// creator : weidu (version 20300) // argument : FFBART.DLG // game : . // source : ./override/FFBART.DLG // dialog : ./dialog.tlk // dialogF : (none) BEGIN ~FFBART~ ////////////////////////////////////////////////// // WARNING: this file contains non-trivial WEIGHTs ////////////////////////////////////////////////// IF WEIGHT #3 /* Triggers after states #: 16 21 37 even though they appear after this state */ ~Global("playhouse","GLOBAL",0)~ THEN BEGIN 0 // from: SAY #25617 /* ~Hello, my good smilin' friends! Here at the Five Flagons you'll find a cheery smile and every beverage in Faerun available for your appreciation!~ */ IF ~~ THEN REPLY #25618 /* ~I'd like to see what you have available.~ */ GOTO 1 IF ~Global("knowsmurders","GLOBAL",1) Global("MurdersSolved","GLOBAL",0)~ THEN REPLY #25619 /* ~What do you know about the murders in this area?~ */ GOTO 2 IF ~~ THEN REPLY #25620 /* ~You have every type of drink available? I hardly believe that.~ */ GOTO 3 IF ~InPartySlot(LastTalkedToBy,0) GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #45792 /* ~You must hear things... a friend of mine has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners?~ */ GOTO 11 IF ~GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #45793 /* ~Perhaps you could tell me about the war between the thieves' guilds I've been hearing about.~ */ GOTO 15 IF ~~ THEN REPLY #25621 /* ~I'll be on my way.~ */ GOTO 4 IF ~Global("G3DewnyQuest","GLOBAL",2) ~ THEN REPLY #79999 /* ~Do you know the bard Drini?~ */ GOTO 38 IF ~Global("G3MoniqQuest","GLOBAL",1) ~ THEN REPLY #79998 /* ~I'm actually looking for a specific wine. Do you have any Arabellan Dry?~ */ GOTO 35 IF ~PartyHasItem("RR#BK04") ~ THEN REPLY #91239 /* ~Actually, I'm currently investigating the disappearance of Arledrian, the elven storekeep. This pamphlet I found in his quarters indicates that he visited this inn a few days ago. Have you seen him recently?~ */ DO ~TakePartyItem("RR#BK04") DestroyItem("RR#BK04") EraseJournalEntry(91015) ~ GOTO 41 IF ~PartyHasItem("RR#BK04") ~ THEN REPLY #91239 /* ~Actually, I'm currently investigating the disappearance of Arledrian, the elven storekeep. This pamphlet I found in his quarters indicates that he visited this inn a few days ago. Have you seen him recently?~ */ DO ~TakePartyItem("RR#BK04") DestroyItem("RR#BK04") EraseJournalEntry(91015) ~ GOTO 51 END IF ~~ THEN BEGIN 1 // from: 40.0 15.0 14.0 5.0 3.0 2.0 0.0 SAY #25622 /* ~But of course! Take a look at the shelves... we have Tethyrian brandy, Sembian mead, Theskan dark ale... even a bit o' dwarven grog, if that tickles your fancy!~ */ IF ~~ THEN GOTO 6 END IF ~~ THEN BEGIN 2 // from: 40.2 15.1 14.1 8.1 5.1 3.2 0.1 SAY #25624 /* ~'Tis a terrible thing, and bad for business too, since no one can walk at night. Strike me, though, those poor innocents are more important than my little tavern.~ */ IF ~!Global("playhouse","GLOBAL",1)~ THEN REPLY #25625 /* ~Can I see what you have available, then?~ */ GOTO 1 IF ~Global("playhouse","GLOBAL",1)~ THEN REPLY #61151 /* ~Can I see what you have available, then?~ */ GOTO 25 IF ~~ THEN REPLY #25626 /* ~You said something about having 'all' types of drinks... that isn't true, is it?~ */ GOTO 3 IF ~~ THEN REPLY #25627 /* ~I'll be on my way, then.~ */ GOTO 4 END IF ~~ THEN BEGIN 3 // from: 15.2 14.2 2.2 0.2 SAY #25628 /* ~It's true as true, my friend! I may not keep it all on the shelf -not much call for Turmish beer, for instance- but I bet the fur on my feet I have it in the cellar!