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#60231 A technical question

Posted by Dark Phantom on 22 July 2003 - 08:12 AM in IE Help

Or, I thought I was.    I had it install, but now I am having trouble.  can somebody tell me how to make this script, well, work?  I have looked through the readme, but I can not see what I have done wrong.   I have no idea where to look for it in the NPC Mods.

EXTEND_TOP LEHTIN 15
IF ~Global(?SlavingJerk?,?GLOBAL?,2)
PartyGoldGT(1999),
!GLOBAL("JunaBought", "GLOBAL", 1)~ THEN REPLY ~I saved your life, and your tavern.  I require more reward than a simple sword and armor.~ GOTO notenough
END

The codeing is correct, that is The slaving Jerk and Party GoldGT variables are taken from NI.    Is it the third, which I added to make sure you can not do this more than once?   Or is it wrong in other way's.



#59668 A technical question

Posted by Dark Phantom on 18 July 2003 - 07:17 PM in IE Help

thanks to your help, I am finally Beta.  THANKS!



#58675 A technical question

Posted by Dark Phantom on 12 July 2003 - 02:06 PM in IE Help

I have this in my TP2 file.  I have read on scripting, but am unsure this is legitamite.   Can you tell?  It is supposed to create the creature Vithroth after you put the heart and body in the arms of the statue of amunator.  And if this is not it, any suggestions how?

APPEND CLEANSE.BCS
IF Contains("Junabody", myself)
Contains("MISCBP", myself)
THEN
     Response 100
        CreateCreature("Vithrot", [2645.174])
        DestroyItem("JunaBody")
        DestroyItem("MISCBP")
END
END



#58609 A technical question

Posted by Dark Phantom on 12 July 2003 - 12:18 AM in IE Help

No, because it is simply a single dialouge script.   one time run.



#58595 A technical question

Posted by Dark Phantom on 11 July 2003 - 08:07 PM in IE Help

What if I just want to make sure the PARTY has the item?  Does anybody know how to do this, i guess, is my question.



#58579 A technical question

Posted by Dark Phantom on 11 July 2003 - 03:58 PM in IE Help

Ok, I have fixed the file save for 1 thing, and it is a hard one.    I want you to have a new item for a conversation to begin, but I do not have a string refferance for the hasitem trigger.   How would I do this?



#58296 A technical question

Posted by Dark Phantom on 09 July 2003 - 05:02 PM in IE Help

I allready have, and it does no good.   First thing I thought of.



#58272 A technical question

Posted by Dark Phantom on 09 July 2003 - 02:01 PM in IE Help

So, can anyone answer my questions?

and, Weidu say's  is the problem is at line 106 (And then it will choose another, I have little doubt, as it has before, those I could fix, this is confusing), namely:
IF ~~ THEN BEGIN yousure?



#57756 A technical question

Posted by Dark Phantom on 05 July 2003 - 02:05 PM in IE Help

I was not meaning joined, persay, but appeared.    or is that what you mean?

I am using Context, and Weidu does NOT tell me what the problem is, that is why I posted it.



#57546 Where is Demogorgon?

Posted by Dark Phantom on 04 July 2003 - 11:07 AM in Redemption

He is the boss of wachers keep, the one imprisoned.  Or do you mean appear in accension, which I have yet to play?



#57480 A technical question

Posted by Dark Phantom on 03 July 2003 - 05:31 PM in IE Help

I have two more questions, sadly.   I will NEVER try a mod like this again, as it is almsot impossible to me.

1: How can I add, if it is possible, to a area only in a specific chapter (That is, add something to an area file only in chapter 6)

2: What the heck is wrong with this?   I can not figure it out.  I am sure it is cock full of mistakes, but what?

