Introduction

This mod is a comprehensive WeiDU Fixpack for Black Isle's classic Planescape: Torment CRPG.

This mod, created by Paul Escalona (aka Qwinn), compiles the fixes created by numerous modders over the years and repackages them in the more compatible WeiDU format, along with a good number of additional fixes.

The main advantage of the WeiDU format is that, by selectively editing existing files rather than overwriting them, it makes WeiDU mods fully compatible with any other existing and future WeiDU mods for PS:T. Non-WeiDU mods can generally be assumed to be incompatible with most other modifications.

In addition to a number of original fixes by Qwinn, the fixes from three separate non-WeiDU mods have been integrated in this mod, and the original authors deserve full credit for their work. Those mods are:


  • "Platter's Fixpack 1.37", with Platter as the main author but with several other contributors also involved. The Fixpack Beta 1.38 fixes are included as well, also by Platter.
  • "Restoration Pack", author Cilantro
  • "SKARDAVNELNATE'S All-Inclusive Fixpack", author SKARDAVNELNATE. The most recent version of this mod, which is still being maintained, that was consulted during the writing of my mod was AIP version 20080429.

Platter's Fixpack was exclusively bug fixes, and all the bugs fixed in that mod have also been fixed in the PS:T WeiDU Fixpack.

Restoration Pack and SKARDAVNELNATE's AIP included more complicated work that amounts to restorations or "Unfinished Business", and these are included in a separate mod entitled PS:T Unfinished Business.

Note that while this mod contains only bugfixes, many fixes do result in restored content not available in the "vanilla" or original game.

You should seriously consider also installing the PS:T Unfinished Business and Qwinn's PS:T Tweak Pack afterwards as well, as they were developed in conjunction with this mod. In particular, the Tweak Pack contains a Banter Accelerator which will allow you to have even a remote chance of seeing all the banters available in game.

Together, I hope they provide a much richer experience while playing PS:T.

Notes for Version 2.0:

Version 1.01 of the Fixpack was all packaged as a single component. Version 2.00 has 3 components total. Component #1 is the core Fixpack. Component #2 is just the english language spelling and grammar fixes that were already present in version 1.01 split out so that they don't interfere with foreign language installs - it is not available if you chose any language other than english during installation.

Component #3 is completely new for Fixpack Version 2.0: Subtitled Cutscenes. This component takes all the places in the game where dialogue was communicated only via sound/voice, and converts them to full dialogues. This makes it possible to translate that dialogue into languages other than english or german, which are the only languages that the sound files were translated into. Most of this voice-only dialogue comes in the most important, plot-critical cutscenes of the game - such as a lot of the ending - which must've been very frustrating for players playing with translations. This component is also great for the hearing impaired, or people who just prefer to play with the volume low, or whatever. I personally don't need it, but I actually prefer it and play with it anyway. Recommended even for english/german players. Never miss out on a plot-critical dialogue again!

PS:T Fixpack > IntroductionBACK TO TOP

Installation

The PS:T Ultimate WeiDU Fixpack was created and tested on a clean install of the 4-CD version of Planescape: Torment with the Official PS:T Patch 1.1 applied.

It is strongly suggested that, due to the great number of changes this mod makes to all areas of the game, that other than the official patch and any language pack you may wish to install, this mod be installed first. Here is the proper installation order for the official patch, this mod, any language packs and any other mods you may wish to install to your game:


  1. Install Planescape: Torment.
  2. IF YOU INSTALLED THE 4-CD VERSION OF THE GAME: You must now install the Official PS:T Patch 1.1 available at Sorcerer's Place after installing the four CD's, but before installing anything else. This is not necessary if you installed the 2-CD version of the game, it is already prepatched to version 1.1.
  3. Your language pack.

    The Clan Dlan Spanish translation is available here.

    The German translation, fixed by Zenju, is available here.

    The Italian translation is available here.

  4. The PS:T Ultimate WeiDU Fixpack (this mod). See installation instructions below.
  5. Any other mods. WeiDU mods should be compatible. Non-WeiDU mods may or may not be compatible - install at your own risk.

To install the PS:T Ultimate WeiDU Fixpack, simply extract pstfixpack.rar into the main directory of your Planescape: Torment game (probably C:\Program Files\Black Isle\Torment). Click Setup-PST-Fix.exe and follow the prompts.