~ */ IF ~!Global("playhouse","GLOBAL",1)~ THEN REPLY #25629 /* ~Alright, you've piqued my interest. Let me look at what you have.~ */ GOTO 1 IF ~Global("playhouse","GLOBAL",1)~ THEN REPLY #61152 /* ~Let me see what you have, then.~ */ GOTO 25 IF ~Global("KnowMurders","GLOBAL",1) Global("MurdersSolved","GLOBAL",0) ~ THEN REPLY #25630 /* ~What do you know about the murders in the area?~ */ GOTO 2 IF ~~ THEN REPLY #25631 /* ~I'll be going, now.~ */ GOTO 4 IF ~Global("G3DewnyQuest","GLOBAL",2) ~ THEN REPLY #79999 /* ~Do you know the bard Drini?~ */ GOTO 38 END IF ~~ THEN BEGIN 4 // from: 40.3 15.4 14.4 5.2 3.3 2.3 0.5 SAY #25632 /* ~Well, do come back sometime! Nothing like a good beverage, some entertainment and quality halfling service to put a grin on your face!~ */ IF ~~ THEN EXIT END IF ~~ THEN BEGIN 5 // from: SAY #25634 /* ~Why, welcome back, my good friends! It curls the hairs on my feet to see you once again! Never let it be said that Samuel Thunderburp forgets a good customer!~ */ IF ~~ THEN REPLY #25635 /* ~Can I see what you have in stock?~ */ GOTO 1 IF ~Global("KnowMurders","GLOBAL",1) Global("MurdersSolved","GLOBAL",0) ~ THEN REPLY #25636 /* ~Do you know anything about the murders in the area?~ */ GOTO 2 IF ~~ THEN REPLY #25637 /* ~I'll be on my way, then.~ */ GOTO 4 END IF ~~ THEN BEGIN 6 // from: 1.0 SAY #25693 /* ~And if you haven't already, do take a look at the theater established downstairs! I'm told the plays are a marvel! Ooo, but I prattle... let me get you a menu...~ */ IF ~~ THEN DO ~StartStore("ffbart",LastTalkedToBy()) ~ EXIT END IF WEIGHT #4 /* Triggers after states #: 16 21 37 even though they appear after this state */ ~Global("playhouse","GLOBAL",1) !Global("BardPlot1","GLOBAL",61) !Global("BardPlot1","GLOBAL",20)~ THEN BEGIN 7 // from: SAY #40920 /* ~Well, if it isn't the proprietor of my own playhouse! Good and well met, friend! Things are going well in the theater, I assume? Ah, I certainly hope so.~ */ IF ~~ THEN GOTO 8 END IF ~~ THEN BEGIN 8 // from: 10.0 7.0 SAY #40923 /* ~But Samuel Thunderburp is pleased to offer the service of his bar, whether you be here to celebrate or drown a sorrow. Tell me, what I can do for you?~ */ IF ~~ THEN REPLY #40924 /* ~I'd like to see your services, please.~ */ GOTO 25 IF ~Global("KnowMurders","GLOBAL",1) Global("MurdersSolved","GLOBAL",0)~ THEN REPLY #40926 /* ~What do you know about the murders in this area?~ */ GOTO 2 IF ~~ THEN REPLY #40928 /* ~I'll be on my way.~ */ GOTO 9 IF ~Global("G3MoniqQuest","GLOBAL",1) ~ THEN REPLY #79998 /* ~I'm actually looking for a specific wine. Do you have any Arabellan Dry?~ */ GOTO 35 IF ~PartyHasItem("RR#BK04") ~ THEN REPLY #91239 /* ~Actually, I'm currently investigating the disappearance of Arledrian, the elven storekeep. This pamphlet I found in his quarters indicates that he visited this inn a few days ago. Have you seen him recently?~ */ DO ~TakePartyItem("RR#BK04") DestroyItem("RR#BK04") EraseJournalEntry(91015) ~ GOTO 41 IF ~PartyHasItem("RR#BK04") ~ THEN REPLY #91239 /* ~Actually, I'm currently investigating the disappearance of Arledrian, the elven storekeep. This pamphlet I found in his quarters indicates that he visited this inn a few days ago. Have you seen him recently?~ */ DO ~TakePartyItem("RR#BK04") DestroyItem("RR#BK04") EraseJournalEntry(91015) ~ GOTO 51 END IF ~~ THEN BEGIN 9 // from: 8.2 SAY #40925 /* ~Well, do come back soon, as you feel up to it. The playhouse brings me plenty o' business, as it stands, and I'd like to keep you as happy as you can be!