Dark Phantom's Content
There have been 61 items by Dark Phantom (Search limited from 13-June 23)
#60231 A technical question
Posted by Dark Phantom on 22 July 2003 - 08:12 AM in IE Help
EXTEND_TOP LEHTIN 15
IF ~Global(?SlavingJerk?,?GLOBAL?,2)
PartyGoldGT(1999),
!GLOBAL("JunaBought", "GLOBAL", 1)~ THEN REPLY ~I saved your life, and your tavern. I require more reward than a simple sword and armor.~ GOTO notenough
END
The codeing is correct, that is The slaving Jerk and Party GoldGT variables are taken from NI. Is it the third, which I added to make sure you can not do this more than once? Or is it wrong in other way's.
#59668 A technical question
Posted by Dark Phantom on 18 July 2003 - 07:17 PM in IE Help
#58675 A technical question
Posted by Dark Phantom on 12 July 2003 - 02:06 PM in IE Help
APPEND CLEANSE.BCS
IF Contains("Junabody", myself)
Contains("MISCBP", myself)
THEN
Response 100
CreateCreature("Vithrot", [2645.174])
DestroyItem("JunaBody")
DestroyItem("MISCBP")
END
END
#58609 A technical question
Posted by Dark Phantom on 12 July 2003 - 12:18 AM in IE Help
#58595 A technical question
Posted by Dark Phantom on 11 July 2003 - 08:07 PM in IE Help
#58579 A technical question
Posted by Dark Phantom on 11 July 2003 - 03:58 PM in IE Help
#58296 A technical question
Posted by Dark Phantom on 09 July 2003 - 05:02 PM in IE Help
#58272 A technical question
Posted by Dark Phantom on 09 July 2003 - 02:01 PM in IE Help
and, Weidu say's is the problem is at line 106 (And then it will choose another, I have little doubt, as it has before, those I could fix, this is confusing), namely:
IF ~~ THEN BEGIN yousure?
#57756 A technical question
Posted by Dark Phantom on 05 July 2003 - 02:05 PM in IE Help
I am using Context, and Weidu does NOT tell me what the problem is, that is why I posted it.
#57546 Where is Demogorgon?
Posted by Dark Phantom on 04 July 2003 - 11:07 AM in Redemption
#57480 A technical question
Posted by Dark Phantom on 03 July 2003 - 05:31 PM in IE Help
1: How can I add, if it is possible, to a area only in a specific chapter (That is, add something to an area file only in chapter 6)
2: What the heck is wrong with this? I can not figure it out. I am sure it is cock full of mistakes, but what?
BEGIN VithRoth
IF ~NumTimesTalkedTo (0)
HavePartyItem("Junaamu")~ THEN BEGIN FirstMeetingVithRoth //I am looking up this code, I know it is worng.
SAY ~? ~
IF ~~ THEN REPLY ~?~ GOTO Name
IF ~~ THEN REPLY ~ ?~ GOTO Want
IF ~~ THEN REPLY ~?~ GOTO Veldren
END
IF ~~ THEN BEGIN Name
SAY ~?~
IF ~~ THEN GOTO Want
END
IF ~~ THEN BEGIN Veldren
SAY ~?~
IF ~~ THEN GOTO Want
END
IF ~~ THEN BEGIN Want
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO guess
IF ~~ THEN REPLY ~?~ GOTO notdrow
END
IF ~~ THEN BEGIN guess