To uninstall, simply click Setup-PST-Fix.exe once more and follow the prompts.

PS:T Fixpack > InstallationBACK TO TOP

Documented Fixes

(POSSIBLE MINOR SPOILERS)


Here is a partial list of the more significant items and conversations that this mod restores, along with the author that deserves credit for finding and originally fixing the bug. If the author is not listed as Platter, Restoration Pack, SKARDAVNELNATE or myself (Qwinn), then the author's work was packaged with Platter's Fixpack.

Note that, due to the heavy volume of translation required, this list is heavily abbreviated for the alternate language Readme. This list only covers things that are -added- that experienced players might not know to look for otherwise. If my fix results in a bug you -won't- run into, I'm not going to get your friendly neighborhood translator to bother telling you "This bad thing won't happen to you anymore!", because the whole point is you don't need to worry about them any more.

Also be aware that this list will generally give the english version of the character's name. Some translations changed/translated those names, so you might need to account for that when reading this.

Version 1.00-1.01


  1. The "Tattoo of Grosuk's Demise" may become available during the game now. (Platter)
  2. You can now ask Grace about Vhailor when asking about your companions. (Platter)
  3. You can now have Nordom make Winged Bolts. (Platter and Restoration Pack)
  4. You can now possibly recruit Sere to join the Anarchists after you do. (Platter)
  5. Many broken conversation paths with Nordom fixed. Be sure to ask him about your immortality repeatedly. (Platter)
  6. Stat check for Nordom's stat upgrade now corrected. Be aware, you must have EXTREMELY HIGH (as in maxed) charisma in order to get him the best upgrade now. (Platter)
  7. The Negative Token will now work on the skeleton-shadows in Ravel's Maze. (Ash McGowen)
  8. Can now get Marissa to stone your LimLim, which can be useful and potentially open up new avenues elsewhere. (Platter)
  9. Lowden's corpse now much more accessible, was almost impossible to click on in the vanilla game (SKARDAVNELNATE)
  10. The Hermit in Curst Underground will now give you the scroll of Guardian Mantle he was meant to when you asked him about the deva (although he only hints about it in dialogue) (SKARDAVNELNATE)
  11. You will have more control over when you leave Carceri now. (SKARDAVNELNATE)
  12. Many creatures would fail to recognize you as a Chaosman if you became the Factol. They will now. (SKARDAVNELNATE)
  13. To avoid the many bugs reported in these situations, party members you are forcibly separated from at certain points in the game will now automatically rejoin you when it is appropriate to do so. (SKARDAVNELNATE)
  14. Lenny will no longer train you as if you've never been a thief when you've already had that training. You may still want him to ask him to train you though. (SKARDAVNELNATE & Qwinn)
  15. Hezobol will now behave correctly when you attempt to stop his slavery in an ineloquent fashion. You must now be somewhat eloquent to resolve the issue peacefully and get the reward. (Qwinn)
  16. Many, many creatures that would fail to either give or take your money when they were supposed to will now do so correctly. (Qwinn)
  17. Many (but not all, exceptions are deliberate) quest-givers that give monetary rewards for completing their quests will now drop that coin if they are killed before their quest is completed. This can change the optimal course of action in places where decisions need to be made, with the rewards for the various options in the Alley of Dangerous Angles now being much more balanced as a significant example. (Qwinn)
  18. Can now bring up the matter of burning Iannis's legacy to the Paranoid Incarnation after having confessed the act to Iannis. (Qwinn)
  19. Could only tell Able Ponder-Thought you were a Godsman if you barely knew anything about them. (Qwinn)
  20. A bug prevented a conversation path with TO if you had the Blade of Immortals. This conversation path is now fixed and available. (Qwinn)
  21. The thief trainer in Ragpicker's Square, originally named Ratbone, is now named Carver. (Qwinn - this is to remove redundancy with a different, unimplemented Ratbone found in the game files, and that is restored in the Unfinished Business Restored Pendant of Yemeth Quest component)
  22. Githzerai Tattoo may now become available. (Restoration Pack first made it possible to get this, but it virtually required metagaming knowledge to do so, it is now a bit easier to get, and several bugs in the process have been fixed by Qwinn)
  23. If you told TO how you escaped the crystal, he wouldn't remember it. Now he will. (Qwinn)
