IF OnCreation() Global("Reveal3100","RR3100",0) THEN RESPONSE #100 Explore() SetGlobal("Reveal3100","RR3100",1) END IF Global("Arlaxthief","GLOBAL",2) Global("dflkjad","GLOBAL",0) THEN RESPONSE #100 SetGlobalTimer("ArlThif","RR3100",TWO_DAYS) SetGlobal("dflkjad","GLOBAL",1) END IF Global("dflkjad","GLOBAL",1) GlobalTimerExpired("ArlThif","RR3100") THEN RESPONSE #100 SetGlobal("Arlaxthief","GLOBAL",3) SmallWait(1) SetGlobal("dflkjad","GLOBAL",2) END IF Global("CreaEsath","RR3100",0) LevelGT(Player1,0) THEN RESPONSE #100 CreateCreature("Esath",[4150.612],0) // Esath SetGlobal("CreaEsath","RR3100",1) END IF Global("Esathquest","GLOBAL",3) Global("Frmrkill","GLOBAL",0) THEN RESPONSE #100 SetGlobalTimer("Killfrmrs","GLOBAL",TEN_DAYS) SetGlobal("Frmrkill","GLOBAL",1) END IF Global("Eleanquest","GLOBAL",14) THEN RESPONSE #100 SetGlobalTimer("Spawneleann","GLOBAL",FIVE_DAYS) SetGlobal("Eleanquest","GLOBAL",15) END IF Global("GuardCquest","GLOBAL",1) HPLT("ArlaxT1",25) THEN RESPONSE #100 ChangeEnemyAlly("ArlaxT1",NEUTRAL) ClearAllActions() Wait(1) ActionOverride("ArlaxT1",DisplayStringHead(Myself,@568948)) Wait(1) SetGlobal("sljdfja","RR3100",1) Wait(1) ActionOverride("ArlaxT1",StartDialogueNoSet(Player1)) END IF Global("GuardCquest","GLOBAL",1) HPLT("ArlaxT7",25) THEN RESPONSE #100 ChangeEnemyAlly("ArlaxT7",NEUTRAL) ClearAllActions() Wait(1) ActionOverride("ArlaxT7",DisplayStringHead(Myself,@568948)) Wait(1) SetGlobal("sljdfja","RR3100",1) Wait(1) ActionOverride("ArlaxT7",StartDialogueNoSet(Player1)) END IF Global("Pipleaves","GLOBAL",2) THEN RESPONSE #100 Wait(1) CreateCreature("Grayfot2",[2956.1085],14) // Pip Grayfoot SmallWait(1) ActionOverride("Grayfot2",Face(14)) SetGlobal("Pipleaves","GLOBAL",3) END IF Global("StartForgGray","RR3100",1) THEN RESPONSE #100 SetGlobal("StartForgGray","RR3100",2) HideGUI() StartCutSceneMode() StartCutScene("Grayfot3") Continue() END IF Global("StartForgGray2","RR3100",1) THEN RESPONSE #100 SetGlobal("StartForgGray2","RR3100",2) HideGUI() StartCutSceneMode() StartCutScene("Grayfot4") Continue() END IF Global("RuleCas","GLOBAL",1) Global("EraQuest","GLOBAL",0) THEN RESPONSE #100 SetGlobalTimer("Problemwcas","RR3100",TEN_DAYS) SetGlobal("EraQuest","GLOBAL",1) END IF Global("EraQuest","GLOBAL",1) GlobalTimerExpired("Problemwcas","RR3100") THEN RESPONSE #100 CreateCreatureObject("TalMess",Player1,0,0,0) // Messenger Wait(1) ActionOverride("TalMess",StartDialogueNoSet(Player1)) END IF Global("MeRule","GLOBAL",1) Global("IlhSQuest","GLOBAL",0) THEN RESPONSE #100 SetGlobalTimer("Probilhwcas","RR3100",TEN_DAYS) SetGlobal("IlhSQuest","GLOBAL",1) END IF Global("IlhSQuest","GLOBAL",1) GlobalTimerExpired("Probilhwcas","RR3100") THEN RESPONSE #100 CreateCreatureObject("OlmMess",Player1,0,0,0) // Messenger Wait(1) ActionOverride("OlmMess",StartDialogueNoSet(Player1)) END IF Global("Hammermeetings","GLOBAL",0) Global("CreatinHamm","RR3100",0) THEN RESPONSE #100 SetGlobalTimer("HammCrea","RR3100",ONE_DAY) SetGlobal("CreatinHamm","RR3100",1) END IF Global("CreatinHamm","RR3100",1) GlobalTimerExpired("HammCrea","RR3100") THEN RESPONSE #100 CreateCreatureObjectOffScreen("Hammr1",Player1,0,0,0) // Haman Wait(1) SetGlobal("CreatinHamm","RR3100",2) END IF Global("CreatinHamm3","GLOBAL",1) GlobalTimerExpired("HammCrea4","GLOBAL") THEN RESPONSE #100 CreateCreature("Hammr3",[2426.1010],8) // Haman CreateCreature("HamAra2",[2400.1050],13) // Aragon CreateCreature("HamJen2",[2426.982],0) // Jenave CreateCreature("HamRob2",[2462.1072],5) // Rob CreateCreature("HamMan2",[2442.1044],1) // Manev CreateCreature("HamOlg2",[2414.1110],9) // Olga SetGlobal("CreatinHamm3","GLOBAL",2) SetGlobal("Hammermeetings","GLOBAL",6) END IF Global("Hammermeetings","GLOBAL",6) Global("dsaskjfl","GLOBAL",0) THEN RESPONSE #100 SetGlobalTimer("HammDest1","GLOBAL",FOUR_DAYS) SetGlobal("dsaskjfl","GLOBAL",1) END IF !Global("Hammermeetings","GLOBAL",7) Global("dsaskjfl","GLOBAL",1) GlobalTimerExpired("HammDest1","GLOBAL") THEN