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#442631 academy of kuldin

Posted by Hurai on 06 April 2009 - 05:30 AM in Check the Bodies

what a kind guy :).

Huummm.
I was maybe 72+ yes... but... those golems are "iron" ones... but in fact are as strong as adamantite... (my hits do +- 3 hp.... rather than 20 average...)

THat was not "easy" at all, and i had no more spell... and can't rest.



#441741 academy of kuldin

Posted by Hurai on 28 March 2009 - 04:32 AM in Check the Bodies

HI,

i have been to the kuldin academy.
Fun place to explore (traps, many rooms, amazing treasures...), but, is this NORMAL that ALL monsters i see (some "gargoyles", other "barbarians"...) after a few seconds turn in iron golems?

I have to say that these iron golems are hard (like if there where, in fact, adamantine golems, but with 13000xp...).

I must say that if i need to rest each 2 golems fighted, it seemed IMPOSSIBLE to me when i faced 7 iron golems after the "you have been randomly teleported" with only 1 wizard (Edwin, in the case).
I had to ctrl y them...

But, just before the turn in iron(-adamantine-resistances) golem, they looked like gargoyle/succubi...

Hug?

My weidu log (in french, because i'm):

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #2 // Pack du moddeur heureux: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #102 // Forger un objet par Cromwell prend reellement un jour: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v8
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.13
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-CTB.TP2~ #2 #0 // Check The Bodies: 1.11
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.10 (BP Compatible Version)
~ABYSTORE/ABYSTORE.TP2~ #3 #0 // Magasin des Curiosites Inhabituelles
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #0 // Ascension v1.41 (ToB requis)
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #1 // Abazigal Ameliore (optionnel, ToB requis)
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #2 // Demogorgon Originel (optionnel, ToB requis)
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #3 // Gromnir Ameliore (optionnel, ToB requis)
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #4 // Illasera Ameliore (optionnel, ToB requis)
~ASCENSION/SETUP-ASCENSION.TP2~ #2 #5 // Yaga-Shura Ameliore (optionnel, ToB requis)
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v5
~SETUP-ITEMUPGRADE.TP2~ #1 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #1 #1 // Throne Of Bhaal Item Upgrades
~PLANARSPHEREMOD/SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.6c: v2.6c
~PLANARSPHEREMOD/SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6c
~PLANARSPHEREMOD/SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6c
~PLANARSPHEREMOD/SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6c
~REVISEDBATTLES/SETUP-REVISEDBATTLES.TP2~ #1 #23 // Kit : Vengeur des Arcanes
~REVISEDBATTLES/SETUP-REVISEDBATTLES.TP2~ #1 #24 // Kit : Maitre d'Armes
~SETUP-RUAD.TP2~ #1 #0 // Ruad Ro'fhessa (SoA)
~SETUP-RUAD.TP2~ #1 #1 // Ruad Ro'fhessa (ToB)
~TOD/SETUP-TOD.TP2~ #6 #0 // Mod Tower of Deception (necessite Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #6 #1 // Gardien ameliore de l'Eclat Astral
~TOD/SETUP-TOD.TP2~ #6 #2 // Rencontre avec Ustrain
~UB/SETUP-UB.TP2~ #1 #0 // Le rapt de Bouh par Cliffette: v18
~UB/SETUP-UB.TP2~ #1 #1 // Les relations Suna Seni/Valygar: v18
~UB/SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v18
~UB/SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v18
~UB/SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v18
~UB/SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v18
~UB/SETUP-UB.TP2~ #1 #8 // Artemis Entreri dans l'antre de Bodhi: v18
~UB/SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v18
~UB/SETUP-UB.TP2~ #1 #10 // Serviteurs des Enfers restaures, par SimDing0: v18
~UB/SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v18
~UB/SETUP-UB.TP2~ #1 #13 // Portrait original de Yoshimo: v18
~UB/SETUP-UB.TP2~ #1 #14 // Portrait original d'Anomen: v18
~UB/SETUP-UB.TP2~ #1 #15 // Restauration des portraits des PNJ: v18
~UB/SETUP-UB.TP2~ #1 #16 // Correction des animations BAM et des Scripts: v18
~UB/SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v18
~UB/SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v18
~UB/SETUP-UB.TP2~ #1 #19 // Pouvoirs de Bhaal restaures, par David Gaider: v18
~UB/SETUP-UB.TP2~ #1 #20 // Descriptions etendues des objets de ToB: v18
~UB/SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v18
~UB/SETUP-UB.TP2~ #1 #22 // Classe de justicier: v18
~UB/SETUP-UB.TP2~ #1 #24 // Les remords de Sarevok: v18
~SETUP-OVERSIGHT.TP2~ #1 #1 // Correction des Alignements
~SETUP-OVERSIGHT.TP2~ #1 #2 // Correction des Classes
