I have just started working on modifying textures and one of the first thing I manadged to do was add a tattoo. It was located on my characters stomach and so the problem I noticed of it appearing on alot of other npcs was quite minor.
Now, with Flucidity's wonderful new tattoo pack the minor problem I had before has become major. I have been trying to add more tattoos to the face, legs, neck, and arms and unfortunitly this has made it very noticable on all on all the npcs.
Now for my question, is there a way to make Tattoos and other such changes to only my character? (they are a Breton if that matters)
hmmm okay no ideas yet I guess. Here is a very short video showing exactly when happens then I try to run the animation. (it's only 1.97 seconds so look fast ) Hopefully this will let you all know exactly what is happening.
Okay today I found a tutorial on how to make new idle animations (it's in Japanese so a pain to read) and for the most part it works great. except for one problem.
I can create the .nif file and then converted it to a .kf file. the problem comes when I put it in game. My first try had my character doing a really strange pose, nothing at all like the one I made. My second attempt went even worse, on casting it my character did the default self-cast animation and then my screen went black (the old black screen bug).
Anyone know what I am doing wrong?
Edit: I tried turning off HDR to see is my new animation was going but it just finished the self-cast animation then the game crashed I think I'm going downhill here...
I am not sure exactly but you could try sending a PM to brucevayne and asking him, he is the one who made the Companion Sound Sets mod and might know how you would do that sort of thing.
Okay, tonight i have been trying to increase the size of the Dragon wings made by Alexander Wolf (and provided by Floydian, many thanks ) however I have been having some problems with it.
I started by dropping the on the ground and using the setscale command to double their size however once i picked them up they went back to their default.
I then tried to use nifskope to increase the scale of them but even after a lot of tweaking they they only looked correct when i was facing north with no weapon drawn and standing still (i.e. not very useful ) So basicly I'm wondering how I would increase their size and yet still stay in their correct position on my back.