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#205692 Problem Finding Doors (Spoilers)

Posted by Child on 20 May 2005 - 10:15 AM in Planescape: Torment

Ach, get used to it. Thats one of the bad points about PS:T...area transitions are often hid in shadows / inobvious / hidden.....Just be sure to check the map...the notes may give you some idea...



#207525 Problem Finding Doors (Spoilers)

Posted by Child on 31 May 2005 - 02:05 AM in Planescape: Torment

We aren't discussing Doom 3 here ;).
Even without the tab feature, "tedious" is hardly how I would describe PST :P.

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Absolutely fricking brilliant, with one of the most immerisve storylines, no scrap that, THE most immerive storyline of any game EVER is nearer the mark.



#207089 Problem Finding Doors (Spoilers)

Posted by Child on 29 May 2005 - 02:31 AM in Planescape: Torment

I think it's alt in Torment, I do know that the function is there

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I don't think it is actually. Otherwise that would make the whole 'find the treasure' in the buried village far less hard than it already is. ITs alt in IWD



#190348 Shapeshifter Kit MOD

Posted by Child on 26 February 2005 - 05:25 AM in IE Mod Ideas

My suggestions:
- Severe limitations of druids spells, maybe no spells at all
- Can't wear any armor and any weapons
- Rage under werewolf (as slayer form, but without damage)

Maybe it shouldn't be a druid kit, more an evil-fighter kit?
Well, I don't know... need to find some ideas :)

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Maybe only offensive druid spells? Which would make it practically useless.....coz then ud have to be druid form to cast them....
Hmm...make armour available as a druid, but limit weapons.
Hmm...the rage is agood idea....beserk would work 2 i think...

Def a druid kit....wouldnt make sense as a fighter really....altohugh u might get away with it....



#189561 Shapeshifter Kit MOD

Posted by Child on 21 February 2005 - 02:07 PM in IE Mod Ideas

I can understand why u put wing buffet in but im sure cyric doesnt have it...
Anyway..whatever...I still think that making this thing is just giving u a beast fighter with massive stats, and as u can cahnge at will, u effectively dont need to use the druid class levels at all... :S ITs like changing a druid into a brilliant fighter, but keeping the spells for buffing b4 hand... :S A bit dodgy me thinks....er....But whatever..its a cool idea, dont get me wrong :) I like it, but i think u need to scale down the power quite a bit :S



#189647 Shapeshifter Kit MOD

Posted by Child on 22 February 2005 - 05:11 AM in IE Mod Ideas

Ok....i like the whole transformation time thing..thats cool. It erases some (but not all of the buff problems). Perhaps you could do a dispel magic on the PC when he shifts? Esp. if u gte some beardy g!t who has dual-classed to a mage or something. Can u imagine that thing stoneskinned? Urgh :S

I would cut down on the bonuses to abilities.... ginving natural 25s in all seems excessive.....and 25 for constituion with 36 hp/round regen is a joke. That woul take hours to kill :S

I misread the wing buffet thing..i thought it was an ability u wee giving, rather than an immunity, so it seems fair enough as an immunity. Maybe get rid of backstab immunity? Or at least reduce it to only obtaining at werewolf deity form...if ure trying to balance it, its gotta be vaguely defeatable by other classes, and otherwise i cant see how any rogue stands a chance...they will get torn apart in close-combat.

How about also adversly affecting the number of druid spells obtained, or limiting the druid spells to hostile? Or limiting druid spells to natural ones....like summon nature's ally, tangle, etc, but cutting things like flame sword, etc?


Im unsure what you are doing about the werewolf weapons....but if ure worried about dispel killing th epowers then make an item that looks like a claw, have it unmovable whilst in werewolf form, and give it powers. Though that would be fun to code :S Dunno how good u r with coding, but me thinks that would be complicated :S

Er......is anybody else gonna helpt his guy with suggestions, or am i doing it all by myself :S



#189393 Shapeshifter Kit MOD

Posted by Child on 20 February 2005 - 01:52 PM in IE Mod Ideas

no idea about balance with other mods, but doesnt it get very strong quickly? And im sure that ending up with nearly all stats at 25 is a bit silly :S i suppose it is a deity, but surely thats a bit ott?

Also...imprisonment? come on! and wingbuffert? on a werewolf... *doesnt see ne wings*



#211421 The "What did they take out?" thread

Posted by Child on 20 June 2005 - 08:50 AM in Planescape: Torment

So what IS FFGs diary for?

Hm..im sure there was something else destined for PS:T that never made it but i cant remember what...



#210806 The "What did they take out?" thread

Posted by Child on 17 June 2005 - 05:04 AM in Planescape: Torment

I know that the secret room under the brothel was meant to be something much more then it was :glare:

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Does anybody know if the following are right:

i) More entire areas within Sigil itself (I heard there were meant to be like 4 more wards somewhere...I mean, what's with only being able to go to the lower and clerk's...isn't there an upper ward?)
ii) Romance with FFG (What the heck other point does her diary have...do you ever get to use that?)
iii) The chance to be some of the other classes?



#210609 The "What did they take out?" thread

Posted by Child on 16 June 2005 - 06:44 AM in Planescape: Torment

Ok, so PS:T was released early, leaving lots of unfinished plots, and restricting the number of areas etc, compared to what would have been in the original.

But does anyone have official information on what is missing? Is there anywhere one can find out what they chopped, and what we would have got if the publishers wern't such fools?



#193142 IWD beginning

Posted by Child on 16 March 2005 - 03:06 AM in IE Mod Ideas

Rather limits class choice, if you actualyl mean the pc to be a barbarian. And you'd have to do justice to the story, becoz ud be ripped apart if you made a hash of it. But that sounds cool. Although, no real surprise as to the ending. And the big boss at the end would provide a problem, as it isnt u that does it...

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You really just fight demons charging at you, while Jared has time to look at Tempos and charge into the portal.

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Exactly...a bit sucky. think about the complete lack of ending to iwd2 and realie that that sort of thing can make or break a game...my suggestion? have the story intimately linked with that one, but dont have the pc at the actual fight....have some climactic ending which allows Jared the ability to charge the portal.



#192975 IWD beginning

Posted by Child on 15 March 2005 - 05:52 AM in IE Mod Ideas

Rather limits class choice, if you actualyl mean the pc to be a barbarian. And you'd have to do justice to the story, becoz ud be ripped apart if you made a hash of it. But that sounds cool. Although, no real surprise as to the ending. And the big boss at the end would provide a problem, as it isnt u that does it...



#192668 SPAM Split from Female Nameless One

Posted by Child on 12 March 2005 - 05:47 AM in Planescape: Torment

Besides berk, you have also the expression "you sod", which means your pretty dumb.

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hmm.. i still like bubber tho :S But thanks 4 the extra words :)

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Bubber means drunk (though I have yet to see the Nameless One under the influence of alcohol. Would that be included in this little mod? :lol: )

Try this small guide if you cannot find the word.

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See??? SEE!!!! i didnt make it up *wins* :) Thanks lurker :D



#192697 Nutsack

Posted by Child on 12 March 2005 - 10:03 AM in NWN Series

LOL @ Celestine.

Oh my indeed. :D



#193962 Which skull?

Posted by Child on 19 March 2005 - 12:27 AM in Planescape: Torment

That's strange...
He should recieve any of them.   :huh:

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Thats really odd. Did he actually ask for them? OR did she offend him in the dialogue?

Hmm..other than that, presumably reset variables would work...