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#577328 CD-check problem

Posted by scient on 03 May 2015 - 06:07 AM in PS:T Fixpack

I'm glad to have helped. If you run into any other problems, please report them here. It would be useful in tracking down the issue. In a couple weeks I will poke around some more when I have more time.




#577315 One day my dream of a trad in french

Posted by scient on 02 May 2015 - 10:07 AM in PS:T Fixpack

So far the same has worked ok on Windows 8 for me. Not touching Windows 10 until it becomes more finalized.

 

As for website, I don't really have any control. I messaged Kaeloree, waiting to hear back.

 

A lot of things could be easily fixed with source code. For example, all the problems with resists would take 10 mins tops to sort and recompile. The LUA code seems to be gutted. There are portions still there and the UI has components that never got shown.  Again, I may revisit it but honestly if BeamDog/Overhaul are planning on doing EE of PST I may not even bother beyond minor changes. Just having the IE source code would allow for making the PST specific modifications.




#577314 CD-check problem

Posted by scient on 02 May 2015 - 10:01 AM in PS:T Fixpack

I was able to repeat the crash. It looks like it is a problem with one of UI packages, most likely widescreen. It seems to be something specific to the area (A0511F1). I don't have time right now to spend much more than a band-aid patch. This will get the area to load by bypassing the crashing code. Please be warned that this area (and others) might be affected negatively. My suggestion is to duplicate your exe, apply the patch below then use it to access the area. Once you are done, revert to your original exe without hotfix until a more permanent solution can be found.

 

search:  81 7D F0 00 01 00 00 0F 8D 34 01 00 00

replace: 83 7D F0 00 90 90 90 0F 8D 34 01 00 00




#577298 CD-check problem

Posted by scient on 01 May 2015 - 08:45 AM in PS:T Fixpack

Uninstalling/Installing sounds like a bad idea however GhostDog might know some nuances with new patches I don't know about. From my understanding, if you change the resolution you have to start a completely new game. Existing saved games will become broken and lead to crashes.

 

That's good to hear that the art gallery and other places are not crashing. This might be a completely different issue with Godsmen area. If you are willing to upload a few things, I can see exactly why you are crashing.

 

I need your WeiDU.log. It should be a text file that lists everything you have installed and their versions. I also need a copy of your saved game. You could upload it to someplace. You could zip both and put them on someplace like anonfiles or rapidgator. With both those in hand, I can see exactly what is causing the crash and either give you tailored patch. The one above if I remember correctly was if you tried to use a old saved game which it sounds like you didn't.




#577274 CD-check problem

Posted by scient on 30 April 2015 - 09:20 AM in PS:T Fixpack

This was meant to be a stop gap solution. Are you experiencing crashing still? What version of widescreen mod are you using? Is this with a new saved game?

 

It looks like there were some fixes to widescreen mod that should solve this problem with v3.06 (wallgroups) so I'm curious if anyone has been using them.

 

http://www.gibberlin...widescreen.html




#577250 One day my dream of a trad in french

Posted by scient on 29 April 2015 - 10:46 AM in PS:T Fixpack

Hey Felipe, thanks you!

 

Well, I'm never off it. Just long gaps between when I can work on things. I've mainly been devoting time to Alpha Centauri but this spring has been hellish busy for me and I haven't even been able to do that. This summer, while busy, should lend me some time to work on my hobbies. There are a few things people have posted that I wanted to look into.

 

I have no idea what Transifex is. Is it something similar to private github for developing localizations? As far as I can see, there is no free or public option from my 5 minute look at their site. I personally don't do anything with translations, I just get them from people who contribute. It may be possible to set up something like github for the PST projects. This would allow for translators to push fixes and I could review everything. Something to look into.

 

As for what is left to do, not a whole lot. Again, my perspective is coming from engine code and not so much anything Qwinn was working on regarding scripting or dialog stuff.

 

* problems with sound on Win7/Win8

* confirm that crashes related to Curio are fixed using latest widescreen mod

* Look into scripting problems with Many-as-One and that whole area

* End game bugs or scripting problems

* Carceri murder count problems

* look over posts in Fixpack/UB/Tweak thread for any possible problems

 

Here is a list last edited back in 2/2012 of engine problems. Most of it are small things that would be nice to fix. I definitely would like to organize notes and information I've collected and make it available someplace (again probably github).

 

There are also some bugs on SHS site that it would be nice to fix. Mainly with the mod webpages not having latest readme or text changes and some cookie issues.

 

 

bug/tweak: quick load crash -> handle to gui component when mouse is hovered over it isn't updated properly when quick loading causing crash (look into BG1 code)

bug: exceptional STR revision/overhaul -> one unified function to handle mechanic (mostly finished)
bug: when a thief skill or spell resistance becomes greater than 127 ("char"), it will roll over to negative -> cap for thief skills (above 100 pointless), look into resists
bug: "Blacksphere" spell -> potential crash when triggered from trap
bug: "Aid" spell -> incorrect hp when cast on PC with full health (also look at similar spells which manipulate hp like embalming)
bug: "Friend" spell -> CHR bonuses stack when should act like "Luck" spell with queue system (one instance of spell in effect at a time)
bug: "Infernal Shield" spell -> breaks fire resists by making them negative (stat roll over bug) so having opposite effect (fixed when roll over is sorted)
bug: odd behavior with RandomWalk() -> rand coordinates seem to cluster NPC's over time
bug: zoning via mini-map can (always?) cause some (all?) bcs scripts for area not to load (Clerk's Ward -> Drunken Mage floaty text not showing up) -> need look into more
bug: add check to prevent NPC's killing NPC's from modifying PC death globals (alignment hits due to Carceri citizens getting killed by NPC's)
bug/exploit: TNO mage spells can be used as fighter/thief due to flaw in quick menu -> bring up Dak'kon/Ignus's floating menu and then clicking "Select All" and then "Cast Spell"
bug: some actions ignore spell pause, particularly spells which take long time to cast (NPC affected by "Litany of Curses", NPC with broken morale (fleeing), and Grace script to heal party members)
bug/UI: display cumulative exp for area multi-kills (mainly spells such as cloudkill) rather than individual exp from last CRE killed
 
UB: match unused sound sets for PC's to suitable mechanics in engine, look into any other sound additions
UB: look into ambient sound hard coded in IE found in BG1/BG2 but missing in PST (GAM##) for things like doors/chests
 
tweak: pressing TAB button to highlight chests/items/doors -> emulate BG2:TOB code
tweak: 1st ed D&D magic resistance
tweak: LUA! LUA! :D

 




#577226 One day my dream of a trad in french

Posted by scient on 28 April 2015 - 07:22 AM in PS:T Fixpack

Great thank you! I thought I would let everyone know I'll probably try and do a minor refresh on all the packages. My life is quite hectic now, but there are a few posts on here that I wanted to look into over the summer. Glad to see the packs have held up fairly well over the years. I noticed a new version of widescreen mod package was released and I want to poke into some of sound issues.