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO guess2
END
IF ~~ THEN BEGIN notdrow
SAY ~?~
IF ~~ THEN GOTO notdrow2
END
IF ~~ THEN BEGIN guess2
SAY ~?~
IF ~~ THEN GOTO bargan
END
IF ~~ THEN BEGIN notdrow2
SAY ~?~
IF ~~ THEN GOTO bargan
END
IF ~~ THEN BEGIN bargan
SAY ~ ?~
IF ~~ THEN REPLY ~?~ GOTO bargan2
IF ~~ THEN REPLY ~?~ GOTO bargan3
END
IF ~~ THEN BEGIN bargan2
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO bargan4
IF ~~ THEN REPLY ~?~ GOTO bargan5
IF ~~ THEN REPLY ~?~ GOTO bargan6
END
IF ~~ THEN BEGIN bargan3
SAY ~?~
IF ~~ THEN GOTO bargan2
END
IF ~~ THEN BEGIN bargan4
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO bargan7
IF ~~ THEN REPLY ~?~ GOTO bargan8
IF ~~ THEN REPLY ~?~ GOTO bargan9
END
IF ~~ THEN BEGIN bargan5
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO bargan7
IF ~~ THEN REPLY ~ ?~ GOTO bargan8
IF ~~ THEN REPLY ~?~ GOTO bargan9
END
IF ~~ THEN BEGIN bargan6
SAY ~?~
IF ~~ THEN GOTO bargan5
END
IF ~~ THEN BEGIN bargan7
SAY ~?~
IF ~~ THEN REPLY ~? GOTO bargan8
IF ~CheckStatGT("Player1", "INT", 16)~ REPLY ~?~ GOTO INTPASS
IF ~CheckStatGT("Player1", "WIS", 12)~ REPLY ~?~ TO WISPASS
IF ~CheckStatGT("Player1", "DEX", 13)~ REPLY ~? GOTO DEXPASS
IF ~CheckStatGT("Player1", "STR", 15)~ REPLY ~?~ GOTO STRPASS
IF ~CheckStatGT("Player1", "CHA", 17)~ REPLY ~!~ GOTO CHAPASS
IF ~CheckStatLT("Player1", "INT", 17)~ REPLY ~?~ GOTO INTFAIL
IF ~CheckStatLT("Player1", "WIS", 13)~ REPLY ~?~ GOTO WISFAILD
IF ~CheckStatLT("Player1", "DEX", 14)~ REPLY ~*.~ GOTO DEXFAIL
IF ~CheckStatLT("Player1", "STR", 16)~ REPLY ~*.~ GOTO STRFAIL
IF ~CheckStatLT("Player1", "CHA", 18)~ REPLY ~!~ GOTO CHAFAIL
END
IF ~~ THEN BEGIN bargan8
SAY ~.~
IF ~~ THEN DO ~TakePartyItem("JunaBody")
TakePartyItem("JunaAmu")
CreateCreature("Juna3",[2565.1677],1).~ EXIT
END
IF ~~ THEN BEGIN yousure?
SAY ~.~
IF ~~ THEN REPLY ~.~ GOTO bargan8
IF ~~ THEN REPLY ~?~ GOTO yousure?2
END
IF ~~ THEN BEGIN yousure?2
SAY ~...~ DO ~Enemy()~ EXIT
END
IF ~~ THEN BEGIN INTPASS
SAY ~.~
IF ~~ THEN GOTO INTPASS2
END
IF ~~ THEN BEGIN INTPASS2
SAY ~?~
IF ~~ THEN REPLY ~!~ GOTO yesmaster1
IF ~~ THEN REPLY ~?~GOTO yesmaster2
END
IF ~~ THEN BEGIN INTFAIL
SAY ~!~
IF ~~ THEN REPLY ~!~ GOTO bargan8
IF ~~ THEN REPLY ~.~ GOTO yousure?
END
IF ~~ THEN BEGIN WISPASS
SAY ~?~
IF ~~ THEN REPLY ~".*~ GOTO WISPASS2
END
IF ~~ THEN BEGIN WISPASS2
SAY ~~
IF ~~ THEN REPLY ~!~ GOTO yesmaster1
IF ~~ THEN REPLY ~.~ GOTO yesmaster2
END
IF ~~ THEN BEGIN WISFAIL
SAY ~?~
IF ~~ THEN REPLY ~.~ GOTO bargan8
IF ~~ THEN REPLY ~.~ GOTO yousure
END
IF ~~ THEN BEGIN DEXPASS
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO yesmaster1
IF ~~ THEN REPLY ~.~ GOTO yesmaster2
END
IF ~~ THEN BEGIN DEXFAIL
SAY ~.~
IF ~~ THEN REPLY ~.~ GOTO bargan8
IF ~~ THEN REPLY ~.~ GOTO yousure?
