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#582805 [Removed] Sandrah NPC

Posted by waebbl on 22 November 2015 - 03:03 PM in BGT Archive

I'm not sure, whether this belongs here. Today, while looking at some of the CtB code, I stumbled upon the following code, which I believe, belongs to SandrahNPC:
 

IF
    Global("CVAR0510","GLOBAL",0) 
THEN
    RESPONSE #100
         SetGlobal("CVR0510","GLOBAL",1)
         Continue() 
END 
 

 
There's an error in the SetGlobal statement, the variable reads "CVR0510" instead of "CVAR0510".




#582506 [Removed] Sandrah NPC

Posted by waebbl on 18 November 2015 - 02:47 PM in BGT Archive

@waebbl: I edited the post above ... to add a message to you, could you re-read it ? Thanks.
Thanks for this post, I was not aware of this development!

Wha ?!? You must have lived in the jungle the last 100 years. Let's just take any Television program... it's not sold by the dozens of episodes by what has already happened in it in repeats... most of the time at least. Ouh, yeah, a TV program couldn't be compared into a computer program, except perfectly in this scope, and the word program. Yeah, must have been my insanity creeping back. Sorry. :devil: Back to the actual topic.

Hehe almost :) Have been living in a hospital (for work, not as a patient) and completely got software development out of my mind :whistling: And just for the protocol... I'm totally abstinent of watching any TV for ~25 years by now :crazy: Just watching documentaries, which are usually streamable on the net.




#582468 [Removed] Sandrah NPC

Posted by waebbl on 18 November 2015 - 06:58 AM in BGT Archive

Thanks for your list on mod interactions. I think, this will be quite useful.

 

Some feedback on your view of the status of the project.

 

the feedback and experience with the mod so far is consistently negative

You seem to have a rather pessimistic view of its current state. According to this whole thread, you have received not only negative feedback, but also a lot of positive, motivational one. I, personally, would not speak of a consistent negative feedback and experience, but your mileage may vary, of course.

 

Although your beta test has started back in April, it is, as I view it, strictly speaking not a beta test. In the past months, you have added new features into the mod, whereas a feature freeze is one of the defining rules of a beta test, so I would say, we're still in an alpha test phase ;-)

 

You are writing a big and awful peace of software. I really like the idea and the design of a mod spanning all parts of the saga and even extending it past the original end. I think, this is doable, although it will be not an easy path to go.

I'm sure you know, that in itself your mod has to contain lots of bugs, due to the shear amount of code. On top of that, it depends on a whole lot of additional mods, where you don't necessarily have source code access to, and which contain their own bugs and oddities, you have to deal with. Last but not least it runs on an engine which is buggy and has its limitations. All of this makes the development as well as bug hunting of the mod so much more difficult to deal with, compared to a standalone piece of software.

 

I want to encourage you, to not only continue the mod, but also to further go for the goal of having it included with a standard BWP/BWS install, not only something, experts will have their fun with. I can understand, if you are tired after 8 months of beta testing and want to come to an end and release it. But stay ahead and go for it. My advice would be to stop adding features and solely go for bug fixing, extend the beta period for another quarter and then decide again about the state of the project. I hope to still see this mod in a couple of years. Many thanks for this great awsome mod!

 




#582465 [Removed] Sandrah NPC

Posted by waebbl on 18 November 2015 - 06:25 AM in BGT Archive

I have a glitch with Valen and her vampires at the old city beneath Baldur's Gate. I have Sandrah equip the Maze from Otho (dsmaze03.itm) which gives her negative plane protection. Additionally she cast a protection from undead (scroll) and an additional negative plane protection (spell) on herself. But she still gets attribute points reduced (con and dex) partly from the spell to draw life energy (spwi928.spl, SUCCUBUS_ENERGY_DRAIN) partly from Valens weapon (f_vamp1.itm, GHOUL_TOUCH). The decreases from the spell wears off by (Lesser) Restoration (either scroll, Sandrahs innate or at a temple) or sleeping, but the decreases from the item doesn't wear off by any of those measures. I even tried to go to a temple and buying the lesser restoration spell several times and slept each time between, her constitution stays reduced. I also tried Heal and Mass Heal additionally with no success. Is this intended or am I stumbled above some bug?