RESPONSE #100 ActionOverride("Hammr3",DestroySelf()) ActionOverride("HamAra2",DestroySelf()) ActionOverride("HamMan2",DestroySelf()) ActionOverride("HamRob2",DestroySelf()) ActionOverride("HamOlg2",DestroySelf()) ActionOverride("HamJen2",DestroySelf()) SetGlobal("dsaskjfl","GLOBAL",2) SetGlobal("Hammermeetings","GLOBAL",7) END IF Global("KillHamm1","GLOBAL",1) THEN RESPONSE #100 ChangeEnemyAlly("Hammr3",ENEMY) ChangeEnemyAlly("HamAra2",ENEMY) ChangeEnemyAlly("HamMan2",ENEMY) ChangeEnemyAlly("HamRob2",ENEMY) ChangeEnemyAlly("HamOlg2",ENEMY) ChangeEnemyAlly("HamJen2",ENEMY) SetGlobal("KillHamm1","GLOBAL",2) END IF Global("EscapeHamm1","GLOBAL",1) THEN RESPONSE #100 ActionOverride("HamJen2",DestroySelf()) SmallWait(1) ActionOverride("Hammr3",EscapeArea()) ActionOverride("HamOlg2",EscapeArea()) ActionOverride("HamRob2",EscapeArea()) ActionOverride("HamAra2",EscapeArea()) ActionOverride("HamMan2",EscapeArea()) SetGlobal("EscapeHamm1","GLOBAL",2) SetGlobal("Hammermeetings","GLOBAL",7) END IF Global("CreatinHamm3","GLOBAL",5) THEN RESPONSE #100 ActionOverride("Hammr3",EscapeArea()) ActionOverride("HamOlg2",EscapeArea()) ActionOverride("HamRob2",EscapeArea()) ActionOverride("HamAra2",EscapeArea()) ActionOverride("HamMan2",EscapeArea()) ActionOverride("HamJen2",EscapeArea()) SetGlobal("CreatinHamm3","GLOBAL",6) END IF Global("Wellmeethihg","GLOBAL",2) THEN RESPONSE #100 StartCutSceneMode() HideGUI() Wait(1) FadeToColor([20.0],0) Wait(1) ActionOverride("AHighMa3",JumpToPoint([865.315])) Wait(1) ActionOverride("AHighMa3",FaceObject(Player1)) ActionOverride(Player1,FaceObject("AHighMa3")) ActionOverride(Player2,FaceObject("AHighMa3")) ActionOverride(Player3,FaceObject("AHighMa3")) ActionOverride(Player4,FaceObject("AHighMa3")) ActionOverride(Player5,FaceObject("AHighMa3")) ActionOverride(Player6,FaceObject("AHighMa3")) Wait(1) EndCutSceneMode() RestParty() SmallWait(1) StartCutSceneMode() Wait(1) FadeFromColor([20.0],0) Wait(1) SetGlobal("Wellmeethihg","GLOBAL",3) UnhideGUI() EndCutSceneMode() ActionOverride("AHighMa3",StartDialogueNoSet(Player1)) END IF Global("ArlTemplQ","GLOBAL",2) THEN RESPONSE #100 SetGlobal("ArlTemplQ","GLOBAL",3) END IF Global("ArlTemplQ","GLOBAL",3) TimeGT(0) TimeLT(6) THEN RESPONSE #100 SetGlobal("ArlTemplQ","GLOBAL",4) END IF Global("ArlTemplQ","GLOBAL",5) THEN RESPONSE #100 StartCutSceneMode() HideGUI() ClearAllActions() Wait(1) FadeToColor([20.0],0) StorePartyLocations() Wait(1) ActionOverride("ArlaxP8",JumpToPoint([253.1145])) ActionOverride(Player1,JumpToPoint([323.1155])) ActionOverride(Player2,JumpToPoint([226.1233])) ActionOverride(Player3,JumpToPoint([227.1233])) ActionOverride(Player4,JumpToPoint([228.1233])) ActionOverride(Player5,JumpToPoint([229.1234])) ActionOverride(Player6,JumpToPoint([229.1235])) SmallWait(1) MoveViewPoint([253.1145],INSTANT) ActionOverride(Player1,FaceObject("ArlaxP8")) ActionOverride(Player2,FaceObject("ArlaxP8")) ActionOverride(Player3,FaceObject("ArlaxP8")) ActionOverride(Player4,FaceObject("ArlaxP8")) ActionOverride(Player5,FaceObject("ArlaxP8")) ActionOverride(Player6,FaceObject("ArlaxP8")) ActionOverride("ArlaxP8",FaceObject(Player1)) Wait(2) FadeFromColor([20.0],0) Wait(2) ActionOverride("ArlaxP8",DisplayStringHead(Myself,@576137)) Wait(3) FadeToColor([20.0],0) Wait(3) CreateCreature("MeGhost",[592.891],8) // Ghost FadeFromColor([20.0],0) Wait(2) ActionOverride("MeGhost",MoveToPoint([436.987])) Wait(1) ActionOverride("ArlaxP8",DisplayStringHead(Myself,@576138)) ActionOverride("ArlaxP8",FaceObject("MeGhost")) Wait(1) ActionOverride(Player1,FaceObject("MeGhost")) ActionOverride(Player2,FaceObject("MeGhost")) ActionOverride(Player3,FaceObject("MeGhost")) ActionOverride(Player4,FaceObject("MeGhost")) ActionOverride(Player5,FaceObject("MeGhost")) ActionOverride(Player6,FaceObject("MeGhost")) Wait(2) ActionOverride("MeGhost",DisplayStringHead(Myself,@576139)) Wait(3) ActionOverride("MeGhost",MoveToPoint([274.1015])) Wait(2) ActionOverride("MeGhost",DisplayStringHead(Myself,@576140)) Wait(3) ActionOverride("MeGhost",MoveToPoint([157.935])) Wait(2) ActionOverride("MeGhost",DisplayStringHead(Myself,@576139)) Wait(3) ActionOverride("MeGhost",MoveToPoint([51.671])) Wait(3) ActionOverride("MeGhost",DestroySelf()) SetGlobal("ArlTemplQ","GLOBAL",6) UnhideGUI() EndCutSceneMode() ActionOverride("ArlaxP8",StartDialogueNoSet(Player1)) END