END
IF ~~ THEN BEGIN STRPASS
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO yesmaster1
IF ~~ THEN REPLY ~.~ GOTO yesmaster2
END
IF ~~ THEN BEGIN STRFAIL
SAY ~.~
IF ~~ THEN REPLY ~.~ GOTO bargan8
IF ~~ THEN REPLY ~.~ GOTO yousure?
END
IF ~~ THEN BEGIN CHAPASS
SAY ~?~
IF ~~ THEN REPLY ~!~ GOTO yesmaster1
IF ~~ THEN REPLY ~.~ GOTO yesmaster2
END
IF ~~ THEN BEGIN CHAFAIL
SAY ~~
IF ~~ THEN REPLY ~.~ GOTO bargan8
IF ~~ THEN REPLY ~.~ GOTO yousure?
END
IF ~~ THEN BEGIN yesmaster1
SAY ~~
IF ~~ THEN DO ~TakePartyItem("JunaBody")
TakePartyItem("JunaAmu")
CreateCreature("Juna3", [2565.1677], 1)
JoinParty()~ EXIT
END
IF ~~ THEN BEGIN yesmaster2
SAY ~.~
IF ~~ THEN DO ~TakePartyItem("JunaAmu")
TakePartyItem("JunaBody")
JoinParty()~ EXIT
END
#57261 A technical question
Posted by Dark Phantom on 02 July 2003 - 10:59 AM in IE Help
#57118 A technical question
Posted by Dark Phantom on 01 July 2003 - 05:21 PM in IE Help
BEGIN PJuna
IF ~Global("JunaJoined", "GLOBAL",1)~ THEN BEGIN FREEDOM
SAY ~something~
IF ~~ THEN REPLY ~something.~ GOTO InLine
IF ~~ THEN REPLY ~something~ GOTO Freedom2
END
BEGIN InLine
IF ~~ THEN DO ~JoinParty()~
IF ~~ THEN EXIT
END
IF ~~ THEN BEGIN Freedom2
SAY ~Something~
IF ~~ THEN REPLY ~something.~ GOTO slaveagain
IF ~~ THEN REPLY ~something.~ GOTO Freedom3
END
IF ~~ THEN BEGIN Freedom3
SAY ~something~
IF ~~ THEN EXIT
END
IF ~~ THEN BEGIN slaveagain
SAY ~something~
IF ~~ THEN DO ~JoinParty()~ EXIT
END
#57029 A technical question
Posted by Dark Phantom on 01 July 2003 - 11:27 AM in IE Help
APPEND MADAM
IF ~Global("JunaBought","GLOBAL",1)~ THEN BEGIN Junagiven
SAY ~something~
IF ~~ THEN DO ~CreateCreature("Juna", [1483.513], 0)~EXIT //these numbers are from NI
END
END
APPEND BODHIAMB
IF ~~ THEN BEGIN BhodiJuna1
SAY ~something~
IF ~~ THEN DO ~ClearAllActions()
StartCutsceneMode()
StartCutScene("JunaVampCut")~
END //weidu claims the error is here
END
EXTEND_BOTTOM BODHIAMB 6
IF ~GLOBAL("JunaRomanceActive",GLOBAL,2)
!InPartyAllowDead("Juna")
!Dead("Juna")~ THEN GOTO BhodiJuna1
IF ~~ THEN EXIT
END
END
#50875 Help, please
Posted by Dark Phantom on 23 May 2003 - 12:07 PM in IE Help
As I said, I almost swear WEIDU has it in for me.
#50874 Help, please
Posted by Dark Phantom on 23 May 2003 - 12:05 PM in IE Help
No, in a more serious note, I had forgotten I had put that in, as a test, after looking over everything.
#50869 Help, please
Posted by Dark Phantom on 23 May 2003 - 11:44 AM in IE Help
BEGIN Juna2
IF ~IsGabber("Player1")~ THEN BEGIN Rejoin
SAY ~Well,
= ~..but not enough to break the curse of slavery. Shall I rejoin you, evil one?~
IF ~~ THEN REPLY ~Yes, yes. Get in line and shut up, slave. It might be interesting to see what changes were made... in bed, that is...~ GOTO Inparty
IF ~~ THEN REPLY ~I raised you, and will be back. I have stuff I must attend to, and have no desire for some foolish vampire (just yet).~ GOTO WillBeBack
IF ~~ THEN REPLY ~No, I free you now: I just wanted you back in the realm of the living. Go cause trouble, little whore!~ GOTO GetYeGone
END
IF ~~ THEN BEGIN Inparty
IF ~~ THEN SAY ~Yes,
IF ~~ THEN EXIT
END
#48904 A question or three
Posted by Dark Phantom on 11 May 2003 - 06:54 PM in IE Help
[Juna/Juna.D] ERROR at line 6, colunm 1-2.
