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#596003 Qwinn's Dragon Age Origins Fixpack resurrected

Posted by Qwinn on 23 July 2017 - 11:44 AM in Dragon Age Series

The BETA is over! Qwinn's Ultimate Dragon Age Origins Fixpack v3.2 released!


Both the v3.1 BETA and the new v3.2 added a ton of new fixes and restorations over the original v3.0 BETA.

Here's the introduction to the README (which is insanely long). I hope everyone who tries it enjoys! And if you have any issues, please report them at the Nexus forums, I intend to keep watching for quite some time.

Qwinn's Ultimate Dragon Age: Origins Fixpack
Author: Paul Escalona (aka Qwinn)
Original Release Date: April 15, 2010
Current Release Date: July 23, 2017
Current Version#: 3.2

DONATIONS APPRECIATED: This Fixpack took almost all of my nights and weekends (and even sick and vacation days) for six months just in 2017, while also being fully employed. I intend to maintain and add to this Fixpack as needed and requested by players for some time, but eventually I will of course tire. Donations would be very appreciated and would help put that day off considerably. Thanks in advance!


This fixpack attempts to address ALL dialogue, quest, scripting, plot, and MOST item bugs in the base game of Dragon Age: Origins. As of version 3.2 it fixes more than 770 such bugs. It also attempts to restore any cut content that is consistent with all existing content, and that doesn't appear to have been cut for any reason other than time or budget constraints.

Note that my intent here is to fix the game, not tweak it to my liking. I only change something if I believe the game's behavior in any given instance was more than likely -not intended- by the developers. In other words, I try to fix bugs. Actual bugs. As opposed to, "I forgot to talk to the guy in the Lothering Chantry for the Blackstone Irregulars and now I can't get back to him, that's a bug, fix it!". No. That was actually intended, as is clear if you read the completed failed entry for that quest. Now, if I make a change to something that someone believes was intended, please do offer up arguments/evidence in support of that in the comments section where you downloaded this or any other forum I may come up with to support this Fixpack. I enjoy hashing that sort of thing out.

I have no future plans to do fixpacks for Awakening, DLC, Dragon Age 2 or Inquisition unless Bioware would like to pay me a fair wage to do so. Bioware, consider this my resume :)


This fixpack makes no attempt to fix combat mechanics. It also makes no changes to graphics, textures or morphs. Any mods that make those sorts of fixes *should* be fully compatible. It does not attempt to fix bugs in Awakening or any of the other DLC, with two exceptions: one related to giving Oghren gifts in Awakening (OG3003), and a fix moving a camera in a specific stage used in dozens of dialogues throughout the game (and probably in the DLC as well) in order to prevent large armor shoulder pauldrons or large weapons from occluding the speaker's face, sometimes completely and for significant stretches of dialogue (see GL3209).

RESTORATION HIGHLIGHTS (this is above and beyond many many dozens of lines restored here and there in various dialogues):
SPOILER WARNING: This list has a lot of spoilers, don't read it if you haven't played the game before.

Restored all broken codex entries (aside from a handful in the "Controls" section)
Restored human female cocky soundset
Restored option to show mercy to Mandar Dace if fighting him during the Dwarf Noble Origin
Restored dozens of scripted approval changes, particularly when first meeting various followers
Restored 3 different reactions each to breakups with Morrigan and Zevran, depending on approval level
Restored harsh breakup with Leliana
Restored turning Morrigan in as an apostate to Greagoir
Restored dialogue when taking Morrigan to Flemeth's hut during her personal quest
Restored the proper extended ending to Flemeth's Real Grimoire quest.
Restored several conversations with Oghren in the Deep Roads
Restored Oghren asking to join the party permanently after a king is crowned
Restored long dialogue with Wynne about Connor, and fixed bugs usually preventing another long dialogue with her between "Rescue the Queen" and the Landsmeet
Restored 18 interparty banters that previously would not play at all
Restored Alistair introducing you to Ser Donall in Lothering
Restored being able to distract Lanaya (with very high persuade/cunning) long enough to steal her Songbook without getting caught
Restored the ability to heal Deygan in "Wounded in the Forest"
Restored ability to turn Godwin in to Greagoir
Restored several ambient dialogues between Redcliffe villagers and Shale
Restored non-functioning morale boosts/penalties to the Redcliffe militia and knights depending on how you prepared them for Attack at Nightfall
Restored combat shouts and calls for healing by Redcliffe militia and knights during Attack at Nightfall, which vary depending on morale and sobriety
Restored Sophie's Guard being able to catch you ransacking Sophie's room in the Gnawed Noble Tavern
Restored 3 of the 5 intended ways to be able to Steal the Teyrns Crown
Restored Haven alternate shopkeeper if you side with the Cultists
Restored exchange between the beggar and a guard in the Hall of Heroes
Restored Vartag confronting you in the Provings if you fought for Harrowmont after agreeing to work for Bhelen
Restored the ability for a dwarf noble who didn't kill Trian to be exonerated
Restored the ability for a dwarf noble to complete "Of Noble Birth" properly
Restored ability for Shale to come rescue you during "Captured!"
Restored interjections by Leliana, Morrigan and/or Sten during the Landsmeet if you are betrayed by Anora
Restored Alistair thanking you for not making him king
Restored dialogue between Loghain and Anora in Redcliffe Castle after the Landsmeet (new in version 3.2!)
Restored the last two "Story So Far" updates in the game.
Restored many location based party comments and follower interjections during dialogues
Restored 13 previously unobtainable items in game


