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#608082 BWPv18.2 released

Posted by tomkaz on 07 December 2019 - 01:41 PM in Mega Mod Help

Hi All:

 

I have two games working right now.  But that does not guarantee they will be working till I get to BGII - SoA. Both games are  almost identical and use the WieDU.Log above.  The differences are: [A] AI conflicts {BP used #1 and SCS used #2} [B] Tweak conflicts {BP used #2 and SCS used #7}: [C] Encounters conflicts {BP used #1 and SCS used #2}.   There are ~33 choices to make during installation so the game may be similar.

 

My early opinion is that the game using SCS (I used Stratagems v31) plays a bit better.  Each has a few crashes, but all crashes but one fixed themselves when the games were rebooted from the crash spot.

 

I have one problem.  In component 19.60, The Bigg Tweak Pack v2.61 has a component where mages drop spell books.  I cannot get my mages to use the dropped spell books.  If someone knows how to use the spell books, please let me know how to do that.  I would also appreciate the address of the BIGG.  So far Google cannot determine that BIGG is different than BiG. Mean while I will keep on searching for The BIGG.

 

Thanks for any help,

 

Tom




#608097 BWPv18.2 released

Posted by tomkaz on 09 December 2019 - 12:14 PM in Mega Mod Help

Hi All:

 

Thank you for the help with The Bigg Tweak Pack v2.61.  I tried all the suggestions but no luck. There has been lots of trouble with dropped spell books in the past. I still have not got it to work now even though I did three years ago.  My problem is my memory is fading.  It might last two more years if my luck holds out. See the doctor next

week.

 

Back in 2016, I posted the problem.  I had trouble with dropped spell books in BWS ?.  I have spent several hours trying to find that post, but I am not sure how to search the Spellhold Studios posts anymore.  I think you had to use a tool to get the dropped spell books to work. I searched IE Modding Tools but did not find it in there.  I think some tools get listed by a program that BiG World Install.bat uses while installing the megamod but I can not remember them.  Lots of stuff there but I can not tear into that.   I will try to find a way to search my past posts.

 

Thanks again,

Tom




#608071 BWPv18.2 released

Posted by tomkaz on 04 December 2019 - 07:59 AM in Mega Mod Help

Hi All:

 

Busy getting my second game working.  Based on SCS and finally worked, but I do not how far it will go.

 

Back to  Improved Asylum.  The author is "Rastor".  The current version I have is v101 from 4/6/2013.  The oldest version I have is v0.92 from October 2004.

 

Best to try and contact "Rastor".  Maybe he will load it to SHS or some other sight.  Maybe some lawyer can tell us when the copyrights expire.  If the copyrights are expired, it is possible that we would be able to post old mods in forums.  That is my guess.

 

I lost a lot of old mods through computer crashes and would like a legal way to get them again.

 

Tom




#607917 BWPv18.2 released

Posted by tomkaz on 18 November 2019 - 02:19 PM in Mega Mod Help

Hi All:

 

I fixed my second BGT game.  It turns out it was all my fault.  When I installed my original BGII - SoA, I made a copy of the file.  I used the same copy many times to restart the game.  I did not pay any attention to the number of files (it should have been 55 in my game) but the number gradually increased because I was sloppy .  The other thing I did not check was Microsoft Security Essentials.  In turning it on and off, I failed to make sure it was turned off when I installed the game.  So I was careless and it meant I wasted a lot of time. Both games work OK now.  Now to try to add Vlad's mods.

 

I still need help with  The Bigg's spellbooks. I can Identify the spellbook, but I cannot use the spellbook.  When I try to use a spellbook all I get is the word "done".  If some one knows the secret, please let me know what it is.

 

Tom




#607874 BWPv18.2 released

Posted by tomkaz on 16 November 2019 - 11:39 AM in Mega Mod Help

Hi All:

 

I fixed my typos and mistakes.  Found BiG World Installpack v18.2.5.  Started two identical games according to my last games.

 

The Baldur's Gate each have the same 28 files.  The BGII - SoA each have the same 55 files.  The BiG World Downloads folders each had the same 255 mods. The individual.bat files were identical.  All set for my Game #23 and game #24.  What could go wrong.  I slipped up doing the cleanup and biffing on Game #23.  But that should not matter. That BGII - SoA folder had 972 files.  I did the cleanup and biffing on Game #24.  That BGII - SoA folder had 887 files.  Apparently that did matter.

