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#544573 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 05 August 2012 - 04:20 AM in 1PP


Good morning, afternoon, or whatever time it may be where you rest :)

Are you feeling excited? With the impending release of BG:EE news have circulated about 1pp's inclusion. I am not only happy to confirm these reports, but also to be in a position where I can give you a taste of what is to come, just in case you should not be suitably excited as yet. How about... oh, I don't know, a release candidate for 1ppv4?

(yes, let us pretend v3 happened in an orderly fashion)


Without further ado, have a gander at this component list:


Game engine and core related content
  • 1ppv4: Core paperdolls
  • 1ppv4: Extended palette entries
  • 1ppv4: GUI additions for BGII
  • 1ppv4: Avatar fixes
  • 1ppv4: Female Dwarves
  • 1ppv4: Thieves Galore
  • 1ppv4: Smart Avatar & Armour Switching
  • 1ppv4: Softer Spell Effects
Item patches, additions and implementation
  • 1ppv4: Core content patches
  • 1ppv4: Consistent spell and scroll icons
  • 1ppv4: Spell tweaks
  • 1ppv4: Restored flame sword animations
  • 1ppv4: Colourable Quarterstaves
  • 1ppv4: Legacy Shields v2
  • 1ppv4: Additional Shield Animations (core)
  • 1ppv4: Wizards' Staves (core)
  • 1ppv4: Additional Helmet Animations (core)
  • 1ppv4: Attachable wings (core)
  • 1ppv4: Increased paperdoll object variety (core)
  • 1ppv4: Core updates and item patches «««« [main 1ppv4 update component]
  • 1ppv4: Improved projectile effects
Extras and non-character related fixes
  • 1ppv4: Fixed animations for solars and elementals
  • 1ppv4: Miscellaneous content fixes
Now take a look at those three screenshots:
(and see if you notice anything different. here is a hint: the vast majority of content has never been publically released before ;) )


Posted Image

Posted Image

Posted Image


But I kid you.

Screenshots are inadequate in light of this eight-years-in-coming monstrosity of moddidity and I would never dream of insulting you.


So sit back while you download and head over here for the one time chance to... see me click a bunch of stuff on screen? But also the mod. Whichever you prefer. All you need to do is answer the following riddle and type in the one-word answer (to prove your desert). It goes thusly:

What must one gather before venturing forth?


And just in case you were too excited by the prospect of seeing a poorly recorded screen capture to notice the link above, here it is again:




» Download 1ppv4.1.0 «



Known issues:

- Possible incompatibilities between the spell tweaks component (individualised armour effects) and some other mods? (if in doubt/causing issues, remove or skip the component for now)

--

New in 4.1.0:

- Scale shields now have their own animations
- Fixed GUI overlap on low resolutions
- Improved carried/description images


*awkward emotional wave to all of you*

Can't believe it. Eight years since v1, and here we are. Thank you for sticking with BG, and me.



now go forth and enjoy let me know what is broken



#544596 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 05 August 2012 - 05:10 PM in 1PP

Wow! I have looked through the readme now and it looks absolutely stunning. Thank you for your incredible work!

Thank you thank you thank you :wub:

I wish I was kidding when I say adequate documentation has been one of the main factors holding this back for... a long time.


It doesn't get installed on a plain bgt game unfortunately.

<error: unix_error(20, "stat", "1pp/v2_copy/cdc1inv.bam")

Also it doesn't find the readme at the very begin of the install ...


Seems like something is wrong on your end if it can't find the readme. Are you sure you extracted everything correctly?



#544601 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 05 August 2012 - 05:49 PM in 1PP

Let me know when it goes up and I will change the link/put in a description and thumbnail (provided that much works) :)

Would also appreciate if someone could news-ify this.



#544603 1pp

Posted by Erephine on 05 August 2012 - 06:48 PM in 1PP

File Name: 1pp
File Submitter: Erephine
File Submitted: 06 Aug 2012
File Category: 1PP

Without a doubt the most comprehensive mod when it comes to post-release QA and visuals, 1pp has been a growing work of love for close to 8 years with the aim of providing a refined, polished experience with attention to detail that many felt was lacking in some aspects of Baldur's Gate II compared to its predecessor.

 

1ppv4 represents the culmination of this effort, bringing together the various previously disjointed graphical and mechanical tweaks and components that have accumulated over the years and many more besides; updated, streamlined and in the form of one coherent installer.