~SETUP-OVERSIGHT.TP2~ #1 #3 // Sorts modifies
~SETUP-OVERSIGHT.TP2~ #1 #4 // Continuite amelioree
~SETUP-OVERSIGHT.TP2~ #1 #6 // Capacites de Haut Niveau des Moines
~SETUP-OVERSIGHT.TP2~ #1 #7 // Kit de Paladin, le Liberateur Sacre
~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.03
~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.03
~RR/SETUP-RR.TP2~ #1 #2 // Revisions des capacites de haut niveau du voleur: v4.03
~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.03
~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.03
~RR/SETUP-RR.TP2~ #1 #5 // Revisions des capacites de haut niveau des bardes: v4.03
~RR/SETUP-RR.TP2~ #1 #6 // Progression des sorts propre aux bardes: v4.03
~RR/SETUP-RR.TP2~ #1 #7 // Equipement supplementaire pour les voleurs et les bardes: v4.03
~RR/SETUP-RR.TP2~ #1 #8 // Equipement ameliorable: v4.03
~RR/SETUP-RR.TP2~ #1 #11 // Rencontre avec les Elus de Cyric: v4.03
~SETUP-D0TWEAK.TP2~ #1 #0 // Baies magiques ameliorees
~SETUP-D0TWEAK.TP2~ #1 #3 // Reintroduire Porte dimensionnelle
~SETUP-D0TWEAK.TP2~ #1 #4 // Correction des armes enchantees
~SETUP-D0TWEAK.TP2~ #1 #5 // Nouvelles races ennemies
~SETUP-D0TWEAK.TP2~ #1 #17 // Table des connaissances sensee
~SETUP-D0TWEAK.TP2~ #1 #18 // Attaque sournoise amelioree
~SETUP-D0TWEAK.TP2~ #1 #21 // Desamorcage des pieges par les PNJs ou les convocations -> Only green-circles and enemy summons can set off traps
~SETUP-DUNGEONBEGONE.TP2~ #4 #0 // Dungeon Be Gone V1.6
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #0 // Convocations Angeliques Ameliorees (ToB requis)
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #1 // Convocations Demoniques Ameliorees (ToB requis)
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #2 // Convocations Elementaires Ameliorees (ToB requis)
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #4 // Animation des Morts Amelioree (ToB requis)
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #5 // Appel de Creatures des Bois Amelioree
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #6 // Convocations d'Animaux Ameliorees
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #7 // Convocations de Monstres Ameliorees
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #8 // Remplacer Convocation de Vers Charognards par Convocation de Spectateur
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #9 // Remplacer Appel de la Wyverne par Convocation de Vampire
~IMPROVEDSUMMONS/SETUP-IMPROVEDSUMMONS.TP2~ #2 #10 // Autres (Djinns, Efrits, etc.)
~SETUP-BANTERPACK.TP2~ #3 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #3 #1 // Installer le script accelerateur de dialogues de SoA ? (augmente la frequence des dialogues a l'interieur du groupe)
~SETUP-BANTERPACK.TP2~ #3 #2 // Pack de Dialogues du Pocket Plane Group pour BG2 : ToB
~SETUP-BANTERPACK.TP2~ #3 #3 // Installer le script accelerateur de dialogues de ToB ? (augmente la frequence des dialogues a l'interieur du groupe)
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Faster Bears: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Prevent party members from dying irreversibly: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All unused potions on dead enemies are retrievable by the party: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't given beholder rays any chance of burning through spell protections: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6120 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6140 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6152 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6162 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6190 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6200 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7111 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v8
~SETUP-ROLLES.TP2~ #2 #0 // Rolles Safyer
~SETUP-UNDERREP.TP2~ #1 #0 // Objets peu representes provenant d'Icewind Dale 2
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #10 // Masquer les casques sur les avatars
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #30 // Avatar de voleur pour Nalia
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #50 // Script de changement d'avatar
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #60 // Animation des armes amelioree
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #70 // Incantation des sorts style Icewind Dale (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #80 // Restaurer le logo de SoA sur les ecrans de chargement (ToB Only)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #90 // Masquer les icones de portrait ajoutees par les objets
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #110 // Amelioration des icones des objets