~ */ IF ~~ THEN EXIT END IF WEIGHT #5 /* Triggers after states #: 16 21 37 even though they appear after this state */ ~OR(2) Global("BardPlot1","GLOBAL",61) Global("BardPlot1","GLOBAL",20)~ THEN BEGIN 10 // from: SAY #40930 /* ~Well, if it isn't the former proprietor of my playhouse! Well met and good day! I trust life treats you well enough, even though I notice an extra scar or two.~ */ IF ~~ THEN GOTO 8 END IF ~~ THEN BEGIN 11 // from: 40.4 15.3 0.3 SAY #45796 /* ~Hmm. You know... I heard once, long ago, that the Cowled Wizards hired a bunch of Gondar engineers to build a prison to hold the magically inclined.~ */ IF ~~ THEN GOTO 12 END IF ~~ THEN BEGIN 12 // from: 11.0 SAY #45797 /* ~But it wasn't in the city, I recall. Hmm... let me think. It was in my adventuring days, and I was actually trying to get the location of a particular tomb.~ */ IF ~~ THEN GOTO 13 END IF ~~ THEN BEGIN 13 // from: 12.0 SAY #45798 /* ~Well. I THINK it was somewhere in the Nelanther... the pirate isles to you, I suppose. But I guess that doesn't help you very much.~ */ IF ~~ THEN GOTO 14 END IF ~~ THEN BEGIN 14 // from: 13.0 SAY #45799 /* ~But even if you did know, how in Arvoreen's name would you get there? The Cowled Wizards don't take intrusion lightly. Sorry about your friend, my .~ */ IF ~~ THEN REPLY #45800 /* ~I'd like to see what you have available.~ */ GOTO 1 IF ~Global("knowsmurders","GLOBAL",1) Global("MurdersSolved","GLOBAL",0)~ THEN REPLY #45801 /* ~What do you know about the murders in this area?~ */ GOTO 2 IF ~~ THEN REPLY #45802 /* ~You said something about having 'all' types of drinks... that isn't true, is it?~ */ GOTO 3 IF ~GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #45803 /* ~Perhaps you could tell me about the war between the thieves' guilds I've been hearing about.~ */ GOTO 15 IF ~~ THEN REPLY #45804 /* ~I'll be on my way.~ */ GOTO 4 IF ~Global("G3MoniqQuest","GLOBAL",1) ~ THEN REPLY #79998 /* ~I'm actually looking for a specific wine. Do you have any Arabellan Dry?~ */ GOTO 35 END IF ~~ THEN BEGIN 15 // from: 14.3 0.4 SAY #45805 /* ~I don't pay much attention to that, myself. If the thieves are fighting amongst themselves, it would probably be better for everyone if they finished the job.~ */ IF ~~ THEN REPLY #45806 /* ~I'd like to see what you have available.~ */ GOTO 1 IF ~Global("knowsmurders","GLOBAL",1) Global("MurdersSolved","GLOBAL",0)~ THEN REPLY #45807 /* ~What do you know about the murders in this area?~ */ GOTO 2 IF ~~ THEN REPLY #45808 /* ~You said something about having 'all' types of drinks... that isn't true, is it?~ */ GOTO 3 IF ~InPartySlot(LastTalkedToBy,0) GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #45809 /* ~You must hear things... a friend of mine has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners?~ */ GOTO 11 IF ~~ THEN REPLY #45810 /* ~I'll be on my way.~ */ GOTO 4 IF ~Global("G3MoniqQuest","GLOBAL",1) ~ THEN REPLY #79998 /* ~I'm actually looking for a specific wine. Do you have any Arabellan Dry?~ */ GOTO 35 END IF WEIGHT #1 /* Triggers after states #: 37 even though they appear after this state */ ~See("Mazzy") InParty("Mazzy") !StateCheck("Mazzy",STATE_SLEEPING) Global("IKFFMazzyBoots","GLOBAL",0)~ THEN BEGIN 16 // from: SAY #48785 /* ~Hello, my good smilin' --- Mazzy! By Brandobaris' stealthy feet, I don't think I've seen you in ages!