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#615452 NearInfinity

Posted by Argent77 on Yesterday, 03:53 AM in IE Modding Tools

Update: NearInfinity v2.4-20240424

Changelog:

  • Greatly improved TIS conversion between palette-based and PVRZ-based variants:
    • Added options dialog for setting or tweaking various conversion options to TIS viewer (via Export... > as palette/pvrz-based TIS)
    • Added multithreading support to speed up PVRZ texture encoding
    • Provides option to convert (water) overlays between BG2 <-> BG2EE
    • Provides options to eliminate visual artifacts around borders of door tiles, animated tiles and overlay tiles in PVRZ-based tilesets
    • Added the same TIS conversion functionality to the Mass Exporter when option "Convert TIS to ..." is enabled
  • Added a separate syntax highlighting option for trigger and action blocks in in the DLG tree viewer
  • Added syntax highlighting for MENU resources
  • Added context menu to NPC list panels in GAM resources for quick CRE structure access
  • Added option to the File menu and context menu in the resource tree to explicitly open biffed versions of overridden resources if available
  • Added quick jump feature to the table view of structured resources: Selecting a cell in the "Attribute" or "Offset" column allows you to quickly jump to the next matching entry when entering characters on the keyboard
  • Added PSTEE-specific ARE animation flags
  • New Effect structures are always preinitialized with Probability1=100
  • Updated ARE rest spawn field for oIWD and oIWD2
  • Area Viewer:
    • Added option "Show cell grid" for visualizing search map cells
    • Fixed PNG export of zoomed maps not considering the zoom level when option "Include layer items" was disabled
    • Fixed PNG export of zoomed maps not properly scaling actor and animation bitmaps when option "Include layer items" was enabled
  • Improved MUS file parser (fixes BG1 demo music parsing)
  • Improved loading times of PVRZ-based TIS resources
  • Improved script decompiler: Reduced the probability of triggers with multiple definitions to choose the wrong one
  • Improved list of available ARE container types by looking up entries in associated CONTAINR.2DA file in EE games
  • Play button in resource lists should be hidden for resource types that don't support playback
  • Clarified labels in the context menu for entries in structured resources
  • Fixed crashes on Linux caused by "inotify watches limit reached" events
  • Fixed some important controls being invisible in the "Open external file" dialog
  • Fixed compiling issues with Java 21
  • Fixed File Dialogs issues with certain Look&Feel themes (mostly FlatLaf themes)
  • Fixed issues with compiling/decompile script actions AddexperiencePartyGlobal() and GivePartyGoldGlobal()
  • Fixed NI freezing/crashing when trying to open malformed TOH/TOT files (may happen in IWD2 under certain circumstances)
  • Fixed sorting results by 'Attribute/Line' of reference searches if they contained entries with incompatible values
  • Fixed showing the wrong path in Open/Save dialogs of BMP/MOS/PVRZ/TIS converters under certain conditions
  • Many more internal bugfixes and improvements



#615401 General Discussion

Posted by Argent77 on 10 March 2024 - 04:51 AM in Djinni Companion

Update: Afaaq, the Djinni Companion v2.10

Changes in v2.9:
  • Added Simplified Chinese translation (many thanks to Lewis Liu).
  • Added labels for Project Infinity.
  • Fixed item category of the "Brass Key".



#615400 Reveal Hidden Gameplay Options

Posted by Argent77 on 10 March 2024 - 04:25 AM in Hidden Options (EE)

New release: Reveal Hidden Gameplay Options v4.7

Changelog:
  • Fixed potential placement issues of frame rate slider if Dragonspear UI++ is installed



#615399 Improved Archer Kit

Posted by Argent77 on 10 March 2024 - 03:28 AM in Miscellaneous Released Mods

New version: Improved Archer Kit v4.3

Changes in v4.3:
  • Added Simplified Chinese translation (thanks Lewis Liu)



#615398 [MOD] Convenient Enhanced Edition NPCs

Posted by Argent77 on 10 March 2024 - 03:14 AM in BG:EE Modding

New release: Convenient Enhanced Edition NPCs v4.6

Changes in v4.6:
  • Added a component to turn allied Caelar Argent in the final SoD boss battle into a controllable follower
  • Added option to customize Caelar Argent's class or kit



#615370 NearInfinity

Posted by Argent77 on 21 February 2024 - 12:40 AM in IE Modding Tools

Argent77,
 
in the last version I noticed there must have been a color change for the highlight syntax (?) which makes some of it practically unreadable against the default, light Metal UI.


Syntax Highlighting in the DLG tree view uses the global color scheme for BCS scripts. Since the viewer doesn't update background color it may cause visibility issues (e.g. dark BCS color schemes on light UI schemes). I guess you've selected "Monokai" or another dark color scheme for BCS scripts. Try switching to another scheme and see if it improves the situation (menu Game > Preferences > Text Editor > BCS and BAF). Not all dark color schemes are equally problematic in the DLG tree view.

I'll see if I can improve the situation in the next version.




#615322 Looking for a mod

Posted by Argent77 on 05 February 2024 - 01:28 AM in Classifieds

I don't think there is one. All I could find are references and (non-working) links to version 2 of the mod which is only available in Japanese.

I haven't used Google Translate for a long time since it always produced inaccurate results in the past. DeepL usually provides better translation quality. But even that doesn't always guarantee correct results.