Here is line 6 of my .D
IF ~GlobalLT ("Chapter","GLOBAL",3)~ THEN REPLY "message"
It also had a problem with the tilde around my strings. any advice on what I should do?
#48891 A question or three
Posted by Dark Phantom on 11 May 2003 - 05:22 PM in IE Help
#48888 A question or three
Posted by Dark Phantom on 11 May 2003 - 04:47 PM in IE Help
#48876 A question or three
Posted by Dark Phantom on 11 May 2003 - 03:07 PM in IE Help
#48845 A question or three
Posted by Dark Phantom on 11 May 2003 - 01:03 PM in IE Help
ackup ~Juna\Backup~
AUTHOR ~darkphantom19782000@yahoo.com
BEGIN ~Juna Slave/Owner Relationship~
//Don't try to emulate me! This is hardly the best mod available for such things.
//The .2da files
APPEND ~pdialog.2da~
~Juna JunaP JunaJ JunaD~
UNLESS ~Juna~
UNLESS ~25POST~
APPEND ~pdialog.2da~
~Juna JunaP JunaJ JunaD~
UNLESS ~Juna~
IF ~25POST~
APPEND ~pdialog.2da~
~Vithroth VithrothP VithrothJ VithrothB~
UNLESS ~Juna~
UNLESS ~25POST~
APPEND ~pdialog.2da~
~Vithroth VithrotP VithrotJ VithrotB~
UNLESS ~Juna~
IF ~25POST~
//The .CRE files
COPY ~Juna\Juna.CRE~ ~override\Juna.CRE
SAY NAME1 ~Juna~
SAY NAME2 ~Juna~
BIO ~Juna was born in the east, in the place they call Kara-Tur, where she trained, at her fathers request, as a monk, a kind of warrier that is incredably skilled at unarmed attacks. When she was 16, her father brought her on a trading expodition to Baldurs Gate, and her ship was attacked by pirates. Many of the men were drafted into there crew, the rest, including her father, killed, and Juna herself was used as entertainment: both in a battle pit, and as a ship harlet. Then, when they grew weary of her a few mounths later, as she grew more restless and dangerous, she was sold to the slaver guild in Athkatla, who placed the collar upon her. Unable to resist, she was used as a pleasure slave/gladiater at the copper corenet until she resisted the collar just enough to be able to kill a Gaurd. She was beat viciously, and then sold to you. The rest of her life is your choice to dictate.~
COPY ~Juna\Juna2.CRE~ ~override\Juna2.CRE~
SAY NAME1 ~Juna~
SAY NAME2 ~Juna~
COPY ~Juna\Juna3.CRE~ ~override\Juna3.CRE~
SAY NAME1 ~Juna~
SAY NAME2 ~Juna~
BIO ~Juna was born in the east, in the place they call Kara-Tur, where she trained, at her fathers request, as a monk, a kind of warrier that is incredably skilled at unarmed attacks. When she was 16, her father brought her on a trading expodition to Baldurs Gate, and her ship was attacked by pirates. Many of the men were drafted into there crew, the rest, including her father, killed, and Juna herself was used as entertainment: both in a battle pit, and as a ship harlet. Then, when they grew weary of her a few mounths later, as she grew more restless and dangerous, she was sold to the slaver guild in Athkatla, who placed the collar upon her. Unable to resist, she was used as a pleasure slave/gladiater at the copper corenet until she resisted the collar just enough to be able to kill a Gaurd. She was beat viciously, and then sold to you. The rest of her life is your choice to dictate.~
COPY ~Juna\vithroth.CRE~ ~override\vithroth.CRE~
SAY NAME1 ~Vithroth~
SAY NAME2 ~Vithroth~
