Changes in v2.9:
- Added Simplified Chinese translation (many thanks to Lewis Liu).
- Added labels for Project Infinity.
- Fixed item category of the "Brass Key".
There have been 37 items by Argent77 (Search limited from 29-March 23)
Posted by Argent77 on 10 March 2024 - 04:51 AM in Djinni Companion
Posted by Argent77 on 10 March 2024 - 04:25 AM in Hidden Options (EE)
Posted by Argent77 on 10 March 2024 - 03:28 AM in Miscellaneous Released Mods
Posted by Argent77 on 10 March 2024 - 03:14 AM in BG:EE Modding
Posted by Argent77 on 21 February 2024 - 12:40 AM in IE Modding Tools
Argent77,
in the last version I noticed there must have been a color change for the highlight syntax (?) which makes some of it practically unreadable against the default, light Metal UI.
Syntax Highlighting in the DLG tree view uses the global color scheme for BCS scripts. Since the viewer doesn't update background color it may cause visibility issues (e.g. dark BCS color schemes on light UI schemes). I guess you've selected "Monokai" or another dark color scheme for BCS scripts. Try switching to another scheme and see if it improves the situation (menu Game > Preferences > Text Editor > BCS and BAF). Not all dark color schemes are equally problematic in the DLG tree view.
I'll see if I can improve the situation in the next version.
Posted by Argent77 on 05 February 2024 - 01:28 AM in Classifieds
I don't think there is one. All I could find are references and (non-working) links to version 2 of the mod which is only available in Japanese.
I haven't used Google Translate for a long time since it always produced inaccurate results in the past. DeepL usually provides better translation quality. But even that doesn't always guarantee correct results.
Posted by Argent77 on 21 January 2024 - 06:13 AM in Trials of the Luremaster for BG2:EE
Posted by Argent77 on 21 January 2024 - 06:04 AM in Hidden Options (EE)
Posted by Argent77 on 21 January 2024 - 05:52 AM in BG:EE Modding
Posted by Argent77 on 21 January 2024 - 05:52 AM in BG:EE Modding
Posted by Argent77 on 20 January 2024 - 06:37 AM in Mega Mod Help
I could find an older comment with the same error: https://www.gibberli...&comment=182973
According to the comment it seems to be related to TobEx (beta20). That bug may still be present in your TobEx version as well.
Posted by Argent77 on 31 December 2023 - 02:47 AM in IE Modding Tools
Update: NearInfinity v2.4-20231231
Changelog:
Posted by Argent77 on 09 December 2023 - 03:14 AM in Hidden Options (EE)
Posted by Argent77 on 09 December 2023 - 02:48 AM in BG:EE Modding
Posted by Argent77 on 09 December 2023 - 02:33 AM in Trials of the Luremaster for BG2:EE
A new version is available: Trials of the Luremaster for Baldur's Gate v4.2
Changelog:
Posted by Argent77 on 09 December 2023 - 02:03 AM in PS:T Varieties
New release: Bags of Torment 1.3
Changes:
Posted by Argent77 on 26 November 2023 - 02:28 AM in Miscellaneous Released Mods
New version: Improved Archer Kit v4.2
Changes in v4.2:
Posted by Argent77 on 26 November 2023 - 02:28 AM in Miscellaneous Released Mods
Posted by Argent77 on 24 April 2023 - 01:25 PM in IE Modding Tools
All settings and other user-defined data for NI is stored in this registry key:
HKEY_CURRENT_USER\SOFTWARE\JavaSoft\Prefs\org\infinity
It is possible that Java fails to create this registry key. Some users reported this in the past. There should be a message in NI's debug log in that case. You could either create the key manually or run NI with elevated privileges once to solve this issue.
Posted by Argent77 on 24 April 2023 - 08:41 AM in IE Modding Tools
For Windows 10, NI's Bookmarked Games appear to be saved in the User environment's TMP or TEMP directory. This means that when a user clears their temporary files, Bookmarked Games are cleared.
Can NI save Bookmarked Games outside of local TMP/TEMP if possible?
Settings and bookmarks are only stored in the system's registry on Windows. Can you upload a bookmark sample from the TEMP folder?
Posted by Argent77 on 24 April 2023 - 01:00 AM in IE Modding Tools
Right now I'm modifying the color of an armor item I'm reviewing in Near Infinity in a somewhat unintended way I believe.
I'd like to see if testing/changing the color of an element in the "Creature Animation Browser" could be made visible in a much simpler way than I'm attempting.
Currently you are forced to reload a creature resource to see any changes made to the creature or associated resources. I agree that it is somewhat cumbersome to test modifications that way. I'll see if I can simplify the process.
Posted by Argent77 on 23 April 2023 - 01:03 AM in Trials of the Luremaster for BG2:EE
A new version is available: Trials of the Luremaster for Baldur's Gate v3.1
This version improves compatibility with tipun's IWD-in-EET if both mods are installed together.
Full changelog:
Posted by Argent77 on 20 April 2023 - 04:31 AM in IE Modding Tools
Oh, that's actually intended behavior. The option defines which tab is selected by default when you open a new resource. Substructures inherit the current tab selection. This is consistent with other resource types that provide View and Edit tabs.
Posted by Argent77 on 16 April 2023 - 11:42 PM in Miscellaneous Released Mods
I'm not very adventurous when it comes to my protagonist; in my two decades of playing I've really only had two. That being said, this mod really intrigues me and I'm very seriously considering playing as Imoen in my next BGEE playthrough.
You should definitely give it a try. Being primarily a joke mod you'll see the consequences of a missing protagonist pretty soon.
Posted by Argent77 on 16 April 2023 - 10:00 AM in Miscellaneous Released Mods
New version available: Protagonist-Be-Gone! v1.1
Changelog:
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