Jump to content


-JR-'s Content

There have been 14 items by -JR- (Search limited from 30-March 23)


By content type

See this member's

Sort by                Order  

#541545 Request: Taller Half-Elves

Posted by -JR- on 15 May 2012 - 12:03 PM in 1PP

In the meantime, you could change your elves' appearances to that of humans via Dale Keeper.



#537007 Colors of a genie

Posted by -JR- on 09 March 2012 - 04:54 PM in Delusions of the Mind

I thought Djinni had a tail and Efreeti had legs.



#536676 Portraits, edits, etc.

Posted by -JR- on 04 March 2012 - 11:45 AM in Layers of Reality

I like what I see.



#536669 DnD and stereotyping

Posted by -JR- on 04 March 2012 - 09:58 AM in Delusions of the Mind

As far as this forum is concerned, there is nothing wrong with any religion or lack thereof. Please stay on topic.



#536580 DnD 5E underway

Posted by -JR- on 03 March 2012 - 02:13 AM in Delusions of the Mind

Is it just me, or did 4.0 not last very long? I tried to pretend it didn't exist until last year, so my perception could be off.

Took the words right out of my mouth on both accounts.



#536576 DnD and stereotyping

Posted by -JR- on 03 March 2012 - 02:05 AM in Delusions of the Mind

I must ask you to mind your words; this forum does not permit insensitive remarks about any religion. Furthermore, we also ask that you avoid even respectfully debating religious beliefs, as it tends to lead to emotional escalation and hurt feelings. Our stance on contemporary politics is similar. I considered locking this thread due to the sheer number of infractions and the rapidity of their appearance, but decided to give you another chance. Please stay on topic.



#536515 Favorite Baldur's Gate Antagonist

Posted by -JR- on 02 March 2012 - 01:08 PM in Baldur's Gate Series

It's the same person.  She was only added as a formality; we all know who this will come down to.



#536499 Favorite Baldur's Gate Antagonist

Posted by -JR- on 02 March 2012 - 11:43 AM in Baldur's Gate Series

It's time to settle this once and for all. Post a brief explanation of your reasoning.



#536371 Crazy Celvan

Posted by -JR- on 29 February 2012 - 07:02 PM in IE Modding Discussion

Thanks, Rhaella.



#536366 Crazy Celvan

Posted by -JR- on 29 February 2012 - 06:15 PM in IE Modding Discussion

I'm seeing mixed reports online about the syllable structure of these poems. Some sources say 8, 8, 5, 5, 8, while others offer some leeway. Celvan himself seems to deviate from the former; are differing numbers of syllables acceptable in traditional limericks, or is this a concession for the writer?



#536359 New favorite multiclass: Cleric/Wild Mage

Posted by -JR- on 29 February 2012 - 04:48 PM in Baldur's Gate Series

I only wish NPCs would react to some of the wild surge effects. (Come on, you can temporarily sex change your love interest and they totally don't notice??) I should write a mod for that.


Do it!



#536277 NPC Voice Question

Posted by -JR- on 28 February 2012 - 01:03 PM in IE Modding Discussion

Sounds good. Thank you.

Also, would it be possible to assign more voice options than characters usually have, or would that cause trouble? For example, five rare selection options rather than two, etc.



#536275 NPC Voice Question

Posted by -JR- on 28 February 2012 - 11:45 AM in IE Modding Discussion

It's possible to code a character's voiced lines (selection, movement, rare select, etc.) to change after certain variables are met, isn't it? If so, how feasible is it?



#529352 Bioware Romance Expansion

Posted by -JR- on 14 December 2011 - 10:20 PM in IE Mod Ideas

I catch the Mass Effect reference, but I'm not sure I understand what you're getting at. This project is confined to Baldur's Gate II: Shadows of Amn and its expansion, Throne of Bhaal. As such, I think Baldur's Gate itself is the best resource; I've been dissatisfied with quite a few wonderfully written mods simply because they didn't feel right for the game.

How do people feel about player initiated dialogue being integral to romantic progression? I want to add realism by distancing things from the 'she's talking at me again' feeling of the original romance paths (spoiler: you have to emotionally contribute to relationships in real life too), but I want to avoid complicating things to the point of frustrating the players.

It wouldn't be as clunky as it sounds. For example, Essential PID 1 might become available after Lovetalk 2, with Essential PID 1 being a requirement for Lovetalk 5 to begin, leaving you a decently sized window to accomplish it before it begins to stall your progress. Nonessential, flirtpack-style PIDs would be available as well.