This mod is most likely not going to be compatible with most mods that modify dialogue, quests and some items. The following mods are not compatible, but they are also mainly not necessary as all bugs and restorations they deal with are also dealt with in this fixpack. This list is by no means complete, it's just what I'm aware of:


Alistair Dialog Patch (ADP) - Bugs are all dealt with, 4 tweaks listed in the readme were not implemented.
Zevran Dialogue Fixes (ZDF) - Only things in the readme not dealt with are some tweaks to kisses.
Leliana Fixes - All issues dealt with, though not always the same way
Morrigan Restoration Pack (MRP) - Only things in the readme not dealt with are Angry Kiss and Dark Ritual Kiss because they are tweaks.
Dialogue Tweaks - Bugs addressed, tweaks are not.
Tiny Fixes - Completely Redundant
A Lost Nug Quest Fix - Completely Redundant (though with different reward)
Unobtainable Item BUGFIX - I do not restore 2 two handed swords in Korcari Wilds as I believe they were cut deliberately
Jowan and Another Different Jowan - Completely Redundant
Ancient Elven Boots Fix - Completely Redundant
Fang at Tier 7 - Completely Redundant
Golem Registry and Shapers Life Reward Fix - Completely Redundant
Shale Will Come For Me Restoration Fix - Completely Redundant
Templar Armor Fixes - Completely Redundant
The Gnawed Notebook - Completely Redundant
Her Hammer is her... uh.. never mind - Completely Redundant
Fixed political support in "A Paragon of her Kind" - Completely Redundant, though my implementation is slightly different
Cammen's Lament Quest Fix - Fixed much much more thoroughly in this Fixpack
Human Female Cocky Voice - Completely Redundant
Chevalier Armor Set Bonus Change - Completely redundant
Zevring - Fixes are redundant, but I do not make the ring a usable item


Improved Atmosphere - portions of this could probably be added successfully, with some major surgery. Installing both mods in their entirety is known to cause issues with Crime Wave and Trial of Crows quests, and probably many additional issues not yet discovered. Much of IA is redundant, though, as the fixes listed in the Readme are dealt with in this fixpack, but tweaks are not. The following folders would PROBABLY be okay to add (not actually tested): 1. Global (Animations, Materials and Tints only), 5. Awakening Expansion, 6. Downloadable Content, 7.2 Awakening Quick Items, 7.3 Optional Campaign Mods (Release Jowan ONLY), 7.5 Weapons VFX Remover, and the party_barks.dlg (which makes all followers give their location based barks, instead of just one) in "4. Companions / 4.1 Dialog Changes / Global Dialog Changes". Thanks to firepanda of the Nexus forums for helping me put that list together.


Equal Love
Alley of Murders (which is a shame, never played it but looks interesting)
Any mod that modifies companion dialogues - in the very BEST case, you will lose the majority of my fixes pertaining to that character, and I fully expect any attempt to mix such mods with mine to all end in tears. Weepy, bitter tears. For the record, I will not be offering support for any issues reported with such mods installed.


* The lists in parentheses are the mods in that category that were reported as fully compatible during v3.0 and v3.1 BETA testing.