~ */ IF ~~ THEN DO ~SetGlobal("IKFFMazzyBoots","GLOBAL",1)~ EXTERN ~MAZZYJ~ 134 END IF ~~ THEN BEGIN 17 // from: SAY #48787 /* ~How have you been faring, then? Last I heard, you had hooked up with Patrick and his band up in... what? Trademeet? Did you all part ways?~ */ IF ~~ THEN EXTERN ~MAZZYJ~ 135 END IF ~~ THEN BEGIN 18 // from: SAY #48790 /* ~Patrick is... oh, Mazzy, that's terrible. (sigh) May the Black Hound watch over them, then, and guide them to their final peace.~ */ IF ~~ THEN EXTERN ~MAZZYJ~ 136 END IF ~~ THEN BEGIN 19 // from: SAY #48791 /* ~That's good. Well, I have you to thank, , for saving my favorite halfling paladin. Here, a pair of my old adventuring boots. More use to you than I.~ */ IF ~~ THEN DO ~GiveItemCreate("BOOT02",Player1,0,0,0)~ GOTO 20 END IF ~~ THEN BEGIN 20 // from: 19.0 SAY #48792 /* ~As for you, Mazzy, it's good to see you again. Say hello to Thalia if you get the chance... and don't be a stranger!~ */ IF ~~ THEN EXTERN ~MAZZYJ~ 137 END IF WEIGHT #2 /* Triggers after states #: 37 even though they appear after this state */ ~See("HaerDalis") InParty("HaerDalis") !StateCheck("HaerDalis",STATE_SLEEPING) Global("IKFFHaerDalisGem","GLOBAL",0)~ THEN BEGIN 21 // from: SAY #48794 /* ~Oho! Well, hello there, stranger. I haven't seen you about for quite some time!~ */ IF ~~ THEN DO ~SetGlobal("IKFFHaerDalisGem","GLOBAL",1)~ EXTERN ~HAERDAJ~ 73 END IF ~~ THEN BEGIN 22 // from: SAY #48796 /* ~Huh. Well, there's been several people comin' by to look for you, not to mention your actor friends were all concerned.~ */ IF ~~ THEN EXTERN ~HAERDAJ~ 74 END IF ~~ THEN BEGIN 23 // from: SAY #48798 /* ~Yup, you were missed. Pretty woman just the other day... oh, yes, and a tall fellow dropped this off for you. Told me to pass his thanks on to you.~ */ IF ~~ THEN DO ~GiveItemCreate("misc42","HaerDalis",0,0,0)~ EXTERN ~HAERDAJ~ 75 END IF ~~ THEN BEGIN 24 // from: SAY #48800 /* ~Ha! And flattery like that may just get you a free ale. On your way now, you strange big'un, you.~ */ IF ~~ THEN EXIT END IF ~~ THEN BEGIN 25 // from: 40.1 8.0 3.1 2.1 SAY #61150 /* ~But of course! Anything for my favorite bard, as you'd like it!~ */ IF ~~ THEN DO ~StartStore("ffbart",LastTalkedToBy())~ EXIT END IF ~~ THEN BEGIN 26 // from: SAY #79822 /* ~I'm awfully sorry, Dewny, but it's still a no. The Five Flagons playhouse is just that - a playhouse, and not a singin' parlor. Athkatlan Avatar? The strangeness of it makes the mind boggle, it does.~ */ IF ~~ THEN EXTERN ~G3DEWN~ 35 IF ~Global("RR#HaerArled01","GLOBAL",0) InParty("HaerDalis") !Dead("HaerDalis") !StateCheck("HaerDalis",STATE_SLEEPING) ~ THEN DO ~SetGlobal("RR#HaerArled01","GLOBAL",1)~ EXTERN ~HAERDAJ~ 172 END IF ~~ THEN BEGIN 27 // from: SAY #79824 /* ~Biff the Understudy wants to take part? Bless my boots, now it's a definite no!~ */ IF ~~ THEN GOTO 28 END IF ~~ THEN BEGIN 28 // from: 27.0 SAY #79825 /* ~Oh now, don't look so gloomy. Here, have an Evermead! It'll cheer you right up!~ */ IF ~~ THEN EXTERN ~G3DEWN~ 36 END IF ~~ THEN BEGIN 29 // from: SAY #79827 /* ~Heh. It's why I offered it. A barkeep owin' you a favor would never be short of drinks to serve his customers. I can't for the life of me understand your aversion to the odd drop, but it takes all sorts, I guess.~ */ IF ~~ THEN EXTERN ~G3DEWN~ 37 END IF ~~ THEN BEGIN 30 // from: SAY #79830 /* ~Well, how about we just say you gave it the perfect name? Low in spirits, they was last night! Never saw a gloomier bunch in my life! Had to take it off the menu. I've got the rest of the barrel somewhere...