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#504658 [Research] The 'my transition is stuck' thread

Posted by Pablo_01 on 07 January 2011 - 02:58 PM in BGT Archive

Hi!

This was posted in its own thread in the forum, but I've reposted it here for convenience.

BGT Version: V1.10

Action: After I tell Belt that I'm ready to go, he wishes me good luck and then the screen goes black for a few seconds. A cutscene begins, in which the party stands in the lower left-hand corner of the map with all of their items dropped on the ground. The party members are standing there, occasionally yawning & stretching, etc., but that is all that happens.

Characters: Zachariah (protagonist), Imoen, Jaheira, Khalid, Minsc, Dynaheir

Zipped save game folder attached (000000295-End of BG 1.zip)

Spoiler

Hope this helps! :)

Pablo

Attached Files




#504156 Special abilities result in CTD after clearing Nashkel mines

Posted by Pablo_01 on 30 December 2010 - 08:14 AM in Mega Mod Help

Hi!

I have just finished clearing the Nashkel mine, and am about to have the dream with Mulahey whereupon my character will gain a special ability. Once this happens, trying to access the special abilities button (F12) for my character results a CTD ("assertion failed at chdatatypes.cpp at line 250"). Accessing the special abilities of other players gives the expected result. The megamod was assembled using BWP V9.6.

I have zipped up and attached the Wiedu.log, Baldur.err, baldur.ini, and baldur.log. I have included the save game folder in a second attachment, if they will be of any help to anyone trying to debug this.

**EDIT** I "fixed" the problem by using Shadowkeeper to delete the "Healing Touch" innate ability that some mod or other gave to my character. I'm pretty sure it is not part of "standard" BG/BG2/TOB, but I'm not sure which mod installs it.

Thanks!

Pablo

Attached Files




#503825 The Slithering Menace (ToB only) - v.4.0.0

Posted by Pablo_01 on 25 December 2010 - 10:29 AM in Miscellaneous Released Mods

Hi!

Norton 360 flagged "setup-snakes.exe" as being a trojan horse. Here is what it told me:

c:\games\bioware\bgii - soa\setup-snakes.exe
____________________________
____________________________
On computer as of
12/25/2010 at 12:12:38 PM
Last Used:
12/25/2010 at 12:12:38 PM
Startup Item: No
Launched: No
____________________________
____________________________
Many Users
Hundreds of users in the Norton Community have used this file.
____________________________
High
This file risk is high.
____________________________
Threat Details
Programs that infect other programs, files, or areas of a computer by inserting themselves or attaching themselves to that medium.
____________________________
Origin

Downloaded from Not Available
____________________________
URL Not Available
UNTESTED

Source
setup-snakes.exe
____________________________
File Actions
File: c:\games\bioware\bgii - soa\setup-snakes.exe
Blocked
____________________________
File Thumbprint:
aaf192ae88419e8bd6e97ee91f46f7cd6d373619d95b79e2c9a5ec2c58114ec5
____________________________




#503824 Konalan's Tweaks

Posted by Pablo_01 on 25 December 2010 - 10:24 AM in Miscellaneous Released Mods

Hi!

Norton 360 flagged the "Setup-kontwk.exe" as having a trojan horse. Here is what Norton told me:

c:\games\bioware\bgii - soa\setup-kontwk.exe
____________________________
____________________________
On computer as of
12/25/2010 at 12:11:48 PM
Last Used:
12/25/2010 at 12:11:48 PM
Startup Item: No
Launched: No
____________________________
____________________________
Many Users
Hundreds of users in the Norton Community have used this file.
____________________________
High
This file risk is high.
____________________________
Threat Details
Programs that infect other programs, files, or areas of a computer by inserting themselves or attaching themselves to that medium.
____________________________
Origin

Downloaded from Not Available
____________________________
URL Not Available
UNTESTED

Source
setup-kontwk.exe
____________________________
File Actions
File: c:\games\bioware\bgii - soa\setup-kontwk.exe
Blocked
____________________________
File Thumbprint:
aaf192ae88419e8bd6e97ee91f46f7cd6d373619d95b79e2c9a5ec2c58114ec5
____________________________




#503778 BiG World Project (BWP) v9.6

Posted by Pablo_01 on 24 December 2010 - 07:45 AM in Mega Mod Help

Thanks so much!   :cheers:



#502909 BG1-BG2 transition stalls out

Posted by Pablo_01 on 12 December 2010 - 10:16 AM in BGT Archive

Have a go with these :) (might wanna rename the second one :P) ... One (or both) of these should work, question is ... which one? :ermm:

When using "ARAM00.BCS", we made it through the "ambush" cutscene, with the wierd shadow thief monologue, then BG2 intro movie, then Candlekeep chores, then some of simulated "BG 1 cutscenes"; the game had a CTD while "loading area" for the "Final battle with Sarevok" cutscene.