Any morph, texture or visual/graphics mods (* Bidelles Cosmetics, CC Extra Tints & Tones, Leliana Facemorph, Leliana Sacred Ashes Armor (normal and update v1.1), LOTC's Longer Eyelashes, More_Hairstyles, Morrigan Tweaked, NBaio, Practical Dalish Female Armor, PT's Vibrant Colours, Tucked Hair, UDF Dyekit, Robes of Possession - Retex of Jewelry, Personal Annoyance Remover and pretty much any other mod in this category)

Any mods that strictly address combat mechanics (* Full Combatant Dog)

Any Awakening-only mods (* several were confirmed but not bothering to list as they should all work)

Any mods for other DA:O DLC

Some gameplay mods (* Extra Dog Slot, Skip The Fade, ZevranASAP, The Rescue At Ishal, Cousland Sword and Shield, Level 50, FtG UI Mod, FtG Quickbar, AddItem with Console Improved - Script, Damage Statistic Fix)

Most mods that only directly alter existing cutscenes should work. (* Better Sex Cutscenes)


It came to light in the final days of creating version 3.0 that having Vertical Sync disabled can have some strange effects - specifically, it causes Gorim to not reach your prison cell in the Dwarf Noble origin. I fixed that single issue, but as I did all my development and testing with VSync enabled, I did not catch any other instances where that issue could have an effect. I therefore recommend having VSync enabled if possible.

It's not necessary, but I also did all my development with 3D Vision and it worked quite well, aside from some cutscenes looking a little glassy. If you have the hardware for it, I certainly recommend it for Dragon Age: Origins.


As of version 3.0, there is no multi-language support for this Fixpack. If installing it on a foreign language version, it will replace some of the text with english text. It must be considered an english-only mod for the time being. My apologies to the international players. :(


Use daupdater.exe (found in your Dragon Age installation's bin_ship directory) to install the accompanying .DAZIP file as an addon (viewable and toggle-able from the Downloadable Content menu option).


I have organized the readme below hoping to avoid spoilers as much as possible. You therefore won't find much in the way of references to later game events under the companion sections, for example (this is why the ALISTAIR section is so short - he has *tons* of fixes but most of them are listed under the Landsmeet, Dark Ritual, etc. sections for reasons obvious to those already spoiled.) Within each section, I've tried to order the fixes in the order you're likely to come across them within that area, and group fixes pertaining to a specific quest all together, for those trying to use a walkthrough and consult this readme at the same time. I do tend to list side quests prior to main quests.

The code system used to reference fixes, established in v3.0 BETA, has been changed as of v3.2 from a 5 character code to 6 characters. The first two alpha characters still denote the category they are listed under in the readme (see the following category list). The next two digits are now the version number where the fix was added to my fixpacks (and it is for this reason that v3.01 BETA is being retconned to be remembered as v3.1 BETA). The last two digits are used to establish the order in the readme. With this new system, I can insert new fixes without having to reorder or renumber existing fixes, and therefore the code used to denote any particular fix should not change from v3.2 on.

If you are looking for a specific fix, and it could potentially belong to multiple categories below, you are most likely to find it by finding the *last* category in the following list that matches what you're looking for. For example, you won't find any PLOT ITEM REMOVAL fixes anywhere above that section. If you're looking for a fix to something about Morrigan during the Dark Ritual conversation, you'll find it in the Dark Ritual section, not under Morrigan. If an event is tied to a specific location and can't happen anywhere else, you're most likely to find it in the section for that location (so all restored party bark/comments are listed in the respective location where they can now be heard). Note that there is no PARTY CAMP section - things that can only happen in the party camp will generally be under the relevant companion's section.


GL0000: GLOBAL (9 Fixes)
AL0000: ALISTAIR (9 Fixes)
DO0000: DOG (1 Fix)
LE0000: LELIANA (29 Fixes)
MO0000: MORRIGAN (37 Fixes)
OG0000: OGHREN (21 Fixes)
SH0000: SHALE (1 Fix)
ST0000: STEN (16 Fixes)
WY0000: WYNNE (8 Fixes)
ZE0000: ZEVRAN (18 Fixes)
OS0000: OSTAGAR (15 Fixes)
LO0000: LOTHERING (20 Fixes)
DE0000: DENERIM (Excluding Crime Wave and Endgame) (22 Fixes)
CW0000: CRIME WAVE (21 Fixes)
RQ0000: RESCUE THE QUEEN (13 Fixes)
CA0000: CAPTURED! (10 Fixes)
LA0000: LANDSMEET (and Post Landsmeet up to Dark Ritual) (27 Fixes)
DR0000: DARK RITUAL (14 Fixes)
FB0000: FINAL BATTLE (13 Fixes)
CO0000: CORONATION (6 Fixes)
PC0000: POST-CORONATION (18 Fixes)
FU0000: FUNERAL (7 Fixes)
PI0000: PLOT ITEM REMOVAL (16 Fixes)
IF0000: ITEM FIXES (20 Fixes)

Total number of fixes as of version 3.2: 772

#595348 Qwinn's Dragon Age Origins Fixpack resurrected

Posted by Qwinn on 11 June 2017 - 02:05 AM in Dragon Age Series

So, I've released v3.0 as an open beta. Fixes over 700 bugs in DA:O. I seriously gave it the Planescape treatment.

