Jump to content


Karandras's Content

There have been 734 items by Karandras (Search limited from 04-June 23)


By content type

See this member's


Sort by                Order  

#312233 Applying Tattoos

Posted by Karandras on 06 June 2007 - 11:39 AM in Elder Scrolls Series

Thank you both for the suggestions, I mixed both methods and on my 3ed attempt got it to work :) Now, time to put some tattoos on!

Edit: make that about 10 attempts :) had a little problem with the face but now it all works  correctly :)



#312201 Applying Tattoos

Posted by Karandras on 06 June 2007 - 10:23 AM in Elder Scrolls Series

Ah that makes sense, thank you for the quick reply



#312184 Applying Tattoos

Posted by Karandras on 06 June 2007 - 09:58 AM in Elder Scrolls Series

I have just started working on modifying textures and one of the first thing I manadged to do was add a tattoo. It was located on my characters stomach and so the problem I noticed of it appearing on alot of other npcs was quite minor.  

Now, with  Flucidity's wonderful new tattoo pack the minor problem I had before has become major. I have been trying to add more tattoos to the face, legs, neck, and arms and unfortunitly this has made it very noticable on all on all the npcs.  

Now for my question, is there a way to make Tattoos and other such changes to only my character? (they are a Breton if that matters)



#335024 Problems with an animation

Posted by Karandras on 09 August 2007 - 07:25 AM in Elder Scrolls Series

hmmm okay no ideas yet I guess. Here is a very short video showing exactly when happens then I try to run the animation. (it's only 1.97 seconds so look fast :) ) Hopefully this will let you all know exactly what is happening.



#332931 Problems with an animation

Posted by Karandras on 01 August 2007 - 10:41 AM in Elder Scrolls Series

Okay today I found a tutorial on how to make new idle animations (it's in Japanese so a pain to read) and for the most part it works great. except for one problem.

I can create the .nif file and then converted it to a .kf file. the problem comes when I put it in game. My first try had my character doing a really strange pose, nothing at all like the one I made. My second attempt went even worse, on casting it my character did the default self-cast animation and then my screen went black (the old black screen bug).

Anyone know what I am doing wrong?

Edit: I tried turning off HDR to see is my new animation was going but it just finished the self-cast animation then the game crashed :) I think I'm going downhill here...



#337489 Gettings Roberts to work with BP

Posted by Karandras on 19 August 2007 - 12:45 PM in Elder Scrolls Series

Wow thats simple....neat thanks



#337485 Gettings Roberts to work with BP

Posted by Karandras on 19 August 2007 - 12:31 PM in Elder Scrolls Series

Any chance someone could explain/point me to a tutorial how to make them work together? It is a bit annoying that they don't by default :(



#351051 Creating a voice for my main character

Posted by Karandras on 05 October 2007 - 05:43 AM in Elder Scrolls Series

I am not sure exactly but you could try sending a PM to brucevayne and asking him, he is the one who made the Companion Sound Sets mod and might know how you would do that sort of thing.



#318393 Getting larger items

Posted by Karandras on 23 June 2007 - 07:10 PM in Elder Scrolls Series

Okay, tonight i have been trying to increase the size of the Dragon wings made by Alexander Wolf (and provided by Floydian, many thanks :) ) however I have been having some problems with it.

I started by dropping the on the ground and using the setscale command to double their size however once i picked them up they went back to their default.

I then tried to use nifskope to increase the scale of them but even after a lot of tweaking they they only looked correct when i was facing north with no weapon drawn and standing still (i.e. not very useful :) ) So basicly I'm wondering how I would increase their size and yet still stay in their correct position on my back.