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#615401 General Discussion

Posted by Argent77 on 10 March 2024 - 04:51 AM in Djinni Companion

Update: Afaaq, the Djinni Companion v2.10

Changes in v2.9:
  • Added Simplified Chinese translation (many thanks to Lewis Liu).
  • Added labels for Project Infinity.
  • Fixed item category of the "Brass Key".



#615400 Reveal Hidden Gameplay Options

Posted by Argent77 on 10 March 2024 - 04:25 AM in Hidden Options (EE)

New release: Reveal Hidden Gameplay Options v4.7

Changelog:
  • Fixed potential placement issues of frame rate slider if Dragonspear UI++ is installed



#615399 Improved Archer Kit

Posted by Argent77 on 10 March 2024 - 03:28 AM in Miscellaneous Released Mods

New version: Improved Archer Kit v4.3

Changes in v4.3:
  • Added Simplified Chinese translation (thanks Lewis Liu)



#615398 [MOD] Convenient Enhanced Edition NPCs

Posted by Argent77 on 10 March 2024 - 03:14 AM in BG:EE Modding

New release: Convenient Enhanced Edition NPCs v4.6

Changes in v4.6:
  • Added a component to turn allied Caelar Argent in the final SoD boss battle into a controllable follower
  • Added option to customize Caelar Argent's class or kit



#615370 NearInfinity

Posted by Argent77 on 21 February 2024 - 12:40 AM in IE Modding Tools

Argent77,
 
in the last version I noticed there must have been a color change for the highlight syntax (?) which makes some of it practically unreadable against the default, light Metal UI.


Syntax Highlighting in the DLG tree view uses the global color scheme for BCS scripts. Since the viewer doesn't update background color it may cause visibility issues (e.g. dark BCS color schemes on light UI schemes). I guess you've selected "Monokai" or another dark color scheme for BCS scripts. Try switching to another scheme and see if it improves the situation (menu Game > Preferences > Text Editor > BCS and BAF). Not all dark color schemes are equally problematic in the DLG tree view.

I'll see if I can improve the situation in the next version.




#615322 Looking for a mod

Posted by Argent77 on 05 February 2024 - 01:28 AM in Classifieds

I don't think there is one. All I could find are references and (non-working) links to version 2 of the mod which is only available in Japanese.

I haven't used Google Translate for a long time since it always produced inaccurate results in the past. DeepL usually provides better translation quality. But even that doesn't always guarantee correct results.




#615253 Trials of the Luremaster for Baldur's Gate

Posted by Argent77 on 21 January 2024 - 06:13 AM in Trials of the Luremaster for BG2:EE

A new version is available: Trials of the Luremaster for Baldur's Gate v4.3

Changelog:
  • Added Simplified Chinese translation (thanks Lewis Liu)



#615252 Reveal Hidden Gameplay Options

Posted by Argent77 on 21 January 2024 - 06:04 AM in Hidden Options (EE)

New release: Reveal Hidden Gameplay Options v4.6

Changelog:
  • Updated Simplified Chinese translation
  • Updated Project Infinity metadata



#615251 [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers

Posted by Argent77 on 21 January 2024 - 05:52 AM in BG:EE Modding

New version: Chaos Sorcerer Kit v2.9

Changelog:
  • Updated French translation (thanks JohnBob)



#615250 [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers

Posted by Argent77 on 21 January 2024 - 05:52 AM in BG:EE Modding

New version: Chaos Sorcerer Kit v2.8

Changelog:
  • Added new level 9 spell "Stabilize" to the Chaos Sorcerer kit and spell scrolls for Wild Mages
  • Fixed symbolic spell name references in combat scripts
  • Switched to ADD_KIT_EX internally for installing the kit



#615246 BWP v20.1. CTD when enter in Friendly Arm Inn (AR6800)

Posted by Argent77 on 20 January 2024 - 06:37 AM in Mega Mod Help

I could find an older comment with the same error: https://www.gibberli...&comment=182973

According to the comment it seems to be related to TobEx (beta20). That bug may still be present in your TobEx version as well.




