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#500835 DM: Populated Prisons

Posted by Zaldir on 12 November 2010 - 06:31 AM in Miscellaneous

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File Name: Populated Prisons
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Category: Miscellaneous


Populated Prisons
Version 1.1
By Randomcoyle & Zaldir


Description
This mod populates the prisons in the cities of Cyrodiil. There is a 50% chance for a prisoner to spawn in a cell. The prisoners have their own greetings, which may give clues as to why they are in prison, while others will simply talk...

In the prison you'll find everything from Vampires, lunatics, ghosts, drunkards, rapists and murderers.

There's currently no voice acting, but I am working on it - but since these are lines you really need to set yourself into, they are quite hard, and thus, finding voice actors is also hard.

Install
Extract all files to (Default) C:\program files\Bethesda Softworks\Oblivion\Data

Uninstall
Delete the Populated Prisons.esp, and the following folder(s):
Oblivion\Data\sound\voice\Populated Prisons.esp

History
    1.0
    Initial Release

    1.1
    Reduces the chance for the prisoners to spawn from 80% to 50%.
    Prisoners will now have their own unique dialogue.
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#500834 DM: Delivery Job Updated

Posted by Zaldir on 12 November 2010 - 06:30 AM in Quests

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File Name: Delivery Job Updated
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Category: Quests

Delivery Job
Version 1.1.2
By Manargo & Zaldir with Hypergames2K8


Description
This mod allows the player to do delivery jobs for the new Gold Horse Delivery Service. In every major city you can find 7-9 jobs (randomly selected each time) that you can deliver locally (that's over 60 jobs locally). After an advancement in the courier business you can deliver inter-city packages from branch to branch for more money, and then finally after that you can deliver supplies to some of the inns in Tamriel.

This update, by Zaldir, completes the mod. Manargo had already completed most parts of the mod, but some scripts, dialogues and NPCs remained for it to be fully complete. I have tried to make it exactly as Manargo had planned, so minimal changes to the journal entries and dialogues were made. So basically, this update lets you continue the Main Quest of the mod.

Install
Extract all files to (Default) C:\program files\Bethesda Softworks\Oblivion\Data

Uninstall
Delete the Delivery_jobs.esp and the following folders:
\data\meshes\delivery_job (meshes)
\data\textures\delivery_job (textures)
\data\menus\icons\GoldHorseCourier (icons)
\data\Sound\Voice\delivery_job.esp (blank mp3s)

Compatibility
Open Cities - Not Compatible.
Better Cities - Delivery Job is integrated.
Oblivion Adventurers Guild - Use the DJ-OAG Patch.

Version History
Version 1.0
- Initial Release

Version 1.0.1
- Removed the Border-Delivery Map Markers.
- Removed the duplicate message when reading the broadsheet in the Anvil branch.

Version 1.1.0
- Now features a fully working Fast Travel Detection System.
- You can now take a Country Delivery Job in any city by accessing the broadsheet found on the wall of the branches.
- Weekly pay is now increased from around 200 gold to 1500 gold.
- Location of the Valenwood border-delivery has been moved, for better compatibility with OOO.
- Delivery Crates will now weigh more.
- Other Minor Changes.

Version 1.1.1
- Goldhorn will no longer say "I HAVE NO GREETING".
- J'Dar and his friends should now react properly when delivering the package.
- Added a New Faction Icon

Version 1.1.2
- Fixed an issue with the crate on the fourth Special Delivery Mission.

Licensing/Legal
You can do whatever you want with this mod but all I ask in return is that you give credit where it is due.


Click here to download this file



#500833 DM: Animal Sounds Modders Resource

Posted by Zaldir on 12 November 2010 - 06:27 AM in Miscellaneous

File Name: Animal Sounds Modders Resource
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Updated: 12 Nov 2010
File Category: Miscellaneous

Animal Sounds Modder Resource
Version 1.2.1
By Zaldir with Hypergames2K8


Description
Some animal sounds for use in mods. In total 53 sounds.
As of now, it includes:
    Bear (2)
    Bee (1)
    Cat (2)
    Chicken (1)
    Cougar (5)
    Cow (3)
    Dog (2)
    Donkey (2)
    Elephant (3)
    Frog (1)
    Goat (2)
    Horse (2)
    Jaguar (1)
    Lamb (1)
    Leopard (1)
    Lion (4)
    Panther (2)
    Pig (2)
    Rooster Crow (2)
    Sheep (3)
    Tiger (6)
    Turkey (1)
    Wolf (4)

History
1.0
- Initial Release (12 sounds)

1.1
- Added 25 new sounds

1.2
- Added 16 new sounds

1.2.1
- Made all sound files into the right format.
- Increased the overall quality of the sounds.

Licensing/Legal
Since this is a modders resource, you are free to use these sound files in your mod without contacting me, as long as you include me in the credits. (I would be happy if you gave me a notice, so I could check ot your mod though)

Click here to download this file



#500832 DM: Benirus Manor Remade

Posted by Zaldir on 12 November 2010 - 06:19 AM in Houses

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File Name: Benirus Manor Remade
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Updated: 12 Nov 2010
File Category: Houses

Benirus Manor Remade
Version 2.6.1
By Zaldir with Hypergames2K8


Description
This mod fixes the Benirus Manor garden to look a little nicer, by adding flowers, fixing the walls, and so on.
It also fixes up the inside of the manor by changing the lighting to make it less creepy. And the basement has also gone through a change with some lighting altering and removal of the ugly stuff.