 

Game #23 crashed in Candlekeep in the training area.  Then it crashed in the fight with Sarevok.  That was as far as that game would go.  Game #24 is great.  No problems at all.  I have been play it for six hours now and only got killed four times.  If Game #24 continues on this way for a week, I will post the WeiDU.log.

 

In the mean time, I forgot how to use the Bigg's spell books.  I would appreciate some help with this.

 

Now to do Game #23 again with cleanup and biffing to see it that really matters.

 

Thanks to all for their previous help.  Without the help, I still would be trying to fix a broken game instead of playing a working game.

 

Tom




#608654 BWPv18.2 released

Posted by tomkaz on 26 February 2020 - 05:03 PM in Mega Mod Help

Hi All:

 

I used my  existing megamod game to create a BGII - SoA game.  No luck as it crashed right after Yoshimo joins the game which is the same problem as above.  So I have a mod that plays Baldur's Gate well, but not the BG2 section of a BGT game. I guess my BGT days are over.

 

If I had to guess what the problem is, I would guess a BG2 mod was made or grossly edited on a Windows 10 computer and it does not like Windows 7.  Microsoft's way of forcing people to buy Windows 10. But this is just a guess. There are some new mods that I never used before so I do not know which could be the problem.

 

So my Baldur Bade days are over until Leonardo issues a new version or someone else discovers a fix.  I asked my wife if it was OK if I bought a new Windows 10 computer and she said sure.  But I do not feel comfortable spending money without knowing that will fix the problem.

 

I would like to thank all the people who helped me with past problems.  I could not get as far as I did without their help.  If you check back to post #164, the spoiler contains the latest mods from the BG1 section. It plays well and should give only minor language problems.

 

Thanks again to all,

 

TOM




#608661 BWPv18.2 released

Posted by tomkaz on 27 February 2020 - 05:47 PM in Mega Mod Help

Hi jastey:

 

Thanks for your comments about Windows 10.

 

I am looking at newer mods which I never used before. I found 23 newer mods in my Big World Downloads that I never played before.  I dropped them and am starting another BGII - SoA game.  I will keep that up until I get through Irenicus' dungeon and into Waukeen's Promenade. With 23 mods to check, this could take a while.

 

My spirits are a lot better now as I was mealy down yesterday.

 

Thanks again,

 

Tom




#608739 BWPv18.2 released

Posted by tomkaz on 07 March 2020 - 09:57 AM in Mega Mod Help

Hi All:

 

I am stuck with an old problem.  Meronia comes for Jahera.  They leave together and Jaheira says she will be back soon.  The problem is she never comes back. I tried everything I could thing to try.  In much older games, Jaheira came back to the same area after I slept eight hours.

 

I am looking for the fix for this?

 

Tom

 

Found a previous post from me which states the global 'JAHEIRARETURNS' is missing.  It has values of 0, 1, or 2.  I am having trouble knowing when to add the global.  Trying all possibilities.  Still could use some help.

 

Tom  

 

After Meronia leaves with Jahera, I get JAHEIRARETURN   52625871.  Is this number the game 'time'?

 

Tom




#608732 BWPv18.2 released

Posted by tomkaz on 06 March 2020 - 07:08 AM in Mega Mod Help

Hi EvilMax:

 

Well my joy has faded.  I met Nalia in the Slums.  Agreed to help her.  We went to the City Gates and tried to go to de'Arnise Hold.  Another CTD like it was with the duergars!

 

What is the best way to check for a faulty Animation ID?

 

Yes, The Imp really knows how these mods work and is very helpful in fixing them.

 

Tom

 

I found the problem.  You need to go to Heng Horse Ranch before going to de'Arnise Hold.  Sorry for the alarm.

 

Tom




#608722 BWPv18.2 released

Posted by tomkaz on 05 March 2020 - 07:58 AM in Mega Mod Help

Hi EvilMax:

 

Thank you, thank you, thank you.

 

You are no longer EVIL, you are now TERRIFIC!!!

 

I changed the three Animation fields.  Now my old game works.  No more CTD after Yosinimo joins the game.

 

Tom




#608677 BWPv18.2 released

Posted by tomkaz on 01 March 2020 - 04:55 AM in Mega Mod Help

Hi jastey:

 

I am trying different setups with "individual.bat".  I noticed the ending has changed.  Previously, there were three endings.  There was cleanup, something else (forgot the name) and generalized biffing.  Now I only have a choice of cleanup or no cleanup.  Perhaps it is because I am testing BGII - SoA and not the whole megamod?

 

I am using a new download of BiG World Installpack v18.2.5.  This ending is a change for me so I am wondering if I have the correct file.  Perhaps I should address this to Leonardo?