#615213 NearInfinity

Posted by Argent77 on 31 December 2023 - 02:47 AM in IE Modding Tools

Update: NearInfinity v2.4-20231231

Changelog:

  • Added new game variant: IWD2:EE
  • Added option "Auto-align 2DA Columns" to Preferences > Text Editor > Misc. Resource Types:
    • Automatically cleans up and aligns columns in opened 2DA resources (nonpersistent unless explicitly saved)
  • Added a playback button to the WAV resource list UI component
  • Improved "Check for Corrupted Files": Performs offset field validation in structured resources
  • Show hidden folders in the "Open Game" dialog
  • WMP viewer: Improved display of travel routes:
    • No selection: Shows travel routes for all areas
    • Single selection: Shows travel routes starting at the selected area
    • Multi-selection: Shows travel routes between selected areas
  • Add/insert/remove operations on removable substructures automatically updates and re-indexes structure labels
  • Removed deprecated "Nimbus" Look&Feel UI theme (theme was broken for years)
  • Advanced Search: Fixed opening resources in the wrong Viewable
  • Fixed a display issue in the projectile list UI component



#615161 Reveal Hidden Gameplay Options

Posted by Argent77 on 09 December 2023 - 03:14 AM in Hidden Options (EE)

New release: Reveal Hidden Gameplay Options v4.5

Changelog:
  • Added compatibility with Pecca's Infinity UI++
  • Added Simplified Chinese translation (thanks Lewis Liu)
  • Updated Russian translation
  • Fixed positioning of Action Feedback slider in Dragonspear UI++
  • Improved installation feedback for the "Install all" component



#615160 [MOD] Convenient Enhanced Edition NPCs

Posted by Argent77 on 09 December 2023 - 02:48 AM in BG:EE Modding

New release: Convenient Enhanced Edition NPCs v4.5

Changes in v4.5:
  • Updated Russian translation (thanks RealApxu)



#615159 Trials of the Luremaster for Baldur's Gate

Posted by Argent77 on 09 December 2023 - 02:33 AM in Trials of the Luremaster for BG2:EE

A new version is available: Trials of the Luremaster for Baldur's Gate v4.2

Changelog:

  • Made Stone Nuisances even more annoying on higher difficulty levels.
  • Improved combat scripts of Infernal Harpies.
  • Improved regeneration behavior of trolls and revenants.
  • Reduced potential compatibility issues with Beholder combat scripts.



#615158 Bags of Torment

Posted by Argent77 on 09 December 2023 - 02:03 AM in PS:T Varieties

New release: Bags of Torment 1.3

Changes:

  • Added labels for Project Infinity
  • Updated German WeiDU setup prompts



#615086 Improved Archer Kit

Posted by Argent77 on 26 November 2023 - 02:28 AM in Miscellaneous Released Mods

New version: Improved Archer Kit v4.2

Changes in v4.2:

  • Added Spanish translation (thanks ElGamerViejuno)
  • Archer-specific bonuses of "Archer's Eyes" item also apply to Marksman, Bow Knight and Sharpshooter kits
  • Fixed crashes in original BG2 because of kit description lengths in French, Italian, Polish and Russian translations



#615085 Improved Archer Kit

Posted by Argent77 on 26 November 2023 - 02:28 AM in Miscellaneous Released Mods

New version: Improved Archer Kit v4.1

Changes in v4.1:
  • Added Tutu/EasyTutu support
  • Changed created ammo from single item with # charges to # items with single charge (Marksman, Sharpshooter)
  • Changed bleeding damage type of Sharpshooter's Endowed Ammunition (acid → poison) to improve IWD animation effect
  • Combined all Shot abilities into a a new "Select spell" ability to offer more flexibility
  • Made innate ability descriptions available for BG2 with TobEx
  • Updated Archer description (Charm Animal ability not available)
  • Fixed conjured/crafted ammo being blocked by the "Protection from Normal Missiles" spell
  • Fixed base damage of enchanted bolts
  • Fixed usability flags of Bolts +4
  • Updated French translation (thanks JohnBob)
  • Updated Italian translation
  • Updated Polish translation
  • Internal optimizations