Install
Extract all the files to (Default) "program files\Bethesda Softworks\Oblivion"

Uninstall
Delete the "Benirus Manor Remade.esp" from your Data folder.


Incompatibility
Open Cities - Since the cells is changed in OC, this just won't work together. I am working on a fix for this though.

Changelog
View Full Changelog
2.6
  • Added more lights to the bottom of the basement.
  • Removed all bones & other stuff from the basement.
  • Replaced altar in the basement with a spellmaking-thingy.
  • Replaced the rock in the secret basement with a door.
  • Added some new things in the bottom of the basement.

2.6.1
  • Changes I've made will now take effect when leaving the basement instead of as soon as the Benrius Manor quest is done.

Contact
Zaldir_1993@hotmail.com

Click here to download this file



#500831 DM: Cheydinhal Abandoned House Remade

Posted by Zaldir on 12 November 2010 - 06:17 AM in Houses

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File Name: Cheydinhal Abandoned House Remade
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Category: Houses

Cheydinhal Abandoned House Remade
Version 1.2
By Zaldir with Hypergames2K8


Description
This mod fixes/repairs the abandoned house in Cheydinhal.
It also adds an NPC to the house, named only "stranger". He is a shy man and no one knows anything about him. A perfect man to "protect" what's hidden beneath...


Install
Copy the .esp file to (install folder)\Oblivion\Data

Uninstall
Remove the .esp file

History
v1.0
  • Initial release

v1.1
  • Added a "stranger" to the house.

v1.2
  • Improved the strangers AI.
  • Replaced the house model with one without boards on windows/door.
  • Added more lighting to the house.

Click here to download this file



#500830 DM: Blankenmarch Home

Posted by Zaldir on 12 November 2010 - 06:14 AM in Houses

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File Name: Blankenmarch Home
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Category: Houses

Blankenmarch Home
Final Version
By Zaldir with Hypergames2K8


Description
This is my first attempt on making a cell and a quest.
It adds a new house in the little, not-so-well-known village of Blankenmarch, located North-East of Leyawiin.
This is a player owned house and is made mostly for new characters.

Location
North-East of Leyawiin there is a little village called Blankenmarch.
This village consists of three houses, now four.

Installation
Extract all files to (default) 'c:\program files\Bethesda Softworks\oblivion\data'.

Click here to download this file



#500829 DM: Happys Manor

Posted by Zaldir on 12 November 2010 - 06:07 AM in Houses

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File Name: Happys Manor
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Updated: 12 Nov 2010
File Category: Houses

Happy's Manor
Version 1.7
By Happy I Am & Zaldir with Hypergames2K8


Description
This mod was originaly created by Happy-I-Am, but has been continued by me, with the permission of Happy-I-Am. It adds a player home in Chorrol, with some rocks as the door.

Main Entrances: A rock by the statue at the front door & a rock by the great oak.
adds a player home to chorrol. The door is some rocks in Chorrol.
It has a backdoor that goes to the stable outside of Chorrol.
3 swords on the wall in the basement which are full of food and stuff for potions ect
there is a chest full of my armour inside the house - its just steal armor renamed, but a bit stronger
Has a safe mode button that locks the hidden doors to the office and bedroom, and a "Turn off" safe mod button to unlock the doors again.
There's a storage room full of chests. The chests are safe.

Requirements
Latest Oblivion patch
Shivering Isles

Install
Extract all the files from the ZIP into your Oblivion\Data director.
Activate Happy's Manor.esp file from Data Files in the Oblivion Launcher.

Uninstall
Delete the following file:
Happy's Manor.esp

History
View Full Changelog
1.7
Replaced the two teleport stones (by the oak, and by the statue) to stand out from other rocks, to make them easier to spot.
Fixed some floating doors & items.
Fixed some tapestries, lights & paintings.
fixed door markers so you won't fall to the ground or get stuck when entering a room.

Contact
Questions:rhyss_m40@hotmail.com
bug reports: zaldir_1993@hotmail.com
Website

Credits
Happy-I-Am & Zaldir

Click here to download this file



#500828 DM: Anvil Abandoned House Remade

Posted by Zaldir on 12 November 2010 - 06:05 AM in Houses

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File Name: Anvil Abandoned House Remade
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Updated: 12 Nov 2010
File Category: Houses

Anvil Abandoned House Remade
Version 1.1
By Zaldir with Hypergames2K8


Description
Cleans up Anvil's Abandoned House, and fixes the walls outside.

Story
"One day, the countess of Anvil, Millona Umbranox, became so tired of seeing that ugly abandoned shack every day, so she gathered the citizens, and they started repairing the house. Though noone went inside, where the strange man lived. Millona Umbranox made a deal with him. If he fixed the house on the inside, she would let him live there. So now, people won't have to see that ugly house anymore!"


Install
Extract Anvil Abandoned House Remade.esp to (default)C:\Program Files\Bethesda Softworks\Oblivion\Data

Uninstall
Delete Anvil Abandoned House Remade.esp

History
v1.0
  • Initial version

1.1
  • Added fire to the fireplace.
  • Added more clutter (rugs, tapestries, etc).
  • Added pathgridding to opened room.

Click here to download this file