 

 



 

Game engine and core related content

  • 1ppv4: Core paperdolls
  • 1ppv4: Extended palette entries
  • 1ppv4: GUI additions for BGII
  • 1ppv4: Avatar fixes
  • 1ppv4: Female Dwarves
  • 1ppv4: Thieves Galore
  • 1ppv4: Smart Avatar & Armour Switching
  • 1ppv4: Softer Spell Effects

Item patches, additions and implementation

  • 1ppv4: Core content patches
  • 1ppv4: Consistent spell and scroll icons
  • 1ppv4: Spell tweaks
  • 1ppv4: Restored flame sword animations
  • 1ppv4: Colourable Quarterstaves
  • 1ppv4: Legacy Shields
  • 1ppv4: Additional Shield Animations (core)
  • 1ppv4: Wizards' Staves (core)
  • 1ppv4: Additional Helmet Animations (core)
  • 1ppv4: Attachable wings (core)
  • 1ppv4: Increased paperdoll object variety (core)
  • 1ppv4: Core updates and item patches «««« [main 1ppv4 update component]
  • 1ppv4: Improved projectile effects

Extras and non-character related fixes

  • 1ppv4: Fixed animations for solars and elementals
  • 1ppv4: Miscellaneous content fixes


 

Further information and discussion can be found in this thread.

 

:excl: v4.2.0 contains too many fixes to be described here. Please read this for further explanations.

 


 

Read the Readme  - (French)

 

SHS official GitHub alternate download center

 



Click here to download this file



#544607 1pp animation fixes for IWD:TotLM

Posted by Erephine on 05 August 2012 - 11:04 PM in 1PP

Is the installer of the uploaded version estill broken/requiring you to restart after each component? I can't remember whether I got around to updating with the fixed one or not.


I installed Icewind Dale new. First Icewind Dale, 2nd Heart of Winter, 3rd Trials of the Luremaster.

Then I wanted to install 1pp IWD Fixes. First component "1ppv: Fix character attack animation sounds in TotLM" - OK
But the 2nd component "1ppv: Fix combat animation bug (enable combat stance animations)" gave me this error:

It seems your install is missing the IWD dragon animation, which sounds like something may be off with your game files. Have you done a full install? I'm pretty sure this would cause issues with the game aside from any mod compatibility.


I'm having an issue where the male elf / half-elf paperdoll (ranger & mage) has an offset error. all equipment is shifted to the right of the correct position by some amount of pixels. Is this a problem with my install order? I'm using IWD + How + ToL + 1.42 patch, followed by these mods. I performed full installs.

This should be fixed with current releases. If you install the 1pp animation fixes for IWD first and then install/update to 1ppv4 everything should work correctly.



#544608 1pp ~ high quality music for SoA/ToB || Tutu/ToSC || IWD || PS:T

Posted by Erephine on 05 August 2012 - 11:07 PM in 1PP

It only works on Tutu, as the executable patch is BGII specific.

I could probably port it to native BG1 installs, but figured most people would play on the SoA/ToB engine.

What Beholder was referring to is that for BGT/BG1toBG2 conversions, you should be able to replace both your games' music folders, then run your conversion installer, and finally install the WeiDU component on your patched BG2 folder.



#544613 1pp ~ high quality music for SoA/ToB || Tutu/ToSC || IWD || PS:T

Posted by Erephine on 06 August 2012 - 02:10 AM in 1PP

The only thing it would change/allow you to do is play BG1 engine ToSC.

You'd still have to install the component in BG2 if you were to use that install for BGT/Tutu.



#544615 1pp animation fixes for IWD:TotLM

Posted by Erephine on 06 August 2012 - 03:31 AM in 1PP

Well, you can try putting this in your override and it will install. I still think your game/install is bugged though. The files should not be missing.

Attached File  IWD_dragon.rar   12.79MB   700 downloads



#544621 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 06 August 2012 - 05:32 AM in 1PP

This looks really awesome. I'd love to use it for IWDII, but I wonder which components are compatible, because the readme says "placeholder" after the IWDII for some of the core components. What does that mean?


The placeholder ones install, but don't do anything. For 101 it's mainly because it's a component used to check against (if 1pp is installed or not) but it's irrelevant for IWDII as the game has no paperdolls.

The other one that is a placeholder is 114 (spell effects) which I simply haven't got around to going through properly on IWDII yet.

So basically yes, you can use the mod with IWDII. Engine related fixes/avatar fixes will all work and install correctly, but don't expect much in terms of item patches making use of new content or IWDII-specific fixes just yet.


