Posted by
Xyx
on 06 October 2014 - 03:49 PM
in
Xyx's Stuff
If I wanted to not autocast Melf's Minute Meteors would it be as simple as just commenting out the "Replenish" section?
Yup. That and the bedtime prep section if you don't want it cast there either.
But why wouldn't you want to cast Melf's Minute Meteors wherever possible? I wasn't convinced when I first saw it, but people said it was really good. So I tried it out and now I think it's the best level 3 spell ever. The sheer damage output and the ease of punching through most magical protections just eclipse so many other strategies.
Posted by
Xyx
on 06 October 2014 - 01:37 AM
in
Xyx's Stuff
I had another look at the script but I can't really figure out the problem. The only theory I have is that those imported characters use slightly different versions of the spells because they're from BG1. The script doesn't really care what sort of character you are as long as you can cast Melf's Minute Meteors. Perhaps your imported characters use spells with IDs that the script doesn't know.
I'm afraid that the only recommendation I can still make is that you re-create your characters in BG2 as closely as possible and then use a character editor such as Shadow Keeper (or the new EEKeeper if you're using the Enhanced Edition) to correct the differences.
Posted by
Xyx
on 05 October 2014 - 12:48 AM
in
Xyx's Stuff
Thanks for the great script. It worked great for my BG1 Tutu game, but did not work when I imported the chars into BG2/TOB. It does work fine for new chars created in BG2. Any idea why imported chars would be a problem? It seems to be only the casting that's broken. Thanks.
Hmm... sorry, I can't really say. Which characters are you using and what are they doing wrong?