - 01:11 PM in IE Modding Discussion
Correct, but unfortunately, as i stated, i did change manually the items, so after windows got corrupted i had to re-install everything and as i changed manually also the dialog.tlk there was no chance to have my files "back and working" again ...
Posted by OneEyedPhoenix on 12 October 2009 - 06:23 AM in IE Modding Discussion
I don't remember there were lot of buggy item in that mod honestly, but there are not that many anyway. Are u sure they're from The Vault?
Posted by OneEyedPhoenix on 12 October 2009 - 12:35 AM in IE Modding Discussion
I would say, DH ones are really a mess ... so i will skip in my next install and moreover, my laptop crashed this night after i tried a patching for Video Card (still using windows 2k) and i lost all my work. DAMNED!!!
Anyway, really (apart DH which is a pain) DSotSC items + The Vault Items should be no more than 50-60 to be changed, so not that huge work,
Posted by OneEyedPhoenix on 12 October 2009 - 03:40 AM in IE Modding Discussion
Any work is not for nothing (but how a pain!) ... anyway for DSotSC items, just very few are bugged, i simply toned down everything and they are really not that many.
Posted by OneEyedPhoenix on 12 October 2009 - 07:47 AM in IE Modding Discussion
The problem is that as for now i only touch (and touched) item added specifically by the mod (as per original readme).
The sword in your reply, for example, is not mentioned there ... are u sure does it come from the vault? Unfortunately it sems it doesn't use prefix for its items, so it is a bit complicated to keep track for me of what it adds apart the ones mentioned in the readme file,
Posted by OneEyedPhoenix on 14 October 2009 - 11:46 PM in Mod Resurrections
If you only knew someone in Baldur's Gate with the power of divination...
The only one I know is the guy in the tent, and he didn't reveal the location, only that the sword is a key to a great treasure.
I am willing to be spoiled at this point. I don't know why everyone has to be so coy about this one point.
Posted by OneEyedPhoenix on 27 September 2009 - 06:28 AM in Mod Resurrections
Posted by OneEyedPhoenix on 25 October 2009 - 02:13 PM in Mod Resurrections
And you are certain this is not the original intended effect by what revelation...?
Posted by OneEyedPhoenix on 14 October 2009 - 02:05 PM in Mod Resurrections
Also, and maybe I'm just dumb, but where is the vault? I've talked to every priest and wizard I can find. So far I've figured out that it is on an island, but I haven't found any clues as to where this island might be or how I can get to it.
Posted by OneEyedPhoenix on 25 October 2009 - 09:21 AM in Mod Resurrections
Posted by OneEyedPhoenix on 18 September 2009 - 12:05 PM in Mod Resurrections
Posted by OneEyedPhoenix on 18 September 2009 - 01:23 PM in Mod Resurrections
I can fix that
Posted by OneEyedPhoenix on 22 November 2009 - 01:33 PM in Aurora's Shoes
Well, what doesn't kill us makes us stronger, as Nietzsche said.
Community Forum Software by IP.Board
Licensed to: Spellhold Studios