 

Thanks for any help,

 

TOM




#607850 BWPv18.2 released

Posted by tomkaz on 15 November 2019 - 08:01 AM in Mega Mod Help

Hi All:

 

Started two new games this morning.  They were suppose to be identical but there are some differences I do not understand.

 

I am using an A78M-A and A78M-E motherboards.  The major difference is the A76M-A has four memory slots and the A78M-E has two memory slots.  They have the same AMD CPU.  They have the same Windows 7 PRO 64 bit OS.

 

The BGII - SoA files have identical program files.  BiG World Downloads has the identical 256 mods.  The individual.bat files are identical.

 

So how or why should the games install differently???

 

In the A78M-A computer, when installing the mods from BiG World Downloads to BGii - SoA, the BiG World Install.bat transfers four copies of MADEINHEAVEN_ITEM PACK-MASTER.ZIP to BGII - SoA.

 

In the A78M-E computer, The BiG World Install,bat copies DR8_HOTFIX from individual.bat to BGII - SoA.  Even though the line containing DB8_HOTFIX starts with REM.

 

I cannot be sure, but watching the games install appears to be doing the installations at different rates.

 

Has anyone with two computers ever notices this on their computers?

 

Tom




#607848 BWPv18.2 released

Posted by tomkaz on 14 November 2019 - 12:38 PM in Mega Mod Help

Hi all:

 

I finally got my game (actually games) going.  There are lots of people to thank. Especially Leonardo for his hard work on BWP and helping us all with our questions.  DivideBy0 for the addresses of the mods.  I believe a lot of my problems were do to using incorrect spelling of a mod.  Using the correct mod names made the mods install correctly. kampfloloss for leading me to delete the "temp" file.  The Imp for helping me with my not so smart questions.

 

I have two games going.  They are almost identical except one has Vlad's Compilation and Never Ending Journey 3.  Both have about 250 mods.  I am only in CandleKeep and going through the chores.  Better than I have done in a long time.

 

Again, thanks to everyone for their help,

 

Tom

 

Oh well, my typos got me again.  Started having troubles.  I did search the individual.bat four times before I started the games, but that was not enough.  I found another typo.  I guess I should be thankful it was easy to find.

 

Tom




#607543 BWPv18.2 released

Posted by tomkaz on 10 October 2019 - 06:15 AM in Mega Mod Help

Hi The Imp:

 

I am only using Stratagems v31.  I was sure I did not alter any NPC parts.  I checked SCS v31 for them, but did not find any component.

 

As I said earlier, I have a problem with aTweaks v453 Windows Version.  Microsoft Security Essentials tells me I have "Trojan: Win32/Zpevdo.B in that file.  MSE cleaned it out of one computer but it appears I have some damage left over.  I dread having to reinstall Windows again.  The trojan is now in my other computer.  I wonder if that has messed up BWP.

 

I have a game installing now.  I will post the WeiDU.log in about 6 hours.

 

Thanks for you comments,

 

Tom




#607545 BWPv18.2 released

Posted by tomkaz on 10 October 2019 - 10:42 AM in Mega Mod Help

Hi The Imp:

 

I am trying to get WeiDU.log into a Spoiler.  I hope this works.

 

Spoiler

 

When I configured this game, I did not get confirmation of the colors.  When I open baldur.exe, it has the delete icon in the upper left corner.  There were four minor errors that I see with games that worked.  Stratagems was left out intencialy to see if Big Picture and Stratagems were conflicting.

 

I hate to admit this, I am 76 and my memory is fading.  So please forgive me if I mess up sentences.  I usually need to write these notes at least three times.

 

If the Spoiler did not work, please give me instructions,

 

Tom 

I do not know what happened, but some thing has disabled Baldur's Gate and BGII - SoA in two of my computers.  So I will be busy reinstalling Windows on them for the next 3 or 4 days.

 

What ever it is it just keeps my games in the mode to uninstall my games when I open the baldur.exe disk and it prevents the colors from working.

 

Tom




#607540 BWPv18.2 released

Posted by tomkaz on 09 October 2019 - 12:42 PM in Mega Mod Help

Hi Leonardo:
 
Thank you for all your help.  I especially like your WeiDU.Log.
 
Earlier, I played several v18.2 games. The mods I used were minimum for game, Section 1, Section 1 to Section 6 (BG1), and Section 1 to Section 13 (BG1 + BG2). I did not include NPCs.  These games started without any problems.  It is only when I added mods from Section 14 and onward that I had troubles.  The more of these I added, the more trouble I had.  The trouble I had with saving games began when I added Stratagems v31.  These tests were run on two different computers with the same results.
 