In other news, RC2 later today (possibly) as everything seems to work fine on my end. Changes are the fixed installer (300 no longer fails if installing everything in one go), two stray BAM glitches since discovered, and an added game engine fix to 301 (SoA/ToB). Deeply appreciate any feedback regarding bugs or just in general :)



#544635 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 06 August 2012 - 12:11 PM in 1PP

187,447 KB of package ... dunnow ... still same issue here ... :( (no readme error by the way now).


Using my jedi mind powers I would suggest you have an old copy of 1pp (2.7 perhaps) in your game directory you haven't removed.



#544678 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 07 August 2012 - 10:56 AM in 1PP

Looking at the readme... my god. the improved alpha blending is amazing. the spell effects look like they came from a modern game! Please, don't take the following questions the wrong way though, I'm just a tweaker and am curious about several things:

  • When installing your UI updates, are the font modifications (uppercase -> lower, size, coloring, etc) handled independently in the weidu script? i.e., could I comment out the changes to the font while using the rest of your graphic UI adjustments
  • I'm a little confused about the shields. Is it possible to select new shield animations, a mix of BG1 and BG2 shields without the new 'smooth' shields you've drawn (i.e. the kite-like shields)?
  • The spell scroll standarization- I understand the icon reflectivity / luminescence changes, but why standardize the scroll orientation itself? Same for weapon icon orientation (all swords now NW-SE facing).
Thanks again for this, I can't wait to see it implemented in BGEE. Are you at liberty to say which components will be integrated?

  • No need to comment out anything, when installing you will be prompted whether to
    a) install font updates at all (heading font/updated stone font to better match the interface
    b) install the mixed case stone font replacing some of the original all-caps stone font
    You can simply say 'no' to any of these if you prefer.
  • No, you can't customise on a shield by shield basis. Your options are either BGII style shields, BGI style shields, or 1pp shields (mixed depending on whether additional shield animations are installed or not). If you don't like the new shield animations, not installing that component might work?
  • Because that was how it's always been in Baldur's Gate, until ToB came along. For the spells, I don't know. Looked odd to me to have all BGII ones flipped left compared to the BGI ones. It does not match with the perspective in other items, either.


the time dial doesn't fit properly in resolution higher than 800x600
1024x768, for instance:
BTW, Well done and thank you for your effort.
PS: Is it possible to adjustment this issue?


Seems like a bug. I test in 800x600, so it's entirely possible I broke other resolutions at some point without noticing. Will check (& fix) :)


Yes. 'twas a typo (70 rather than 700 for one position). Try if putting this in your override fixes it

Attached File  GUIW10.rar   1.82K   541 downloads



#544679 1pp animation fixes for IWD:TotLM

Posted by Erephine on 07 August 2012 - 11:23 AM in 1PP

Erephine: I put the Dragon files in the Override. Now I got this error:

Spoiler


Any suggestions?


Seems like it's failing to uninstall something? Starting afresh would be my best bet.



#544684 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 07 August 2012 - 12:31 PM in 1PP

Okay, added to RC2, which should be up as soon as K'ae has the opportunity to upload it to the site.



#544709 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 07 August 2012 - 10:57 PM in 1PP

And it should be live :)



#544712 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 08 August 2012 - 12:10 AM in 1PP

Good Morning!
This is a welcome addition to the game graphics, indeed. Well done and thank you very much!

Unfortunately, I'm unable to install the component "Unique Thief Avatars". The Weidu installer first says "ToB found (v26498)" and then "Error: the value we are trying to replace at offset 0x4595C9 (249) does not match what was expected (14). Stopping installation." and some more lines like this one.

I don't know the reason as I was able to install the mod's other components without trouble. The Weidu-Log is partly in German, but as I haven't installed many mods and those I have should be well-known, I hope it is of help (well, for me, it is not...). I'd be grateful if you could help me!


From your log, my guess would be it interferes with IA being installed beforehand, causing the verification to fail.


Can anyone who has both IA and Thieves Galore/unique thief avatars installed confirm their install order/if they ran into any issues?



#544722 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 08 August 2012 - 10:40 AM in 1PP

Hi, I have a question.

I really love this mod very much, but I want a little modification about Thieves Galore.

That is, I feel that Bards would be better to have Fighter's animation instead of Thieve's hooded animation.

Is the change doable myself by opening and editing some files?


