//////////////Improved Xvart Village//////////////////////////// BEGIN @1001 REQUIRED_PREDICATE NOT FILE_EXISTS_IN_GAME ~dsc001.are~ @1002 //already installed with DS REQUIRE_FILE ~data/BGTCRE.bif~ @1003 //need BGT ACTION_FOR_EACH xvart IN ~XVART02~ ~XVART03~ ~XVART_D~ BEGIN ACTION_IF NOT FILE_EXISTS_IN_GAME ~%xvart%.cre~ BEGIN COPY ~BPv180/XVART/%xvart%.CRE~ ~override~ SAY 0xc8 #5133 SAY 0xcc #5134 SAY 0xdc #5491 SAY 0xe0 #5492 SAY 0xec #5494 SAY 0xf0 #5495 SAY 0x10c #5002 SAY 0x110 #5004 PATCH_IF NOT FILE_EXISTS_IN_GAME ~bpwdasgt.bcs~ BEGIN //BP main is not required for this WRITE_ASCII SCRIPT_CLASS ~WTASIGHT~ END BUT_ONLY END END ACTION_IF NOT FILE_EXISTS_IN_GAME ~XVARTPRE.cre~ BEGIN COPY ~BPv180/XVART/XVARTPRE.CRE~ ~override~ SAY NAME1 @1004 // Xvart Shaman SAY NAME2 @1004 // Xvart Shaman SAY 0xc8 #5133 SAY 0xcc #5134 SAY 0xdc #5491 SAY 0xe0 #5492 SAY 0xec #5494 SAY 0xf0 #5495 SAY 0x10c #5002 SAY 0x110 #5004 PATCH_IF NOT FILE_EXISTS_IN_GAME ~bpwdasgt.bcs~ BEGIN //BP main is not required for this WRITE_ASCII SCRIPT_DEFAULT ~WTASIGHT~ END BUT_ONLY END EXTEND_BOTTOM ~AR3498.BCS~ ~BPv180/XVART/AR3498.BAF~ //append, not overwrite