IF AttackedBy([GOODCUTOFF],DEFAULT) Allegiance(Myself,NEUTRAL) THEN RESPONSE #100 DisplayStringHead(Myself,540485) // Running block 1 of WDRUNSGT.BCS Enemy() END IF See(NearestEnemyOf(Myself)) THEN RESPONSE #100 DisplayStringHead(Myself,540486) // Running block 2 of WDRUNSGT.BCS RunAwayFromNoLeaveArea(NearestEnemyOf(Myself),150) END IF AttackedBy([ANYONE],DEFAULT) THEN RESPONSE #100 DisplayStringHead(Myself,540487) // Running block 3 of WDRUNSGT.BCS RunAwayFromNoLeaveArea(LastAttackerOf(Myself),150) END IF True() THEN RESPONSE #100 DisplayStringHead(Myself,540488) // Running block 4 of WDRUNSGT.BCS RandomWalk() END