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#577570 BiG World Setup (an attempt to update the program)

Posted by dabus on 14 May 2015 - 03:42 PM in Mega Mod Help

Or add / make a pause and install yourself.



#577561 Installation error

Posted by dabus on 14 May 2015 - 01:09 PM in Rogue Rebalancing

[weidu] WeiDU version 23600
That's too old.

Usually the BWP installpack overwrites the WeiDU with version 238, so something might have overwritten that.
Put WeiDU.exe from its server or the BiG World Installpack-package into the folder and just start a setup-XYZ.exe -- that will update the Setups -- but do that without installing anything.



#577557 BiG World Setup (an attempt to update the program)

Posted by dabus on 14 May 2015 - 12:04 PM in Mega Mod Help

I feel like the advice is posted 10-20 times in different places. :D



#577552 BiG World Setup (an attempt to update the program)

Posted by dabus on 14 May 2015 - 10:55 AM in Mega Mod Help

20150302 contains a link to Version 1.01, which had to be patched with BW Textpack to have an English version.
EET and Master point to 2.00b 150212 and has a built in translation, so Textpack does not contain it any more.
Thus the old download version will always fail to provide an English install.

So please don't use the old download. but
Master or EET, which is more current but is used for testing and may not be as stable as Master.



#577546 BiG World Setup (an attempt to update the program)

Posted by dabus on 14 May 2015 - 07:41 AM in Mega Mod Help

Seems like he copied the translations / used autotra and reloads... Seems to work for me though, searched the override for dialogues and they are shown in English.
I get "Why do you address me that way?" in ACQ08000.DLG.
I'll ask him, seems to be around at the Kerzenburg if someone can give me a debug-file and maybe look into the tra-folder and check if English files are English...

And can you check if you used 2.00b_150205?



#577522 Big World Setup is one of the Best Things Ever! : Some Thoughts

Posted by dabus on 13 May 2015 - 12:46 PM in Mega Mod Help

2) Dunno. We had a topic about being a bit out of "moderation" and I don't think that it'll get a new forum. Not for a game that's that old and not after all that time that flow down the river Styx since inserting support for component selection or other games that are younger.
4) Dunno. BWP is older or made the blueprints for a BWS install order and is not mentioned.
5) I think Quiet made some adjustments some time ago. Six or seven weeks and committed them into master / EET. So if you think it differs, maybe you have chosen the old download package which is not current due to some internal issues.
(Things like rewrite some important portions of the script, making errors on the way, discuss ideas about that, waiting for a go from somewhere, introducing a new method to save some time for guys who keep the configuration up to date while adding some errors then, finding and removing some bugs).

BWP adds mods every now and then in a new release, which is maintained by Leonardo and he's pretty much on his own maintaining it, so new releases can take some time.
BWS is more a rolling release now. Quiet shouldered the burden to get the configuration to a current level some time ago and Alien had the bitbucket-idea that helps them to share that load (while I'm happy to be more or less completely out of that updating loop).

Way before that happened, BWS was written to fetch mods for the BWP and then start the batches (which it still can do). We then added component support and so on, so it wasn't "out of sync" all the time. BWS mostly all the time used or uses the order and hints about conflicts (I did not want to get involved in that and so I was happy to convert the batch-instructions).
Leonardo was more comfortable with the batches because he wanted to have control over the install process and understand what's going on. I mean, he inserted new features like questions, different install types and so on.
Since I only knew how to script using AutoIt3, I used that, Leonardo was not so eager to fiddle with this language, so he stayed with the batch, where he could implement those mentioned changes.

Since BWP / BWS coexisted for years because of those reasons, I don't really think that'll change. But I guess you never know.
Thanks for your praise, although you're exaggerating a bit. :)



#577515 BP Balancer

Posted by dabus on 13 May 2015 - 09:14 AM in Mega Mod Help

Read your weidu.log and you'll see something like those. Depending on your selection, that's what likely would happen.

