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#609479 Multiclassed Multikit Builder Mod [experimental]

Posted by Fouinto on 18 June 2020 - 12:44 AM in Miscellaneous Released Mods

AFAIR, you can just choose your particular kit when creating your character and that's it.

I  guess you don't need to use the script anymore.




#609079 Multiclassed Multikit Builder Mod [experimental]

Posted by Fouinto on 23 April 2020 - 11:05 PM in Miscellaneous Released Mods

Yes it works with EET.

 

First, install the mod (like other mods, launch setup).

At the end, it launch automatically the 2nd part : this is where you can create your customs multikits and install/uninstall them.

Then, you can launch again part 2 anytime you want. In fact, I guess you should stop when you have started to play.

 

The mod guides you at each step of the process. Just try it, it's not that complex.

 

I don't know if the bug I reported above is still happening : generating custom HLA wasn't working but using the one of the "base" kit was.




#608090 Reviews

Posted by Fouinto on 08 December 2019 - 08:49 AM in Mega Mod Help

Your reviews are still very interesting to me.

But, in the case of BG1UB and UB (that could be named BG2UB), i read somewhere (so long ago...) that some components have been suggested by the original developers themselves because they had not the time to be finished...

But, anyway, you don't have to like them :)

 

edit : I don't know if it explains that some made their way to EE.




#608084 BWPv18.2 released

Posted by Fouinto on 08 December 2019 - 02:12 AM in Mega Mod Help

I have one problem.  In component 19.60, The Bigg Tweak Pack v2.61 has a component where mages drop spell books.  I cannot get my mages to use the dropped spell books.  If someone knows how to use the spell books, please let me know how to do that.  I would also appreciate the address of the BIGG.  So far Google cannot determine that BIGG is different than BiG. Mean while I will keep on searching for The BIGG.


It was so long ago...

was it right click on the book? or put it in fast-access inventory (like potions...) and left click ?

It was something not obvious, but simple AFAIR.




#607875 Multiclassed Multikit Builder Mod [experimental]

Posted by Fouinto on 16 November 2019 - 01:06 PM in Miscellaneous Released Mods

It's an EET game, so it should be OK.

But I just discovered that the HLA table has not been created :/

 

Edit : checked luabbr.2da and something is wrong (go to the last line)

Spoiler




#607289 Multiclassed Multikit Builder Mod [experimental]

Posted by Fouinto on 06 August 2019 - 06:50 AM in Miscellaneous Released Mods

Here is a little bug when I try to make a custom HLA.

The message tells me that I have to decrease the HLA table to 24 max but when I have 25 it tells :

The HLA table has 25 entries, and is within the maximum size limit.
You can either enter -1 to finish editing it, or you can continue editing it by entering the number corresponding to the ability you want to remove from, or add back to, the HLA table.

 

I don't know if 25 is OK or not, but I think there is a little error in the test ;)




#607284 Looking for the name of an old mod that allows a kit archer as fighter

Posted by Fouinto on 06 August 2019 - 06:10 AM in Mega Mod Help

I will report if I find an issue !

Thank you !




#607282 Reviews

Posted by Fouinto on 06 August 2019 - 05:52 AM in Mega Mod Help

@jastey : it's just his own opinion (btw an interesting one for me) !

But I have to say that I love your mod as is (always in all my run since i discovered it). I also have to admit that, most of the time, I play the good path in each quest.

 

IMHO: the only bad path that is really to my taste in the whole saga is the cleric quests as Talos cleric (because it's bad and funny).




#607281 Looking for the name of an old mod that allows a kit archer as fighter

Posted by Fouinto on 06 August 2019 - 05:42 AM in Mega Mod Help

Translation is a hard task (I tried myself to translate a very small mod in my mother tongue and I know this) and then, it takes time (volunteers translators demand often more quality/accuracy/...  than professional ones).

 

Would you allow me to try your mod "as is" ?

 

Saying this, I know I am not really respectful to translators, but I am currently at home for few days...




#607277 Looking for the name of an old mod that allows a kit archer as fighter

Posted by Fouinto on 06 August 2019 - 03:55 AM in Mega Mod Help

Excellent news for me !

I don't know how many time is "a bit" (days? weeks? months? years? more? :)) but at "worst", I will try it in my next run ;)




#607274 Looking for the name of an old mod that allows a kit archer as fighter

Posted by Fouinto on 06 August 2019 - 03:36 AM in Mega Mod Help

I finally found : it's "The Tactics Mod" : https://www.weidu.org/tactics.html

It has a pretty obvious component called "Fighter-Class Archer Kit ".

 

So old... no support of EE :/

Most of good ideas has been long "included" in SCS mod... but not this component :(




#607272 Looking for the name of an old mod that allows a kit archer as fighter

Posted by Fouinto on 06 August 2019 - 01:09 AM in Mega Mod Help

Well, everything is in the subject.

I remember having played (maybe more than 10 years ago) an archer as a fighter (thanks to a mod that make archer a fighter kit).
I would be glad to know the name of this mod.

Why? I would make my FTM an Archer/Thief/Conjurer thanks to m7multikit : here an here.

Any help will be appreciated.




#607090 Help with planer sphere extended

Posted by Fouinto on 15 July 2019 - 10:02 AM in Mega Mod Help

in one of the taverns of the promenade?