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#560068 Immortal Heart

Posted by Nightwoe on 16 July 2013 - 10:00 AM in Scribbles on the Wall

~A broken piece written several years ago~

 

Charging through Oblivion, his horses with nary a breath, spectral flames in his eyes, his dark cloak billowing behind. He has no blood, no heart, no life. His horses are beasts of the dark. Clusters of chaos shatter as he tramples through, they scream in agony and sparkle in darkest light, reaching out to grapple his cloak. Wisps of plague fetter the dark hooves and erupt like sparks upon the cobbles of broken eternity. Pillars of broken promises amass before him, the shattered remains of his army stand before him. Beasts of his darkness crawl upon their dragging bellies to catch a glimpse, perhaps to feed.

The master brought flesh victims of plague, the choking rot of carrion drawing the belly crawlers forward at an astonishing speed. The plague devourers, as they came to be known, dragged themselves pathetically to the corpses and began to feast, viciously fighting over scraps.

"Ease, my pets, there is more than enough," The man uttered with a wispy, cold breath.

His voice was as the sound of a soldiers dying breath.

Scores of the Plague Devourers crawled forth, all of different sizes, As they gorged themselves, the essence of death gathered like vapors from the now ravaged corpses, creeping across the floor with dreaded whispers. Mindless soldiers of decay rose, animated by the strings of chaos. Slowly, they added themselves to the ranks, weeping children scurrying aside as they shambled forth. The tears of plague children fed the darkness, holding the seams of their pocket of existence together.

The women of the ranks slowly deteriorated into nothing. From the bowels of their essence, their being twisted into the vaporous forms of banshees, their screams echoing through the void to haunt the living. Their shapes twisted and curled into itself, movement never ceasing. Now free from their mortal shells, they fly all over the sky wailing their misery, gaseous clouds trailing behind.

Having fed his pets, the man began to walk towards the broken spires. As he approached the rubble, the scattered pieces enveloped in dark clouds and hovered before him, arranging themselves to scale upward, the pieces all a mans pace apart. The man stepped upon them without hesitation or thought. The makeshift stairs led him upward toward the darkened sky. A ledge, of sorts, appeared through the clouds, it's likeness of black ice, sparkling and glittering, yet black beneath. The man stopped.

"So..." he mused loudly, seemingly to the air around him.

As he spoke, a portion of the ledge in front of him rippled like goo. It manipulated itself and built its own form, stretching out of the ledge and spreading out and upward. It reshaped into a complex mass of black ichor. It was solid, yet it rippled like goo. The man touched a bony finger to the surface, and a young man emerged, half his body still contained within the goopy mass. His body emanated a soft, golden glow that suddenly illuminated the ledge. Banshees nearby screamed as his hansom face emerged. They flew by him wailing, circling him like vultures.

"John, wasn't it?" the man asked as he starred at his captive.

"Where's Eva?" John uttered breathlessly.

"You're mortal wife is dead," the man stated gruffly.

"She is NOT mortal! Where-"

"The one called 'Eva' is dead," he held out a wedding band and dropped it in front of John's face, "I warned you."

John's eyes widened as he starred unblinkingly at the ring. It was unmistakably Eva's. The man smiled as John's frow wrinkled, his eyes producing tears.

"I told you she would be the one to die if you didn't cooperate with me."

"Beast! Monster! Abomination! How could you destroy something so pure?!" John sputtered through his tears, "Do you hold NOTHING sacred? Do the bonds of love mean nothing to you?! I swear, I will tear you asunder! I will expose your dark, diseased inerds to the light, and be there a heart within your rotting corpse, I'll take it as a trophy! I WILL AVENGE MY WIFE AND ONLY YOUR CORPSE WILL DO!!"

A silence fell between them, excluding the constant wails of the banshees above. For a long moment, the man said nothing.

"Are you through?" he finally asked.

"I will only be through when you are run through my blade!"

The man almost seemed to roll his eyes, if he had any, and let out a mild, groan-like rasp from his throat.

"You immortals and your 'soul-mate' obsessions and your 'holier-then-thou' attitude. Don't you realize that if you don't care...nothing can hurt you? I mean really," the man started to chuckle, "the only thing separating you from mortals is 'I' and 'M'."

The man apparently found this very amusing and proceeded to laugh at his own joke. John burned inside.

"To exist without caring would make a hollow existence," John whispered.

The man at last calmed himself.

"You've put me in a good mood, so lets have a little fun. There's a vortex that is very punctual with it's appearances around here. Care to guess where it leads to?"

John said nothing, but started to feel the mass around him turning back to goo.

"On the other side," he continued, "is a path to your sanctuary, through the chaotic springs of battle and drifting tides that create out our middle ground."

