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#203904 Half-drow

Posted by alustriel on 08 May 2005 - 12:52 AM in Delusions of the Mind

I remember reading somewhere of a community featuring mixed drow, suface elves and half-drow on the surface, though unfortunately neither where nor which subrace springs to mind.

 


In the High Forest, there's a goodly community of outcast half drow, and half elves led by a Moon elven woman. They worship Eilistraee, of course.



#188148 Does it kick ass?

Posted by alustriel on 13 February 2005 - 10:03 PM in KotOR Series

Link to the KotOR2 FAQ. The list of bugs and glitches is.... Impressive... o.O



#187512 wand of 100hp ??

Posted by alustriel on 10 February 2005 - 12:22 PM in Delusions of the Mind

3.5 wands only have 50 charges upon creation. A wand containing a cantrip is 50% of the cost of a level 1 wand. So if you wanted to double the charges, conceivably, the price would likely be around the same as a 50 charge Cure Light Wounds wand (level 1). Although the pricing for extra charges normally doesn't double. It's quadratic. So I bet if you followed the item creation rules, a 100 charge Cure Minor wand would cost more than a 50 charge Cure light. I'd simply create some 50 charge cure minor and price them at half the cost of a Cure light which is around 750 gp.



#187365 Background info on the Harpers in the Sword Coast

Posted by alustriel on 09 February 2005 - 09:05 PM in Delusions of the Mind

The Harpers are actually pretty unwelcome in Amn and I believe similarly in Tethyr. The Code of the Harpers manual will give you enough info to build your own group and integrate it if you so desire so that it still fits both the canon info and BGII. :)

Check on ebay or Amazon for that one.



#186699 PST for a female Nameless One

Posted by alustriel on 06 February 2005 - 01:04 PM in Planescape: Torment

I'd personally rather have a romanceable Dak'kon

Not Nordom?!

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Nordom: I estimate Fall-From-Grace to be found attractive by the male sex of over 321,423 separate species. Give or take five.
Grace: Oh? Does that include Modrons?
Nordom: I am no longer able to answer that question. I do not know.


Nordom: Attention: Fall-From-Grace. I wish to address your body.
Grace: Pardon me?
Nordom: Your body. Your form. Your reason for selecting it. Why?
Grace: Why... I suppose I find it comforting. Besides, I rather like the wings.
Nordom: It would be more practical for you to assume the form of a modron. It is 13.27% more efficient. Give or take +5.2%.
Grace: Why, Nordom, are you trying to court me?
Nordom: It was not my intention to initiate legal action against you.


Might as well try to snuggle with a computer. ;)
Speaking of which, are computers male or female?

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:lol: :lol: :lol:

I rather like Nordrom. hehehe ^_^



#185154 Spell Info

Posted by alustriel on 30 January 2005 - 08:34 PM in Delusions of the Mind

It says it in the description header for each spell. Most are one action...

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Yep. 1 Standard action for nearly all spells except the most complex and IIRC, sorcerers using metamagic feats get their spell durations bumped up to full round casting rather than standard. Read the section on Combat and combat actions in the PHB for info. ;)



#178703 What can change the nature of man?

Posted by alustriel on 01 January 2005 - 11:02 AM in Planescape: Torment

Anything can be the cause, but the willpower/resolve is ultimately the driving force behind a man changing his own nature, and the lack of willpower/resolve is also the main reason behind a man's nature being changed.

For example, a drug addict may deeply regret his decision to take up whatever he's hooked on, but without the will to stop, he cannot change.

A person without resolution in his beliefs will change them easily, if belief is what defines a man, one weak of will one shallow in beliefs and thus one who is easily changed by external forces/influence.

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Willpower is difficult to measure though. Remorse shows empathy. Empathy for all the pain and suffering you caused by your actions. When you can empathize with the pain and understand what you've done, it's much easier to move onto the path of reform. Even willpower can't always make a person do the right thing if they don't empathize with the effects of their prior actions and understand fully how others feel.

IMO, I don't think they're mutually exclusive. You need both in equal parts to truly remake yourself, but first you need to understand or feel remorse before you can even begin to get the willpower to make it right. Otherwise, what are you making right if you don't feel what it was you did wrong?



#178701 Planewalker.com's Planescape 3E...

Posted by alustriel on 01 January 2005 - 10:54 AM in Delusions of the Mind

Rangers are not "servants" of nature, they are fighters with extensive wilderness trianing/experience (and quite possibly a natural gift for such things) who may or may not serve a power related to nature. Druids and rangers are totaly different things.

Au contraire, but they are servants of nature at least in the Realms. True rangers of Mielikki have very specific duties they must perform in her service in order to continue to receive her blessings, as do even Her clerics. (As in many things, Drizzt is the exception to the rule. ;) ) This might not hold true for ALL nature gods, but it does for her. Mielikki is the patron of rangers in Faerun afterall. And Forgotten Realms 3e does require that all divine classes choose a patron that provides their spells. Heimdall is obviously not a Realms god, and Planescape uses a differing ruleset about divine casting than the Realms, not requiring a specific godly affiliation, rather you can draw on the mysterious 'powers' instead of a god.