  24. Several fixes to casting speed spells and descriptions. (Restoration Pack did this incorrectly, IMO, current implementation is by Qwinn)
  25. Morte's interjections when talking to Aethelgrin and Tegar'in will make sense now, as will the devils' replies after the interjections. (Qwinn)
  26. Any progress in getting Xander the parts for the Dreambuilder would prevent you from telling Yves the story of the Dreambuilder. Can now tell her the story anytime after you learn of it. (Qwinn)
  27. Ilquix's race corrected. Nearby creatures will now react appropriately. (Qwinn)
  28. The Gauntlets of Teeth could be gotten in an inconsistent fashion earlier in the game and for much less effort than their power seems to warrant, and you could not obtain both them and the Teeth of the Fiend in a single game. All these oddities are explainable by one missing character in an action in Marta's dialogue when you lie to her. Fixing it, and moving the Gauntlets to Lothar's store, where they are appropriate to his theme and by which point in the game they are no longer clearly overpowered. (Qwinn)
  29. A systemic bug resulted in many characters, who were supposed to say from five to twelve different things in floating text above their heads, never actually saying more than three or rarely four of them. All those dozens of floating text lines that were never seen before will now appear in game. In particular, look for many characters saying many more new things in this manner in the Buried Village, the Alley of Dangerous Angles, and in the Brothel, as well as Drusilla and Giltspur. (Qwinn)
  30. Relating to the same bug - all of the patrons in the Brothel now have the potential to stop and talk to any of the girls ocassionally as was intended, rather than this only working for one or two of them (you can't eavesdrop though). Seriously, just watching everyone in the Brothel interact with one another is really cool now, a lot of work went into making it complex and interesting, which can now be appreciated. (Qwinn)
  31. Iannis had worse amnesia problems than Nameless One. I've cured him of quite a bit of it, as much as possible with the dialogue available to me. (Qwinn)
  32. Yvana will no longer communicate with and patch things up with her daughter instantly, without ever leaving dialogue with you. Her daughter will let you know they've patched things up if you ask her, and you can then ask Yvana about it afterwards. (Qwinn)
  33. Kel'lera in the back room of the Great Foundry just stands there - the laziest supervisor ever. And her workers never need more nails or tools. She and her workers actually have some of the most complex scripting I've seen in any IE game, but the area file that triggers and controls it all was missing. I managed to reconstruct what it must have looked like, and fixed a few bugs. Make sure to check this area out. (Qwinn)
  34. You weren't supposed to be able to mediate the conflict between the Brothers Malako until Kitla gave you the quest to do so. Now you can't. This prevents several related bugs and exploits. (Qwinn)
  35. Kester's experience award for the quest was wildly inconsistent with Kitla's and Crumplepunch's. (Qwinn)
  36. You can now report Roberta to the guards or the captain any time before it's actually too late to do so. Also, a single conversation path where you told the Guard Captain about the plot didn't actually result in her being arrested or the quest closed. (Qwinn)
  37. Depending on what combination of NPC's you had in your group, you could wind up never getting Trias's introductory dialogue and voicing, nor the journal entry describing your meeting. This is fixed. (Qwinn)
  38. Among other smaller bugs fixed in his dialogue, Trias no longer fails to notice Grace if Dak'kon is nearby when you first meet him. This prevented an interesting exchange if she was in the group when you first spoke to him. Note that Trias will now have consistently different dialogue depending on whether Grace is nearby or not, as was intended. Also note that he may open up on some matters just by sending her out of the room and then talking to him again - she need not be disbanded from the party. (Qwinn)
  39. Experience rewards for rescuing Berrog and/or Tovus were badly bugged. It is now consistent, appropriate to the choices made and is not randomly dependent on who you speak to first or which of several identical conversation paths you choose. (Qwinn)
  40. If you had An'Izius arrested (likely), and you entered the Curst Underground prison area more than once (likely), the Executions in Carceri later on would break. Both executions would happen concurrently (which rendered them nonsensical) and both would begin the moment you entered the area rather than when you got within range to see them. Fixed. (Qwinn)
  41. Tattoo of the Source experience bonus didn't work. Fixed. (Qwinn)

Version 2.00:


