// creator : weidu (version 23102) // argument : SUELLE2.00003.DLG // game : . // source : SUELLE2.00003.DLG // dialog : ./dialog.tlk // dialogF : (none) BEGIN ~SUELLE2~ IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from: SAY #55236 /* ~Ah... I see that you have finally come to. I almost did not believe it when the priestesses told me that your body was showing signs of life once again.~ [ELLESI19] */ IF ~~ THEN GOTO 1 END IF ~~ THEN BEGIN 1 // from: 0.0 SAY #55237 /* ~We resurrected who we could, but it seemed nothing would draw your spirit back. We were about to give up when you began to stir this morning.~ */ IF ~~ THEN REPLY #55238 /* ~H-how... how long was I...?~ */ GOTO 2 END IF ~~ THEN BEGIN 2 // from: 1.0 SAY #55239 /* ~Dead? A couple of days, no more. However you managed to find your way back, it is good that you have done so.~ */ IF ~ReputationLT(Player1,10)~ THEN GOTO 3 IF ~ReputationGT(Player1,9)~ THEN GOTO 6 END IF ~~ THEN BEGIN 3 // from: 2.0 SAY #55240 /* ~Despite your reputation, you have done a great service for the elves and Suldanessellar, and to lose you to death after all that has occurred would be a terrible thing.~ */ IF ~~ THEN GOTO 4 IF ~Global("KivanDie1","GLOBAL",0) InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN DO ~SetGlobal("KivanDie1","GLOBAL",1)~ EXTERN ~BP#KIV~ 375 IF ~Global("KivanDie3","GLOBAL",0) InParty("P#KIVAN") InParty("P#DEHER") Global("P#DeherianaLives","GLOBAL",2) GlobalLT("P#PCSupport","GLOBAL",2) GlobalLT("P#CerndSupport","GLOBAL",2) GlobalLT("P#AerieSupport","GLOBAL",2) ~ THEN DO ~SetGlobal("KivanDie3","GLOBAL",1)~ EXTERN ~P#DEHJ~ 0 IF ~Global("KivanHE1","GLOBAL",0) InParty("P#KIVAN") InParty("P#DEHER") Global("P#DeherianaLives","GLOBAL",2) OR(3) !GlobalLT("P#PCSupport","GLOBAL",2) !GlobalLT("P#CerndSupport","GLOBAL",2) !GlobalLT("P#AerieSupport","GLOBAL",2) ~ THEN DO ~SetGlobal("KivanHE1","GLOBAL",1)~ EXTERN ~P#DEHJ~ 2 END IF ~~ THEN BEGIN 4 // from: 39.0 37.0 33.0 32.0 31.0 3.0 SAY #55241 /* ~I have planned a small ceremony to reward you for your actions, and to show our gratitude despite what your motives might have been.~ */ IF ~~ THEN GOTO 5 END IF ~~ THEN BEGIN 5 // from: 4.0 SAY #55242 /* ~You should rest, now, and regain your strength. I will send a priestess to awaken you when it is time.~ */ IF ~~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("cut59b")~ EXIT END IF ~~ THEN BEGIN 6 // from: 2.1 SAY #55243 /* ~You have done a great service for Suldanessellar. You saved the Tree of Life and myself, ending Irenicus' threat. To lose you would have been tragic.~ */ IF ~~ THEN GOTO 7 IF ~Global("KivanDie2","GLOBAL",0) InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN DO ~SetGlobal("KivanDie2","GLOBAL",1)~ EXTERN ~BP#KIV~ 378 IF ~Global("KivanDie4","GLOBAL",0) InParty("P#KIVAN") InParty("P#DEHER") Global("P#DeherianaLives","GLOBAL",2) GlobalLT("P#PCSupport","GLOBAL",2) GlobalLT("P#CerndSupport","GLOBAL",2) GlobalLT("P#AerieSupport","GLOBAL",2) ~ THEN DO ~SetGlobal("KivanDie4","GLOBAL",1)~ EXTERN ~P#DEHJ~ 1 IF ~Global("KivanHE2","GLOBAL",0) InParty("P#KIVAN") InParty("P#DEHER") Global("P#DeherianaLives","GLOBAL",2) OR(3) !GlobalLT("P#PCSupport","GLOBAL",2) !GlobalLT("P#CerndSupport","GLOBAL",2) !GlobalLT("P#AerieSupport","GLOBAL",2) ~ THEN DO ~SetGlobal("KivanHE2","GLOBAL",1)~ EXTERN ~P#DEHJ~ 5 END IF ~~ THEN BEGIN 7 // from: 40.0 38.0 36.0 35.0 34.0 6.0 SAY #55244 /* ~I have planned a ceremony to reward you and to show our gratitude for your actions. You are a hero to the elves... perhaps even a legend in the making.