IF Global("ArlTemplQ","GLOBAL",7) THEN RESPONSE #100 StartCutSceneMode() HideGUI() Wait(1) FadeToColor([20.0],0) Wait(1) RestorePartyLocations() Wait(1) ActionOverride("ArlaxP8",JumpToPoint([2575.2467])) MoveViewObject(Player1,INSTANT) Wait(1) FadeFromColor([20.0],0) Wait(1) SetGlobal("ArlTemplQ","GLOBAL",8) UnhideGUI() EndCutSceneMode() END IF Global("ArlTemplQ","GLOBAL",11) THEN RESPONSE #100 StartCutSceneMode() SmallWait(1) MoveViewPoint([253.1145],INSTANT) ActionOverride(Player1,FaceObject("ArlaxMa7")) ActionOverride(Player2,FaceObject("ArlaxMa7")) ActionOverride(Player3,FaceObject("ArlaxMa7")) ActionOverride(Player4,FaceObject("ArlaxMa7")) ActionOverride(Player5,FaceObject("ArlaxMa7")) ActionOverride(Player6,FaceObject("ArlaxMa7")) ActionOverride("ArlaxMa7",FaceObject(Player1)) Wait(2) FadeFromColor([20.0],0) Wait(2) ActionOverride("ArlaxMa7",DisplayStringHead(Myself,@576172)) Wait(3) ActionOverride(Player1,DisplayStringHead(Myself,@576173)) Wait(3) CreateCreature("MeGhost",[272.755],0) // Ghost Wait(1) ActionOverride("MeGhost",MoveToPoint([274.1015])) Wait(1) ActionOverride("ArlaxMa7",FaceObject("MeGhost")) ActionOverride(Player1,FaceObject("MeGhost")) ActionOverride(Player2,FaceObject("MeGhost")) ActionOverride(Player3,FaceObject("MeGhost")) ActionOverride(Player4,FaceObject("MeGhost")) ActionOverride(Player5,FaceObject("MeGhost")) ActionOverride(Player6,FaceObject("MeGhost")) Wait(2) ActionOverride("ArlaxMa7",DisplayStringHead(Myself,@576174)) Wait(1) ActionOverride("ArlaxMa7",MoveToPoint([274.1040])) Wait(1) ActionOverride("MeGhost",DisplayStringHead(Myself,@576175)) Wait(1) ActionOverride("ArlaxMa7",FaceObject("MeGhost")) Wait(3) ActionOverride("ArlaxMa7",DisplayStringHead(Myself,@576176)) Wait(5) ActionOverride("MeGhost",DisplayStringHead(Myself,@576177)) Wait(6) ActionOverride("ArlaxMa7",DisplayStringHead(Myself,@576178)) Wait(5) ActionOverride("MeGhost",DisplayStringHead(Myself,@576179)) Wait(5) ActionOverride("ArlaxMa7",DisplayStringHead(Myself,@576180)) Wait(7) ActionOverride("MeGhost",DisplayStringHead(Myself,@576181)) Wait(7) ActionOverride("MeGhost",DestroySelf()) ActionOverride("ArlaxMa7",DestroySelf()) CreateVisualEffect("SPDEATH3",[274.985]) CreateVisualEffect("SPDEATH3",[274.1010]) Wait(7) FadeToColor([20.0],0) Wait(2) ActionOverride(Player1,JumpToPoint([4851.3430])) ActionOverride(Player2,JumpToPoint([4852.3430])) ActionOverride(Player3,JumpToPoint([4853.3430])) ActionOverride(Player4,JumpToPoint([4851.3431])) ActionOverride(Player5,JumpToPoint([4851.3432])) ActionOverride(Player6,JumpToPoint([4851.3433])) MoveViewPoint([4851.3430],INSTANT) Wait(1) FadeFromColor([20.0],0) Wait(1) AddJournalEntry(@576184,QUEST_DONE) SetGlobal("ArlTemplQ","GLOBAL",12) UnhideGUI() EndCutSceneMode() EraseJournalEntry(@576185) EraseJournalEntry(@576186) ActionOverride(Player1,AddXPObject(Player1,5000)) ActionOverride(Player1,AddXPObject(Player2,5000)) ActionOverride(Player1,AddXPObject(Player3,5000)) ActionOverride(Player1,AddXPObject(Player4,5000)) ActionOverride(Player1,AddXPObject(Player5,5000)) ActionOverride(Player1,AddXPObject(Player6,5000)) END IF Global("DROWITEMCHECKDONE","GLOBAL",0) THEN RESPONSE #100 MultiPlayerSync() SetInterrupt(FALSE) Wait(1) Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCHAN01",Player1) // Drow Elven Chain +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN01",Player1) // Drow Elven Chain +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCHAN01",Player2) // Drow Elven Chain +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN01",Player2) // Drow Elven Chain +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCHAN01",Player3) // Drow Elven Chain +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN01",Player3) // Drow Elven Chain +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCHAN01",Player4) // Drow Elven Chain +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN01",Player4) // Drow Elven Chain +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCHAN01",Player5) // Drow Elven Chain +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN01",Player5) // Drow Elven Chain +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCHAN01",Player6) // Drow Elven Chain +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN01",Player6) // Drow Elven Chain +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCHAN02",Player1) // Drow Adamantine Chain +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN02",Player1) // Drow Adamantine Chain +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCHAN02",Player2) // Drow Adamantine Chain +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN02",Player2) // Drow Adamantine Chain +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCHAN02",Player3) // Drow Adamantine Chain +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN02",Player3) // Drow Adamantine Chain +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCHAN02",Player4) // Drow Adamantine Chain +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN02",Player4) // Drow Adamantine Chain +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCHAN02",Player5) // Drow Adamantine Chain +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN02",Player5) // Drow Adamantine Chain +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCHAN02",Player6) // Drow Adamantine Chain +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCHAN02",Player6) // Drow Adamantine Chain +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H01",Player1) // Drow Scimitar +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H01",Player1) // Drow Scimitar +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H01",Player2) // Drow Scimitar +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H01",Player2) // Drow Scimitar +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H01",Player3) // Drow Scimitar +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H01",Player3) // Drow Scimitar +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H01",Player4) // Drow Scimitar +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H01",Player4) // Drow Scimitar +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H01",Player5) // Drow Scimitar +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H01",Player5) // Drow Scimitar +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H01",Player6) // Drow Scimitar +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H01",Player6) // Drow Scimitar +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H02",Player1) // Drow Longsword +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H02",Player1) // Drow Longsword +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H02",Player2) // Drow Longsword +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H02",Player2) // Drow Longsword +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H02",Player3) // Drow Longsword +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H02",Player3) // Drow Longsword +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H02",Player4) // Drow Longsword +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H02",Player4) // Drow Longsword +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H02",Player5) // Drow Longsword +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H02",Player5) // Drow Longsword +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSW1H02",Player6) // Drow Longsword +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSW1H02",Player6) // Drow