  1. Added multiple language support. Separated Spelling/Grammar/Punctuation fixes into a separate component. This component will only be available for installation if you selected English at the beginning of the installation procedure. (Qwinn)
  2. SPANISH TRANSLATION, provided by Ghildrean.
  3. ITALIAN TRANSLATION, provided by Yakkuz.
  4. GERMAN TRANSLATION, developed cooperatively by Zenju, Homisite, Doctor Who, Arkain, and Avantenor.
  5. THIS README TRANSLATION, provided by Insert Your Name Here :)
  6. Annah's Chained-Teeth-Earrings inventory graphics looked like a normal set of lockpicks. Credit to Miloch at SHS for creating brand new (and really nice looking) BAMs to make them match the item description. (Miloch, Qwinn)
  7. There were supposed to be serious negative consequences to lying to Sarossa in the Foundry. You would even be told that she did something to you, but nothing actually happened, and if you talked to her again she'd have forgotten all about it. In Fixpack version 2.0 forward, her curses will work, and you will have the opportunity to apologize (or lie again) in subsequent conversations. (Qwinn)
  8. Fixed broken floating text for Starved Dogs Barking thugs, Drunken Harlot, Jhelai, and a wandering unnamed drunk, all in the area outside the Smoldering Corpse bar. They will no longer get permanently lost, either. (Qwinn)
  9. Tattoo of the Joining would become unavailable after Karina thanked you for your efforts. (Qwinn)
  10. Erratic siege tower portal behavior fixed. (Qwinn)
  11. Giltspur will no longer give you his first quest if you've already made it impossible to complete. (Qwinn)
  12. Experience loop in Splinter's dialogue when infiltrating the Sensates for the Anarchists has been fixed.(Qwinn)
  13. Fixed two conversation paths in Crumplepunch's dialogue. One path asking him about his brother would cause his store to open. Also, asking him about the deva, then asking him about his brother would abruptly terminate the conversation. (Qwinn)
  14. Telling TO that you will use his true name to unmake him will no longer set off a long pre-fight cutscene before rolling the ending movies. (Qwinn)
  15. Bestiary entry for Midwife restored. (Qwinn)
  16. The Remove Curse spell - both priest and mage - will now ignore magic resistance. Vhailor would always resist this spell previously. (Qwinn)
  17. You must actually use the Dreambuilder before you can tell Kesai-Serrai about it now. Prior to this fix, you could tell her details about the dream as soon as you were given the quest to build the Dreambuilder. (Qwinn)
  18. Victims of the spell Mechanus Cannon no longer get a saving throw for half damage. Enjoy the added challenge to one particular fight. (Qwinn)
  19. The Clan Dlan Fixes. Clan Dlan originally packaged some dialogue fixes along with their spanish translation that are actually applicable in any language. With their kind permission, I went through the files, and derived 16 new dialogue fixes from them. Most notable among them are 3 lines restored to Morte and Grace's conversation about how boring Mechanus is (currently it incorrectly transitions into their conversation about the Source), and 3 lines restored to Morte's conversation with Female Cafe Patron in the Clerk's Ward about mimirs. Also, evil TNO's get a bad journal entry relating to Coaxmetal fixed, and Miccah gets a restored line in her arguments with her husband Brokah. (Clan Dlan)


Please note again that this is not even close to a complete list of all the bugs fixed by the WeiDU PS:T Fixpack. Even the english readme doesn't cover all of them. It is intended as a guide for players to find the more significant content they did not have access to in the original game, and alert them to some of the more significant changes.

Every last bug however small that is fixed by this mod is well documented in the comments within the .d and .tph files contained in the /dlg and /tph directories of the mod. A more readable list of all the bugs may, or may not, become available in future versions.

Not all fixes are listed in this readme, but rest assured, there are literally hundreds of fixes to bugs in items, journal entries, dialogues, alignment hits, quest rewards, creatures, sounds, scripts and so forth. If anyone becomes aware of a fix that they believe should be listed in this readme, just let me know at the forum for this mod and I'll be sure to add it.

PS:T Fixpack > IntroductionBACK TO TOP

Frequently Asked Questions

Q: This isn't much of a FAQ.
The english FAQ is massive. I'm not so evil as to ask your kind unpaid translators to translate all that, particularly because it almost all relates to the origins of this mod, and redundantly extends credit to the work that was consulted in the making of it, etc. Everyone who deserves credit gets it in the Credits section, see below.