~ */ IF ~~ THEN GOTO 8 END IF ~~ THEN BEGIN 8 // from: 7.0 SAY #55245 /* ~But enough of that, for the moment. You will need to rest and regain your strength. I will send a priestess to awaken you when it is time.~ */ IF ~~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("cut59b")~ EXIT END IF ~Global("TalkEllesime","GLOBAL",0)~ THEN BEGIN 9 // from: SAY #55246 /* ~Those of you who have survived the return of the Exile to Suldanessellar know me, your Queen... but only some of you know the hero beside me who was most instrumental in saving our city and the Tree of Life.~ [ELLESI20] */ IF ~ReputationLT(Player1,10)~ THEN GOTO 10 IF ~ReputationGT(Player1,9)~ THEN GOTO 11 END IF ~~ THEN BEGIN 10 // from: 9.0 SAY #55247 /* ~Many dark deeds have been associated with your name elsewhere, but here today we offer sincere thanks to you for the great service which you have performed.~ [ELLESI21] */ IF ~NumInPartyGT(1)~ THEN GOTO 12 IF ~!NumInPartyGT(1)~ THEN GOTO 14 END IF ~~ THEN BEGIN 11 // from: 9.1 SAY #55248 /* ~Such selfless acts almost resulted in the loss of your life, and perhaps much more than that.~ [ELLESI22] */ IF ~NumInPartyGT(1)~ THEN GOTO 12 IF ~!NumInPartyGT(1)~ THEN GOTO 13 END IF ~~ THEN BEGIN 12 // from: 11.0 10.0 SAY #55249 /* ~These deeds were not performed alone... Suldanessellar also extends its gratitude to those who have traveled with you and fought by your side to help save our city.~ [ELLESI23] */ IF ~ReputationLT(Player1,10)~ THEN GOTO 14 IF ~ReputationGT(Player1,9)~ THEN GOTO 13 END IF ~~ THEN BEGIN 13 // from: 12.1 11.1 SAY #55250 /* ~There is no reward adequate enough for one who has done so much. Let us offer, then, the eternal thanks of our people... and an Amulet of the Seldarine to remind you forever that you are welcome here amongst us.~ [ELLESI24] */ IF ~~ THEN GOTO 15 END IF ~~ THEN BEGIN 14 // from: 12.0 10.1 SAY #55251 /* ~There is little that would make a suitable reward for such deeds. We offer to you the thanks of our people, as well as gold and the Amulet of the Seldarine to remind others what you have done for us.~ [ELLESI25] */ IF ~~ THEN GOTO 15 END IF ~~ THEN BEGIN 15 // from: 14.0 13.0 SAY #55252 /* ~As for the man whom we once knew as Joneleth, I can only say that he died...long ago. He lives in my memory still.~ [ELLESI26] */ IF ~~ THEN GOTO 16 END IF ~~ THEN BEGIN 16 // from: 15.0 SAY #55253 /* ~To the man he became... the Exile, Irenicus... he who performed atrocities on you, the Tree and his former people... to him I can only send my prayer that he finds the peace in death he never found in life.~ [ELLESI27] */ IF ~~ THEN GOTO 17 END IF ~~ THEN BEGIN 17 // from: 16.0 SAY #55254 /* ~I feel I must... apologize... on his behalf. For what he put you and your friends through. For his madness, we stripped Joneleth of his elven immortality and exiled him... only to create Irenicus, instead.~ [ELLESI28] */ IF ~~ THEN GOTO 21 END IF ~~ THEN BEGIN 18 // from: SAY #55255 /* ~I cannot help but feel we are partly responsible. It is something I shall have to ponder on.~ [ELLESI29] */ IF ~ OR(3) !InParty("Ninde") Dead("Ninde") !Global("LK#NindeRomanceActive","GLOBAL",2) ReputationLT(Player1,10)~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("cut100a") ~ EXIT IF ~ OR(3) !InParty("Ninde") Dead("Ninde") !Global("LK#NindeRomanceActive","GLOBAL",2) ReputationGT(Player1,9)~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("cut100b") ~ EXIT IF ~ InParty("Ninde") Global("LK#NindeRomanceActive","GLOBAL",2) ~ THEN GOTO 41 END IF ~~ THEN BEGIN 19 // from: SAY #55256 /* ~As for you, I am sure you will be... leaving soon. As a wanderer, I imagine you are eager to resume your travels. Go with the best wishes of Suldanessellar.