When I tried to make a megamod game with v18.1, I found that I had success when I only included either Big Picture or Stratagems.  Adding both mods messed up the game.  This could be because I included conflicting components and did not carefully check them  so they did not interfere with each other.
 
Right now I only add components that I find in BiG World Project WeiDU.Log.  I assume that you use as many mods as you can and if the components worked for you, they would be safe for me.
 
Starting my 10th v18.2 megamod game with a fresh individual.bat.  The eighth v18.2 game use Big Picture for AI and the ninth v18.2 game used Stratagems v31 for AI.  Both had those two mods and failed when I tried to start them.
 
Thanks again for all your help,
 
TOM



#607505 BWPv18.2 released

Posted by tomkaz on 03 October 2019 - 12:51 PM in Mega Mod Help

Hi All:

 

I have two problems with BGP v18.2.  I have spent 12 hours trying all sorts of solutions but have no luck. I can only proceed to the line in BiG World Install.bat that says "[1]       Display the preview? (strongly recommended!)".  I begin the preview.

 

Problem #1.

In the preview near the end of Section 18, I get "'IFSTXTCE' is not recognized as an internal or external command, operable program or batch file".  I have searched and cannot find 'IFSTXTCE' anywhere.  There are several lines like "%IFS%infinityanimations.exe %TXT% | findstr @385 | Call %C% >> %E%". But all appear to be correct.

 

Problem #2.

In the preview the program continues to Section 19 to the line "Call %EINSTI% stratagems "7070 7080 7110 7140 7900 8000"'.  Then the installation crashes.  There are no obvious errors in the code after that line.  I got this information from BWP Preview.log.

 

Any suggestions will be greatly appreciated.

TOM

 

Ajusted the Stratagems between 8000 and 8200 and the installation continued.  However, many mods, including BGT v1.2 are not being installed.

TOM




#607489 BWPv18.2 released

Posted by tomkaz on 01 October 2019 - 08:40 AM in Mega Mod Help

Hi Leonardo:

 

Thank you for the reply.  I read your comments in BiG World Project v18.2 English.pdf again and compared the components in Stratagems v31 and Stratagems v32.4. I decided to use Stratagems v31.  The reason is that Stratagems v32.4 seemed a bit to complicated for me at this time.

 

Again, if possible and it is not private, I would appreciate learning your choices for BiG World Install.bat

 

Thanks for all your hard work in creating BiG World Project.  It is a terrific help in creating a megamod game.

Tom

 

Hi The Imp:

 

I had read pg 11 and the other pages.  I was unsure if Stratagems v31 could only be used only on a 32 bit computer or it would also work on a 64 bit computer. At my age, my memory is beginning to fade a bit so I am forced to 'ask' the younger players for the correct way to setup and play Baldur's Gate megamod games.  But, thanks for your comments.  You are a great help with my megamod game.

Tom




#607631 BWPv18.2 released

Posted by tomkaz on 22 October 2019 - 12:24 PM in Mega Mod Help

Hi DivideByo.  Hi The Imp.

 

Thank you for the information.  But as usual there is always a snag.  I just realized that my computer only works with Windows 7 and Windows 8.1.  I guess I will start to search out a new computer or a new motherboard.  I never use the C:\ drive for anything but the OS.

 

Tom




#607651 BWPv18.2 released

Posted by tomkaz on 26 October 2019 - 09:10 AM in Mega Mod Help

Hi Leonardo and :

 

First, good news.  I have 6 TB and all is working well.  Here is how it works with Windows 7.  (My apologies to all those who know this.)  You need a BIOS which uses both UEFI and Legacy formats.  Install the large e hard drive.  I have a 4 TB hard drive. In Computer Management, open up Disk Management.  On your large hard drive, go to the extreme left window and click on it.  It will show you all the options to convert the large hard drive from MBR to GPT.  Then convert the GPT drive to as many partitions as you want. Instructions are also there.

 

Now for the bad news. I installed a megamod game in E:\Black Isle\BGII - SoA\.  After the game installed, the BGConfig.exe and Baldur.exe looked like the older Baldur's Gate not the Throne of Bhaal style when I opened them to config and start the game.  When I went back to  my Desktop, I found the baldur.ini file on it, not in the game???  I opened up the baldur.ini and here is what I found.