Yes. In NearInfinity, open your override folder and locate LCARMOR.SPL. Click 'view' below Abilities (should have Melee (1)). In the new window, go to the 'Edit' tab and scroll down until you reach all the effects. You will see lots of effects targetted at CLASS.IDS for each class. Find the one that is targetted at BARD (fourth of the class checks). Click 'View/edit' and you will get the effect window. The 'resource' field should say LCARMORT.EFF. Change this to LCARMORF.EFF and save the file.

Now repeat the same thing for LCUARMRD.SPL (from step 1).

And you should be done :)

And I have a small suggestion for additional animation.

First, as far as I know there is only one animation for Axes that show single-edged. So double-edged axe animation might be cool. In addtion, greater/giant axe animation for two-handed would be welcome, too.

Second, there were some throwing spears in several mod, but the animation seemed to be very strange. So I'd like to suggest a new animation for throwing spears.

Third, even though Throwing Hammer mod already gave the addtional throwing hammer's animation I think it might need to be added in 1PP if possible.

Lastly, the improved animation of Ioun Stone, like 1PPv4's improved spell animations, is also my wish list! :new_thumbs:


- Double edged axes were something I considered but scrapped due to time/effort. Animations would be tons of work, and having it just on the paperdoll would look strange, I felt.

- 1ppv4 does restore javelins. The animation does look a bit strange but feel free to give it a try and see if you like it any better.

- Also something I've considered, but I feel wary about stepping on anyone's toes as far as modding goes.

- Likewise.



#544723 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 08 August 2012 - 10:44 AM in 1PP

You are right, I uninstalled Infinity Animations and installed Thieves Galore successfully, then reinstalled IA. My mistake, I should have realised that the older version of your work (1pp v3) was to be installed before, well, your other piece of work as I have just seen (IA), too.


I should add that to the readme in absence of a fix.

I think the problem is/was that I shift things around differently in IA than I do in Thieves Galore, so I would have to actually modify the patch itself to make it work in that install order.



#544766 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 09 August 2012 - 04:07 PM in 1PP

Error: Executable does not appear to be compatible

Got it during solar component ... i so have TobEx installed, should that be the cause?


Only one way to find out...



#544774 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 10 August 2012 - 01:23 AM in 1PP

No it is not .. i don't have a clue what it could be honestly ... I don't see any other mod patching the .exe :(

mm75


put this in 1pp/install replacing the file there and it should give you some debug information when trying to install (namely, which offsets fail). If you could paste your results here, that would be great.

Attached Files




#544775 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 10 August 2012 - 01:25 AM in 1PP

Erephine, i would like to ask you about '1ppv4: Softer Spell Effects' component.
I wonder if this brillian idea will be continued? I wish to see web spell version from icewind dale. Is it possible to make it?
Thanks for making me happy (i just love your graphical improvements)


It's possible, but I kind of like the web effect we have.

Glad you are happy :)



#544794 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 10 August 2012 - 07:52 AM in 1PP

The Softer Spell Effects component fails to install due to errors under Mac OS X 10.4.11 on a PPC G4 Mac. Also, either this mod or W_GUI is changing the object labels (the scroll that opens on mouseover) to something that's difficult to read. I'll try installing again soon to determine which of these two mods changes the labels in this way.


300 and 401 will also fail. I have no OSX install to port/develop/test engine patches on.

I don't touch tooltips so definitely an issue with that mod.



#544808 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 10 August 2012 - 06:04 PM in 1PP

Would that be "Solars & Elementals" component, and something else? This component also fails to install.


Yes. Pretty much any engine patch that was added has no support for OSX.



#544845 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 11 August 2012 - 01:08 PM in 1PP

This new version is just Wonderful !

The mod installs on Linux without problems after tolower'ing stuff.

Bug : I can confirm that the clock is misplaced in 1024x768 with no widescreen. In 800x600, no such problem.


Do you have RC2?

It should be fixed.


Right. I'm wondering if it's possible to achieve the same results without attempting to patch the game program (since this can't be done under OS X).


Of course engine patching can be done on OSX.

But it is not possible to do what the mod does without.



#544874 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 12 August 2012 - 11:50 AM in 1PP

Depending on your install options there are various new items to be found throughout the game. They are there mainly to actually make use of new content: No point in having circlet animations if there are no circlets in the game for instance, and so forth.

Going through the game files/giving them away and where they are found would defeat the fun in exploring and finding them for yourself.



#544911 1ppv4.1.0 release - Download & discussion

Posted by Erephine on 13 August 2012 - 06:26 PM in 1PP

Noted and fixed :) There were a few more typos I have fixed since.