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1010 // Davantage d'interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1050 // Transformation progressive des objets des Elfes Noirs en poussiere
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1120 // Plus de munitions dans les boutiques
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1150 // Reequilibrage du metamorphe
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1160 // Forteresses pour toutes les classes -> Pas de restrictions (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1170 // Marchands bonus (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2060 // Styles de combat pour toutes les classes
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2080 // Reporter les competences de haut niveau
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2090 // Changer la limite de points d'experience -> Retirer la limite
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2140 // Options de jumelage etendues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2151 // Port de plusieurs objets de protection -> Pas de restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2160 // Modifier le systeme des competences martiales -> Reequilibrage des competences martiales
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2170 // Lancement les sorts depuis les parchemins (et autres objets) au niveau du personnage
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2192 // Limiter la capacite des vendeurs a identifier les objets -> Methode hybride
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2200 // Grande maitrise pour les multi-classes (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2210 // Veritable grande maitrise (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2300 // Tables de capacites de haut niveau pour les triclasses
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2312 // Ajouter des penalites aux jets de sauvegarde des sorts des lanceurs de sorts de haut niveau -> Magie divine et des arcanes
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2320 // Suppression de la limite du nombre de pieges (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2330 // Suppression du delai pour les pieges magiques (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3000 // Plus de points de vie a la montee de niveau -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3012 // Points de vie maximum pour les PNJs (the bigg) -> Pour les PNJs recrutables uniquement
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3020 // Identification de tous les objets
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3031 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort et nombre de sorts illimite
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3050 // Retirer l'effet de fatigue des sorts de restauration
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3060 // Desactiver le vocal "Vous devez reunir votre groupe avant d'aller plus loin" (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3070 // Changer l'effet de la reputation sur les prix dans les boutiques -> Prix reduits dans les boutiques pour les faibles reputations (Sabre)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3080 // Empilement illimite des munitions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3090 // Empilement illimite des gemmes et des bijoux
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3100 // Empilement illimite des potions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3110 // Empilement illimite des parchemins
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se battent pas et ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne quittent jamais (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3200 // Batons, gourdins et frondes vendables (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4010 // Convocation par l'Esprit du Destin amelioree
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4020 // PNJs style ToB
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4031 // Caracteristiques coherentes : Edwin -> Valeurs de BG2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4041 // Caracteristiques coherentes : Jaheira -> Valeurs de BG2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4050 // Changer l'alignement de Jaheira en "Neutre Bon"
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4061 // Caracteristiques coherentes : Minsc -> Valeurs de BG2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4071 // Caracteristiques coherentes : Viconia -> Valeurs de BG2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais"
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2
~MICMOD/SETUP-MICMOD.TP2~ #0 #0 // Installation des objets