@0=Reading your current game configuration
@1=XP for Spell Learning -> At 50% from your current configuration
@2=XP for Spell Learning -> At 10% from your current configuration
@3=XP for Spell Learning -> At 4% from your current configuration
@4=XP for Spell Learning -> None (Original BG1, recommended)
@5=XP for Spell Learning -> Original BG2
@6=XP for Disarming Traps -> At 50% from your current configuration
@7=XP for Disarming Traps -> At 10% from your current configuration
@8=XP for Disarming Traps -> At 4% from your current configuration
@9=XP for Disarming Traps -> None (Original BG1, recommended)
@10=XP for Disarming Traps -> Original BG2
@11=XP for Pick Pocket -> At 50% from your current configuration
@12=XP for Pick Pocket -> At 10% from your current configuration
@13=XP for Pick Pocket -> At 4% from your current configuration
@14=XP for Pick Pocket -> None (Original BG1, recommended)
@15=XP for Pick Pocket -> Original BG2
@16=Installing files needed for the components of the group "Balancing XP and items of several mods"
@17=Restore original BG1 creatures' XP and items -> Keep custom items from other Mods
@18=Restore original BG1 creatures' XP and items -> Also remove SOME (partly random) overpowered custom items from other Mods
@19=Restore original BG1 creatures' XP and items -> Also remove ALL custom items from other Mods (will not affect quest relevanted items)
@20=Item and XP Balancing for 'Dark Side of the Sword Coast (v2.15)' -> Keep custom items
@21=Item and XP Balancing for 'Dark Side of the Sword Coast (v2.15)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
@22=Item and XP Balancing for 'Dark Side of the Sword Coast (v2.15)' -> Also remove ALL overpowered custom items (will not affect quest relevanted items)
@23=Item and XP Balancing for 'Northern Tales of the Sword Coast (v1.70a)' -> Keep custom items
@24=Item and XP Balancing for 'Northern Tales of the Sword Coast (v1.70a)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
@25=Item and XP Balancing for 'Northern Tales of the Sword Coast (v1.70a)' -> Also remove ALL overpowered custom items (will not affect quest relevanted items)
@26=Item and XP Balancing for 'Secret of Bone Hill (v2.75)' -> Keep custom items
@27=Item and XP Balancing for 'Secret of Bone Hill (v2.75)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
@28=Item and XP Balancing for 'Secret of Bone Hill (v2.75)' -> Also remove ALL overpowered custom items (will not affect quest relevanted items)
@29=Item and XP Balancing for 'DrizztSaga (v1.0)' -> Keep custom items
@30=Item and XP Balancing for 'DrizztSaga (v1.0)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
@31=Item and XP Balancing for 'DrizztSaga (v1.0)' -> Also remove ALL overpowered custom items (will not affect quest relevanted items)



#577500 BiG World Setup (an attempt to update the program)

Posted by dabus on 12 May 2015 - 12:58 PM in Mega Mod Help

Regarding NSCPortraits:

Open the Setup-NSCPortraits.tp2 with an editor, search for 1300 and you can edit this block
BEGIN ~Portraits for Tower of Deception~
REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~VA#TIAN.cre~ ~You haven't installed ToD, skip this component~
DESIGNATED 1300

If adding the bold .cre does not help, removing the line with thar require statement should help.



#577482 BiG World Setup (an attempt to update the program)

Posted by dabus on 11 May 2015 - 02:13 PM in Mega Mod Help

AC_Quest - Uh, you didn't select ascalons questpack, AC_QUEST=0 is located underneath [DeSave], so it's not selected.
You also don't have any entries with ascalon or AC_QUEST in your install-log. Same goes for JA#BGT_AdvPack.
So there's nothing to debug. At least it seems like Jarls BGT Tweak Pack used English.
Note that WeiDU uses the first language if the second and third are somehow screwed/not available as a valid selection. So if you say language 2 and for WeiDU there is only 0, it will force you to select 0. So it's not necessarily a fault of the BWS but could be something else.

NSCPortraits has a messed up tp2, which looks for VA#TIAN (without the .cre at the end). That error was reported but it seems like the update that was mentioned by the author has not made it into the downloadable version.

Widescreen - Well, something might have went wrong with stdin/stdout reading or the cmd went nump or something else... since it's the last mod, try to install it manually. Should have stopped and complained though...



