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#565701 Happy Holidays everyone!

Posted by Turambar on 01 January 2014 - 12:43 PM in Directives from the Director

happy new year, everyone!




#563638 1pp setup don't recognizing my exe

Posted by Turambar on 29 October 2013 - 01:31 AM in 1PP

it probably got quite confused about which game it was, so it was pleased to see a perfectly valid BG2 executable but then could not find (obviously) any other BG2 resource...

 

could you post your weidu.log? Also, are you sure you applied the latest official patch (and no unofficial patch, non-weidu mod and similar) to the game? Otherwise, try re-installing the game without anything else (but the official patch), and see if it works.




#563570 1pp setup don't recognizing my exe

Posted by Turambar on 26 October 2013 - 02:21 AM in 1PP

er... is that IWD or BG2? the exe is from bg2...




#558242 [HELP NEEDED] Help with Dialogs, Interactions and Romances (DSotSC Upg

Posted by Turambar on 16 May 2013 - 11:35 AM in Classifieds

Wonderful news... hope it will still be playable also on non-EE games?

I don't have much time yet to help (too busy at university), but I would be glad to help upgrading the BGT version, somewhere in the future...




#558240 DSotSC v217 bug thread

Posted by Turambar on 16 May 2013 - 11:32 AM in DSotSC (BGT/EET)

I have compressed them; they are decompressed only when the mod installs them.




#558239 (dsotsc) i cant find on Forest of the Forgotten Souls the world map

Posted by Turambar on 16 May 2013 - 11:30 AM in DSotSC (BGT/EET)

Have you installed the worldmap mod? You should install it, after DSotSC (and after any other mod you install - it must be among the last ones)




#554901 NTOSC

Posted by Turambar on 18 February 2013 - 11:19 AM in NTotSC

have you installed the Worldmap mod - after DS and NT?

Please post weidu.log

 

and please, edit the title to something a bit more specific




#553541 NPC: Caoco

Posted by Turambar on 20 January 2013 - 01:23 PM in IE Mod Ideas

It's a quite interesting idea, there are not many fiend NPCs around: the only other full-fiend NPC i can think of is Fall From Grace from Torment, but that's a completely different setting, where those creatures are far more common (Sigil). Anyway, the way she interacts with the Material Plane could be very particular, since she's grown *elsewhere*.

 

Just one thing which puzzles me: I'm not sure if fiends are born like mortals, ie whether they have parents or not... shouldn't they rather come from dead souls, either supplicants in Baator or kidnapped from the plane of fate, while they were waiting for their judgment by Jergal and Kelemvor? not sure though, or perhaps they can come into existance in both ways...




#553497 A strange issue

Posted by Turambar on 20 January 2013 - 03:32 AM in Big Picture

[edit: the issue reported in the first post, IE the "multiple contingencies ..." stuff, is a] Known issue with

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2050 // Turambar's slow drow weapon disintegration (a revision of BG2Tweaks code): v1.8.1
 

nothing serious, anyway; I unfortunately don't have so much time to fix it, so I don't know when I'll be able to release a new version

 

PS: please, put a more specific title, so that other people can find it useful

Besides, it's the wrong forum (see this pinned topic); please moderator/admin move to correct one.




#553490 DSotSC Original Credits

Posted by Turambar on 20 January 2013 - 01:44 AM in DSotSC (BGT/EET)

Besides, I have some questions about things I've not understood in the package:

- who are Jenna and Morik? Some more NPCs, who were then discarded? Or were those portraits added later to the mod?

- I read, somewhere, that Keiria and Skeezer were supposed to only appear after clearing Nashkell mines. The current mod, though, makes them appear immediately, which is quite unbalanced. What is the intended behaviour? (This is for a next, greater update, which will probably not appear this year, and should also allow rebalancing the mod for the rest of BGT - the original, unnerfed content will still be available)




#553489 DSotSC Original Credits

Posted by Turambar on 20 January 2013 - 01:35 AM in DSotSC (BGT/EET)

From what I see, there were only generic credits to "TeamBG" in the readme, so I'll expand that, adding all credits regarding the original mod. If it's not a problem, I'd wait, before re-uploading, for a future version (at least, to see if new bugs arise from the latest relase); I'll fix that anyway in some time, with a silent release in case, if new releases are not planned soon.