~ */ IF ~~ THEN GOTO 31 IF ~Global("RR#YoshiArled01","GLOBAL",0) InParty("Yoshimo") !Dead("Yoshimo") !StateCheck("Yoshimo",STATE_SLEEPING) ~ THEN DO ~SetGlobal("RR#YoshiArled01","GLOBAL",1)~ EXTERN ~YOSHJ~ 167 END IF ~~ THEN BEGIN 31 // from: 30.0 SAY #79831 /* ~Here, have it back and have another go. You'll hit on a winnin' recipe one day, to be sure!~ */ IF ~~ THEN EXTERN ~FFCUST03~ 9 END IF ~~ THEN BEGIN 32 // from: SAY #79833 /* ~I certainly did, my good madam!~ */ IF ~~ THEN EXTERN ~FFCUST03~ 10 END IF ~~ THEN BEGIN 33 // from: SAY #79857 /* ~Now now, Dewny, I can't be having with you taking away the good customers' drinks like that. What'll happen to my business?~ */ IF ~~ THEN EXTERN ~G3DEWN~ 47 END IF ~~ THEN BEGIN 34 // from: SAY #79860 /* ~They can handle themselves, lass. And they'll just be back tomorrow night anyhow. Here, don't fret about it. Go talk to Uda and let her know that Samuel says to bake an extra cake for you, eh?~ */ IF ~~ THEN EXTERN ~G3DEWN~ 48 END IF ~~ THEN BEGIN 35 // from: 15.5 14.5 8.3 0.7 SAY #80009 /* ~Try The Thumb down at the Sea's Bounty--they get imports off the ships once in a while--or the Crooked Crane.~ */ IF ~~ THEN GOTO 36 END IF ~~ THEN BEGIN 36 // from: 35.0 SAY #167 /* ~Thank you.~ */ IF ~~ THEN EXIT END IF WEIGHT #0 ~Global("G3DewnyGotCake","GLOBAL",1) ~ THEN BEGIN 37 // from: SAY #80010 /* ~Works every time.~ */ IF ~~ THEN DO ~SetGlobal("G3DewnyGotCake","GLOBAL",2) ActionOverride("FFWENCH",MoveToPointNoInterrupt([655.313])) ActionOverride("FFWENCH",ChangeAIScript("WTASIGHT",GENERAL)) ~ EXIT END IF ~~ THEN BEGIN 38 // from: 3.4 0.6 SAY #80011 /* ~That lush is in here all the time. Of course I know him.~ */ IF ~~ THEN REPLY #80012 /* ~Do you know of a drink that even he's likely never had before?~ */ GOTO 39 END IF ~~ THEN BEGIN 39 // from: 38.0 SAY #80013 /* ~Now that's a tough one. I'd wager that he's not tried the brew our resident ray of sunshine just created.~ */ IF ~~ THEN GOTO 40 END IF ~~ THEN BEGIN 40 // from: 39.0 SAY #80014 /* ~Anything else I can help you with?~ */ IF ~!Global("playhouse","GLOBAL",1) ~ THEN REPLY #25629 /* ~Alright, you've piqued my interest. Let me look at what you have.~ */ GOTO 1 IF ~Global("playhouse","GLOBAL",1) ~ THEN REPLY #61152 /* ~Let me see what you have, then.~ */ GOTO 25 IF ~Global("KnowMurders","GLOBAL",1) Global("MurdersSolved","GLOBAL",0) ~ THEN REPLY #25630 /* ~What do you know about the murders in the area?~ */ GOTO 2 IF ~~ THEN REPLY #25631 /* ~I'll be going, now.~ */ GOTO 4 IF ~InPartySlot(LastTalkedToBy,0) GlobalLT("chapter","GLOBAL",4) ~ THEN REPLY #45792 /* ~You must hear things... a friend of mine has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners?~ */ GOTO 11 END IF ~~ THEN BEGIN 41 // from: 8.4 0.8 SAY #91240 /* ~Indeed I 'ave! That elvish lad seems to enjoy our plays a fair bit. Even said they're the closest thing to proper culture in the whole city.~ */ IF ~~ THEN GOTO 42 END IF ~~ THEN BEGIN 42 // from: 41.0 SAY #91241 /* ~Aye, the lad has good taste. Sometimes he likes to spend his nights 'ere too. Says he his associates' damn snoring keeps him from sleepin' or whatever it is that those elvish folk do instead.~ */ IF ~~ THEN GOTO 43 END IF ~~ THEN BEGIN 43 // from: 42.0 SAY #91242 /* ~Lately, he's been staying 'ere nigh every eve, so I be offerrin' him a discount on his room if he be renting it for the whole month.~ */ IF ~~ THEN REPLY #91243 /* ~I see. Can you tell me which room Arledrian rented?~ */ GOTO 44 IF ~~ THEN REPLY #91244 /* ~Just show me that room already.