#577470 BWP v15

Posted by dabus on 11 May 2015 - 07:17 AM in Mega Mod Help

If you don't want to download manually, you could use the Bws.
Or you can use it to get its download-links and load yourself.



#577438 BiG World Setup (an attempt to update the program)

Posted by dabus on 09 May 2015 - 10:43 AM in Mega Mod Help

Uhm, it's not really that tricky. You either open Config\BWP\Game.ini, search for the conflicts description you want to remove and delete that line.
Any simple text-editor can do that.

Or edit the dependencies via Options > Admin > Manage dependencies, search for the mods name / description > right-click the entry, delete it and save via Options-menu.



#577436 BiG World Setup (an attempt to update the program)

Posted by dabus on 09 May 2015 - 09:33 AM in Mega Mod Help

Reading the faq in the docs-folder or using the built-in editor via the options-menu (in the selection-screen).



#577335 Brand New Installation

Posted by dabus on 03 May 2015 - 09:33 PM in Mega Mod Help

Ask the modder in the mods forum to get a faster response?



#577330 Brand New Installation

Posted by dabus on 03 May 2015 - 08:59 AM in Mega Mod Help

Just rename her files. The setup should be before not after the name... Setup-SandrahNPC.exe and Setup-SandrahNPC.tp2.
At least that's what WeiDU suggested in its Readme and so that's what's expected.
Same goes for the SandrahRtF.



#577296 Brand New Installation

Posted by dabus on 01 May 2015 - 07:28 AM in Mega Mod Help

Sorry, but if you use the BWS, you sure seem like you didn't play around with the selections screen.

So there is this little button that looks like this [ i ] right before the theme (version, size, translation)-string / right above the mods description.
If you click on that button, the homepage is opened.

You could also just search though the BiG World Setup\Config\Global-folder. All information that is available for a mod (except conflicts/dependencies) is written into a single file that is named like the setups name.

If you open the selection screen, you could also use the search box in the upper right corner to jump to the "return to Faerun" mod.
You can also use the box to search components. So if you wanted to look for mods that adjust quest xp, you could try something like 50%.

If you look at the description at the bottom, you can see that there's this text:
Adds to the game new chapter which begins after the completion of original ToB game with Sandrah in your company and having finished her own quest.

Dependencies and conflicts::
SandrahRtF needs SandrahNPC.
So yes, this is an addition to Sandrah, a biiig NPC mod that adds lots of banters, new areas and quests. So it#s not your usual "npc" mod.



#577294 Brand New Installation

Posted by dabus on 01 May 2015 - 06:36 AM in Mega Mod Help

You guess you still use the 2 months old BWS download which is... old and uses the wrong files.
Do this to get a current one.

The new master/EET download uses this file.
You use VERSION 1.01 - 2.00b_150205 is the current used version with both languages. Guess you could get some more bugs out of your install if you'd use a current BWS.



#577279 Brand New Installation

Posted by dabus on 30 April 2015 - 10:31 AM in Mega Mod Help

Like I said: If you don't get what you expect, someone/something likely changed something.
If the BWP patched add something that does not match, you'll be screwed.
Like patching a translation into a file that does not exist at a certain place (moved into a folder) and WeiDU does not find translation 1 and thus just uses 0.

If the files from the mod itself change, you'll be screwed.
Like patching a translation into a file that was changed, the translation-patch/definitions doesn't get applied (patch compares the text at the targeted lines that should be patched with the patch-files expectation and just skips stuff that does not match), WeiDU again only has translation 0 and tada, you get 0.

WAs revision has both translations and as far as I can see, Fixpack and Textpack don't try to patch the mod.



#577277 Brand New Installation

Posted by dabus on 30 April 2015 - 10:21 AM in Mega Mod Help

What do you mean by default? Translations are (and are listed as in the BWS):

GE:0
EN:1

You can also see that in the BiG World Setup\Globals\ac_quest.ini. Or use the internal tools to edit your mods and you'll see that, too.
You should always get the translation that you preferred (or better say that the BWS will use that language number). If someone / something changes those numbers, typically you're screwed.