#615054 NearInfinity

Posted by Argent77 on 24 April 2023 - 01:25 PM in IE Modding Tools

All settings and other user-defined data for NI is stored in this registry key:

HKEY_CURRENT_USER\SOFTWARE\JavaSoft\Prefs\org\infinity


It is possible that Java fails to create this registry key. Some users reported this in the past. There should be a message in NI's debug log in that case. You could either create the key manually or run NI with elevated privileges once to solve this issue.




#615052 NearInfinity

Posted by Argent77 on 24 April 2023 - 08:41 AM in IE Modding Tools

For Windows 10, NI's Bookmarked Games appear to be saved in the User environment's TMP or TEMP directory. This means that when a user clears their temporary files, Bookmarked Games are cleared.

 

Can NI save Bookmarked Games outside of local TMP/TEMP if possible?


Settings and bookmarks are only stored in the system's registry on Windows. Can you upload a bookmark sample from the TEMP folder?




#615048 NearInfinity

Posted by Argent77 on 24 April 2023 - 01:00 AM in IE Modding Tools

Right now I'm modifying the color of an armor item I'm reviewing in Near Infinity in a somewhat unintended way I believe.
I'd like to see if testing/changing the color of an element in the "Creature Animation Browser" could be made visible in a much simpler way than I'm attempting.

Currently you are forced to reload a creature resource to see any changes made to the creature or associated resources. I agree that it is somewhat cumbersome to test modifications that way. I'll see if I can simplify the process.




#615040 Trials of the Luremaster for Baldur's Gate

Posted by Argent77 on 23 April 2023 - 01:03 AM in Trials of the Luremaster for BG2:EE

A new version is available: Trials of the Luremaster for Baldur's Gate v3.1

This version improves compatibility with tipun's IWD-in-EET if both mods are installed together.

Full changelog:

  • Added official support for Tipun's IWD-in-EET (see compatibility section of the readme for more details).
  • Subcomponent "Rebalance weapons and equipment": Added more details about rebalanced items to the readme.
  • Fixed item stacking in Bag of Holding from the Banite adventurers.
  • Fixed return location when the quest is started in Saradush.
  • Fixed mislabeled spell names in SoD.
  • Compatibility improvements with Iwdification.
  • Updated Italian translation (thanks Aedan).



#615025 NearInfinity

Posted by Argent77 on 20 April 2023 - 04:31 AM in IE Modding Tools

Oh, that's actually intended behavior. The option defines which tab is selected by default when you open a new resource. Substructures inherit the current tab selection. This is consistent with other resource types that provide View and Edit tabs.




#615017 Protagonist-Be-Gone! for BG2, BGT, Tutu, BGEE, BG2EE and EET

Posted by Argent77 on 16 April 2023 - 11:42 PM in Miscellaneous Released Mods

I'm not very adventurous when it comes to my protagonist; in my two decades of playing I've really only had two.  That being said, this mod really intrigues me and I'm very seriously considering playing as Imoen in my next BGEE playthrough.


You should definitely give it a try. Being primarily a joke mod you'll see the consequences of a missing protagonist pretty soon. ;)




#615012 Protagonist-Be-Gone! for BG2, BGT, Tutu, BGEE, BG2EE and EET

Posted by Argent77 on 16 April 2023 - 10:00 AM in Miscellaneous Released Mods

New version available: Protagonist-Be-Gone! v1.1

Changelog:

  • Added Russian translation (thanks yota13)