IF Global("DlCadd","GLOBAL",7) THEN RESPONSE #100 StartCutSceneMode() HideGUI() Wait(1) FadeFromColor([20.0],0) MoveViewPoint([1440.791],INSTANT) Face(1) Wait(3) CreateVisualEffect("SPPOLYMP",[1440.793]) Wait(1) CreateVisualEffect("SPPLANAR",[1440.793]) Wait(2) CreateCreature("MyImp2",[1440.793],9) // Imp Wait(1) FaceObject("MyImp2") ActionOverride("MyImp2",FaceObject("Cadderly")) ActionOverride("MyImp2",DisplayStringHead("MyImp2",@574813)) Wait(5) DisplayStringHead("Cadderly",@574814) Wait(3) ActionOverride("MyImp2",DisplayStringHead("MyImp2",@574815)) Wait(2) CreateVisualEffect("SPLIGHTB",[1400.793]) ActionOverride("MyImp2",DisplayStringHead("MyImp2",@574816)) ActionOverride("MyImp2",Recoil()) SmallWait(7) CreateVisualEffect("SPLIGHTB",[1400.793]) Wait(2) DisplayStringHead("Cadderly",@574817) Wait(3) ActionOverride("MyImp2",DisplayStringHead("MyImp2",@574818)) Wait(1) CreateVisualEffect("SPBDIMSP",[1440.793]) ActionOverride("MyImp2",DisplayStringHead("MyImp2",@574827)) ActionOverride("MyImp2",Recoil()) SmallWait(8) CreateVisualEffect("SPBURNS1",[1440.793]) Wait(2) DisplayStringHead("Cadderly",@574817) Wait(3) ActionOverride("MyImp2",DisplayStringHead("MyImp2",@574820)) Wait(1) SmallWait(5) CreateVisualEffect("SPBOOM",[1440.793]) ActionOverride("MyImp2",DisplayStringHead("MyImp2",@574827)) ActionOverride("MyImp2",Recoil()) SmallWait(9) CreateVisualEffect("SPCALLLI",[1440.793]) ActionOverride("MyImp2",DisplayStringHead("MyImp2",@574816)) ActionOverride("MyImp2",Recoil()) SmallWait(9) CreateVisualEffect("SPBOOM",[1440.793]) ActionOverride("MyImp2",DisplayStringHead("MyImp2",@574821)) ActionOverride("MyImp2",Recoil()) Wait(1) CreateVisualEffect("SPBOOM",[1440.793]) Wait(2) CreateVisualEffect("SPBDIMSP",[1440.793]) Wait(2) CreateVisualEffect("SPCALLLI",[1440.793]) SmallWait(3) ActionOverride("MyImp2",DestroySelf()) Wait(3) DisplayStringHead("Cadderly",@574822) Wait(5) MultiPlayerSync() FadeToColor([20.0],0) Wait(1) FadeFromColor([20.0],0) SetGlobal("DlCadd","GLOBAL",8) UnhideGUI() EndCutSceneMode() ActionOverride(Player1,LeaveAreaLUA("RA3750","",[2770.2679],5)) ActionOverride(Player2,LeaveAreaLUA("RA3750","",[2772.2679],9)) ActionOverride(Player3,LeaveAreaLUA("RA3750","",[2774.2679],5)) ActionOverride(Player4,LeaveAreaLUA("RA3750","",[2770.2677],9)) ActionOverride(Player5,LeaveAreaLUA("RA3750","",[2770.2675],5)) ActionOverride(Player6,LeaveAreaLUA("RA3750","",[2770.2673],9)) END IF Global("DlCadd","GLOBAL",9) PartyHasItem("DragCap") // Fangor's Holder THEN RESPONSE #100 StartCutSceneMode() HideGUI() Wait(1) ActionOverride("Cadderly",FaceObject(Player1)) Wait(1) ActionOverride("Cadderly",DisplayStringHead(Myself,@574830)) Wait(5) ActionOverride("Cadderly",ForceSpellPoint([1440.791],CLERIC_ZONE_OF_SWEET_AIR)) Wait(3) ActionOverride("Cadderly",ForceSpell(Player1,DRYAD_TELEPORT)) Wait(1) ActionOverride("Cadderly",ForceSpell(Player2,DRYAD_TELEPORT)) Wait(1) ActionOverride("Cadderly",ForceSpell(Player3,DRYAD_TELEPORT)) Wait(1) ActionOverride("Cadderly",ForceSpell(Player4,DRYAD_TELEPORT)) Wait(1) ActionOverride("Cadderly",ForceSpell(Player5,DRYAD_TELEPORT)) Wait(1) ActionOverride("Cadderly",ForceSpell(Player6,DRYAD_TELEPORT)) FadeToColor([20.0],0) Wait(1) FadeFromColor([20.0],0) SetGlobal("DlCadd","GLOBAL",10) UnhideGUI() EndCutSceneMode() ActionOverride(Player1,LeaveAreaLUA("RR3801","",[328.458],13)) ActionOverride(Player2,LeaveAreaLUA("RR3801","",[303.434],13)) ActionOverride(Player3,LeaveAreaLUA("RR3801","",[310.440],13)) ActionOverride(Player4,LeaveAreaLUA("RR3801","",[290.430],13)) ActionOverride(Player5,LeaveAreaLUA("RR3801","",[300.450],13)) ActionOverride(Player6,LeaveAreaLUA("RR3801","",[290.420],13)) END IF Global("Trigoflt","GLOBAL",1) THEN RESPONSE #100 FadeFromColor([20.0],0) Wait(1) SetGlobal("Trigoflt","GLOBAL",2) END