#615253 Trials of the Luremaster for Baldur's Gate

Posted by Argent77 on 21 January 2024 - 06:13 AM in Trials of the Luremaster for BG2:EE

A new version is available: Trials of the Luremaster for Baldur's Gate v4.3

Changelog:
  • Added Simplified Chinese translation (thanks Lewis Liu)



#615252 Reveal Hidden Gameplay Options

Posted by Argent77 on 21 January 2024 - 06:04 AM in Hidden Options (EE)

New release: Reveal Hidden Gameplay Options v4.6

Changelog:
  • Updated Simplified Chinese translation
  • Updated Project Infinity metadata



#615251 [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers

Posted by Argent77 on 21 January 2024 - 05:52 AM in BG:EE Modding

New version: Chaos Sorcerer Kit v2.9

Changelog:
  • Updated French translation (thanks JohnBob)



#615250 [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers

Posted by Argent77 on 21 January 2024 - 05:52 AM in BG:EE Modding

New version: Chaos Sorcerer Kit v2.8

Changelog:
  • Added new level 9 spell "Stabilize" to the Chaos Sorcerer kit and spell scrolls for Wild Mages
  • Fixed symbolic spell name references in combat scripts
  • Switched to ADD_KIT_EX internally for installing the kit



#615246 BWP v20.1. CTD when enter in Friendly Arm Inn (AR6800)

Posted by Argent77 on 20 January 2024 - 06:37 AM in Mega Mod Help

I could find an older comment with the same error: https://www.gibberli...&comment=182973

According to the comment it seems to be related to TobEx (beta20). That bug may still be present in your TobEx version as well.




#615213 NearInfinity

Posted by Argent77 on 31 December 2023 - 02:47 AM in IE Modding Tools

Update: NearInfinity v2.4-20231231

Changelog:

  • Added new game variant: IWD2:EE
  • Added option "Auto-align 2DA Columns" to Preferences > Text Editor > Misc. Resource Types:
    • Automatically cleans up and aligns columns in opened 2DA resources (nonpersistent unless explicitly saved)
  • Added a playback button to the WAV resource list UI component
  • Improved "Check for Corrupted Files": Performs offset field validation in structured resources
  • Show hidden folders in the "Open Game" dialog
  • WMP viewer: Improved display of travel routes:
    • No selection: Shows travel routes for all areas
    • Single selection: Shows travel routes starting at the selected area
    • Multi-selection: Shows travel routes between selected areas
  • Add/insert/remove operations on removable substructures automatically updates and re-indexes structure labels
  • Removed deprecated "Nimbus" Look&Feel UI theme (theme was broken for years)
  • Advanced Search: Fixed opening resources in the wrong Viewable
  • Fixed a display issue in the projectile list UI component



#615161 Reveal Hidden Gameplay Options

Posted by Argent77 on 09 December 2023 - 03:14 AM in Hidden Options (EE)

New release: Reveal Hidden Gameplay Options v4.5

Changelog:
  • Added compatibility with Pecca's Infinity UI++
  • Added Simplified Chinese translation (thanks Lewis Liu)
  • Updated Russian translation
  • Fixed positioning of Action Feedback slider in Dragonspear UI++
  • Improved installation feedback for the "Install all" component



#615160 [MOD] Convenient Enhanced Edition NPCs

Posted by Argent77 on 09 December 2023 - 02:48 AM in BG:EE Modding

New release: Convenient Enhanced Edition NPCs v4.5

Changes in v4.5:
  • Updated Russian translation (thanks RealApxu)



#615159 Trials of the Luremaster for Baldur's Gate

Posted by Argent77 on 09 December 2023 - 02:33 AM in Trials of the Luremaster for BG2:EE

A new version is available: Trials of the Luremaster for Baldur's Gate v4.2

Changelog:

  • Made Stone Nuisances even more annoying on higher difficulty levels.
  • Improved combat scripts of Infernal Harpies.
  • Improved regeneration behavior of trolls and revenants.
  • Reduced potential compatibility issues with Beholder combat scripts.



#615158 Bags of Torment

Posted by Argent77 on 09 December 2023 - 02:03 AM in PS:T Varieties

New release: Bags of Torment 1.3

Changes:

  • Added labels for Project Infinity
  • Updated German WeiDU setup prompts



#615086 Improved Archer Kit

Posted by Argent77 on 26 November 2023 - 02:28 AM in Miscellaneous Released Mods

New version: Improved Archer Kit v4.2

Changes in v4.2:

  • Added Spanish translation (thanks ElGamerViejuno)
  • Archer-specific bonuses of "Archer's Eyes" item also apply to Marksman, Bow Knight and Sharpshooter kits
  • Fixed crashes in original BG2 because of kit description lengths in French, Italian, Polish and Russian translations



#615085 Improved Archer Kit

Posted by Argent77 on 26 November 2023 - 02:28 AM in Miscellaneous Released Mods

New version: Improved Archer Kit v4.1

Changes in v4.1:
  • Added Tutu/EasyTutu support
  • Changed created ammo from single item with # charges to # items with single charge (Marksman, Sharpshooter)
  • Changed bleeding damage type of Sharpshooter's Endowed Ammunition (acid → poison) to improve IWD animation effect
  • Combined all Shot abilities into a a new "Select spell" ability to offer more flexibility
  • Made innate ability descriptions available for BG2 with TobEx
  • Updated Archer description (Charm Animal ability not available)
  • Fixed conjured/crafted ammo being blocked by the "Protection from Normal Missiles" spell
  • Fixed base damage of enchanted bolts
  • Fixed usability flags of Bolts +4
  • Updated French translation (thanks JohnBob)
  • Updated Italian translation
  • Updated Polish translation
  • Internal optimizations