Schatten's Content
There have been 296 items by Schatten (Search limited from 20-April 23)
#183716 How much realism do you want in DA ?
Posted by Schatten on 23 January 2005 - 09:22 AM in Dragon Age Series
fear effect:
some positive combat effect like increase to hit:
and so on.
#181519 Races in DA
Posted by Schatten on 14 January 2005 - 02:31 AM in Dragon Age Series
Hahaha, that would rock. You could make yourself a cyborg, and role play Robocop xD
that would rock so much. or make it (since its no sci-fi mix like might and magic) make it a human-golem thing. instead of metal skin perhaps stone skin.
but a roboter would rock more.
#181136 Races in DA
Posted by Schatten on 13 January 2005 - 03:08 AM in Dragon Age Series
#181133 Stats & Leveling Up
Posted by Schatten on 13 January 2005 - 03:06 AM in Dragon Age Series
#179004 How much realism do you want in DA ?
Posted by Schatten on 03 January 2005 - 05:44 AM in Dragon Age Series
#178544 How much realism do you want in DA ?
Posted by Schatten on 31 December 2004 - 10:00 AM in Dragon Age Series
You have to ask yourself if making the game more realistic brings anything more to it. I don't think the game would be more fun by having this degree of realism.
Is getting old and dying fun? Is having a very limited inventory fun? I don't think so. Of course, added realism can bring a lot to a game (look at the physics of Half-Life 2, for example), but shouldn't be added for its own sake .
its personal taste. i think aging is a good concept in compination with sleeping to recover. it adds another layer of difficulty. imagine nwn with the sleep all thingy and now put in aging. you wouldnt want to sleep after every fight with your mage or you risk after half through or so senility (??). you cant remember so much spells, you are becoming weak etc.. its not too bad. it adds some difficulty at the end of the game. you wont grow so much in power, if ever, later on. perhaps extensive use of sleep will result in weaking you. its a possibility to look at for those who wont want to fight super demons of godly angels later.
#178275 alignment
Posted by Schatten on 29 December 2004 - 03:57 PM in Dragon Age Series
#178227 How much realism do you want in DA ?
Posted by Schatten on 29 December 2004 - 10:30 AM in Dragon Age Series
to make a distinction in material of products is a bit too much. thats too much micromanaging. just another way of upgrading items.
food sucks. period. somehow. or, again, might and magic with the food spell was somehow good.
yeah, lots of npcs. at least hundreds on one map. yeah, i work fir echelon and have thus good computing resources. no seriously. somewhat crowded is okay but you must remember if you want to give them purposes that those eat a lot resources, too. iirc, bethesda wants to give their npcs real purposes and actions to perform.
#178115 Levels in DA
Posted by Schatten on 28 December 2004 - 02:43 PM in Dragon Age Series
#178113 alignment
Posted by Schatten on 28 December 2004 - 02:41 PM in Dragon Age Series
#178112 Races in DA
Posted by Schatten on 28 December 2004 - 02:35 PM in Dragon Age Series
#178111 Non-linearity and free-exploring
Posted by Schatten on 28 December 2004 - 02:33 PM in Dragon Age Series
Its not really the chapter that devides the areas, its the story - chapters just mark turning points in the story. I think they are a good idea, and I dont have anything against restricting certain areas untill later points in the story, but restricting areas that youve already been to is just silly if you ask me (if there is no decent reason given for why you cant go back, a la NwN.) In BG2 it was understandable, because you have such trouble getting to brynnlaw to begin with.
exactly. and thats what i like about sacred most of the area is open for you, only restricted by tough monster and some areas you can only to when you advance in the story. great concept.
#177485 DA Toolkit
Posted by Schatten on 23 December 2004 - 04:16 PM in Dragon Age Series
#177484 magic system
Posted by Schatten on 23 December 2004 - 04:13 PM in Dragon Age Series
Yes, exactly . Sorry, I misunderstood.
he, no problem.
" I agree also. High level abilities without any chance of a drawback are just an enormous cheeze."
yep. you must look, a meleer and ranger has unlimited ammo but their damage output is not so high. for them it takes longer to kill. a mage has not (or should not) have unlimited ammo but their attacks must kick better.
#177483 Combat
Posted by Schatten on 23 December 2004 - 04:04 PM in Dragon Age Series
I say that it should be realtime and with a pause button. I don't think that turn based would give the same difficulty and real time is faster anyway.
turnbased is way more tactical and thus for the standard gamer more dificult. turnbased strategy games are normaly prefered by strategy game lovers over rts.
#177482 More fantastic or more realistic
Posted by Schatten on 23 December 2004 - 04:02 PM in Dragon Age Series
#177481 Non-linearity and free-exploring
Posted by Schatten on 23 December 2004 - 04:00 PM in Dragon Age Series
#177480 Morale and Motivations
Posted by Schatten on 23 December 2004 - 03:58 PM in Dragon Age Series
#177386 magic system
Posted by Schatten on 23 December 2004 - 09:18 AM in Dragon Age Series
Knights and rogues aren't dealing with the arcane . But potentially, if they tried to use their skills past their ability, they might have the risk of penalties.
Afaiik there will only be one type of magic user, but correct me if I'm wrong.
using arcane or not has nothing to do with that. i say if you wanna nerf a caster by hurting himself i say a charging knight can trip and his sword is inserted into his head. so every high level ability must have the potential of hurting the user otherwise you nerf one char into oblivion.
#177361 Combat
Posted by Schatten on 23 December 2004 - 06:51 AM in Dragon Age Series
it is decided they use realtime with pause button, i think. and this is a good decision. i like that.
complete control over you budies is a must. i rather play alone than with cronies who charge into a trap of eternal darkness.
though i wouldnt mind using those new motion capture machine things on your etremities and actually really doing the swing with a sword. and really going down the street. B)
#177358 magic system
Posted by Schatten on 23 December 2004 - 06:43 AM in Dragon Age Series
#177357 Stats & Leveling Up
Posted by Schatten on 23 December 2004 - 06:40 AM in Dragon Age Series
what i also liked also was the chrono cross system.
#177353 Levels in DA
Posted by Schatten on 23 December 2004 - 06:27 AM in Dragon Age Series
#177351 More fantastic or more realistic
Posted by Schatten on 23 December 2004 - 06:20 AM in Dragon Age Series
I look forward to playing your first DA mod, Schatten ! Look no further for hosting .
if da will be a very good game and if da does not depend on my programming skills for scripting as nwn does and if i am not as lazy for this as i am with my bg2 mods (one in the middle of playing through [because it is too repeatative to implement new content and i cant stand that ] and one in the drawing board phase [it is flashed out but my banter writing is the shittest eva so it will probably never be finished. and not now since it is exam time ]) then there will be an undead race.
" Totally agree, Archmage. A very complex political background would be very interesting. And the PC's involvement in political schemes should not be just 1-2 side quests for some groups. PC should be able even to join some faction and support their way to power or involve that faction into his own quest."
that can then only mean it is the mainquest. you have like 3 groups, one is curently the main power and two others raise in power and you, the pc, chooses to support one of them.
#177347 Non-linearity and free-exploring
Posted by Schatten on 23 December 2004 - 06:08 AM in Dragon Age Series
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