#577234 BiG World Setup (an attempt to update the program)

Posted by dabus on 28 April 2015 - 12:07 PM in Mega Mod Help

Yay, that return value looks very good, Thank you.



#577214 BiG World Setup (an attempt to update the program)

Posted by dabus on 27 April 2015 - 12:20 PM in Mega Mod Help

@Argent77:

--spider is used to get the size and name of the download without downloading the file.
This check is done when testing / looking for available downloads and right before a download. It's just to get the name and size right so I get corrupted downloads that broke in the middle or updated file-information if a php-download points to a new version of a file.
If the file-check fails, I assume that downloading will fail, too.

If it's the same file (I guess it is...), we could use https://github.com/A...chive/v1.0.zip.

The output looks much better:
Spoiler


As you can see, the file is found and my function detects

DjinniCompanion-1.0.zip (-> filename)
22013781 (-> filesize)
0 ( -> no resume)

Edit: Meh, not exactly the same. Why can't nerds produce stuff that works with nerdy tools. :ermm:



#577204 BiG World Setup (an attempt to update the program)

Posted by dabus on 27 April 2015 - 10:33 AM in Mega Mod Help

You could also use the script name to get the path and stick with the vbs... ;)
SplitPath = Split(WScript.ScriptFullName, "\")
For s = 0 to Ubound(SplitPath) - 1
    AppPath = AppPath & SplitPath(s) & "\"
Next
objStartFolder = AppPath & "BiG World Setup\Config"

You just split the script full name, which is the complete path to its folder + a name.
Then append the usual and you're done.

It's funny that it looks similar to AutoIt3-code.



#577202 BiG World Setup (an attempt to update the program)

Posted by dabus on 27 April 2015 - 09:41 AM in Mega Mod Help

New BWS vbs f**ks up since you elevate the script, so it's running in the wscript path, which is c:\windows\system32. Add BiG World Setup\Config to that path you find nothing... Got this by displaying Wscript.Echo objStartFolder.
 
And nope, BWS already uses --no-check-certificate... Scales of Balance works...

Djinn Master works but Djinn 1.0 gets this:
 
"D:\Temp\Test_BWS\BigWorldSetup-bigworldsetup-5a3a2b5a4cc2\BiG World Setup\Tools\wget.exe" --no-passive-ftp --connect-timeout=20 --tries=1 --no-check-certificate --server-response --spider "https://github.com/A...mpanion-v1.0.7z"