~ */ GOTO 44 END IF ~~ THEN BEGIN 44 // from: 43.1 43.0 SAY #91245 /* ~It be jus' up those stairs, first door to the left. Ye can't miss it.~ */ IF ~~ THEN GOTO 45 END IF ~~ THEN BEGIN 45 // from: 44.0 SAY #91246 /* ~He be keepin' some sturdy padlocks on his drawers though, and I ain't got the key, in case ye're askin'.~ */ IF ~~ THEN GOTO 46 END IF ~~ THEN BEGIN 46 // from: 45.0 SAY #91247 /* ~Anyway, ye're free to take a look if ye will.~ */ IF ~~ THEN REPLY #91248 /* ~Thank you. I'll manage that on my own.~ */ UNSOLVED_JOURNAL #91219 /* ~A missing fence? The barkeeper of the Five Flagons inn has given me permission to search a room which Arledrian had recently rented. Perhaps I'll find more clues there. His room is the first one to the left on the upper floor of the inn.~ */ EXIT IF ~~ THEN REPLY #91249 /* ~Fine, then stay out of my way.~ */ UNSOLVED_JOURNAL #91219 /* ~A missing fence? The barkeeper of the Five Flagons inn has given me permission to search a room which Arledrian had recently rented. Perhaps I'll find more clues there. His room is the first one to the left on the upper floor of the inn.~ */ EXIT END IF ~~ THEN BEGIN 47 // from: 51.0 SAY #91241 /* ~Aye, the lad has good taste. Sometimes he likes to spend his nights 'ere too. Says he his associates' damn snoring keeps him from sleepin' or whatever it is that those elvish folk do instead.~ */ IF ~~ THEN GOTO 48 END IF ~~ THEN BEGIN 48 // from: 47.0 SAY #91242 /* ~Lately, he's been staying 'ere nigh every eve, so I be offerrin' him a discount on his room if he be renting it for the whole month.~ */ IF ~~ THEN REPLY #91243 /* ~I see. Can you tell me which room Arledrian rented?~ */ GOTO 49 IF ~~ THEN REPLY #91244 /* ~Just show me that room already.~ */ GOTO 49 END IF ~~ THEN BEGIN 49 // from: 48.1 48.0 SAY #91245 /* ~It be jus' up those stairs, first door to the left. Ye can't miss it.~ */ IF ~~ THEN GOTO 52 END IF ~~ THEN BEGIN 50 // from: 52.0 SAY #91247 /* ~Anyway, ye're free to take a look if ye will.~ */ IF ~~ THEN REPLY #91248 /* ~Thank you. I'll manage that on my own.~ */ UNSOLVED_JOURNAL #91219 /* ~A missing fence? The barkeeper of the Five Flagons inn has given me permission to search a room which Arledrian had recently rented. Perhaps I'll find more clues there. His room is the first one to the left on the upper floor of the inn.~ */ EXIT IF ~~ THEN REPLY #91249 /* ~Fine, then stay out of my way.~ */ UNSOLVED_JOURNAL #91219 /* ~A missing fence? The barkeeper of the Five Flagons inn has given me permission to search a room which Arledrian had recently rented. Perhaps I'll find more clues there. His room is the first one to the left on the upper floor of the inn.~ */ EXIT END IF ~~ THEN BEGIN 51 // from: 8.5 0.9 SAY #91240 /* ~Indeed I 'ave! That elvish lad seems to enjoy our plays a fair bit. Even said they're the closest thing to proper culture in the whole city.~ */ IF ~~ THEN GOTO 47 IF ~InParty("HaerDalis") !Dead("HaerDalis") !StateCheck("HaerDalis",STATE_SLEEPING) ~ THEN EXTERN ~HAERDAJ~ 172 END IF ~~ THEN BEGIN 52 // from: 49.0 SAY #91246 /* ~He be keepin' some sturdy padlocks on his drawers though, and I ain't got the key, in case ye're askin'.~ */ IF ~~ THEN GOTO 50 IF ~InParty("Yoshimo") !Dead("Yoshimo") !StateCheck("Yoshimo",STATE_SLEEPING) InParty("Keldorn") !Dead("Keldorn") !StateCheck("Keldorn",STATE_SLEEPING) ~ THEN EXTERN ~KELDORJ~ 292 IF ~InParty("Yoshimo") !Dead("Yoshimo") !StateCheck("Yoshimo",STATE_SLEEPING) ~ THEN EXTERN ~YOSHJ~ 168 END