~ [ELLESI30] */ IF ~~ THEN EXIT END IF ~~ THEN BEGIN 20 // from: SAY #55257 /* ~As for you, I imagine you are eager to resume your travels once again. We wish you well... know we look forward to your return in the future, should you desire to.~ [ELLESI31] */ IF ~~ THEN EXIT END IF ~~ THEN BEGIN 21 // from: 17.0 SAY #77077 /* ~I cannot help but feel sorry for what Irenicus has done to you. Perhaps I can offer something that will help reconcile.~ */ IF ~~ THEN GOTO 22 END IF ~~ THEN BEGIN 22 // from: 21.0 SAY #77078 /* ~You have come far from Candlekeep, and I have arranged a deal with a friend of mine. He will teleport you back to your home... if you choose to go there, that is.~ */ IF ~~ THEN REPLY #77079 /* ~Yes, I would like to visit my home once again. Maybe I will see some old friends...~ */ GOTO 23 IF ~~ THEN REPLY #77080 /* ~I'm always up for some more traveling.~ */ GOTO 23 IF ~~ THEN REPLY #77081 /* ~No, I think I'll take care of some other business first.~ */ GOTO 24 IF ~~ THEN REPLY #77082 /* ~There is no way I'm ever going back to that hellhole.~ */ GOTO 25 END IF ~~ THEN BEGIN 23 // from: 26.0 22.1 22.0 SAY #77083 /* ~Excellent. I will summon the wizard right away for you.~ */ IF ~ !AreaCheckObject("AR2800",Player1) ~ THEN DO ~SetGlobal("TalkEllesime","GLOBAL",3) ClearAllActions() StartCutSceneMode() StartCutScene("DDwarp01") ~ EXIT IF ~ AreaCheckObject("AR2800",Player1) ~ THEN DO ~SetGlobal("TalkEllesime","GLOBAL",3) ClearAllActions() StartCutSceneMode() StartCutScene("DDwarp02") ~ EXIT END IF ~~ THEN BEGIN 24 // from: 22.2 SAY #77084 /* ~Very well, but the offer still stands if you come back.~ */ IF ~~ THEN DO ~SetGlobal("TalkEllesime","GLOBAL",2) ~ EXIT END IF ~~ THEN BEGIN 25 // from: 22.3 SAY #77085 /* ~I wasn't aware that you felt that way about your home. However, my offer still stands if you change your mind.~ */ IF ~~ THEN DO ~SetGlobal("TalkEllesime","GLOBAL",2) ~ EXIT END IF ~ Global("TalkEllesime","GLOBAL",2) ~ THEN BEGIN 26 // from: SAY #77086 /* ~Have you changed your mind? Shall I fetch the wizard?~ */ IF ~~ THEN REPLY #77087 /* ~Yes, go get him. I want to go there now.~ */ GOTO 23 IF ~~ THEN REPLY #77088 /* ~No, I was just dropping in.~ */ EXIT END IF ~ Global("TalkEllesime","GLOBAL",3) ~ THEN BEGIN 27 // from: SAY #77089 /* ~Have you noticed these overhanging clouds lately? They block out the sun entirely and are stunting the growth of our trees.~ */ IF ~~ THEN REPLY #77090 /* ~Yes, I have. They do not seem natural to me, and I intend to investigate the matter.~ */ GOTO 28 IF ~~ THEN REPLY #77091 /* ~There must be a large storm coming.~ */ GOTO 29 IF ~~ THEN REPLY #77092 /* ~Actually, the darkness seems like a nice change from the harsh sun.~ */ GOTO 30 END IF ~~ THEN BEGIN 28 // from: 27.0 SAY #77093 /* ~Good, good... I hope that they do not hang around too long. My plants will surely die if they do.~ */ IF ~~ THEN EXIT END IF ~~ THEN BEGIN 29 // from: 27.1 SAY #77094 /* ~I am not so sure about that. Storms usually come off of the ocean, but this one comes from the east... and it is so... dark.~ */ IF ~~ THEN EXIT END IF ~~ THEN BEGIN 30 // from: 27.2 SAY #77095 /* ~Maybe for a few days at a time, but those clouds look endless. Without the sun, few things can survive very long... And if they do, they become corrupted like the Drow.~ */ IF ~~ THEN EXIT END IF ~~ THEN BEGIN 31 // from: SAY #214317 /* ~The celebration will be incomplete without you in attendance, Quessir. Allow Suldanessellar and its Queen to show their gratitude.