Longsword +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBLUN01",Player1) // Drow Flail +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBLUN01",Player1) // Drow Flail +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBLUN01",Player2) // Drow Flail +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBLUN01",Player2) // Drow Flail +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBLUN01",Player3) // Drow Flail +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBLUN01",Player3) // Drow Flail +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBLUN01",Player4) // Drow Flail +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBLUN01",Player4) // Drow Flail +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBLUN01",Player5) // Drow Flail +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBLUN01",Player5) // Drow Flail +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBLUN01",Player6) // Drow Flail +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBLUN01",Player6) // Drow Flail +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWHALB01",Player1) // Drow Halberd +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWHALB01",Player1) // Drow Halberd +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWHALB01",Player2) // Drow Halberd +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWHALB01",Player2) // Drow Halberd +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWHALB01",Player3) // Drow Halberd +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWHALB01",Player3) // Drow Halberd +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWHALB01",Player4) // Drow Halberd +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWHALB01",Player4) // Drow Halberd +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWHALB01",Player5) // Drow Halberd +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWHALB01",Player5) // Drow Halberd +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWHALB01",Player6) // Drow Halberd +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWHALB01",Player6) // Drow Halberd +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSPER01",Player1) // Drow Lance +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSPER01",Player1) // Drow Lance +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSPER01",Player2) // Drow Lance +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSPER01",Player2) // Drow Lance +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSPER01",Player3) // Drow Lance +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSPER01",Player3) // Drow Lance +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSPER01",Player4) // Drow Lance +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSPER01",Player4) // Drow Lance +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSPER01",Player5) // Drow Lance +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSPER01",Player5) // Drow Lance +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSPER01",Player6) // Drow Lance +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSPER01",Player6) // Drow Lance +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWXBOW01",Player1) // Drow Crossbow of Speed THEN RESPONSE #100 TakeItemReplace("DWDUST","DWXBOW01",Player1) // Drow Crossbow of Speed Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWXBOW01",Player2) // Drow Crossbow of Speed THEN RESPONSE #100 TakeItemReplace("DWDUST","DWXBOW01",Player2) // Drow Crossbow of Speed Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWXBOW01",Player3) // Drow Crossbow of Speed THEN RESPONSE #100 TakeItemReplace("DWDUST","DWXBOW01",Player3) // Drow Crossbow of Speed Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWXBOW01",Player4) // Drow Crossbow of Speed THEN RESPONSE #100 TakeItemReplace("DWDUST","DWXBOW01",Player4) // Drow Crossbow of Speed Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWXBOW01",Player5) // Drow Crossbow