i, like, counter that and stuff. my int is, like, 5 or so.Lucky me, since there seems to be more than enough 18+ INT characters running around these forum lately... guess we'll never run out of wise people!
Schatten's Content
There have been 296 items by Schatten (Search limited from 20-May 23)
#151981 Creature Revisions - Part I
Posted by Schatten on 13 September 2004 - 06:01 AM in Refinements
#121920 Creature Revisions - Part I
Posted by Schatten on 07 June 2004 - 12:08 PM in Refinements
so you say you beat imp aba with soa chars with lvl 17 or 18?
the hp of the dragons are tgm guessing for balance and not calculated. he still can change them if we whine enough.
"I don't agree. After level 20, you won't receive too much bonuses : the THAC0 is capped at 0, the saving throws are capped also. I mean : they are beatable (don't forget they don't have any assistance). "
sure. not all dragons should have assistances. if all dragons become assistances it would be boring because its repetative. some if not most should be tough enough alone. (arent dragons solo creatures? or do they always have someone around?). was a hint for tob to not give every dragon goons.
ehm... you become more powerfull over tob, you know?
"If a player can beat this version of Firkraag with a party that lacks TOB level items, spells and HLAs then I'm darn impressed by his SOA skills."
and patience for reloads.
"His Tougher Sendai proves the contrary, but hey..! "
is it for high modded games with more powerfull n/pcs? i dont think so.
#162570 Creature Revisions - Part I
Posted by Schatten on 13 October 2004 - 10:16 PM in Refinements
#163879 True Dweomers
Posted by Schatten on 19 October 2004 - 03:47 AM in Refinements
since when do i play bg2 in 3rd ed? xp loss is such a stinking way to balance god powers. seriously, why do you loose things you just learned anyway? does a bolder drop on your head?we haven't decided on this issue, but one thing is sure: I'd never grant such power to playing characters without proper downsides to balance it. And I really don't have to introduce anything new to the game here: XP cost appears for almost every single TD in 3rdE. And for a good reason I say.
when crafting items and you must invest your own magical energy its more logical to sacrifice slots for n items then xp, imo. because, well, you use magical energy to make items.
as an example.
xp sacrifice sucks. i for one would never use anything with that as side effect.
#163874 True Dweomers
Posted by Schatten on 19 October 2004 - 03:42 AM in Refinements
so you have the choice of using the unique dragon head of doom for the unique world breaking blaster device of ultimate destruction or casting a spell to summon the balor god lord of 1000 pain stacking honey bees.
then the question how much exp to sacrifice 1000 is not enough and 100.000 is too much. sorry, i am for valuable items and not for vampiric spells.
#163841 True Dweomers
Posted by Schatten on 19 October 2004 - 12:05 AM in Refinements
i would never use that. what balance is that? pi is that, a copy of the caster.I remember coding up a rebalanced project image that can cast spells only up to level 5 without using scripting...
-Galactygon
#163548 True Dweomers
Posted by Schatten on 18 October 2004 - 03:59 AM in Refinements
edit: has two saves instead of one.
edit2: first save for death then save for damage.
#163896 True Dweomers
Posted by Schatten on 19 October 2004 - 04:50 AM in Refinements
the older you get the more age side effects you get. more fragile (lower const=less hp, senile= less int= less magic ect...). perhaps as an idea, let the caster get older and older per global variabel for all magician who can cast this. lets say 3 casts results in one age category, 5 for the next and so on to a total in which the next casts means death or something. just an idea. i dont know if the concept of age is in ad&d. those effects seem more logical. i mean strength of 10 or 9 is for a wizard in bg2 not much a difference. when its start to reduce your int i would really think if i must cast that exploding chicken slinger.
i dont know how often you plan to use tds. somewhere in the end of like 8 casts you can start to reduce int as well.
as i said the consequences seem more logical somehow but somehow....ach forget it. is too much work, isnt it?
just an idea... :drunk: :help:
"that trap was *really* hard to disarm, might as well make the Thief pay XP to do it."
#163920 True Dweomers
Posted by Schatten on 19 October 2004 - 07:43 AM in Refinements
i cant see any fantasy-reality reason why you should loose experience by managing to create difficult items.
i also like the ravenloft vampire drains more then the exp drains. in ravenloft vamps can also drain abilities. seems better then exp to me. perhaps i cant comprehend the exp system entirely and see exp in ad&d the way it is in reality. there you can only loose exp due to amnesia ect...