"I will NOT run from the likes of you!" John sputtered as he started to pull against the goop, feeling the substance pulling back.

John grunted as he pulled and strained through the goo, his flesh stinging like the substance had tiny hooks all over, pulling his back, denying his freedom.

'ignore the pain, ignore the pain...' he chanted in his mind as he fought, 'sweet Eva...' He pulled harder. The pain increased, but he also felt his body pulling away. He began to focus on his torso, pushing his body forward.

All of a sudden, one of his arms thrusted forward, free of restriction. One of his armlets flew off and skidded across the icey-black ledge. The man, who had been watching with interested, grabbed John's arm in a flash and thrust it back deep into the goopy mass. With the other hand, he pushed John's other arm deeper. John's head and part of his chest were all that emerged now, his head the only thing free to move. He struggled against the man, but now his arms were in so deep, there was nothing he could do.

"NO-O-O-O!!!" John screamed in open defiance, his eyes filled with burning hatred.

"Oh, come now, wouldn't your 'sweet Eva' want you to make it out of here? To fight me with all your strength and power of the 'holy' light?" the man taunted.

The man put his relaxed palm before John's face.

"I am all powerful here. I shape and control EVERYTHING here."

The man flipped his palm upwards, then began to focus. The surrounding darkness immediately was sucked into his hand. It swirled with false light and ominous clouds. John became transfixed, the swirling like the formation of a star within the palm of this twisted corpses hand. The man slowly brought his face down to Johns level, and taking a sickening rasp that was apparently a breath, he blew the cloud into John's face. The cloud forced it's way into his mouth and nostrils. He coughed heavily, the pestilence resting in and infecting his insides. Blood began choking it's way up his throat as he wheezed. His golden glow faded dramatically as his body began to feel heavy and weak.

The goop encasing his began to recede, leaving him face down on the cold ledge. He felt sick and weak, but something told him he had to move, and he had to do it NOW. He struggled to get himself to his feet, stumbling as he lifted himself.

The man glanced up as John steadied himself, "Right on time," he said casually.

John looked up and saw a violent vortex overhead. It was filled with twisting light, both false and true. It was the way home, the way to Eva. She was waiting for him...wasn't she? No, she HAD to be!

He spread his wings and pushed off the ground with impressive force. He beat his wings hard and fast. The screams of banshees made his ears ring. They were chasing him. They grabbed and pulled at his pure white and gold garments. They pulled hard, slowing his rise. He watched as the vortex began to close. Fear engulfed his heart. In defiance and desperation, he reached towards the light swirling within the vortex and drew upon it. He pulled the light to his hand and formed a sword. It was weak, but enough. Crying out with vengeance, John hacked away the wisped forms holding him at bay and beat his wings with all his strength, pushing him through the vortex to the other side and disappearing to freedom.

Far beneath him, still watching from the ledge, the man started laughing.

"Well, I'll be damned, he made it!"

He turned to a woman laying on her side, obviously plague-ridden and in agony. She had been hidden by the sickly clouds hanging about the surface of the ledge. The shroud lifted off her and wisped away. She lay motionless, her haggard breath loud and pitiful.

"What do you think he'll say when he finds out you're still alive?"

 

~End Prologue~




#554608 Issue with NPC-NPC dialogues not firing

Posted by Nightwoe on 11 February 2013 - 09:49 AM in IE Help

Thanks




#554601 Issue with NPC-NPC dialogues not firing

Posted by Nightwoe on 11 February 2013 - 08:41 AM in IE Help

Tob, new game, NPC-NPC banters not firing, though NPC-PC dialogues are. I tried forcing dialogue by advancing "Real Time" and game time. nothing. I noticed sometimes the triggers get "stuck" and you can "un-stick" them by initiating dialogue directly with a character and the most recent dialogue will fire (NPC-NPC, not initiated dialogue) Even this little trick isn't working. Is compatibility to blame here or is there other possible reasons for this?

(didn't bother listing my mods, nobody knows ALL the incompatibilities, so why bother, right?)




#554598 NPC idea - Anishay

Posted by Nightwoe on 11 February 2013 - 08:30 AM in IE Mod Ideas

So...my advice would be to write it in a way that doesn't make the mod scream, "I'm a mod!" in the player's face.

 

Damn good advice that made me laugh to boot.

 

Erm. I assume this girl is going to be friends with Aerie, right? I'm sorry, but the Haer'Dalis fling came to my mind, and even though it would probably be a bit over the top to make any 'meddling' happen, I still find the thought amusing.




#554593 NPC Idea: Sarevok

Posted by Nightwoe on 11 February 2013 - 07:51 AM in IE Mod Ideas

Use @gmail.com instead of @hotmail.com - it's valid. Hotmail may be no longer working, yep.