BEGIN VithRoth

IF ~NumTimesTalkedTo (0)
HavePartyItem("Junaamu")~ THEN BEGIN FirstMeetingVithRoth //I am looking up this code, I know it is worng.
SAY ~? ~
IF ~~ THEN REPLY ~?~ GOTO Name
IF ~~ THEN REPLY ~ ?~ GOTO Want
IF ~~ THEN REPLY ~?~ GOTO Veldren
END

IF ~~ THEN BEGIN Name
SAY ~?~
IF ~~ THEN GOTO Want
END

IF ~~ THEN BEGIN Veldren
SAY ~?~
IF ~~ THEN GOTO Want
END

IF ~~ THEN BEGIN Want
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO guess
IF ~~ THEN REPLY ~?~ GOTO notdrow
END

IF ~~ THEN BEGIN guess
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO guess2
END

IF ~~ THEN BEGIN notdrow
SAY ~?~
IF ~~ THEN GOTO notdrow2
END

IF ~~ THEN BEGIN guess2
SAY ~?~
IF ~~ THEN GOTO bargan
END

IF ~~ THEN BEGIN  notdrow2
SAY ~?~  
IF ~~ THEN GOTO bargan
END

IF ~~ THEN BEGIN bargan
SAY ~ ?~
IF ~~ THEN REPLY ~?~ GOTO bargan2
IF ~~ THEN REPLY ~?~ GOTO bargan3
END

IF ~~ THEN BEGIN bargan2
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO bargan4
IF ~~ THEN REPLY ~?~ GOTO bargan5
IF ~~ THEN REPLY ~?~ GOTO bargan6
END

IF ~~ THEN BEGIN bargan3
SAY ~?~
IF ~~ THEN GOTO bargan2
END

IF ~~ THEN BEGIN bargan4
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO bargan7
IF ~~ THEN REPLY ~?~ GOTO bargan8
IF ~~ THEN REPLY ~?~  GOTO bargan9
END

IF ~~ THEN BEGIN bargan5
SAY ~?~
IF ~~ THEN REPLY ~?~   GOTO bargan7
IF ~~ THEN REPLY ~ ?~  GOTO bargan8
IF ~~ THEN REPLY ~?~  GOTO bargan9
END

IF ~~ THEN BEGIN bargan6
SAY ~?~
IF ~~ THEN GOTO bargan5
END

IF ~~ THEN BEGIN bargan7
SAY ~?~
IF ~~ THEN REPLY ~? GOTO bargan8
IF ~CheckStatGT("Player1", "INT", 16)~ REPLY ~?~ GOTO INTPASS
IF ~CheckStatGT("Player1", "WIS", 12)~ REPLY ~?~ TO WISPASS
IF ~CheckStatGT("Player1", "DEX", 13)~ REPLY ~? GOTO DEXPASS
IF ~CheckStatGT("Player1", "STR", 15)~ REPLY ~?~ GOTO STRPASS
IF ~CheckStatGT("Player1", "CHA", 17)~ REPLY ~!~  GOTO CHAPASS
IF ~CheckStatLT("Player1", "INT", 17)~ REPLY ~?~ GOTO INTFAIL
IF ~CheckStatLT("Player1", "WIS", 13)~ REPLY ~?~ GOTO WISFAILD
IF ~CheckStatLT("Player1", "DEX", 14)~ REPLY ~*.~ GOTO DEXFAIL
IF ~CheckStatLT("Player1", "STR", 16)~ REPLY ~*.~ GOTO STRFAIL
IF ~CheckStatLT("Player1", "CHA", 18)~ REPLY ~!~ GOTO CHAFAIL
END

IF ~~ THEN BEGIN bargan8
SAY ~.~
IF ~~ THEN DO ~TakePartyItem("JunaBody")
TakePartyItem("JunaAmu")
  CreateCreature("Juna3",[2565.1677],1).~ EXIT
END

IF ~~ THEN BEGIN yousure?
SAY ~.~
IF ~~ THEN REPLY ~.~ GOTO bargan8
IF ~~ THEN REPLY ~?~ GOTO yousure?2
END

IF ~~ THEN BEGIN yousure?2
SAY ~...~ DO ~Enemy()~ EXIT
END

IF ~~ THEN BEGIN INTPASS
SAY ~.~
IF ~~ THEN GOTO INTPASS2
END

IF ~~ THEN BEGIN INTPASS2
SAY ~?~
IF ~~ THEN REPLY ~!~ GOTO yesmaster1
IF ~~ THEN REPLY ~?~GOTO yesmaster2
END