When using "2ARAM00.BCS" I didn't get past the "ambush" cutscene: there were six piles of equipment in the lower left-hand corner, with the party standing / stretching in a rough line in the upper right-hand quadrant of the screen.

Pablo



#502896 BG1-BG2 transition stalls out

Posted by Pablo_01 on 12 December 2010 - 08:08 AM in BGT Archive

Ok, I'm at a loss here :( There's nothing in the BGT ARAM00.baf that changed to suggest something like this should happen now but not in an earlier version :o

Also:

For all versions, the "Loading Area" screen appears and then the screen goes black.

Did all 20-something .bcses give you the same cutscene?? :blink: I'd reckon something should've been different between cutscene .00001 and .00019 :unsure: Damn I really need my BGT game right now :crying:

Also, could you zip up the save before you talked to Belt? Maybe someone could use that to check on the death variables your NPCs have :unsure:

Hi!

Yes, the cutscenes were all the same; however, the "that" ARAM00.bcs that Jarno linked to (originally posted by Ascension) worked OK, except for the incorrect shadowthief speech in the cutscene.

I have zip/attached the save game that I'm using to test this.

Pablo

Attached Files




#502811 BG1-BG2 transition stalls out

Posted by Pablo_01 on 11 December 2010 - 03:40 PM in BGT Archive

Any more ... experiments? ;)

Well now that you have done your --change-log'ging, you could copy the "ARAM00.00001.BCS" ... "ARAM00.00019.BCS" to a the override folder one by one and then try if any of them work(when you remove the .000xy. numbers from the middle of the name).

Mods affecting ARAM00.BCS:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.10 (28 August 10)
00001: ~SETUP-BGTNEJ.TP2~ 0 0 // Continuous and Custom Kit Imoen: v1.1
00002: ~SETUP-BGTNEJ.TP2~ 0 7 // More Items from BG1 (BGT required!): v1.1
00003: ~SETUP-BGTTWEAK.TP2~ 0 400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 9 (31 Dec 09)
00004: ~SETUP-BGTTWEAK.TP2~ 0 800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 9 (31 Dec 09)
00005: ~SETUP-BGTTWEAK.TP2~ 0 1800 // Import more NPCs into Shadow of Amn: Alora: 9 (31 Dec 09)
00006: ~SETUP-BGTTWEAK.TP2~ 0 1801 // Import more NPCs into Shadow of Amn: Branwen: 9 (31 Dec 09)
00007: ~SETUP-BGTTWEAK.TP2~ 0 1802 // Import more NPCs into Shadow of Amn: Eldoth: 9 (31 Dec 09)
00008: ~SETUP-BGTTWEAK.TP2~ 0 1803 // Import more NPCs into Shadow of Amn: Kagain: 9 (31 Dec 09)
00009: ~SETUP-BGTTWEAK.TP2~ 0 1804 // Import more NPCs into Shadow of Amn: Kivan: 9 (31 Dec 09)
00010: ~SETUP-BGTTWEAK.TP2~ 0 1805 // Import more NPCs into Shadow of Amn: Sharteel: 9 (31 Dec 09)
00011: ~SETUP-BGTTWEAK.TP2~ 0 1806 // Import more NPCs into Shadow of Amn: Skie: 9 (31 Dec 09)
00012: ~SETUP-BGTTWEAK.TP2~ 0 1807 // Import more NPCs into Shadow of Amn: Xan: 9 (31 Dec 09)
00013: ~SETUP-BGTTWEAK.TP2~ 0 1808 // Import more NPCs into Shadow of Amn: Yeslick: 9 (31 Dec 09)
00014: ~SETUP-BGTTWEAK.TP2~ 0 1809 // Import more NPCs into Shadow of Amn: Bub Snikt: 9 (31 Dec 09)
00015: ~SETUP-BGTTWEAK.TP2~ 0 1810 // Import more NPCs into Shadow of Amn: Conchobhair Strongblade: 9 (31 Dec 09)
00016: ~SETUP-BGTTWEAK.TP2~ 0 1811 // Import more NPCs into Shadow of Amn: Ferthgil Trollslayer: 9 (31 Dec 09)
00017: ~SETUP-BGTTWEAK.TP2~ 0 1812 // Import more NPCs into Shadow of Amn: Jet'laya: 9 (31 Dec 09)
00018: ~SETUP-BGTTWEAK.TP2~ 0 1813 // Import more NPCs into Shadow of Amn: Keiria Silverstring: 9 (31 Dec 09)
00019: ~SETUP-BGTTWEAK.TP2~ 0 1814 // Import more NPCs into Shadow of Amn: Skeezer Lumpkin VI: 9 (31 Dec 09)

OK,

For all versions, the "Loading Area" screen appears and then the screen goes black. I wait a few seconds, then the PC, Minsc, Dynaheir, Jaheira, and Khalid appear standing in lower left hand corner on top of their piled equipment. Imoen was in the party when we talked with Belt, and Imoen's equipment pile is there, but she is not there.