~ */ IF ~~ THEN GOTO 4 IF ~ InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN GOTO 33 IF ~ InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN EXTERN ~BP#KIV~ 377 IF ~ InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN GOTO 32 IF ~ InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN EXTERN ~BP#KIV~ 376 END IF ~~ THEN BEGIN 32 // from: 31.3 SAY #214319 /* ~Your loyalty is admirable, Quessir.~ */ IF ~~ THEN GOTO 4 IF ~ InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN GOTO 33 IF ~ InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN EXTERN ~BP#KIV~ 377 END IF ~~ THEN BEGIN 33 // from: 32.1 31.1 SAY #214321 /* ~May your journey be swift.~ */ IF ~~ THEN DO ~ActionOverride("P#KIVAN",DropInventory()) ActionOverride("P#KIVAN",LeaveParty()) ActionOverride("P#KIVAN",DestroySelf()) ~ GOTO 4 END IF ~~ THEN BEGIN 34 // from: SAY #214317 /* ~The celebration will be incomplete without you in attendance, Quessir. Allow Suldanessellar and its Queen to show their gratitude.~ */ IF ~~ THEN GOTO 7 IF ~ InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN GOTO 36 IF ~ InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN EXTERN ~BP#KIV~ 380 IF ~ InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN GOTO 35 IF ~ InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN EXTERN ~BP#KIV~ 379 END IF ~~ THEN BEGIN 35 // from: 34.3 SAY #214319 /* ~Your loyalty is admirable, Quessir.~ */ IF ~~ THEN GOTO 7 IF ~ InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN GOTO 36 IF ~ InParty("P#KIVAN") OR(2) Global("P#DeherianaLives","GLOBAL",1) Global("P#DeherianaLives","GLOBAL",5) ~ THEN EXTERN ~BP#KIV~ 380 END IF ~~ THEN BEGIN 36 // from: 35.1 34.1 SAY #214321 /* ~May your journey be swift.~ */ IF ~~ THEN DO ~ActionOverride("P#KIVAN",DropInventory()) ActionOverride("P#KIVAN",LeaveParty()) ActionOverride("P#KIVAN",DestroySelf()) ~ GOTO 7 END IF ~~ THEN BEGIN 37 // from: SAY #214321 /* ~May your journey be swift.~ */ IF ~~ THEN DO ~ActionOverride("P#KIVAN",DropInventory()) ActionOverride("P#DEHER",DropInventory()) ActionOverride("P#KIVAN",LeaveParty()) ActionOverride("P#KIVAN",DestroySelf()) ActionOverride("P#DEHER",LeaveParty()) ActionOverride("P#DEHER",DestroySelf()) ~ GOTO 4 END IF ~~ THEN BEGIN 38 // from: SAY #214321 /* ~May your journey be swift.~ */ IF ~~ THEN DO ~ActionOverride("P#KIVAN",DropInventory()) ActionOverride("P#DEHER",DropInventory()) ActionOverride("P#KIVAN",LeaveParty()) ActionOverride("P#KIVAN",DestroySelf()) ActionOverride("P#DEHER",LeaveParty()) ActionOverride("P#DEHER",DestroySelf()) ~ GOTO 7 END IF ~~ THEN BEGIN 39 // from: SAY #214330 /* ~The Tree of Life is in full bloom again, and its bliss has touched you. It seems that the season of our sorrows has come to a close, and now it is time for festivities. (The Queen looks at Kivan and Deheriana, and for a moment a shadow descends on Ellesime's brow. She mourns her own love, perhaps, yet then she turns to look at you, smiling.)~ */ IF ~~ THEN DO ~SetGlobal("P#DeherianaLives","GLOBAL",6) ~ GOTO 4 END IF ~~ THEN BEGIN 40 // from: SAY #214330 /* ~The Tree of Life is in full bloom again, and its bliss has touched you. It seems that the season of our sorrows has come to a close, and now it is time for festivities. (The Queen looks at Kivan and Deheriana, and for a moment a shadow descends on Ellesime's brow. She mourns her own love, perhaps, yet then she turns to look at you, smiling.)~ */ IF ~~ THEN DO ~SetGlobal("P#DeherianaLives","GLOBAL",6) ~ GOTO 7 END IF ~~ THEN BEGIN 41 // from: 18.2 SAY #253960 /* ~You are all our saviours, but to one of you we can offer a more significant gift than our gratitude alone; Anilessa, soulless-one.