#165886 True Dweomers
Posted by Schatten on 29 October 2004 - 10:05 AM in Refinements
#164069 True Dweomers
Posted by Schatten on 20 October 2004 - 01:49 AM in Refinements
but tgm you sure has modded other mods. iirc, valen, for example. (as i have done, too) and chloe also? :turnip2:
#164044 True Dweomers
Posted by Schatten on 20 October 2004 - 12:10 AM in Refinements
XP loss in PnP *does* happen in 3x. It does not in 2nd. 3x has other factors that balance this out. 2nd ed does not.
If a 2nd ed GM told me that I just lost XP for casting a spell I would thank him for running the game, collect my stuff, and take a hike. I say this having only quit 2 games in nearly 20 years of RPGing."
that conviced me. :thumb:
"That's the range of a TD system that drained XP. That's all of it. Measure the cost and answer yourselves. Casting 100 True Dweomers is going to cost me an average of 500k XP in the "whole" game time, and that counting with 'every' TD costing experience. Which TGM said it wouldn't be the case."
this you say is your argument for td exp loss? its more against it. you can cast 100 tds because you loose the knowledge to breath (exp.) but you cannot do it because this td uses the holy avenger +6 as component. go figure.
"Exactly. By sacrificing a potent item or a component of an item, you don't lose anything: you merely lose the possibility to gain another power, for example an uber-item. Since the game (especially ToB) is swarmed with these already, we'd require around 4-5 existing powerful items for each castings to balance, which won't happen. Understand that *not gaining more power* not equals with *sacrificing power*. THIS is the point here. "
replace items with exp and you have a counter argument.
my last post here. tgms mind is set and mine is also. i dont use it then.
#163942 True Dweomers
Posted by Schatten on 19 October 2004 - 09:56 AM in Refinements
i understand it, too. i am only strongly against it.
"I think you guys overreacted a bit against the idea of XP loss. Personally I think that 1000-10000 XP is a so piss poor ammount that you are not going to notice it. Honestly."
if i follow by the letter of that, please explain to me the downside then...
"However I also see XP as the character's real power, and this is what feeds a True Dweomer imho, the caster's power, his energy (therefore energy drain spell btw)."
hmm.... *scratches head*.... if you look at it this way....
#162684 True Dweomers
Posted by Schatten on 14 October 2004 - 05:09 AM in Refinements
if i am a busy businessman and wrestler, i am not as good as the undertaker who wrestles his whole lifetime.
a 10/10 elf monk/wizard cant cast the same powerfull spells as a 20 wizard. the wizard spends his life for magical research and the monk/wizard not.
i see it that way.
#162681 True Dweomers
Posted by Schatten on 14 October 2004 - 05:01 AM in Refinements
#106415 True Dweomers
Posted by Schatten on 29 March 2004 - 09:47 AM in Refinements
i can live with the removel of an jewel but to use unique items is too much. you can cast it only once and that means the spell must be so powerfull that its not even funny anymore.The complaint I would have it that they should be even more powerful, but have very long casting times, and I like the idea someone mentioned about needing components. If you needed a rogue stone or king's tear every time you cast a spell, that would curtail their use as well. For some, they could be godly, but require things like dragon scales, lich skulls, even unique items like the Eye of Tyr.
@dorotea: you cannot compare pnp and bg2 like you do. imagine how old and powerfull lvl 20+ npcs are in pnp and now look how fast you get the lvls and become a demigod . you kill dragons and liches with ease. imo this is a very good idea. hope tgm can put it in.
@ tgm: hmm.... perhaps it is possible to make a menu like spell immunity. and when you lvl up and want to improve your dweomer you get an additional power. this means you have to add a spell to the menu. (this means you have to erase the previous spell and put in a new one. so you have to make n spells [n is the number of powers {example: lvl 1 you get spell x, dweomer power a; lvl 2 you get spell x&y, dweomer power b; dweomer power a gets replaced with b. a consists of spell x and b of x and y. so you cannot choose which powers you get but you dont get all at once }]).
hmm.... i dont think anyone understands what i mean.