As a cross-check, I removed the ARAM00.BCS entirely from the "override" folder and got the same results.

Next experiment?

Pablo



#502801 BG1-BG2 transition stalls out

Posted by Pablo_01 on 11 December 2010 - 02:30 PM in BGT Archive

Hi!

I have attached the zipped contents of the change-log folder for ARAM00.bcs in my installation.

Pablo

Attached Files




#502799 BG1-BG2 transition stalls out

Posted by Pablo_01 on 11 December 2010 - 02:12 PM in BGT Archive

Pablo, if you could do a really final test, could you please use the attached ARAM00.bcs and try to get the transition? (if you have a save before talking to Belt) :unsure:

If this .bcs doesn't work, it may well be a problem with a GLOBAL not setting properly :)

Hi!

I saved just before I talked to Belt (I've learned)... :)

OK, this one got a little bit further. I got the "loading area" message, and after a few seconds the full screen area appeared with six piles of equipment in the lower left-hand corner in a 2x3 formation. All the party members were standing in the upper right hand quadrant near a rock between foliage, looking about and stretching; they seemed to be in a rough line, and not in a standard BG formation. I did not see the shadow thief who was there in "that" version. I shut the game down after a couple of minutes of waiting around.

Any more ... experiments? ;)

Pablo



#502734 BG1-BG2 transition stalls out

Posted by Pablo_01 on 10 December 2010 - 05:30 PM in BGT Archive

I'm using BGT V1.10, but "that" worked. I guess there must be some file corruption somewhere in the BWP V.9.3. I guess I'll need to do a special override to make sure "that" works next time.

Well, I am more sure than ever that there's something that 'corrupts' the scenery, a minor mod that adjusts the aram00.bcs( or even the ar0602.bcs) the way it's not supposed to be, and the BGT's changes go to suffer from that change. In theory, the minor mod could even be the Cerberus(mine) mod too, but I hope not, and I think that I made the change so that it doesn't break this.

Here's a totally clean ARAM00.bcs from a BGTv1.10:
As per a request, it should correct the scene so it plays out the correct way.

Hi!

I tried the totally clean ARAM00.bcs file: after I talk to Belt, the screen blanks out and then I see my character in the lower left portion of the screen, standing on top of a pile of (his) equipment and next to five other piles of equipment. He is stretching and looking around (bored), but no action.

When I use "that" file, I get a "loading area" message, then I see six piles of equipment in the lower left-hand corner and a shadow thief who says the wrong dialog; we relive part of my character's life at Candlekeep where he milks cows, changes bed linens, reshelves library books, and carries scrolls for copying; he plays tag with Imoen, gets some TOB high level abilities, and then we're off to Irenicus' dungeon.

Is there a way to see which mod(s) may have changed the ARAM00.bcs during BWP installation?

Thanks!

Pablo



#502628 BG1-BG2 transition stalls out

Posted by Pablo_01 on 09 December 2010 - 05:28 PM in BGT Archive

Try this, that or the others you can find with this.

Hi!

I'm using BGT V1.10, but "that" worked. I guess there must be some file corruption somewhere in the BWP V.9.3. I guess I'll need to do a special override to make sure "that" works next time.

Thanks!

Pablo



#502537 BG1-BG2 transition stalls out

Posted by Pablo_01 on 08 December 2010 - 08:02 PM in BGT Archive

Hi!

After I tell Belt that I'm ready to go, he wishes me good luck and then the screen goes black for a few seconds. A cutscene begins, in which the party stands in the lower left-hand corner of the map with all of their items dropped on the ground. The party members are standing there, occasionally yawning & stretching, etc., but that is all that happens.

My Wiedu log is attached.

Thanks!

Pablo

Attached Files




#501649 Secret of Bonehill v275 Bug Reports

Posted by Pablo_01 on 28 November 2010 - 07:08 AM in Secret of Bone Hill

Hi!

I running SOBH 275 as a part of BWP 9.3, and am just starting Part 2: I met Fabio outside Candlekeep at the start of BG Chapter 8, but he did not appear in Restenford along with my party after reading his scroll. As a result, Pelltar restarted his dialog every time I talked him, but he never discussed the third suspect.