IF ~~ THEN BEGIN INTFAIL
SAY ~!~
IF ~~ THEN REPLY ~!~ GOTO bargan8
IF ~~ THEN REPLY ~.~ GOTO yousure?
END

IF ~~ THEN BEGIN WISPASS
SAY ~?~
IF ~~ THEN REPLY ~".*~ GOTO WISPASS2
END

IF ~~ THEN BEGIN WISPASS2
SAY ~~
IF ~~ THEN REPLY ~!~ GOTO yesmaster1
IF ~~ THEN REPLY ~.~ GOTO yesmaster2
END

IF ~~ THEN BEGIN WISFAIL
SAY ~?~
IF ~~ THEN REPLY ~.~ GOTO bargan8
IF ~~ THEN REPLY ~.~ GOTO yousure
END

IF ~~ THEN BEGIN DEXPASS
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO yesmaster1
IF ~~ THEN REPLY ~.~ GOTO yesmaster2
END

IF ~~ THEN BEGIN DEXFAIL
SAY ~.~
IF ~~ THEN REPLY ~.~ GOTO bargan8
IF ~~ THEN REPLY ~.~ GOTO yousure?
END

IF ~~ THEN BEGIN STRPASS
SAY ~?~
IF ~~ THEN REPLY ~?~ GOTO yesmaster1
IF ~~ THEN REPLY ~.~ GOTO yesmaster2
END

IF ~~ THEN BEGIN STRFAIL
SAY ~.~
IF ~~ THEN REPLY ~.~ GOTO bargan8
IF ~~ THEN REPLY ~.~ GOTO yousure?
END

IF ~~ THEN BEGIN CHAPASS
SAY ~?~
IF ~~ THEN REPLY ~!~ GOTO yesmaster1
IF ~~ THEN REPLY ~.~ GOTO yesmaster2
END

IF ~~ THEN BEGIN CHAFAIL
SAY ~~
IF ~~ THEN REPLY ~.~  GOTO bargan8
IF ~~ THEN REPLY ~.~ GOTO yousure?
END

IF ~~ THEN BEGIN yesmaster1
SAY ~~
IF ~~ THEN DO ~TakePartyItem("JunaBody")
TakePartyItem("JunaAmu")
  CreateCreature("Juna3", [2565.1677], 1)
   JoinParty()~ EXIT
END

IF ~~ THEN BEGIN yesmaster2
SAY ~.~
IF ~~ THEN DO ~TakePartyItem("JunaAmu")
TakePartyItem("JunaBody")
  JoinParty()~ EXIT
END



#57261 A technical question

Posted by Dark Phantom on 02 July 2003 - 10:59 AM in IE Help

It, as well as a thousand other things (In my NPC file...grr..I find appends and extends  to be hard), has been changed.    Now, I have another question.  How do I add a raise from vamperism script?   I looked at kelsey, and could not find it, I looked in NI and can not find it.   I mean this: I bring the charecter (Juna) to the Temple of Amunator.   I want someone there to meet the PC, at the statue.  What Area file and coordinates would I change in the TP2?    and what coordenates would raising at the statue be?   I seriously need another modder to answer these questions.    My cheat codes never work, so I can not get that info in game.  I am hopeing this is the last question I will have to ask....I should have listened to gray, do NOT start with .D scripting.



#57118 A technical question

Posted by Dark Phantom on 01 July 2003 - 05:21 PM in IE Help

That was fixed, thanks.  Now, can anyone tell me the problems of the following?  It is the PJuna file (Send her away).  I only am giving the all importand script code, not the story element itself.