The mod is here:


And the 76 page forum thread where I basically blogged the entire development is here:

https://forums.nexus...-20/page-76?hl= Qwinn

Hope some of you will come over and help test the beta!

#594230 Qwinn's Dragon Age Origins Fixpack resurrected

Posted by Qwinn on 24 March 2017 - 02:46 PM in Dragon Age Series

And, obviously, I was the guest on that last post, heh...

#592450 Qwinn's Dragon Age Origins Fixpack resurrected

Posted by Qwinn on 14 January 2017 - 09:40 PM in Dragon Age Series

Hey Daulmakan! Good to see ya. Witcher 3 is truly awesome. I'm playing in 3D Vision these days which makes it practically a religious experience. Though actually DA:O is pretty awesome in 3D too! The Leliana romance cut off when you get to "Adore" bug will be fixed in version 3.0, fix is tested and working. Version 3.0 is going to have a LOT of new stuff. Number of fixes in Lothering, for example, has gone from 4 to 16. The number of fixes in the Broken Circle quest should go from 1 to at least 5 or 6, working on those now. Follow my link two posts up if you want to see what they are.

#592409 Qwinn's Dragon Age Origins Fixpack resurrected

Posted by Qwinn on 12 January 2017 - 03:18 PM in Dragon Age Series

Hmm, fair number of views but no replies. Anyone around? Or no interest? Ah well. If anyone is interested, I'm announcing new fixes as they're developed here: https://forums.nexus...age-2?hl= qwinn Drop by and say hey, would be nice to know there's some interest in what I'm doing as I work on it. *waves*

#592311 Qwinn's Dragon Age Origins Fixpack resurrected

Posted by Qwinn on 08 January 2017 - 11:44 PM in Dragon Age Series

Never mind, yes, you should be able to see that state after doing her personal quest.  Man, these romances are complicated, but I think I have it sorted now.


And from what I can tell right now, as long as you initiate a romance with Leilana *before* doing her personal quest (there are two opportunities to do so), you shouldn't have any issues with her romance in my previous fixpack regardless of the version of the game you're running.  If you miss the first two opportunities and hope to initiate your romance with her with her personal quest, then yeah, you might have had a problem.


That's assuming Bioware in v1.04 on didn't make changes to Leilana's dialogue themselves, in which case all sorts of problems are possible, but I haven't seen any evidence that they did so far.  The blame for that issue, if I'm right about it, would be mine.  Unfortunately I can't confirm it because I no longer have access to the changes I made


Frankly, I've been googling for hours trying to find a *specific* explanation of what went wrong with the romance with my fixpack and 1.04, and still have not found one, only "it's bugged".  If anyone knows what specifically was wrong (and hopefully it's what I said above), or could provide a link to such a complaint, I would be appreciative.

#592293 Qwinn's Dragon Age Origins Fixpack resurrected

Posted by Qwinn on 08 January 2017 - 02:36 PM in Dragon Age Series

Hi everyone!  I'm back!  And looking to update my fixpack for the newest patches, and add a few more.  Been working on it for several days now and have made a lot of progress.  It'll probably be a month or three before I can re-release the mod, as I have to redo a lot of it due to several computer migrations causing me to lose a lot of my own source files, but I think it'll work out (and I think I can improve on some of the existing fixes).


In particular, I'm focused right now on Leliana's romance dialogue, which is the single most reported problem with the Fixpack.  I've made a lot of progress, and pretty sure I've discovered several issues that I didn't know about the first time around.


And I'd like to ask for a little help.


I need to know if, under these conditions:  1)  My fixpack is NOT installed, 2) You are in a romance with Leliana and she is "In Love":  When you first talk to her anywhere (I recommend checking at camp), does she ever start a conversation with "Well, aren't you sweet and attentive?"


The way I'm reading the files in the toolset, it should never get there.  The best she will ever say is "I'm here for you".  But the "attentive" line sounds familiar from previous game sessions, so I'm hoping someone can confirm.


If you do confirm that she never says the "sweet and attentive" line, then, in fact, Leliana cannot truly fall in love with you in the base game (or at least, you never see the dialogue you were meant to), and this would lead to a great restoration.  I could easily be wrong though.