#106369 True Dweomers
Posted by Schatten on 29 March 2004 - 06:06 AM in Refinements
are you able to cast all dweomers in pnp, too? isnt it better to be able to choose along the lvl ups what powers you are able to cast?
#106813 True Dweomers
Posted by Schatten on 31 March 2004 - 01:17 PM in Refinements
why? i hope you write all changes in the readme.
"In PnP, a pit fiend used to be able to gate in more pit fiends."
this is not true. he can gate demons who are less powerful then himself.
#106766 True Dweomers
Posted by Schatten on 31 March 2004 - 09:16 AM in Refinements
well, have never used it against dragons, only mordis.
nevertheless, imo planetars are very tough summons. they are hasted, vorpal hits and globe of blades. its just my opinion. perhaps because i have never used them against really tough opponets. dont ask me why.
"But Schatten, do you believe that it will come without heavy drawbacks? You still don't know me well enough!"
no no. i knew you would have something up your sleeve. hey, i am your biggest fan. i have posters all over my walls of you.
i just fear, you gate that beast, it kills a dragon/bhaalspawn/... without you to interfere and you just wait till its done. so even if you get now exp. i mean. if i am only lvl 40 or 36 after the end doesnt matter too much.
so to clarify a bit. i fear it can beat (or help too much) the only real challenge which are the boss fights.
but after i read what you intend to do its seems not to be that way. not to be able to move without being attacked is a bit of a handicap.
#106725 True Dweomers
Posted by Schatten on 31 March 2004 - 04:59 AM in Refinements
a planetar is a powerfull being but isnt overpowered, imo. it fits perfectly in a modded bg2/tob with battles&tactics ect..
edit: perhaps if you must sacrifice 2 con points or something would fit. i mean its a lord of hell and you must do some blood sacrifices and be protected from evil.
#106999 True Dweomers
Posted by Schatten on 01 April 2004 - 11:37 AM in Refinements
okay, okay, i have read it in the book as well. a pit fiend can gate others. but you cannot implement that. you know a demilich is able to summon hundreds of liches and/or has other insanely powerfull abilities. he can kill any npc (pc would be lame ) with one thought. and every lich has a dozen of powerfull guards. but to put it in would be lame and boring.This statement is almost word for word out of the Monstrous Compendium, if I remember correctly. My point was that fighting a pit fiend is an exercise in futility, and a guarantee of certain death due solely to this ability. Allowing one to get loose from hell is a very, very bad thing, and opens a flood gate sized conduit for him to gate in his buddies to wreak havoc and mayhem. In fact, the way Demigorgon (what a tough battle) was imprisoned should represent the way all demons must be imprisoned. Summoning one should be a hair raising experience indeed. And one undertaken taken with the utmost protection, care, and caution. But once it is summoned, stand by for carnage will ensue.Actually a pit fiend can gate in two lesser baatezu or one greater baatezu (a pit fiend is a greater baatezu) per round with 100% chance of success.
Do I think a greater demon should be able to take on the toughest of enemies in the game? Absolutely. But should it be a hair raising experience? Absolutely. I think there are very few SoA or ToB enemies that should be able to stand up to one of these guys. Maybe Firkraag, , the silver dragon, Jon (of course), Kangaxx, all of the Baalspawn (except the first one in the grove of ancients), any demi-lich, etc...
and your second paragraph can as well describe a lich and demilich. (okay, a lich perhaps, demilich definetly)
@tgm: if you improve demons dont forget us necrophil players. any demilich can beat a demon (dont scream now not true yadda yadda, pals, you knwo what i mean).
#125284 Insults to the authors
Posted by Schatten on 22 June 2004 - 06:03 AM in Refinements
(i thought of making a thread with "is this mod dead?" topic )
*wakes up tgm and littiz*
not sleeping. working, working.
*runs away*
#90486 Insults to the authors
Posted by Schatten on 06 February 2004 - 03:07 PM in Refinements
#99515 Insults to the authors
Posted by Schatten on 03 March 2004 - 07:37 AM in Refinements
true, only i am allowed to have it with my sheep.Ouch, no animal-sex please...
i... must go now.
#125343 Insults to the authors
Posted by Schatten on 22 June 2004 - 08:27 AM in Refinements
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