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#573841 BWP/BWS bugs, anomalies, notes, and weirdies

Posted by Echo on 08 December 2014 - 12:58 PM in Mega Mod Help

I have always done a topic like this whenever I played a major BG install, because I've been told it's actually helpful for the modders. So I will do it this time as well.

 

I don't expect anyone's help with issues that aren't gamebreaking, I'm not complaining, I know it can't work flawlessly. I'm just letting you guys know what sort of issues still appear.

 

~ My WeiDU log is attached at the bottom of the post.

~ Alongside it a note from AreaTest file. I don't know if it matters at all, but since it spewed something out, I'll let it be.

 

My installation does not contain Stratagems v28 Fix, because it was unavailable (still no clue where to download it, but I have a copy now). I removed it manually from the BWS mods file, because otherwise it wouldn't install. Just saying, in case it was a root of some problem I might list.

 

~*~

 

BIG WORLD SETUP:

1. Gibberlings3 was up at the time of my install, and it still couldn't find the Stratagems v28 Fix. I don't know where it's placed at, but if it's G3 maybe the link needs updating.

2. BG1 Unfinished Business won't install due to wrong file size. Forcing BWS to accept provided file results in successful installation (and it all works in game so far).

3. BG1 Romantic Encounters lack 1 option to choose in customization, and so gives and error and requires manual install.

 

BALDUR'S GATE 1:

I've only just begun the game, so this is where I'm at. As time allows, I'll progress to BG2.

 

1. [crash] Can't use TeamBG's weapon/armor mods. Crash in Waukeen's Promenade when Kurtz tries to spawn. Found and confirmed through the AreaTest utility.

2. [NPC/AI] Elka and Natalka follow the team after leaving Nashkel mine, but don't attack. Both are visible, both fight (including invisiblity potions) after being attacked.

3. [balance] Creatures drop too many (20-40 range) enchanted arrows, on rare occasion also strong (buyable for 3k in store) potions, 3 on one kobold 3 kobolds in a row or something like that. Gnoll Slashers, for example, seem to always drop 3 potions of Vocalize.

 

4. [dialogue] In Feldepost Inn, there's a dude who attacks the party (name starts with M, sorry can't remember). If he's not killed, afterwards he says some weird, long thing about evil, that seems to belong to another NPC. I'm not sure though. It just seemed too poetic and out of place for him.

 

5. [event] Same guy as above - I fought him by fist (after reload and being taken to the judge in Beregost... wow this game is different with mods), and even though he lived, the fight was broken by his buddy, and everyone ended up fine, the guardsman still arrested me. ALTHOUGH, I used a heal. If healing is also considered as evil action there, ignore this point.

 

6. [language] I'm not sure which mod it is, but one that adds a werewolf and his wife in the High Hedge has weird English translation. I got what it was about, but more from the context than text itself. It's not game-breaking, but it's immersion-breaking. From what I found, the mod is originally in German. I would've actually installed it in original language had I known and pretended they were from faraway lands :D If nobody feels like fixing it (understandable), maybe marking the translation as beta would help some people.

 

 

I'll edit this post later if I come across anything, but so far, I have to say, the game is working great. Best, most bug-free playthrough I've ever had. Huge respect to everyone who worked on it.

 

Attached File  WeiDU.log   77.88K   289 downloads

Attached File  arealog.txt   1.03K   557 downloads




#573798 Big World SCS fix issue/objcreature.cpp bug

Posted by Echo on 07 December 2014 - 10:48 AM in Mega Mod Help

Thank you for the file, though with my lack of patience I installed without it 2 days ago. I'll add it if something gets broken, so far the game works far better than the last time I played, AI-wise (people do what they should be doing instead of standing around looking confused).

 

Alas, I was too late to repay with the advice :<




#573781 Big World SCS fix issue/objcreature.cpp bug

Posted by Echo on 05 December 2014 - 05:51 PM in Mega Mod Help

Like I said, for whatever reason I cannot open any G3 links. It's always the main page. I found like 5 results in Google leading there, but no browser I have opens anything there.

 

I would gladly skip any unnecessary animations, but I have no idea which are optional, and which are required by others mods. I remember vaguely having an instal once upon a time that lacked some IA content and it also resulted in crashes.

 

EDIT: I found the Area CRE Checker utility. It's onto something. Looks like the fishy creature is Kurtz something (didn't gleam full name), and that Google-points me to a vendor from Team BG Armor pack. And yes, I didn't have it installed in the install that didn't crash. But why would a vendor cause a crash? Does he have some special look or whatnot?

