Jump to content


Jenavee's Content

There have been 9 items by Jenavee (Search limited from 20-April 23)


By content type

See this member's

Sort by                Order  

#607366 Multiclassed Multikit Builder Mod [experimental]

Posted by Jenavee on 12 September 2019 - 06:39 AM in Miscellaneous Released Mods

Windows 10, BG2EE

 

 

 

Is anyone else having problems with v28 of the mod not being able to get past Character Creation with a spec'd mage multikit? I did a Necromancer/Thief and got stuck memorizing spells since it's not recognizing Chill Touch as a Necromancy spell.

 

Also, does anyone know how to get the Script to show up in-game? For the life of me, I can't figure that out. I've created *and* installed the MultiKit. I can see it in-game at Char Selection. Due to above issue, I can't get PAST Char Selection. But I can't get the Script to appear in the list in Records. I don't even know what the script is named.

 

 

EDIT: Turns out, the spell issue was a corrupted BG2 EE install, so neither matters now.




#604942 BiG World Setup (an attempt to update the program)

Posted by Jenavee on 07 November 2018 - 09:31 AM in Mega Mod Help

Because I don't know about it?  That is was an install program.  I will check it out, thanks.

 

I wouldn't waste time on that, personally - it's a ripoff of BiG World Setup, made by someone who rage-quit to make their own Thing when no one wanted to drop support for the original games *and* EET in favour of supporting *only* EET.




#604848 General Discussion

Posted by Jenavee on 31 October 2018 - 02:01 PM in Djinni Companion

A fair point, and there isn't really a need to fix it anyway besides consistency. Easy enough to adjust it in NearInfinity, anyway, if someone wanted to alter the behaviour.




#604771 General Discussion

Posted by Jenavee on 16 October 2018 - 07:00 AM in Djinni Companion

Good to know, I'm not as up-to-date as I should be on the underlying mechanics.

 

Occurs to me, I haven't looked in the files, but I wonder if the Improved Haste from Energy Blades spell isn't actually on the Blade weapons it conjures, since it fades as soon as you've thrown the last one. That might make countering it impossible.




#604769 General Discussion

Posted by Jenavee on 16 October 2018 - 06:21 AM in Djinni Companion

Actually, I'm almost certain, looking at A7Skull2.ITM in NearInfinity, that adding a Dispel (Spell Effect) on equip is *possible*, I just don't know what effect #'s Haste and Haste2 are.

 

EDIT: Oh, wait. You know what? It might be possible to, instead of dispelling existing effects, OVERWRITE them, by having the Purified Skull of the Demi-Lich apply a 1-second Haste to the character on equip. Then it wears off after that second, taking the previous Haste buffs with it. I know for a fact you can put a duration on effects, so this should be a reasonable solution, even though they'll get a single second of Haste. You'd probably have to apply the Haste BEFORE Haste Immunity, however, so it gets applied *before* the immunity does.




#604763 General Discussion

Posted by Jenavee on 15 October 2018 - 02:38 PM in Djinni Companion

Yeah, the powers granted by the skull can be both a curse and a blessing. It will make the wearer immune to a great number of disabling effects (even imprisonment), but also prevents several beneficial effects, such as anything haste-related. The purification merely removed the more lethal effects from the artifact. I think the item is still very powerful, even with the current handicaps.

 

Then I'd suggest adding an effect that removes any haste spell effects on equip, because all it does right now is simply prevent you reaching 10 APR *while wearing it when gaining the APR.* If you take it off, cast Whirlwind Attack, GWA, or Energy Blades, then re-equip the Purified Skull, you get all the benefits of the skull without losing the extra APR or speed, making it an easily-bypassed meta hassle. 




#604761 General Discussion

Posted by Jenavee on 15 October 2018 - 11:26 AM in Djinni Companion

The quests in SoA are largely optional, so it's perfectly valid to retrieve Afaaq's lamp very late in the game. Yes, the Underdark quest is quite interesting, but you can still continue the plot without it. It may lead to a slight personal sacrifice in an upcoming event though (or not, it's your choice in the end).

 

The skull is actually one of several options to solve another quest, later in ToB. Purifying it is purely optional and may have it's own downsides. You can ask one of the priests in the ToB part of the game (Saradush or Amkethran) if you still want to purify it.

 

Just noticed, since I haven't played the game much since last post, but the Purified Skull of the Demi-Lich has a major and possibly unintended downside: It blocks Whirlwind / Greater Whirlwind attacks from increasing your Attacks Per Round past 5, and it should (and is) 10 APR when activating those without the skull equipped. Removing the helm every two rounds so I can Greater Whirlwind is a hassle. Likely is due to 'immunity to haste', since WW / GWW give two rounds of Improved Haste. Which reminds me, it also interferes with the epic mage spell Energy Blades, which *also* gives Improved Haste and 10 APR for 5 Turns or until all Energy Blades are thrown.




#604676 General Discussion

Posted by Jenavee on 28 September 2018 - 11:00 AM in Djinni Companion

Oh, wonderful. That's all lovely to hear, I was concerned I'd missed out on the skull upgrade and other goodies.




#604663 General Discussion

Posted by Jenavee on 28 September 2018 - 04:41 AM in Djinni Companion

Seems interesting so far... but there's a problem.  :crying: I only just got Afaaq's lamp... and I've already cleared pretty much everything right up to the Rhyn Lanthorn itself - I can enter Suldanesselar at any time to fight Irenicus. Having acquired the Skull of a Demi-Lich right before getting his lamp, I went digging through over a hundred mod folders looking for the source of said Skull in hopes of figuring out how to purify it, since I saw you can in EE Keeper, but I can't find any hints online or in the files, and I already killed *everything* in the Underdark except the Svirfneblins, which means I missed out on Afaaq's UD quest(s) if he has any.