PS:T Fixpack > FAQBACK TO TOP

Credits

Unfortunately, Platter, most of his co-authors and Cilantro have all but disappeared from the internet since their work, and my attempts to contact them have failed, but they still deserve great credit for the effort and quality of their work which has been reimplemented here. Co-authors that contributed to Platter's Fixpack were Platter (obviously), Christopher Nice, Ash McGowen, Chaos Incarnate, Joshua Haber, SKARDAVNELNATE, and Barren.

SKARDAVNELNATE willingly consented to allow me to refer to his tremendous non-WeiDU All Inclusive Fixpack for this mod (and, it should be noted, his original work addressed more bugs than the other authors) and was helpful in answering my many questions, and for that he deserves great credit for the (hopeful) success of this mod and has my gratitude as well.

Qwinn - that would be me - did all the WeiDUization work which required manually reimplementing every mod by all the other authors. That means if there's problems in this Fixpack that were fixed in their work, it's almost certainly all my fault, don't blame them. Also blame me if you found any typos or grammar errors in the dialogs. I also did all the testing, at least for Version 1.00. And certainly blame me for any fix that I'm taking credit for, if the fix didn't work or broke something else. So yeah, blame me for everything that goes wrong. But DO let me know about it at the forums, linked at the top of this readme. The end goal is to have -no- bugs left.

Credit also goes to to Vaxquis, whom I was put into contact with in the last few days of coding this mod, who has tweaked his own game in the past and who pointed me toward a couple of bugs I was unaware of and helpfully suggested ways to fix them.

Version 2.0:

Many thanks also go to the various modders over at the Gibberlings 3 forums who patiently answered many of my dumber questions as I learned how to mod, particularly Miloch, Isaya, devsin and Nythrun who pointed me in the right direction at a couple of tricky points, and to the various players who encouraged me to keep up the project over at G3 as well (particularly, but definitely not limited to, Icendoan, Daulmakan, and Bearwere). I'd also like to extend credit to Spellhold Studios, and K'aeloree and SConrad in particular, for graciously permitting me to host all three mods here and to grant them a prominent position on the main forum page. Finally, thanks to thebigg over at the Pocket Plane Group for hearing out and implementing my wish list for additional features to include in WeiDU 207 that made my job easier.

As noted in the bug list, the folks over at Clan Dlan had 16 bug fixes packaged with their spanish translation that they have kindly allowed me to reimplement here. Many thanks go out to them, particularly Immortality, Ghildrean (who did the spanish translation of these mods) and Palafoxx. Those bug fixes are implemented as of version 2.0 of this Fixpack.

Thanks to the many kind players who lent their hard work to translating these mods. Ghildrean provided the Spanish translation, Yakkuz provided the Italian translation, and the German translation was produced by cooperation between (in alphabetical order) Arkain, Avantenor, Doctor Who, Homisite, and Zenju, with Homisite and Zenju leading the project. Zenju, incidentally, also did the most recent revisions for the german translation of the game, and as such I am especially grateful for his help.

This readme was kindly translated by Insert Your Name Here, Plugs for your Pet Project, Demands for Non Monetary Tribute and anything else you'd like here. :)

Per Jorner, who normally hangs out at the No Mutants Allowed Fallout boards, long ago created a bug list for all IE games which I found useful in fixing 7 signifant bugs for version 2.0. Expect even more bugs from that list to be fixed in future versions (though the biggest have been dealt with, and the remainder shouldn't restore lost content).

Additional thanks to Miloch for providing new appropriate graphics for Annah's earrings, and for being generally helpful when I've asked him to check on things in the 2CD version.

I hope you enjoy your best Planescape: Torment experience yet! As fickle as memories can be (as TNO could well assert), may the memory of this, the best CRPG ever written, never die.


PS:T Fixpack > CreditsBACK TO TOP

Version history

04 June 2008 - Version 1.00
  • Initial Release
06 June 2008 - Version 1.01
  • Fixes a problem pertinent only to the 2CD version.
12 August 2008 - Version 2.00
  • About 40 new fixes. Added Spanish, German and Italian translations.
PS:T Fixpack > Version HistoryBACK TO TOP