~ */ IF ~~ THEN EXTERN ~LK#NINDJ~ 595 END IF ~~ THEN BEGIN 42 // from: SAY #70082 /* ~Yes.~ */ IF ~~ THEN EXTERN ~LK#NINDJ~ 596 END IF ~~ THEN BEGIN 43 // from: SAY #253961 /* ~It is a gift much greater. Ninde, if will consent to help, then we may be able to restore you. To restore your soul.~ */ IF ~~ THEN EXTERN ~LK#NINDJ~ 597 END IF ~~ THEN BEGIN 44 // from: SAY #253962 /* ~Are you certain, ? This is not a decision to be taken lightly. You must give part of your own soul if hers is to be returned--you may find yourself diminished, should you choose to.~ */ IF ~~ THEN EXTERN ~LK#NINDJ~ 598 END IF ~~ THEN BEGIN 45 // from: SAY #253963 /* ~Ninde's soul cannot simply be plucked from the ether; a conduit must be provided. You must give some of yourself that she may be restored.~ */ IF ~~ THEN REPLY #253360 /* ~I wish for Ninde to be restored, whatever the cost to myself.~ */ EXTERN ~LK#NINDJ~ 602 IF ~~ THEN REPLY #253964 /* ~How might I be effected?~ */ GOTO 49 IF ~~ THEN REPLY #253965 /* ~And does it have to be me who provides this...conduit?~ */ GOTO 50 IF ~~ THEN REPLY #253966 /* ~Eeh, sounds a little too risky to me. Sorry Ninde.~ */ GOTO 51 END IF ~~ THEN BEGIN 46 // from: SAY #253967 /* ~If you will not...then I am afraid it cannot be done. Your divinity is necessary to the-~ */ IF ~~ THEN EXTERN ~LK#NINDJ~ 600 END IF ~~ THEN BEGIN 47 // from: SAY #253968 /* ~Then I shall begin the ritual.~ */ IF ~~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("lk#nicut") ~ EXIT END IF ~~ THEN BEGIN 48 // from: 53.1 SAY #253969 /* ~Give? , this is perhaps not a decision to be made for selfish purposes. The-~ */ IF ~~ THEN EXTERN ~LK#NINDJ~ 603 END IF ~~ THEN BEGIN 49 // from: 45.1 SAY #253970 /* ~It is impossible for me to tell you exactly what will happen. You may find yourself physically weaker...perhaps some of your stranger abilities will vanish. In truth, I cannot say. The Seldarine demand a sacrifice, and only you can make it.~ */ IF ~~ THEN REPLY #253971 /* ~Whatever the risk, I am willing.~ */ EXTERN ~LK#NINDJ~ 602 IF ~~ THEN REPLY #253972 /* ~And you're certain it has to be me? We couldn't just kidnap some poor sap from the forest and use him instead?~ */ GOTO 50 IF ~~ THEN REPLY #253973 /* ~If you can give me no greater idea of what is at stake, then I am afraid the answer is no. I cannot endanger myself and my friends for the sake of just one, no matter what my feelings are.~ */ GOTO 51 IF ~~ THEN REPLY #253974 /* ~Physically weaker? My abilities vanishing? No thank you. I wouldn't give my Godly nail clippings to save Ninde, let alone my powers.~ */ GOTO 55 END IF ~~ THEN BEGIN 50 // from: 49.1 45.2 SAY #253975 /* ~I am afraid it must be you. Your divinity is a necessity.~ */ IF ~~ THEN REPLY #253976 /* ~If it must be me, then it must be me. Ninde, you shall have your soul back.~ */ EXTERN ~LK#NINDJ~ 602 IF ~~ THEN REPLY #253977 /* ~No, I will not be a part of this.~ */ GOTO 58 END IF ~~ THEN BEGIN 51 // from: 49.2 45.3 SAY #253978 /* ~Then it will not be done. It is right that you should be considerate of the dangers involved in such a ritual, . And Ninde...I am sorry. I hope that perhaps another for your restoration will arise in the future.~ */ IF ~~ THEN EXTERN ~LK#NINDJ~ 606 END IF ~~ THEN BEGIN 52 // from: SAY #253979 /* ~Perhaps not. May the Seldarine protect you, though you have long since strayed from their light; you were snatched by another from the life you should have led, among your people, but it is you who must now pay the price. Live well, if you can, though it seems there is naught but darkness ahead.