 

[Config]

CacheSize=1024

[Program Options]

Path Search Nodes=50000

 

That all there was.  I had started a game after I installed BGII - SoA and it worked well.  I put the balder.ini from my test run in the game.  It had 141 lines of code.  When I went to start the game, the game would not start because the game would not recognize the Throne of Bhaal CD,

 

At the beginning of the game installation, the cachesize=10000 and Path Search Nodes=400000 were the values.

 

If anyone has any suggestions, I would greatly appreciate them.

 

I will reinstall BGII - SoA and Throne of Bhaal.  Then I will check the game as frequently as I can so I can identify where there is a problem. 

 

Tom




#607704 BWPv18.2 released

Posted by tomkaz on 03 November 2019 - 04:51 AM in Mega Mod Help

Hi Leonardo:

 

REGEX is new to me.  I did some reading about it.  My brain (or what is left of it) needs to spend more time to fully appreciate that language.

 

My game failed again.  It does every thing but save the game.  That happened before.  Any suggestions?  I looked through all the files that might indicate a problem, but found nothing that made any sense to me.

 

Tom




#607700 BWPv18.2 released

Posted by tomkaz on 02 November 2019 - 06:46 AM in Mega Mod Help

Hi Leonardo:

 

I hate to be such a pain.  It is just that I look at details and as a result I find differences others do not see.  That tics off my wife.

 

In individual.bat, Section 1,  the 1pp section, there is the line "findstr /I /M "3D.Acceleration=1" baldur.ini".  In Baldur.ini,  the line is "3D Acceleration=1".  (Sorry for the fine print.)  Individual.bat has a period between the "D" and "A".  Baldur.ini does not have that period.  Which is correct?

 

I appreciate your hard work.

 

Tom




#607698 BWPv18.2 released

Posted by tomkaz on 01 November 2019 - 09:33 AM in Mega Mod Help

Hi all:

 

I do not know what happened, but the post above got messed up and this post popped up by it self.  I cannot do anything to save or remove them.  Please delete both.

 

Tom




#607655 BWPv18.2 released

Posted by tomkaz on 26 October 2019 - 11:31 AM in Mega Mod Help

Hi The Imp:

 

Thanks for your comments. I can always depend on you for good comments.  I did not know the max cache size was 2000.  But what bothers me is that I always religiously used Cache Size = 5000 and I always used Path Search Nodes = 40000.  I have used these same numbers for at least the last three years.  So the other numbers are bothering me.  But thanks for the information about the Cache Size.

 

I have the line "findstr /I /M "3D.Acceleration=1" baldur.ini" in sections 1 and 9 in Individual.bat.  I have seen that line in section 1 before, but it never interfered with the game.

 

 

Spoiler

 

Hope the Spoiler worked.  Shows some lines I have never seen in baldur.ini before.  I do know where the  Cache Size=1000 and I always used Path Search Nodes=400000 came from.  I know I did not use those numbers.

 

Tom




#607486 BWPv18.2 released

Posted by tomkaz on 01 October 2019 - 02:02 AM in Mega Mod Help

Hi The Imp:

 

I do not agree with your last comment.  Here is my reason and some, not all, examples of differences in the WeiDU.Logs.

 

In the WeiDU.Log in BiG World Project v18.2 English.pdf, there are listed components for VCV21 v2.1, NEJ3V71 v7.1, BGT v1.20, MIH_EG v3, BG1UB v16.0, and Stratagems v31.  Stratagems 32.4 is not listed in WeiDU.Log but is in Section 19 with Stratagems v31.

 

In the WeiDU.Log in BiG World Project v18.1 English.pdf, the previous version, there are listed components for VCV10 v1.0, NEJ3V702 v7.02, BGT v1.20, no HIH_EG, BG1UB v15.1, and Stratagems v30.

 

Granted there sections of older mods which were copied from older versions of BiG World Project English.pdf into BiG World Project v18.2 English.pdf.  These do not need to be rewritten. But the differences in the WeiDU.Log sections of BiG World Project v18.1 and BiG World Project v18.2 indicate Leonardo runs a new megamod game for for each version of BiG World Project English.

 

Since Leonardo used Stratagems v31 for BiG World Project v18.2, as evidenced by the WeiDU.Log, I assume that for testing,  he is either using a 32 bit computer or there is an advantage for using Stratagems v31 over  Stratagems 32.4. That is why I ask if on a 64 bit computer, it would be better to use Stratagems v31 for compatibility with other mods.

 

Note that the first component of Stratagems v31 is #1000 and the first component of Stratagems 32.4 is #1500.

 

Tom