#552836 Best way to patch a dialogue

Posted by Turambar on 08 January 2013 - 09:18 AM in IE Modding Discussion

Thank you. I hadn't thought about A_T_A, but it's definitely better than R_T_A.

My only concern is, if another mod (installed before) duplicated the transition (eg, with COPY_TRANS, for example adding an interjection by another NPC which still leads to the same actions, ie the interlocutor turning hostile), wouldn't A_T_A miss the new transitions? in the end, A_T_A only works on a specified state and transition. Don't you think that could be a problem?




#552796 Best way to patch a dialogue

Posted by Turambar on 07 January 2013 - 08:01 AM in IE Modding Discussion

While working on an old mod, I ran across a dialogue which used REPLACE (on a vanilla dialogue), when it actually only had to add some lines to a transition action.

My question is: what is the best way to do that, in particular for maximum compatibility with other mods (which might have patched the same dialogue before)?

 

In particular, the aim of the patch is to turn some more people in the area hostile. The old transition is

THEN
REPLY ~reply~
DO ~SetSomeVars
Enemy()~
SOLVED_JOURNAL ~journal~
EXIT

And must be turned into

THEN
REPLY ~reply~
DO ~SetSomeVars
Enemy()
ActionOverride(Someoneelse,Enemy())~
SOLVED_JOURNAL ~journal~
EXIT

 

My ideas:

1. without a .d file:

DECOMPILE...
REPLACE_TEXTUALLY ~^[^a-zA-Z]*Enemy()[^a-zA-Z]*$~ ~Enemy()%LNL%ActionOverride(...)~
COMPILE...

 

With a .d file:

2. ALTER_TRANS

3. REPLACE_TRANS_ACTION

these two actions only work on selected transitions and states, so, if a previous mod did COPY_TRANS, the new transitions would not be patched.

 

4. REPLACE_ACTION_TEXT

IMO, the most compatible? works like REPLACE_TEXTUALLY but only on transitions (so, doesn't break triggers by mistake); UNLESS can be used to prevent the new piece to be added if another mod did the same thing. Finally, this patches all occurrencies of Enemy(), even those added by other mods.

 

Of course, if other, already installed, mods wanted those others never to turn hostile, this could become a problem. But then, the two mods are conceptually incompatible, so a "correct" way to deal with them does not exist in that case

 

I would rather use the 4th method, but I'm not so sure, so I'm asking for other opinions. What do you think? Do you have other ideas? What would you suggest to use? TIA for any hint

 

PS: if this is the wrong forum, I apologize; please move it wherever it is appropriate




#552628 [FIXED-obsolete] German - installation problems with audio files

Posted by Turambar on 04 January 2013 - 01:49 AM in DSotSC (BGT/EET)

Fix has been incorporated into v217. Closing and declaring FIXED.

I encourage to withdraw, and remove links to, the fix I provided and to encourage the use of the most recent version instead.




#552627 DSotSC v 2.17 released

Posted by Turambar on 04 January 2013 - 01:46 AM in DSotSC (BGT/EET)

A new version of Dark Side of the Sword Coast for BGT is now available.

Download
Version 2.17 of the BGT version of the first IE mod is now available for download.

This fixes some issues with the previous release, most notably a bug which prevented the mod from installing correctly in German.

Requirements:
You must have a working installation of BG2, with the BGT mod installed. Read the BGT readme first for further information and requirements.
It is suggested that you use BGT 114 or later; while installing that mod, when you are asked whether to biff your game resources, it is suggested that you answer [N]o (you can biff the resources after installing DS, with the last component of this mod).
 
If you're using BG1 or TUTU, you must use the appropriate versions of DSotSC; this one is for BGT only!