BEGIN PJuna

IF ~Global("JunaJoined", "GLOBAL",1)~ THEN BEGIN FREEDOM
SAY ~something~
IF ~~ THEN REPLY ~something.~  GOTO InLine
IF ~~ THEN REPLY ~something~ GOTO Freedom2
END

BEGIN InLine
IF ~~ THEN DO ~JoinParty()~
IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN Freedom2
SAY ~Something~
IF ~~ THEN REPLY ~something.~ GOTO slaveagain
IF ~~ THEN REPLY ~something.~ GOTO Freedom3
END

IF ~~ THEN BEGIN Freedom3
SAY ~something~
IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN slaveagain
SAY ~something~
IF ~~ THEN DO ~JoinParty()~ EXIT
END



#57029 A technical question

Posted by Dark Phantom on 01 July 2003 - 11:27 AM in IE Help

As I continue to debug my mod, Weidu keeps throwing headaches at me.    I have not heard from the guys that were going to debug for me in some while, so have to ask: Can anyone tell me what is wrong with this script?  I am sure it is something I will slap myself for missing, but I can not find it.

APPEND MADAM
IF ~Global("JunaBought","GLOBAL",1)~ THEN BEGIN Junagiven
SAY ~something~
IF ~~ THEN DO ~CreateCreature("Juna", [1483.513], 0)~EXIT //these numbers are from NI
END
END

APPEND BODHIAMB
IF ~~ THEN BEGIN BhodiJuna1
SAY ~something~
IF ~~ THEN DO ~ClearAllActions()
StartCutsceneMode()
StartCutScene("JunaVampCut")~
END //weidu claims the error is here
END

EXTEND_BOTTOM BODHIAMB 6
IF ~GLOBAL("JunaRomanceActive",GLOBAL,2)
!InPartyAllowDead("Juna")
!Dead("Juna")~ THEN GOTO BhodiJuna1
IF ~~ THEN EXIT
END
END



#50875 Help, please

Posted by Dark Phantom on 23 May 2003 - 12:07 PM in IE Help

Changed that, and it has gone to the next line: IF ~~ THEN EXIT.

As I said, I almost swear WEIDU has it in for me.



#50874 Help, please

Posted by Dark Phantom on 23 May 2003 - 12:05 PM in IE Help

Done, but it did not fix it.   I am starting to wonder if Weidu doesn't hate my mod (sob)

No, in a more serious note, I had forgotten I had put that in, as a test, after looking over everything.



#50869 Help, please

Posted by Dark Phantom on 23 May 2003 - 11:44 AM in IE Help

can anybody tell me what is wrong with this code?   Weidu keeps claiming that there is an errer on line 12.  I have looked at everything up to line 12, and I can not see the problem.

BEGIN Juna2

IF ~IsGabber("Player1")~ THEN BEGIN Rejoin
SAY ~Well, , it appears I am...changed. I feel power...great power...~
= ~..but not enough to break the curse of slavery.  Shall I rejoin you, evil one?~
IF ~~ THEN REPLY ~Yes, yes.  Get in line and shut up, slave. It might be interesting to see what changes were made... in bed, that is...~ GOTO Inparty
IF ~~ THEN REPLY ~I raised you, and will be back. I have stuff I must attend to, and have no desire for some foolish vampire (just yet).~ GOTO WillBeBack
IF ~~ THEN REPLY  ~No, I free you now: I just wanted you back in the realm of the living. Go cause trouble, little whore!~ GOTO GetYeGone
END

IF ~~ THEN BEGIN Inparty
        IF ~~ THEN SAY ~Yes, ~ DO ~JoinParty()~     (This is line 12 in my script)
IF ~~ THEN EXIT
END



#48904 A question or three

Posted by Dark Phantom on 11 May 2003 - 06:54 PM in IE Help

thanks for the notice.  I have changed it allready, I think, or will in a moment.   WHat I want to know is: did you ever have trouble with WEIDU saying syntax difficulty to IF in an IF THEN statement?  I keep getting this, and have to hope it is the program.   I am trying to test install it myself, and it keeps claiming "Syntax errer  
[Juna/Juna.D] ERROR at line 6,  colunm 1-2.  

Here is line 6 of my .D

IF ~GlobalLT ("Chapter","GLOBAL",3)~ THEN REPLY "message"

It also had a problem with the tilde around my strings.  any advice on what I should do?



#48891 A question or three

Posted by Dark Phantom on 11 May 2003 - 05:22 PM in IE Help

Oye, never mind.  I do nto know how, but I eventually, running, changing, running, changing got it fixed, I hope.    Go ahead and deleat this thread.



