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#585430 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 January 2016 - 03:23 AM in Mega Mod Help

Hi Micbaldur.

 

For the revenge part: the Note of a Scoundrel is part of The Request of a Noble Lady so possibly you did not finish the quest.

 

That part should lead you to Copper Coronet where you find Velero in a back room. If you missed this part it might be you also missed some other parts around. Not sure, just guessing.

 

Thanks for the translation :)

Hei Nightfarer.

 

I took Velero to Bylanna ages ago (like note says he's should be in prison) but i check this Velero case later tonight.




#585427 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 January 2016 - 02:59 AM in Mega Mod Help

Hi Micbaldur. Glad to hear you finished mods without further problems :D

 

For the request of a noble lady... it ends in an "evil" way if you did not help the orphans etc... the good ending of the quest comes with the wedding etc :)

 

Could you please let me have my translation of hidden adventure? :)

Done Wedding scene in "The Request of a Noble Lady" quest.

 

As for the revenge part:

Spoiler

 

Also there is this block at githspawn.bcs and globals waiting:

Spoiler

Translation of hidden adventure is in PM. :D

 

@ Lollorian

 

Thanks yet again. :cheers:




#585409 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 15 January 2016 - 07:32 PM in Mega Mod Help

Have played 3 weeks without any problems, well all good things ends eventually. :(

 

Vanim NPC: Problem with hanging cutscene at Council of Six Building (AR1002) after talking to Bylanna. M#VERHAF.BCS fires and then hangs.

Changed M#VERHAF.BCS:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId("M#Gonla")
        StartCutSceneMode()
        CreateCreature("M#Verhaf",[547.452],3) // Amnish Soldier
        ActionOverride("M#Verhaf",MoveToObject("M#Gonla"))
        ActionOverride("M#Verhaf",FaceObject("M#Gonla"))
        DisplayStringHead("M#Verhaf",379304) // You are under arrest.
        Wait(3)
        DisplayStringHead("M#Verhaf",379305) // Do not resist and follow me.
        Wait(1)
        EscapeAreaObject("M#Verhaf")
        EscapeAreaObject("M#Gonla")

        EndCutSceneMode()
END

to:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId("M#Gonla")
        StartCutSceneMode()
        CreateCreature("M#Verhaf",[547.452],3) // Amnish Soldier
        ActionOverride("M#Verhaf",MoveToObject("M#Gonla"))
        ActionOverride("M#Verhaf",FaceObject("M#Gonla"))
        DisplayStringHead("M#Verhaf",379304) // You are under arrest.
        Wait(3)
        DisplayStringHead("M#Verhaf",379305) // Do not resist and follow me.
        Wait(1)
        ActionOverride("M#Verhaf",DestroySelf())
        ActionOverride("M#Gonla",DestroySelf())

        EndCutSceneMode()
END

then cutscene works.

Also Setup-Vanim.tp2 doesn't copy M#Verhaf.cre to override during install, copied it to override then cutscene works as it should.

Maybe:

COPY ~vanim/M#Verhaf.cre~ ~override/M#Verhaf.cre~

should be added somewhere in tp2-file.

 

@ Nightfarer

 

I have finished quests from TS25 Minimod (The Secret of the Troll Den, The Smell of the Black Lotus, The Destination of an Undead and The Concerns of a Sorcerer) without any further problems. Also i have probably? finished quests from "The request of a noble lady", only somekind of revenge is waiting later.

 

Also i have probably? have finished Les Exiles de Lunargent aka Devin without any further problems.




#585214 Hlondeth

Posted by micbaldur on 13 January 2016 - 07:53 AM in Check the Bodies

Hi,

 

I got  similar problem. 

I finished with Valiant, talked to Rynn, killed the yuan-ti, talked to Rynn again, did  the annoying star puzzle thing, looted the altar - no chest. The secret door remains locked.

 

So I used Near Infinity to explore the temple, found out you needed a "stone key" (cbmysttp.itm) to open the door. I went around Hlondeth talking to everyone I met (and pick-pocketing them, for good measure), but still found no stone key.

 

any idea how I get to open the door?

Well do as Son of Bhaal  :devil: should be doing:

Spoiler




#584790 [list in post #1] BP+SCS install reports BG1 & BG2

Posted by micbaldur on 05 January 2016 - 02:39 PM in Mega Mod Help

Munchkin, can you run the following command in your game folder and paste the result here?

 

weidu.exe --log nul --change-log SPIN476.SPL

Actually there's probably nothing wrong with SPIN476.SPL, problem is probably in BPINVSB.EFF or i might be totally wrong about this and problem is in SPIN476.SPL or then agian maybe not. :P

 

These spl problems are hard to figure out at least for me so i don't bother to do these. :lol:




#584782 [list in post #1] BP+SCS install reports BG1 & BG2

Posted by micbaldur on 05 January 2016 - 01:16 PM in Mega Mod Help

I think that problem is TELEKINESIS spell (SPIN476.SPL) it creates hostile invisible creature which prevents saving. I haven't investigated problem any further, i just remove any references to TELEKINESIS from beholder scripts then everything works ok.

 

I'm not going to blame any mod without further investigation.