Spider mode enabled. Check if remote file exists.
--2015-04-27 19:44:40-- https://github.com/A...mpanion-v1.0.7z
Resolving github.com (github.com)... 192.30.252.131
Connecting to github.com (github.com)|192.30.252.131|:443... connected.
WARNING: cannot verify github.com's certificate, issued by `/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert SHA2 Extended Validation Server CA':
Unable to locally verify the issuer's authority.
HTTP request sent, awaiting response...
HTTP/1.1 302 Found
Server: GitHub.com
Date: Mon, 27 Apr 2015 17:44:41 GMT
Content-Type: text/html; charset=utf-8
Status: 302 Found
Content-Security-Policy: default-src *; script-src assets-cdn.github.com collector-cdn.github.com; object-src assets-cdn.github.com; style-src 'self' 'unsafe-inline' 'unsafe-eval' assets-cdn.github.com; img-src 'self' data: assets-cdn.github.com identicons.github.com www.google-analytics.com collector.githubapp.com *.githubusercontent.com *.gravatar.com *.wp.com; media-src 'none'; frame-src 'self' render.githubusercontent.com gist.github.com www.youtube.com player.vimeo.com checkout.paypal.com; font-src assets-cdn.github.com; connect-src 'self' live.github.com wss://live.github.com uploads.github.com status.github.com api.github.com www.google-analytics.com github-cloud.s3.amazonaws.com
Cache-Control: no-cache
Vary: X-PJAX
Location: https://s3.amazonaws...ion=attachment; filename=DjinniCompanion-v1.0.7z&response-content-type=application/octet-stream&AWSAccessKeyId=AKIAISTNZFOVBIJMK3TQ&Expires=1430156741&Signature=irPuIizGf4V4vcpSCXiZKTg9vtU=
X-UA-Compatible: IE=Edge,chrome=1
Set-Cookie: logged_in=no; domain=.github.com; path=/; expires=Fri, 27-Apr-2035 17:44:41 GMT; secure; HttpOnly
Set-Cookie: _gh_sess=eyJzZXNzaW9uX2lkIjoiN2JlY2JmMWU2ODk2N2RkMzdiNmIwMDNhNzA0M2U2MDYiLCJzcHlfcmVwbyI6IkFyZ2VudDc3L0RqaW5uaUNvbXBhbmlvbiIsInNweV9yZXBvX2F0IjoxNDMwMTU2NjgxfQ==--4ec85aa57241b8274ae9c7b3f25d410f41f23bda; path=/; secure; HttpOnly
X-Request-Id: 4aaeff8cef6a278bac9e444e956c2408
X-Runtime: 0.015551
X-GitHub-Request-Id: 5A99654A:5672:F2554C:553E7589
Strict-Transport-Security: max-age=31536000; includeSubdomains; preload
X-Content-Type-Options: nosniff
X-XSS-Protection: 1; mode=block
X-Frame-Options: deny
Vary: Accept-Encoding
X-Served-By: d0e230454cb69aa01d4f86fc3a57b17f
Location: https://s3.amazonaws...ion=attachment; filename=DjinniCompanion-v1.0.7z&response-content-type=application/octet-stream&AWSAccessKeyId=AKIAISTNZFOVBIJMK3TQ&Expires=1430156741&Signature=irPuIizGf4V4vcpSCXiZKTg9vtU= [following]
Spider mode enabled. Check if remote file exists.
--2015-04-27 19:44:41-- https://s3.amazonaws...ion=attachment; filename=DjinniCompanion-v1.0.7z&response-content-type=application/octet-stream&AWSAccessKeyId=AKIAISTNZFOVBIJMK3TQ&Expires=1430156741&Signature=irPuIizGf4V4vcpSCXiZKTg9vtU=
Resolving s3.amazonaws.com (s3.amazonaws.com)... 54.231.8.48
Connecting to s3.amazonaws.com (s3.amazonaws.com)|54.231.8.48|:443... connected.
WARNING: cannot verify s3.amazonaws.com's certificate, issued by `/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=Terms of use at https://www.verisign.com/rpa ©10/CN=VeriSign Class 3 Secure Server CA - G3':
Unable to locally verify the issuer's authority.
HTTP request sent, awaiting response...
HTTP/1.1 403 Forbidden
x-amz-request-id: 676D24E59475E78B
x-amz-id-2: KLYcDn39zESxm9FuvHKrAU8z6JQYffhKl9ngMfV0v/xJ7A57alcvEDra0qT6jDCj
Content-Type: application/xml
Transfer-Encoding: chunked
Date: Mon, 27 Apr 2015 17:44:41 GMT
Server: AmazonS3
Remote file does not exist -- broken link!!!



#577176 Brand New Installation

Posted by dabus on 26 April 2015 - 04:21 AM in Mega Mod Help

Why don't you edit your install if you know which mods you want (recommended in that case by the way)?




#577170 Brand New Installation

Posted by dabus on 26 April 2015 - 12:11 AM in Mega Mod Help

Tactics is dead as the other pre-selections are - dead as in Leonardo is not using those any more so its more or less guessing for Quiet/Alien.

As far as I remember, NEJ never had a good reputation when it came to stability / melting into the world and 6.80 was proclaimed to be the one that best fit with BGT installs.




#577159 BWP v15

Posted by dabus on 25 April 2015 - 01:10 PM in Mega Mod Help

It's based on a download portal and if you dare to join a German community that can understand / write English, you can still do it.

By the way: If you want to contribute, you could try to help to keep the BWS up to date - which has the/its list of URLs, too. And is located on bitbucket and has regular visited forum entries here.

(And you could have used it to download / extract / install the mods, too.)