#48888 A question or three

Posted by Dark Phantom on 11 May 2003 - 04:47 PM in IE Help

basically, it seems to have problems with the tilde (~).   Yet, I look at sola and kelsey, and they use this all the time.  HELP



#48876 A question or three

Posted by Dark Phantom on 11 May 2003 - 03:07 PM in IE Help

I did, but was unable to quite understand what was going on.



#48845 A question or three

Posted by Dark Phantom on 11 May 2003 - 01:03 PM in IE Help

Actually, I should say here is the file as it now stands.   It is no doubt very poor work, but....

ackup ~Juna\Backup~
AUTHOR ~darkphantom19782000@yahoo.com
BEGIN ~Juna Slave/Owner Relationship~
//Don't try to emulate me!   This is hardly the best mod available for such things.

//The .2da files
APPEND ~pdialog.2da~
~Juna    JunaP            JunaJ           JunaD~
UNLESS ~Juna~
UNLESS ~25POST~

APPEND ~pdialog.2da~
~Juna    JunaP            JunaJ          JunaD~
UNLESS ~Juna~
IF     ~25POST~

APPEND ~pdialog.2da~
~Vithroth     VithrothP            VithrothJ           VithrothB~
UNLESS ~Juna~
UNLESS ~25POST~

APPEND ~pdialog.2da~
~Vithroth     VithrotP            VithrotJ           VithrotB~
UNLESS ~Juna~
IF     ~25POST~



//The .CRE files
COPY ~Juna\Juna.CRE~ ~override\Juna.CRE
SAY NAME1 ~Juna~
SAY NAME2 ~Juna~
BIO ~Juna was born in the east, in the place they call Kara-Tur, where she trained, at her fathers request, as a monk, a kind of warrier that is incredably skilled at unarmed attacks.  When she was 16, her father brought her on a trading expodition to Baldurs Gate, and her ship was attacked by pirates.   Many of the men were drafted into there crew, the rest, including her father, killed, and Juna herself was used as entertainment: both in a battle pit, and as a ship harlet. Then, when they grew weary of her a few mounths later, as she grew more restless and dangerous, she was sold to the slaver guild in Athkatla, who placed the collar upon her.   Unable to resist, she was used as a pleasure slave/gladiater at the copper corenet until she resisted the collar just enough to be able to kill a Gaurd.  She was beat viciously, and then sold to you.  The rest of her life is your choice to dictate.~

COPY ~Juna\Juna2.CRE~ ~override\Juna2.CRE~
SAY NAME1 ~Juna~
SAY NAME2 ~Juna~

COPY ~Juna\Juna3.CRE~ ~override\Juna3.CRE~
SAY NAME1 ~Juna~
SAY NAME2 ~Juna~
BIO ~Juna was born in the east, in the place they call Kara-Tur, where she trained, at her fathers request, as a monk, a kind of warrier that is incredably skilled at unarmed attacks.  When she was 16, her father brought her on a trading expodition to Baldurs Gate, and her ship was attacked by pirates.   Many of the men were drafted into there crew, the rest, including her father, killed, and Juna herself was used as entertainment: both in a battle pit, and as a ship harlet. Then, when they grew weary of her a few mounths later, as she grew more restless and dangerous, she was sold to the slaver guild in Athkatla, who placed the collar upon her.   Unable to resist, she was used as a pleasure slave/gladiater at the copper corenet until she resisted the collar just enough to be able to kill a Gaurd.  She was beat viciously, and then sold to you.  The rest of her life is your choice to dictate.~

COPY ~Juna\vithroth.CRE~ ~override\vithroth.CRE~
SAY NAME1 ~Vithroth~
SAY NAME2 ~Vithroth~
BIO ~"Vithroth", or sexual slave, is the only name this young Drow female will give you, even under the power of the collar.  She claims to have been a Necromancer in Ust Natha, who was in the service of Mother Adrian.  She was sent to spy on you while you acted as "Veldrin", and Grew intreged by Juna's behavier, and the collar.  She was away at the time of the ritual, running an errand to destroy a company of Drueger who dared enter the part of the Underdark she was set to protect.   Comeing back to find her city in confusion in your wake, she came to the surface to gain the collar, and perhaps gain power for herself: instead, she was enslaved.~
//Items
COPY ~Juna\JunaAmu.ITM~ ~override\Junaamu.ITM~
SAY NAME2 ~The slaver's Amulet~
SAY DESC ~This magical amulet was created by powerful slavers in the distant past.  It is rummered that one of the darkest Gods had a hand in this items creation. It drains the will of the one who wears it, making their "rightful owner" able to give any command, and yet causing the slave that wears it to be both fearless and unable to be domenated by other means.~