of Speed THEN RESPONSE #100 TakeItemReplace("DWDUST","DWXBOW01",Player5) // Drow Crossbow of Speed Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWXBOW01",Player6) // Drow Crossbow of Speed THEN RESPONSE #100 TakeItemReplace("DWDUST","DWXBOW01",Player6) // Drow Crossbow of Speed Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSHLD01",Player1) // Drow Shield +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSHLD01",Player1) // Drow Shield +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSHLD01",Player2) // Drow Shield +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSHLD01",Player2) // Drow Shield +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSHLD01",Player3) // Drow Shield +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSHLD01",Player3) // Drow Shield +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSHLD01",Player4) // Drow Shield +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSHLD01",Player4) // Drow Shield +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSHLD01",Player5) // Drow Shield +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSHLD01",Player5) // Drow Shield +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWSHLD01",Player6) // Drow Shield +3 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWSHLD01",Player6) // Drow Shield +3 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCLCK01",Player1) // Drow Piwafwi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCLCK01",Player1) // Drow Piwafwi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCLCK01",Player2) // Drow Piwafwi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCLCK01",Player2) // Drow Piwafwi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCLCK01",Player3) // Drow Piwafwi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCLCK01",Player3) // Drow Piwafwi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCLCK01",Player4) // Drow Piwafwi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCLCK01",Player4) // Drow Piwafwi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCLCK01",Player5) // Drow Piwafwi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCLCK01",Player5) // Drow Piwafwi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWCLCK01",Player6) // Drow Piwafwi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","DWCLCK01",Player6) // Drow Piwafwi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT01",Player1) // Drow Bolt of Sleep THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT01",Player1) // Drow Bolt of Sleep Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT01",Player2) // Drow Bolt of Sleep THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT01",Player2) // Drow Bolt of Sleep Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT01",Player3) // Drow Bolt of Sleep THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT01",Player3) // Drow Bolt of Sleep Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT01",Player4) // Drow Bolt of Sleep THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT01",Player4) // Drow Bolt of Sleep Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT01",Player5) // Drow Bolt of Sleep THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT01",Player5) // Drow Bolt of Sleep Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT01",Player6) // Drow Bolt of Sleep THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT01",Player6) // Drow Bolt of Sleep Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT02",Player1) // Drow Bolt of Stunning THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT02",Player1) // Drow Bolt of Stunning Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT02",Player2) // Drow Bolt of Stunning THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT02",Player2) // Drow Bolt of Stunning Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT02",Player3) // Drow Bolt of Stunning THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT02",Player3) // Drow