Thanks for answer.

For now, sorry, but i just ctrl y each golem (don't wanna rest... because when resting some "barbarians looking" monsters appears... then turn in iron golem..5 in one time, when i was resting, you could imagine easily that i was not in my best form ^^.



#441491 AzenMod v5 Released

Posted by Hurai on 25 March 2009 - 08:40 AM in Mod Resurrections

Same question here :)



#441286 AzenMod v5 Released

Posted by Hurai on 23 March 2009 - 04:13 AM in Mod Resurrections

Is the mod compatible with BGT ?



#441284 BG1 NPC imported in BG2 : where are they?

Posted by Hurai on 23 March 2009 - 03:31 AM in BGT Archive

I have rememberd my password, so i'm now logged.
Sorry for the multipost.

Edit 6:32pm . I have found Branwen, in the temple district.
Taken by some weird idea (lol) i went to the prison. And found Shar Teel.

Consider myself answered :D

Edit bis:
but, and i don't know if it's a bug, neither Shar teel or Branwen talk to me: they stay silent, with "X has nothing to say to you". To join them, i have to use ctrl+q...
And when i expulse them, no dialog :(, they just stay where they are at the moment i expulse them...

Edit ter: well.
I had expulsed Skie long time ago. Then, i pick her in the governemnt district (i have taken Viconia when i expulsed her). And go to the copper coronet, where i'll rejoin MInsc. Then, THERE, she has her expulsed dialog... BUT it was her dialog saying "wait at : - brasamical
- elf song tavern
- beregost .." (dialog < scs mod in my memory)

Hem. I don't know if it's normal :(



#394835 The Longer Road portraits for Irenicus

Posted by Hurai on 20 May 2008 - 03:36 AM in Longer Road

I prefer the ingame (not the LR default) because it looks better, for the colors



#394637 The Longer Road

Posted by Hurai on 19 May 2008 - 05:14 AM in Longer Road

Its me :) I register to be able to follow your answers on my mail.

Check your journal - is your Deva still alive?

Yes i think

How long did it take you to get to this point in game time?

I dont know exactly the game date because i have done all SoA before, but when i entered the maze, i was +- day 99 16pm and when i met the cambion, i was +- day 100 8am

The Quest expires fast. Did you have the Beb appear after you dealt with the demons ?

Yes, and then, i discuss with him (when he is blue circle), then i gain him green (and i can talk to him and send him to others places in the maze)

Did he have a conversation with Irenicus? Every one of this missteps will mess up the quest.

No, i dont remember well (i have saved the game on the begin of the maze, just in case :P), but the only one time irenicus spoke about the bebilith was when i met it after killing all the demons tanarii (because neutral good).

I DO NOT recommend summoning in any creatures via CLUA console. The mod was designed to work as it is and I put some checks that will prevent cheating.

I know, but im quite disappointing... This is my 5th time playing with this particular mod in +- 2 years, and i have never had the deva quest completed, and I never had Irenicus redempt... in 20 games ... and this is although ALL my saves, my tries on multiple replies... :( :'(

Ill try to explain what i do:

- i enter the maze, see yakman and the deva ybdiel, which i take with me.
- follow yakman, take his diary.
- i see gauntlets on the floor, and found the water of serenity
- quit the maze (the 2th portal in yakman's room) to open the door and then reenter the maze
- cure yakman
- rejoin the room with arrows
- go to east (like said)
- kill the demons in the pilars room
- go to east
- meet tanarii, kill them
- bebillith appears, i convince him to go with me and help the 2 (he took deva with him)
- i send him to the next room (in fact, i saved my game, go see which is the next room, then load the game, send him to it)
- and i repeat this way of acting until the last room (with aesgereth the cambion player) because in this thread, you said something like "would you do the quest of edwin's scroll without edwin" then i decided to take the bebilith with me, all the maze, room after room.
! no talk with irenicus as far as i can remember  !
- with the player cambion, i won the harmony gem
! no talk !
BUT i have the paper who said "go to the arrows room"
- i won the gem to open the portal
- i do all the way to join the arrows room
- in the arrows room => nothing.


Then, i began to cheat to made garrick appears, the imps... I'm so desesperate :(

Oh, i forgot to say, i play in french (sorry for my english by the way)... but i didnt think it was important to say.