BIO ~"Vithroth", or sexual slave, is the only name this young Drow female will give you, even under the power of the collar. She claims to have been a Necromancer in Ust Natha, who was in the service of Mother Adrian. She was sent to spy on you while you acted as "Veldrin", and Grew intreged by Juna's behavier, and the collar. She was away at the time of the ritual, running an errand to destroy a company of Drueger who dared enter the part of the Underdark she was set to protect. Comeing back to find her city in confusion in your wake, she came to the surface to gain the collar, and perhaps gain power for herself: instead, she was enslaved.~
//Items
COPY ~Juna\JunaAmu.ITM~ ~override\Junaamu.ITM~
SAY NAME2 ~The slaver's Amulet~
SAY DESC ~This magical amulet was created by powerful slavers in the distant past. It is rummered that one of the darkest Gods had a hand in this items creation. It drains the will of the one who wears it, making their "rightful owner" able to give any command, and yet causing the slave that wears it to be both fearless and unable to be domenated by other means.~
COPY ~Juna\junaclck.ITM~ ~override\junaclck.ITM~
SAY NAME2 ~Juna's slave Cloths~
SAY DESC ~These semi-magical cloths have two effects. First, they give very slight protection, due to the fact no one can easily strike the one in them, and second increasing the effective appearance of the wearer. Lethenin had these made for his 'best whore' for her first year: Juna. He gave them to her, and had them fitted to her, revealing her body to any who would look. She earned even more after this, untill she was sold to you, and the clothing came with. Effects: +1 AC, +1 Charisma.~
COPY ~Juna\junabody.ITM~~override\junabody.ITM~
SAY NAME2 ~Juna's Body~
SAY DESC ~This is Juna's Body. Your slave was captured, and transformed, by the vampire Matron Bodhi. Having slain this evil creature, you are now unsure how to get her back.~
COPY ~Juna\Junababy.ITM~ ~override\junababy.ITM~
SAY NAME2 ~Juna's baby~
SAY DESC ~This is Juna's Child. She has named her daughter Jaio, but as the child is your property, you can call her what you wish. Her fate: heir or slave: is in your hands.~
//compile the .D files
COMPILE ~Juna\Juna.D~
COMPILE ~Juna\Juna2.D~
COMPILE ~Juna\BJuna.D~
COMPILE ~Juna\PJuna.D~
COMPILE ~Juna\JunaNPC.D~
COMPILE ~Juna\Vithroth.D~
COMPILE ~Juna\Bvithroth.D~
COMPILE ~Juna\Pvithroth.D~
COMPILE ~Juna\junascript.D~
//copy the scripts
COPY ~Juna\JunaB.BCS~ ~override\JunaB.BCS~
COPY ~Juna\Juna.BCS~ ~override\Juna.BCS~
COPY ~Juna\JunaM.BCS~ ~override\JunaM.BCS~
COPY ~Juna\Junavamp.BCS~ ~override\Junavamp.BCS~
COPY ~Juna\Junawhre.BCS~ ~override\Junawhre.BCS~
//copy the pictures
COPY ~Juna\JunaL.BMP~ ~override\JunaM.BMP~
COPY ~Juna\JunaS.BMP~ ~override\JunaS.BMP~
COPY ~Juna\VithrotL.BMP~ ~override\VithrotL.BMP~
COPY ~Juna\VithrotS.BMP~ ~override\VithrotS.BMP~
#48831 A question or three
Posted by Dark Phantom on 11 May 2003 - 11:43 AM in IE Help
#48698 A question or three
Posted by Dark Phantom on 10 May 2003 - 04:05 PM in IE Help
1: Can I call a script from a dialouge file? if so, how? I know you can a cutsceene, can you any script?
2: I am trying to figure out the return of a romanced charecter at the temple of Amunator. What triggers would I have to use in this?
3: And, I can not find a dialouge file for the last fight with Bhodi, so do nto know how to get the vampire/loved one (More exactly Juna as a Vampire) into that fight. Can anyone help me, if I am making any since?
#48659 This might be a stupid question, but...
Posted by Dark Phantom on 10 May 2003 - 11:15 AM in IE Help
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