COPY ~Juna\junaclck.ITM~ ~override\junaclck.ITM~
SAY NAME2 ~Juna's slave Cloths~
SAY DESC ~These semi-magical cloths have two effects.  First, they give very slight protection, due to the fact no one can easily strike the one in them, and second increasing the effective appearance of the wearer.  Lethenin had these made for his 'best whore' for her first year: Juna.  He gave them to her, and had them fitted to her, revealing her body to any who would look.   She earned even more after this, untill she was sold to you, and the clothing came with.  Effects: +1 AC, +1 Charisma.~

COPY ~Juna\junabody.ITM~~override\junabody.ITM~
SAY NAME2 ~Juna's Body~
SAY DESC ~This is Juna's Body.   Your slave was captured, and transformed, by the vampire Matron Bodhi.  Having slain this evil creature, you are now unsure how to get her back.~

COPY ~Juna\Junababy.ITM~ ~override\junababy.ITM~
SAY NAME2 ~Juna's baby~
SAY DESC ~This is Juna's Child. She has named her daughter Jaio, but as the child is your property, you can call her what you wish.  Her fate: heir or slave: is in your hands.~


//compile the .D files
COMPILE ~Juna\Juna.D~
COMPILE ~Juna\Juna2.D~
COMPILE ~Juna\BJuna.D~
COMPILE ~Juna\PJuna.D~
COMPILE ~Juna\JunaNPC.D~
COMPILE ~Juna\Vithroth.D~
COMPILE ~Juna\Bvithroth.D~
COMPILE ~Juna\Pvithroth.D~
COMPILE ~Juna\junascript.D~


//copy the scripts
COPY ~Juna\JunaB.BCS~ ~override\JunaB.BCS~
COPY ~Juna\Juna.BCS~ ~override\Juna.BCS~
COPY ~Juna\JunaM.BCS~ ~override\JunaM.BCS~
COPY ~Juna\Junavamp.BCS~ ~override\Junavamp.BCS~
COPY ~Juna\Junawhre.BCS~ ~override\Junawhre.BCS~

//copy the pictures
COPY ~Juna\JunaL.BMP~ ~override\JunaM.BMP~
COPY ~Juna\JunaS.BMP~ ~override\JunaS.BMP~
COPY ~Juna\VithrotL.BMP~ ~override\VithrotL.BMP~
COPY ~Juna\VithrotS.BMP~ ~override\VithrotS.BMP~



#48831 A question or three

Posted by Dark Phantom on 11 May 2003 - 11:43 AM in IE Help

One more Question.   I just dont' get how to do the .tp2 file.   could a modder who, well, knows something look it over and repair it for me?   I am not quite beta, but close enough I am sending it to a few.  However, without the .tp2...



#48698 A question or three

Posted by Dark Phantom on 10 May 2003 - 04:05 PM in IE Help

allright, i have been looking, but can not find the answer to these Questions:

1: Can I call a script from a dialouge file?   if so, how?   I know you can a cutsceene, can you any script?

2: I am trying to figure out the return of a romanced charecter at the temple of Amunator.   What triggers would I have to use in this?  

3: And, I can not find a dialouge file for the last fight with Bhodi, so do nto know how to get the vampire/loved one (More exactly Juna as a Vampire) into that fight.   Can anyone help me, if I am making any since?



#48659 This might be a stupid question, but...

Posted by Dark Phantom on 10 May 2003 - 11:15 AM in IE Help

from what little I know of scripting, it would take a total overhaul of there files to make it "him/her" or "she/he". Therefore, It is not impossible, but nearly so.