Bolt of Stunning Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT02",Player4) // Drow Bolt of Stunning THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT02",Player4) // Drow Bolt of Stunning Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT02",Player5) // Drow Bolt of Stunning THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT02",Player5) // Drow Bolt of Stunning Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT02",Player6) // Drow Bolt of Stunning THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT02",Player6) // Drow Bolt of Stunning Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT03",Player1) // Drow Bolt +1 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT03",Player1) // Drow Bolt +1 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT03",Player2) // Drow Bolt +1 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT03",Player2) // Drow Bolt +1 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT03",Player3) // Drow Bolt +1 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT03",Player3) // Drow Bolt +1 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT03",Player4) // Drow Bolt +1 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT03",Player4) // Drow Bolt +1 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT03",Player5) // Drow Bolt +1 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT03",Player5) // Drow Bolt +1 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWBOLT03",Player6) // Drow Bolt +1 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWBOLT03",Player6) // Drow Bolt +1 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWPLAT01",Player1) // Drow Full Plate +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWPLAT01",Player1) // Drow Full Plate +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWPLAT01",Player2) // Drow Full Plate +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWPLAT01",Player2) // Drow Full Plate +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWPLAT01",Player3) // Drow Full Plate +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWPLAT01",Player3) // Drow Full Plate +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWPLAT01",Player4) // Drow Full Plate +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWPLAT01",Player4) // Drow Full Plate +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWPLAT01",Player5) // Drow Full Plate +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWPLAT01",Player5) // Drow Full Plate +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("DWPLAT01",Player6) // Drow Full Plate +5 THEN RESPONSE #100 TakeItemReplace("DWDUST","DWPLAT01",Player6) // Drow Full Plate +5 Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("MISC9W",Player1) // Drow Piwafwi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","MISC9W",Player1) // Drow Piwafwi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("MISC9W",Player2) // Drow Piwafwi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","MISC9W",Player2) // Drow Piwafwi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("MISC9W",Player3) // Drow Piwafwi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","MISC9W",Player3) // Drow Piwafwi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("MISC9W",Player4) // Drow Piwafwi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","MISC9W",Player4) // Drow Piwafwi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("MISC9W",Player5) // Drow Piwafwi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","MISC9W",Player5) // Drow Piwafwi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) HasItem("MISC9W",Player6) // Drow Piwafwi Cloak THEN RESPONSE #100 TakeItemReplace("DWDUST","MISC9W",Player6) // Drow Piwafwi Cloak Continue() END IF Global("DROWITEMCHECKDONE","GLOBAL",0) THEN RESPONSE #100 SetInterrupt(TRUE) END IF Global("DROWITEMCHECKDONE","GLOBAL",0) THEN RESPONSE #100 SetGlobal("DROWITEMCHECKDONE","GLOBAL",1) END