FYI this mod seems to be overwriting CLABMA01.2da, which is causing mods installed earlier not to work.
I'm not sure why this happens - the only relevant part of the mod that I found is in "spells_base.tph" where I see this check:
ACTION_IF (NOT FILE_EXISTS ~clabma01.2da~) BEGIN
... and then it generates and copies in a fresh version of the file. On its face, that looks like it should work - maybe. I don't know why it is using FILE_EXISTS instead of FILE_EXISTS_IN_GAME; if I was going to write that code I would write the condition as:
ACTION_IF NOT (FILE_EXISTS_IN_GAME ~clabma01.2da~) BEGIN
There was definitely a copy of clabma01.2da in my override folder when I installed the mod; I would expect both versions of the code above to return false given that circumstance. But maybe the latter version is safer? I don't know. All I know for sure is that several lines of the .2da file from another mod were missing after this mod was installed, and those lines were present in the version of the file in this mod's backup folder.
So, just FYI.