Sir BillyBob's Content
There have been 67 items by Sir BillyBob (Search limited from 20-May 23)
#507959 Pool of Radiance/Ruins of Adventure?
Posted by Sir BillyBob on 10 February 2011 - 11:10 AM in Classic Adventures
#507747 Bug Report for 0.53
Posted by Sir BillyBob on 08 February 2011 - 10:04 AM in Classic Adventures
If you agree to the quest, the global is TCArrowQuest which is set at 2. The captain should talk to you asking if you need any assistance. There should be a dialog option to ask about Sharp Eye's payment. Everything looks correct from what I see.
#507522 Bug Report for 0.53
Posted by Sir BillyBob on 05 February 2011 - 10:05 AM in Classic Adventures
Maze - Yes, one of the CRE files is the wrong one. Fixed.
Mistmoor - I forgot about the side quests. I haven't run through them in over a year. I've probably broken the dialog when adding something else to the Captain's dialog. I'll take a look. Thanks.
#506837 Bug Report for 0.53
Posted by Sir BillyBob on 30 January 2011 - 01:37 PM in Classic Adventures
TC1605 - illusionary wall, same as in IWD where this comes from
TC1309 - Couldn't tell you. I assume a spell hit you after he already died. Nothing here is changed from SoA.
Candella/Parents talk - we had changed this awhile ago and forgot about Elminster. His dialog is now fixed.
Maze - as far as I can tell, the stalks are all the same creature file. All should give you the same XP.
Rivian - interesting miss. I have her other dialogs pointing to the inn at TC1201 but not that one. Fixed.
Fletcher - What quest? They mention the spear, Heart Stopper, but there is no quest to give it to them.
#505420 Bug Report for 0.53
Posted by Sir BillyBob on 18 January 2011 - 09:50 AM in Classic Adventures
#505419 Screenshots
Posted by Sir BillyBob on 18 January 2011 - 09:49 AM in Classic Adventures
The first is an Herbalist in Westgate. This is merchant/store from Check the Bodies. I had wanted to add in components from that mod for some time now. This is the first main one. You will see other items later. In Selgaunt, we hope to add in another Herbalist. Maybe the whole Herb and Potion mod. Dunno since I haven't looked at it in a long time.
The second is from the same area but this is meeting with the Fire Knives. As some of you know, this is a group of outcast Cormyrian nobles who now live in Westgate plotting the downfall of King Azoun. I had discovered that the plot wasn't working up to this point. So I am trying to get it working for 0.54 so you can try out Porph and Erin who have been in the game for several version now but never spawned correctly.
#505399 Bug Report for 0.53
Posted by Sir BillyBob on 18 January 2011 - 06:40 AM in Classic Adventures
Erky has the spell just like any other mage. You can remove it if you want. When I created him, I just selected random 1st level spells.
The splint mail has the correct description text:
"With the addition of the special Nephelium ore and a small blue gem already at the smithy, Rurik has added ..."
The plate and chain mail are now fixed. Thanks for finding that error.
#505071 Bug Report for 0.53
Posted by Sir BillyBob on 14 January 2011 - 07:46 AM in Classic Adventures
The global that spawns Ander and folk needs to be set at "3" but if you talk to Phodor to get the quest, he sets it to "4". So if you then go to TC3510, Ander won't spawn. I'll set it so he spawns either way. To fix your game, use the CLUA and do this:
CLUAConsole:SetGlobal("TCRescuedTownFolk","GLOBAL",3)
That will spawn them in the inn. It shouldn't mess up any dialogs with Ander but I need to test it.
#505006 Bug Report for 0.53
Posted by Sir BillyBob on 13 January 2011 - 09:16 AM in Classic Adventures
Ander and party will only be in TC3510 if you have already talked to them outside near where you arrived. Otherwise, they are still outside.
Bar boss in slums? You mean Bart? That quest isn't finished yet.
White Knight is a Suderham inn. The gnome inside is asking you to get him an item that doesn't exist. It is a trick to get you to go against the slavers.
Candella - We have done nothing to change how being tired works. She should show icon if really is tired.
Mysterious stone - quest isn't finished.
