@Wisp
Can Weidu actually extract the mos files correctly?
Im using --biff-get to extract chapter screens in v235 and the file extracts but incorrectly - it is only a few bytes in size
There have been 5 items by kungfuhobbit (Search limited from 16-June 23)
Posted by kungfuhobbit on 18 November 2013 - 01:11 PM in BG:EE Modding
@Wisp
Can Weidu actually extract the mos files correctly?
Im using --biff-get to extract chapter screens in v235 and the file extracts but incorrectly - it is only a few bytes in size
Posted by kungfuhobbit on 24 November 2013 - 04:22 AM in IE Tutorials
In BGEE, islon.2da (sailing to werewolf isle) calls the mos named '8', which I cant find
Does anyone know what the game does here please?
And, as there are no TRA files in original game content, how does the game decide what music is played when it runs Textscreen() please?
Posted by kungfuhobbit on 25 November 2013 - 07:19 AM in IE Tutorials
Thankyou so much for the help Isaya
oddly, it's not MOS0008 but MOS0000.pvrz that plays
(for the record the return to mainland screen is MOS0090)
Any idea what the game does here please anyone?!
Posted by kungfuhobbit on 25 November 2013 - 05:20 PM in Directives from the Director
Hi,
I love the forum here and at G3 but I cant paste into the textboxes of either which is a real limitation!
Im on IE11, Win 7 64bit
I Ctrl+V or click on the paste icon and 'allow' and nothing happens.
Any ideas what may cause this please site admin?
Posted by kungfuhobbit on 26 November 2013 - 09:58 AM in IE Help
Modding the Ulgoth's Beard MOS in BGEE to display as a textscreen when you first enter, it displays cropped for some reason.
The 'tiny cropped textscreen' problem isn't unique to the ulgoths beard mos - after (sadly) many hours experimenting around Im finding it occurs however I invoke TextScreen() when transitioning to the Ulgoth's Beard area.
This is beyond my technical paygrade so any help would be greatly appreciated please.
The ulgothst.zip savegame attached demonstrates the problem in a single click when you transition to Ulgoth's Beard on the map (place the three files in override and the folder in the savegames directory)
(fyi the bandit camp mos displays just to demonstrate it's not unique to the particular ulgoth's beard mos file)
The islon.zip shows in a single click what it should look like by swapping the default arrive.mos (a sailing ship, called by islon.2da, called by islon.bcs, called by menda2.dlg) for the ulgoth's beard mos
(put arrive.mos in override and the folder in savegames directory), then talk to mendas and set sail.
This is a frustrating problem no doubt with a simple solution that I'm just too inept to see!
Any advice please?
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