I was able to fix the problem (dialog completed and Pelltar departed) by forcing Fabio to appear using this console command:

CLUAConsole:CreateCreature("BHFABIO")


I have attached a copy of my Weidu.log.

Thanks!

Pablo

Attached Files




#499246 "Elka" remains neutral at the Nashkel Mine exit

Posted by Pablo_01 on 18 October 2010 - 04:29 PM in Mega Mod Help

Hi!

"Elka" (who in this BWP 9.4 megamod) is waiting for you at the exit to the Nashkel Mine remains neutral at all times. She was there alone as my party wandered through prior to entering the mines; when the party exited and met the assassins, the leader (Lamalha) had a brief dialog and then attacked; three other assassins (Maniera, Telka, and Zeera) attacked, but Elka just stood there throughout the battle, even after she was webbed/entangled (which usually sets most neutrals into hostility).

When I tried to save, I was told I could not save because monsters were about. When I attacked Elka, she remained steadfastly neutral until killed.

I think she should appear only with her group, and should go hostile as they do. Thanks in advance for any help!

Pablo

P.S. I have attached my Weidu.log

Attached Files




#498866 cant see sir billybob

Posted by Pablo_01 on 11 October 2010 - 02:03 PM in Secret of Bone Hill

Question is ... which mod (?) adds the perma-invisibility effect to the staff? :unsure: Afaict this problem didn't happen in my install back in BWPv5.7 :P

Well,

The BG2 Fixpack has a "Fixed Staff of the Magi Errors" component. The effect of permanent invisibility seems intentional, based on the BG Fixpack readme:

"The invisibility effect alone remains disspellable; otherwise characters who left the part[y] with the staff equipped could never rejoin, as they would be permanently invisible."


Maybe there's a flag somewhere that could be set to stop the staff from having that effect on Sir BillyBob.... Perhaps he could start with it "unequipped"?

Pablo



#498827 cant see sir billybob

Posted by Pablo_01 on 11 October 2010 - 03:06 AM in Secret of Bone Hill

If I remember rightly, and time has taken it's toll on my recollection so I may not, Sir Billybob has a Staff of the Magi. So is quite invisible. Your best bet is to remove that item from him using NearInfinity or somesuch. Or a mod that makes the staff of the Magi not make you invisible.

Your recollection is correct, and I solved the problem by editing taking the staff away from Sir BillyBob. The key is to remove the Staff of the Magi before you enter "Sir BillyBob's Farm."



#498691 cant see sir billybob

Posted by Pablo_01 on 08 October 2010 - 01:12 PM in Secret of Bone Hill

I really need help!!!
I have completed everything the only thing left is to report to billybob. but i cant find him.
I tried using fireball spell near the bodies and saw billybob is magic resistant so i know he is there but how can i talk to him or make him visible.i tried detect invisiblity but nothing happens so i guess its a bug is there way to get around it without going through everything again??
please help

Hi!

Have you seen Sir BillyBob at all? What other mods are you using?

Pablo



#498589 Secret of Bonehill v275 Bug Reports

Posted by Pablo_01 on 07 October 2010 - 04:01 AM in Secret of Bone Hill

Hi!

When my party enters "Sir BillyBob's Farm" for the first time, I get a message that Sir BillyBob has cast "Protection from Evil." When the party gets to Sir BillyBob's location, no one is there. When I save and reload at that point, there is a brief flash at Sir BillyBob's location as the "Protection from Evil" spell is cast, but he seems to be invisible.

I got Sir BillyBob to appear by using NearInfinity to remove the "Staff of the Magi" from Sir BillyBob's equipment list and reloading at the autosave prior to entering "Sir BillyBob's Farm." I think the problem is that the "Staff of the Magi" makes a character invisible upon equipping with it; when Sir BillyBob equips with the staff then he goes invisible and you cannot find him.

The "fixed" Staff of the Magi that hides Sir BillyBob may be due to a BGT_Fix or some other fix, so I have attached my Wiedu.log

Thanks!

Pablo

Attached Files




#494193 Small issues in my playthrough of BGT

Posted by Pablo_01 on 12 August 2010 - 03:17 AM in BGT Archive

10. Spelling - Journal Entry - Done Quests - "In want of bandit scalps." - to make a report on a matter of eliminating bandits threat -> to make a report on the matter of eliminating the bandits threat.

Hi!

I would suggest:

" - to make a report on matter of eliminating the bandit threat."

Thanks!



#478651 Thanks Ascension64

Posted by Pablo_01 on 11 February 2010 - 03:43 PM in BGT Archive

Hi!

Thanks ever so much!

- from a long-time lurker.