 

 

 

~~~

I reinstalled the game without those Armor and Weapon packs, checked Promenade, no crashes, still don't have those new models around, I don't know if it's an issue or not (crashy-issue, I don't care that much how they look like).

 

I've ran the areacheck, but this time it didn't want to spawn anything, it just said Done and Done (maybe probably because I picked all areas, and not just the Promenade). But I got a log, I'm just going to leave it here for when/if someone in the know strolls by. My WeiDU log is in post #5 too.

 

The most entries here come from ar1200, which turned out to be Firkraag Hills (Windspear? Can't remember). I ported there, then ported around, visited the knight-monsters, trolls, dryads, ogrillions, some party in front of the cave, and even a pheasant. No crashes, so, basically, I'm 101% clueless what those entries mean, or generally what I'm doing. As long as it works I'm happy, I don't need to know, but the log probably DOES mean something, so yep, leaving it here. It's like 7-8 locations total listed.

Attached Files




#573779 Big World SCS fix issue/objcreature.cpp bug

Posted by Echo on 05 December 2014 - 02:40 PM in Mega Mod Help

BG1 RE is easily installed manually, I only wrote about it in case someone else Googled the same problem and ended up here. It's not an issue for me.

 

SCS-wise - I removed those 2 lines, because BWS wouldn't install SCS at all otherwise. It had strange issues with BG1 UB and RE, so I assumed the fix could've simply been implemented into the v28 already, since I couldn't find the fix (or mention of it) anywhere near the SCS official site or forums.

 

Since that's not the case, could someone please send that file to me/upload it somewhere temporarily?

 

I've ported around some locations checking for bugs, and I've actually found one really fast. From Google search it seems possible that it comes from SCS, but I cannot open any thread on G3 (keeps redirecting me to main forum page... no clue what happened).

 

The error:

25fnc54.jpg


But if it's not SCS, then my guess is something went wrong with the Infinity Animations. In the previous install (the one with ninja-absent SCS), the commoners in BG1 had different models. Now they're back to the regular ones, which is suspicious, as I didn't change anything around those mods in selection.

Attached File  WeiDU.log   78.05K   192 downloads




#573776 Big World SCS fix issue/objcreature.cpp bug

Posted by Echo on 05 December 2014 - 01:19 PM in Mega Mod Help

Yes, yes, that's exactly what I did, thank you. I found whatever I needed in the BWS, and set the auto pausing on anything fishy, so when it had issues with a file, I just installed it on my own in the place in the install where BWS said it should go. I don't know if it's needed/relevant, but here are two major things (and easily fixable by user even) that didn't work for me, maybe it'll help someone:

 

- BWS doesn't see BG1 unfinished business, due to zip file size being different. I forced it to use it and it seems to have gone fine.

- It also really wants Stratagems v28 fix file, which, from what I've seen (and I searched everywhere again) doesn't exist. I removed that entry from BWS files in the BWS folder (just the 2 or 3 lines pertaining to the fix, and Stratagems actually installed this time. Hopefully installed properly). It completely skipped the install 1st time around

- there's 1 option missing in BG1 Romantic Encounters that makes it impossible for BWS to install it. Something with -ahem-, there's no check option in customization, so it borks there.

 

That being said, I was horrified at first to see that BWS was discontinued, but then I found someone was working on it, and, after I stopped trusting the "use Installed, most checked and tested" version of installation there (I call it trolling me! :D), and having used it like in good old times, I want to give the folks continuing it a batter of cookies. Like, best thing ever. Love you. And everyone who made BWP happen. And WeiDU. And modders. You know. Cheers.




#573769 Big World SCS fix issue/objcreature.cpp bug

Posted by Echo on 04 December 2014 - 04:11 PM in Mega Mod Help

I don't want to spam on the forum, so I'm reusing this thread for the error continuation. Renamed it appropriately. Please check post #5 if you can help me. Thank you.

 

 



~EDIT~ I guess I'm going to try going with BWS completely and see what happens with the components... Hmmm. MAJESTIC fixes haha. Looking through those I wonder if they'd apply to some of the bugs I had in my last playthrough. They sound like they might squash a few, by name at least :3

 

Still, I'm curious why the below happens...

 

<<the below starts here>>

 

Hello, I'm back to Baldur's Gate, I think it's been 2 or 3 years since I last played, I see some things have changed, but I've just encountered the strangest thing yet, and I haven't a clue how to even look for solution. I've been using BiG world for like, I don't know, 4 years now? 5? 6? Many times, but it never did this.

 

I ran the BWS first, with the selection of Big World Installer (I want to pick components of my mods by hand, I heard it's possible now. Did I misread?). So I made the selection, downloaded all the mods (aside of the Improved Asylum 101, I can't find it aaanywhere, Stratagems Fix, also cannot find it, and supposedly Unfinished Business [even though I actually downloaded it manually, BWS still didn't see it]).

 

So then, after everything was set, I clicked "exit", and it took me to cmd of the Installer. I picked options, install this, install that (only skipped the beta, kits and unstable, selected Y for everything else since it's just the mods I want anyway in my folder), and then it ran some patcher, patched the files, did some creature offset thingie, popped a black-and-green window that said it was installing components and...

 

...finished. "Installation complete"

"Do you want to list all not installed mods?"

 

[Y]

 

<list of all of my mods>

 

All the stickies here are rather old, so I don't know what gives. In the times that those stickies were made, I never has this issue. Yes, there were dozens of problems in-game, but not with the install. Guess I got onto a new level of borkage. I probably did some stupid thing wrong, but even though I'm familiar with what BWP is, I'm still a n00b and could've easily missed something amongst all the other things. Please be gentle :D




#573767 Improved Asylum anywhere to be found?

Posted by Echo on 04 December 2014 - 10:48 AM in IE Modding Discussion

Hi guys,

 

Since the rpgdungeon site seems to be down, I cannot find a place harboring it. Every other site only has links directing back to the dead site :(