Samuel Coyote's Content
There have been 8 items by Samuel Coyote (Search limited from 17-June 23)
#41282 Valen Romance
Posted by Samuel Coyote on 14 April 2003 - 10:59 PM in Valen Expansion
However, a lot of the material in the Soula mod is written by other people, so the same could happend with Valen. So while most stuff will come from Wes's head, someone has to put it in there. Thats what these topics are about, yes?
#37879 Valen Romance
Posted by Samuel Coyote on 05 April 2003 - 08:20 AM in Valen Expansion
Now, while Im all for a romance, I do agree that Valen needs more of a personality before that would be a good idea. Its really hard to even guess what she would and wouldn't do with the limited conversations she has.
#30648 Older versions archive part 5: Shadow Thieves
Posted by Samuel Coyote on 16 March 2003 - 10:22 PM in Rogue Rebalancing
You can make up fantastic stories about why those lowlevel muggers would be stupid enough to take on the people who killed Mae'Var all day. It's still silly.
I'll probably have to live with minor things like this cause fixing them is not a high priority(heck, if I could fix it, I'd probably be too lazy). I just think it'd be nice to have more stuff reminding you that your char is not just his destiny. I never did like this whole Bhaalspawn thing myself, but that's just me.
#30424 Older versions archive part 5: Shadow Thieves
Posted by Samuel Coyote on 16 March 2003 - 10:15 AM in Rogue Rebalancing
Actually, I think its a flaw of many strongholds, that posessing them wont influence the way people treat you, cept those directly related to your stronghold. Having the fighter stronghold makes you a lord, but nobles still treat you like dirt. Having the mage stronghold makes you... well, it means your powerful enough the cowled wizards take you seriously. But lets stick to the thief stronghold for now, since thieves are what this is about. The thief stronghold has by far the most potential of all, but its by far the worst as is. Heck, if you DONT take it, you get 10 000 gold and a nice sword(nice in the sense that you can sell it for alot of money). It takes quite a while to raise that kind of money with the guild. Such potential, wasted...
#30328 Older versions archive part 5: Shadow Thieves
Posted by Samuel Coyote on 16 March 2003 - 04:28 AM in Rogue Rebalancing
#24461 Older versions archive part 1: Features
Posted by Samuel Coyote on 26 February 2003 - 12:53 AM in Rogue Rebalancing
However, I wasn't suggesting they get to specialize in WEAPONS(which is the domain of the swashbuckler), but in the various fighting styles. I think being able to place 2 stars in single weapon style, for example, would be useful for the bounty hunter, since I imagine them switching between bow and blade quite a bit. Nothing overpowering, but still a slight combat boost. Still just one star in actual weapons though.
As for poison and nonhumanoids, its tricky. How do you poison a dragon, after all? Their metabolism is fairly different, so regular poisons would be useless. Im sure magical ones could work, but how does a bounty hunter make a poison that can affect dragons? Not to mention demons or undead. From what I understand, the undead poison immunity will only work against poisons that deal damage, meaning they might be affected by other types of poison. How silly...
On the other hand, there are alot of non humanoid enemies out there, and you cant really chose to not face them. It would seriously weaken the bountyhunter to be unable to use his powers against some creatures. Besides, you can use traps against them, cant you? Those are often based on poison too.
#24258 Older versions archive part 1: Features
Posted by Samuel Coyote on 25 February 2003 - 10:44 AM in Rogue Rebalancing
For combat prowress, how about letting bountyhunters put two stars in all the various fighting styles? It will give them a combat boost without making them swashbuckler wannabees. Swashbucklers are still better at dual wielding, but bounty hunters can master the other styles. This gives them a combat advantage that no none-fighters have, without being unreasonable.
Since poison and disabling the enemy are key components to the bounty hunter, how about giving them the ability to poison their weapons, somewhat like the assassin? Ofcourse, instead of doing damage, they'd do effects like their traps: slow, hold, weaken, confuse or stun the enemy. Again, makes them somewhat better in combat without getting out of line or turning them into fighter/thieves or swashbuckler wannabees.
Stay away from all kinds of supernatural abilities such as resistances or immunities. While the odd bounty hunter might have experimented with poisons enough to develop a resistance to poison in general, this is hardly a trait of the class in general.
I'd say bonus traps and poisoned weapons would make the BH able to compete with the regular thieves again. Throw in the ability to put 2 stars in combat styles, and they should be a viable choice for most players. Sure, they wont be as powerful as monks or kensai mages, but that's not really the point.
#24033 Valen Romance
Posted by Samuel Coyote on 24 February 2003 - 12:55 PM in Valen Expansion
However, I dont think Valens alien mindset makes it impossible to romance her. Consider the stuff having Valen in your party will lead to: killing a bunch of innocents, fighting the forces of good and order, making deals with demons, and generally raising hell. Hah! Good fun! You'll end up with a rep of 1 and lots of blood on your hands(unless Valen licks it off... now THATS a lovely image!) However, there's no way a good or lawful person would keep Valen around. While a good person migth tolerate Korgan or Edwin because their skills were needed. They talk big and have bad attitudes, but mostly do what they're told. Valen runs around killing children, even when you tell her to behave. See the difference? Only someone fairly evil and unconcearned with anyone else would keep Valen around.
So what we have is an evil Bhaalspawn and a sociopatic vampire. She has connections to the negative plane? The PC has connections to the lower planes. Sounds like a match made in the abyss! In fact, I'd go as far as saying that Valen seems like a far more suitable romance option for an evil PC than any of the original romances. Viccy is all talk and bitchyness, but lets see her handeling the slayer in bed! Ofcourse, as its been previously stated, romancing Valen wouldn't be pretty. Perhaps there'd finaly be a romance where you could tell your vict.. err, partner to shut the f*** up and do as you say, and the romance would actually progress from it! No more damn therapy or whining, just sex and violence! Could make for some interesting lovetalks too. While Valen doesn't come across as the deepest person, she has a decent int(and it keeps improving), so she should be able to handle some advanced philosophical debates on the nature of power and other such things.
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