~ */ IF ~ ReputationLT(Player1,10) ~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("cut100a") ~ EXIT IF ~ ReputationGT(Player1,9) ~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("cut100b") ~ EXIT END IF ~~ THEN BEGIN 53 // from: SAY #253980 /* ~What say you, ?~ */ IF ~~ THEN REPLY #253981 /* ~Very well. Ninde, you shall have your soul back.~ */ EXTERN ~LK#NINDJ~ 602 IF ~~ THEN REPLY #253982 /* ~And what will you give me if I do help you, Ninde?~ */ GOTO 48 IF ~~ THEN REPLY #253983 /* ~Perhaps you should have been more careful in the way you have treated me. I only hope you learn from this. I will not help you.~ */ GOTO 58 END IF ~~ THEN BEGIN 54 // from: SAY #253984 /* ~It saddens me to see one so young speak words so sad. Ninde, soul or no soul, may the Seldarine protect you, though you have long since strayed from their light; you were snatched by another from the life you should have led, among your people, but it is you who must now pay the price. Live well, if you can, though it seems there is naught but darkness ahead.~ */ IF ~ ReputationLT(Player1,10) ~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("cut100a") ~ EXIT IF ~ ReputationGT(Player1,9) ~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("cut100b") ~ EXIT END IF ~~ THEN BEGIN 55 // from: 49.3 SAY #253985 /* ~Your decision to assist Ninde should not have been made on such superficial grounds, but nonethless, I respect your choice.~ */ IF ~~ THEN GOTO 56 END IF ~~ THEN BEGIN 56 // from: 55.0 SAY #253986 /* ~Ninde, soul or no soul, may the Seldarine protect you, though you have long since strayed from their light; you were snatched by another from the life you should have led, among your people, but it is you who must now pay the price. Live well, if you can, though it seems there is naught but darkness ahead.~ */ IF ~~ THEN EXTERN ~LK#NINDJ~ 609 END IF ~~ THEN BEGIN 57 // from: SAY #253987 /* ~It saddens me to see one so young speak words so sad.~ */ IF ~ ReputationLT(Player1,10) ~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("cut100a") ~ EXIT IF ~ ReputationGT(Player1,9) ~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("cut100b") ~ EXIT END IF ~~ THEN BEGIN 58 // from: 53.2 50.1 SAY #253988 /* ~It saddens me to know that my kinswoman will not be restored, but I respect your decision, and trust it has been made with the utmost consideration.~ */ IF ~~ THEN GOTO 59 END IF ~~ THEN BEGIN 59 // from: 58.0 SAY #253986 /* ~Ninde, soul or no soul, may the Seldarine protect you, though you have long since strayed from their light; you were snatched by another from the life you should have led, among your people, but it is you who must now pay the price. Live well, if you can, though it seems there is naught but darkness ahead.~ */ IF ~ ReputationLT(Player1,10) ~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("cut100a") ~ EXIT IF ~ ReputationGT(Player1,9) ~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("cut100b") ~ EXIT END IF ~~ THEN BEGIN 60 // from: SAY #253989 /* ~She wakes.~ */ IF ~~ THEN REPLY #253990 /* ~And none too soon. I was starting to think you'd killed my mage.~ */ EXTERN ~LK#NINDJ~ 673 IF ~~ THEN REPLY #253991 /* ~She might be okay, but by Talos, I'm not! Your little hokum has given me a jarring headache.~ */ EXTERN ~LK#NINDJ~ 674 IF ~~ THEN REPLY #253992 /* ~If you say so. I suppose she made need some time to recuperate, or some such--your people ought to take her, for now.~ */ GOTO 61 END IF ~~ THEN BEGIN 61 // from: 60.2 SAY #253993 /* ~As you wish, , though I imagine she will have much to say to you.~ */ IF ~~ THEN EXTERN ~LK#NINDJ~ 675 END