Installation on Windows:
Double click on setup-dsotsc.exe and follow the instructions.

Installation with the BWP setup:
ATTENTION: For reasons depending on Weidu and my plans for the next updates, I had to change the number of the core component, from 0 to 5. The Big World installer may not yet have been updated to reflect that change.
For this reason, if you want to install this version using the BWP installer, you must edit it accordingly: inside the .bat file, look for DSotSC, and add, after the number 0, the number 5, to the list following that.

Installation on Linux and Mac:
- You can delete setup-dsotsc.exe; that will not be needed.
- You will need to download the latest version of WeiDU, for the relevant OS and platform, unless you already have it.
- In case you are using Linux, you must run tolower first, from the game directory. That's not needed in case you have already done it for another mod before.
- You can now install the mod in two different ways:
(1) extract the WeiDU and WeInstall binaries to your system path, give them executable permission; from the game folder, run
WeInstall dsotsc/setup-dsotsc.tp2
(2) extract weidu to your game folder, and rename it setup-dsotsc, or create a link called setup-dsotsc to an existing weidu executable (be sure it's up to date). From your game folder, run
./setup-dsotsc

Then, follow the instructions. Please consult the readme before posting any questions or reporting problems; you could find the solution there.
If the game is installed on a partition whose files can't be executed (it's mounted NOEXEC, formatted FAT, or similar), you will have to follow the first of the two methods listed, and consult the readme for other necessary options.


Upgrading from v215 (or before): Saved games from v215 are compatible with the most recent versions.
In order to install the new version, you MUST Uninstall the old version first. Only then, delete the old DSotSC folder, and unpack and install the new version. Do NOT use [R]e-install.

If you are using the RC of v216 or later, you can use the Reinstall option, after replacing all files in the DSotSC folder with the updated ones (be sure you don't delete the backup folder!).

Bugs: I hope this mod does not contain too many bugs, but some could still occur. In case you encounter any, please report it following the instructions on this topic.



#552626 DSotSC v217 bug thread

Posted by Turambar on 04 January 2013 - 01:33 AM in DSotSC (BGT/EET)

This topic is intended as an index for bugs, in order to make it easier to find and fix bugs.

Please, do not report bugs via PMs: it's easy for me to forget them, and that will not help other people with the same issue, and prevent other people from helping with a fix.

In case you encounter any bug, please:
- first, use the search function to see if that bug has already been reported, and check the FAQ in my signature.
- Read the announcement "how to report bugs".
- open a new thread on this forum, and describe the bug
- please also add a reply to this topic with a short description/title and link to the post you have just opened; that can be useful to avoid "losing" and forgetting that bug, as well as to prevent duplicates and help other people to find solutions in case they face a known issue.

Please do not report bugs about older versions; they are not supported any more. There is a thread for those bugs, where you could still find some hints; it is suggested, though, that you switch to the latest version, unless you have installed many other mods on top. Saved games from older versions are compatible with the new version; check the README in order to see how to upgrade.

Bug summary:
Please check here before posting!

Posts concerning issues which have been fixed will be split from this topic and linked to here, to make it quicker to find help.

  • [to be checked]: this has been fixed, but the script does not look fully convincing to me (why is RandomSpawn Global? is it always reset when it should? what happens for chapter>3?)
  • [minor]: Lollorian reported problems detected by his lolfixer. Waiting for him to open a specific thread.
  • [wishlist]: this mod is really overpowered. Suggestions on how to reduce that issue are welcome.
  • [needs other mods being updated first]: use ADD_SPELL for all spells added by DS; requires NTotSC & BP update



#552571 DSotSC v216 bug thread

Posted by Turambar on 03 January 2013 - 06:01 AM in DSotSC (BGT/EET)

Topic closed. Mod is being updated, and all fixes above have been addressed



#552504 First quest not starting

Posted by Turambar on 02 January 2013 - 04:16 AM in DSotSC (BGT/EET)

Please post weidu.log and setup-dsotsc.debug from your game folder.