(I'm constantly in Realms mindset because that's the setting I play the most. :P )

Rowan Darkwood "breaks" alot of rules. Rules are only guidelines and almost always have exceptions. While there is not enough specifics to decide if Darkwood would fit the chaotic good alignment or not there are several other areas where he is obviously against what is normaly obtainable with a "strict" interpretation of the rules.

Priests of Heimdall must be of lawful alignment. Rowan Darkwood is not. Howeve,r he may have assited Hiemdall in such a way so he would continue to recieve his priestly abilities.

Darkwood has done things that would normally cause loss of his ranger status. He still has all ranger abilities except perhaps spells (he is a 19th level ranger, but his offical 2E stats do not list any spells that are not part of his priest class).

I doubt that anyone with good alignment will sell even his worst enemy to fiends. He would rather kill him.

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Chaotic Good is a highly versatile alignment. There are many examples of CG people/creatures doing horrible things to their enemies without violating their alignment. There also may have been extenuating circumstances.

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Meh... NPC's always break some rules, which is annoying when you start to use them as examples of things. There's always some character you can toss out to refute whatever argument there is in place. Elminster is a good one, as is Drizzt. Each one has some contradictions to the rules, but as NPC's, that's fine. It's PC's that should stick as closely to the rules as possible for game balance.

I'm a huge fan of game balance, and in 3e, balance is critical because encounters are balanced against a certain level of power set up by the core rules. Once you start tipping those rules in the player's favor, the DM's gotta work harder to challenge the chars consistently which ain't always easy. I don't give out exceptions easily anymore because I found players taking advantage of loopholes to make very powerful characters. ;) Players are smart critters.

Anyway, I disagree utterly with Darkwood's alignment period. CG doesn't give license to do some of the stuff he did, just like CN isn't a free pass to do evil when you feel like it and not change to an evil alignment. When your goal is to overthrow the current ruler and become the sole ruler (dictator) of a city by any underhanded means possible (which he did), your reasoning should be for the greater good. His reasoning is a selfish want to be the ruler of Sigil and eventually become a God or other power, I believe. That goes a bit beyond CG.



#178638 What can change the nature of man?

Posted by alustriel on 01 January 2005 - 12:53 AM in Planescape: Torment

Been a long time since I played, but I think I chose Regret too. Regret or remorse is the keystone by which 'successful' rehabilitation is based. :D



#178637 Planewalker.com's Planescape 3E...

Posted by alustriel on 01 January 2005 - 12:50 AM in Delusions of the Mind

Ah, but part of the problem with that lies in that in order to maintain good standing as a servant of nature, you have to... serve nature. That's part and parcel of being a druid or ranger. There's not nature to speak of in Sigil, and his actions as a factol are hardly wholesome and very ranger-y. He walks a very thin line between even deserving that CG and falling with his plotting and scheming to overthrow the Lady of Pain and become the ruler of Sigil. I'm thinking that he'd fall as a ranger from lack of service at some point and just be a cleric from then on out.



#178602 Planewalker.com's Planescape 3E...

Posted by alustriel on 31 December 2004 - 04:27 PM in Delusions of the Mind

Why not?

"Save the cranium rats!!"
"Our intelligent friends!!"
"Society of razorwine friends."

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*spits drink on keyboard* LOL!



#178590 Planewalker.com's Planescape 3E...

Posted by alustriel on 31 December 2004 - 03:03 PM in Delusions of the Mind

Ah, one of my least favorite books.  Here's one little...error, that made it into the book.  Darkwood, a CG ranger/priest, sold the woman that loved him into slavery with the fiends.  Somehow he still kept all his class abilities.  :rolleyes:

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:rolleyes: Agreed! He should have fallen immediately and lost all abilities. I'm not sure I agree with Darkwood being a ranger anyway. In Sigil. :blink: The nature classes are the least compatible with Sigil to start with. Tsk.



#178568 Planewalker.com's Planescape 3E...

Posted by alustriel on 31 December 2004 - 12:58 PM in Delusions of the Mind

I was reading what little they had on their and for some reason Darkwood got all the factols mazed because he was stupid enough to start a faction war?

The only one left is Rhys....  is there a more indepth history of sigil during that time... I meen really... that (as Stan from southpark would say) is pretty ****ed (dont know if I can say the f word here) up right here.

btw is that site official?

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The canon 2e info was a Adventure/Accessory manual called Faction War, which I own. Written by Monte Cook and published in 1998, its very much a part of the official timeline. It's the downfall of the factions as Sigil knows them and the beginning of an age where the factions have been splintered and driven out of the Cage, or into hiding by the Lady. I'm going to update this one to 3e in increments and turn this into a campaign soon. :P

And yes, Planewalkers is officially recognized by WotC and they have a link to the Planewalker site as the Official place for information on Planespace. They have full permission to take 2e PS and update it to 3e for player use. Thank Gods. ;)


Don't forget that most of the factions have/had members outside of Sigil.  In fact, IIRC a couple of them even had their headquarters in other planes.

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Most, if not all, of the factions were headquartered outside of Sigil. Harmonium - Arcadia, Sensates - Arborea, Xaositects - Limbo, Guvners - Mechanus, Mercykillers - Acheron, etc... IIRC