#504936 Resting Problem
Posted by Sir BillyBob on 12 January 2011 - 05:51 AM in Classic Adventures
Area Day Night Area Description
TC0012 50 5 Stairs going up and out of dungeon
TC0013 10 10 Kobold territory/Meepo/Dragon Priest
TC0014 70 70 Goblin territory/rats
TC0015 10 10 Belak/Lava Worms/Blights
As you can see, only the goblin area should be a problem. I know that the game has a problem with doing random creatures. There is something wrong with the game in that you can get 3 encounters in a row with only a 10% chance on each one. The same randomness seems to be related to how the game creates spawn areas for wandering monsters. I have some areas that will 100% spawn a creature and other areas that never seem to spawn anything.
For version 0.54, I am working on giving Meepo a dialog option to watch over you during rest. This will only happen after you successfully complete his quest and he is not part of your group anymore.
#504844 Bug Report for 0.53
Posted by Sir BillyBob on 10 January 2011 - 05:14 PM in Classic Adventures
BTW, if you are saying you can't find Ander after talking to him on the docks, go to the inn on the same map (the one at the top of the map that looks has stairs going down into the inn). He will be there.
#504775 Bug Report for 0.53
Posted by Sir BillyBob on 09 January 2011 - 01:19 PM in Classic Adventures
Shadow's comment is just her standard line when you are in a dungeon area. She seems to say it more often than other characters say their line here.
#504536 Bug Report for 0.53
Posted by Sir BillyBob on 06 January 2011 - 04:55 AM in Classic Adventures
#504265 Bug Report for 0.53
Posted by Sir BillyBob on 01 January 2011 - 02:35 PM in Classic Adventures
Outside on area TC0200, go ahead and spawn Jak, TCJAK. That should fix the problem.
You should have met a halfing named Jak who talked to you outside the inn. Once inside, go up to the top level. He will be there again with a mage named Stein. That is the person that will start your next quest.
Last night I found a few bugs with Narcissa, Jak, and that inn.
Jak wont spawn if Narcissa is in party. And if I kick Narcissa any place other then right inside the Outlook inn's first floor, she will become stuck off screen in the lower right corner of the inn.
PS: Really enjoy this mod!
I see that I have him not spawn if she is in the party but there is no dialog for her to replace him. Stein's dialogs always assume you have talked to Jak even though she is in the party. I may just update his dialog to reflect that he knows who you are based on her being there.
#504264 Bug Report for 0.53
Posted by Sir BillyBob on 01 January 2011 - 01:48 PM in Classic Adventures
Global("TCLizTellCouncil","GLOBAL",1)After explore the swamp, kill wyverns and talk with lizardmen chief i go to saltmarsh. When i spoke to saltmars captain she dont react for that alliance with lizardmen but in the daily i got written that i must inform counsil. Meybe some CLUA commends...?
That will allow her to run the dialog asking you how you did. You should have gotten this set by the Lizard King. Not sure how that got skipped based on what you say you have done so far.
#504191 Bug Report for 0.53
Posted by Sir BillyBob on 31 December 2010 - 07:09 AM in Classic Adventures
#504190 Umberlee Quest Question
Posted by Sir BillyBob on 31 December 2010 - 07:05 AM in Classic Adventures
The Myth Drannor quest is currently broken. I had forgotten to add corrections to the dialog files into this patch. To fix it can continue, use the CLUAConsole and type:
CLUAConsole:SetGlobal("TCAmberIntro","MD0001",1)
This will break the Amber quest but that isn't ready yet anyways. To get this to work properly, use the cheat before he tries to teleport you. Anytime while deciding on which NPCs to summon will work.
#503503 CA patch 0.53a
Posted by Sir BillyBob on 20 December 2010 - 02:43 PM in Classic Adventures
A few other issues have appeared but you should be fine playing without it effecting your game. If you see something, please post it here so we can figure out what the bug really is and how to fix it. Thanks.
#503450 Should this be possible?
Posted by Sir BillyBob on 19 December 2010 - 10:41 AM in Classic Adventures
#503449 1/2 Orc mage paperdoll
Posted by Sir BillyBob on 19 December 2010 - 10:37 AM in Infinity Animations
#503341 1/2 Orc mage paperdoll
Posted by Sir BillyBob on 17 December 2010 - 05:36 PM in Infinity Animations
#503004 CA patch 0.53a
Posted by Sir BillyBob on 13 December 2010 - 04:26 PM in Classic Adventures
#503003 Bug Report for 0.53
Posted by Sir BillyBob on 13 December 2010 - 04:20 PM in Classic Adventures
#503002 Stronghold question
Posted by Sir BillyBob on 13 December 2010 - 04:17 PM in Classic Adventures
#502133 Stronghold question
Posted by Sir BillyBob on 04 December 2010 - 07:47 AM in Classic Adventures
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