BACKUP ~cd_soundsets/backup~ // location to store files for uninstall purposes AUTHOR ~pcamagna@beamdog.com~ LANGUAGE ~English~ ~english~ ~%MOD_FOLDER%/english/setup.tra~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Begin core component \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @0 INCLUDE ~%MOD_FOLDER%/tph/cd_add_soundset.tph~ // includes the macro that does the work COPY ~%MOD_FOLDER%/sounds~ ~lang/en_us/sounds~ // change en_us to the appropriate language folder COPY ~%MOD_FOLDER%/wav~ ~override~ LAF cd_add_soundset INT_VAR cd_action1 = RESOLVE_STR_REF(@1) // i cd_action2 = RESOLVE_STR_REF(@2) // j cd_action3 = RESOLVE_STR_REF(@3) // k cd_action4 = RESOLVE_STR_REF(@4) // s cd_action5 = RESOLVE_STR_REF(@5) // t cd_action6 = RESOLVE_STR_REF(@6) // u cd_action7 = RESOLVE_STR_REF(@7) // v cd_battlecry1 = RESOLVE_STR_REF(@8) // a cd_battlecry2 = RESOLVE_STR_REF(@9) // 8 cd_battlecry3 = RESOLVE_STR_REF(@10) // 9 cd_bored1 = RESOLVE_STR_REF(@13) // d cd_city1 = RESOLVE_STR_REF(@15) // o cd_common1 = RESOLVE_STR_REF(@16) // f cd_common2 = RESOLVE_STR_REF(@17) // g cd_common3 = RESOLVE_STR_REF(@18) // h cd_criticalhit1 = RESOLVE_STR_REF(@22) // z cd_criticalmiss1 = RESOLVE_STR_REF(@23) // 1 (number) cd_damage1 = RESOLVE_STR_REF(@24) // l (letter) cd_disrupted1 = RESOLVE_STR_REF(@26) // 6 cd_dungeon1 = RESOLVE_STR_REF(@27) // p cd_dying1 = RESOLVE_STR_REF(@28) // m cd_forest1 = RESOLVE_STR_REF(@29) // n cd_gen_death1 = RESOLVE_STR_REF(@30) // w cd_hurt1 = RESOLVE_STR_REF(@32) // e cd_immune1 = RESOLVE_STR_REF(@33) // 2 cd_inventory1 = RESOLVE_STR_REF(@34) // 3 cd_leader1 = RESOLVE_STR_REF(@35) // b cd_pickpocket1 = RESOLVE_STR_REF(@38) // 4 cd_shadows1 = RESOLVE_STR_REF(@43) // 5 cd_tired1 = RESOLVE_STR_REF(@44) // c STR_VAR cd_name = "BLAKE" END