 

On-topic, I'm rather unsure the idea of Sarevok in SoA will come to be, however: it's been, what, over eight months since the first post? I'd say that once the first enthusiasm wanes, chances of the mod actually appearing are rather slim. Then again, some of us may live to see Aklon released; or even Keto ToB, maybe. 

 

Off-Topic, but...

 

I still weep for no ToB Ajantis :(




#554032 Mod idea: A djinni companion

Posted by Nightwoe on 26 January 2013 - 07:24 PM in IE Mod Ideas

Actually I don't have much free time (preparing to become a Policeman is very hard in Spain nowadays...) but I'm going to install it (mid game now, in the Underdark) and see how he helps me.

 

Just thinking...... I don't know what you have planned and don't want you to spoil anything but... if finishing his quest and all that makes he free and obviusly grateful, and being a Djinni who can grant wishes.... are you going to add a Wish granted or something? I know you better not grant anything too powerful but story wise if someone help me get my freedom back after years and years of imprisonment and being a slave... I would gladly give them anything in my power.

 

So.... fixing something you could not avoid (Khalid, Dynaheir, Gorion, Yoshimo...) could be great. That would mean a lot more material for you to write and of course some negative opinions from people who would prefer Gorion staying dead for example, but you could simply not choose that wish.

 

I'll stop rambling now :) and try your light version.

 

Sounds cool to me, I like the idea, but I also see that it could cause a single NPC mod to turn into, (well, with what you have here,) 4 more mods. Eh, but as I always say, it depends on the author and the final outcome...and ultimately the decisions being made. Judging before completion is just silly.




#553793 NPC: Caoco

Posted by Nightwoe on 23 January 2013 - 03:35 PM in IE Mod Ideas

Naw, you didn't offend me or anything. I was frustrated, but I know you all mean well. And you are all right, I over embellished the character. I do want to explain myself a little, though...I love original thoughts and characters, I get bored with characters who are like "Yeah, I came from this town, My mommy was this, my daddy was this, I love tacos, this is my god, I worship him, I think this and I think that..." And I'm sitting over here going "SHUTUUUUP!!!! You're so BORRRRRRRIIIIIIING!!!" The main reason I wanted to make Caoco is that I want MORE originality, MORE strange, borderline characters that have weird, twisted backgrounds, I want some MORBIDITY and fire. I was planning to make Caoco a sick bitch all together, a character that would befit a truly evil aligned party, a party where the main character wants to see the ruthless followers that would truly follow in the wake of the ascending Lord Of Murder.

 

Another thing that gets me is that I see A LOT of good aligned characters. no one makes evil characters, there are so few of them. For some time, I've sat back and looked at the romance mods and frowned at the lack of true evil-aligned content. I wish there was an evil aligned romance character for BG1 or just BG2 that looked with wonder and awe at the blood lust and violent nature of the PC. Something in vanilla that got under my skin quiet a bit with Anomen, mister dis-functional goody-two-shoes that served as the ONLY female protagonist choice, which you could control to make him good or neutral. If you wanted to play for evil, you were alone, while on the other hand, male protagonists got the choice of good, neutral, AND evil for romance options. Viconia is a great character, so is Aerie, and so is Jaheira. Anomen was good too, but his whining and uncertainty was enough to chafe until you couldn't take it anymore.

 

I wanted Caoco to break the mold and offer something even darker then Viconia, because I know I can't write a male character, as much as I would love to make the character that has some dark silhouette in the back of my mind.

 

But I'm ebbing off. I'm going to re-write Caoco and see what I can come up with. If I can't make her work, then I'm just going to scrap her altogether. I refuse to write a mod with mediocre results.




#553767 NPC: Caoco

Posted by Nightwoe on 23 January 2013 - 10:02 AM in IE Mod Ideas

I'm pretty sure he means in Real Life, bro...




#553753 NPC: Caoco

Posted by Nightwoe on 23 January 2013 - 08:12 AM in IE Mod Ideas

Caoco is being re-designed. Nine Hells are gone. She remains Half-Fiend, but completely different background. 2nd draft stats:

 

               

 

                STR: 17

                DEX: 12

                CON: 14

                INT: 12

                WIS: 9

                CHA: 14

 

Eh. Still not finalized stats. Still Warrior, haven't decided on Berserker Kit or not.

 

I want her dex to be higher, maybe try...

 

STR: 16

DEX: 15

CON: 13

INT:11

WIS: 9

CHA: 11




#553535 NPC: Caoco

Posted by Nightwoe on 20 January 2013 - 12:34 PM in IE Mod Ideas

To me, Tsujatha was a REMARKABLE piece of work. Amazing, beautiful, well done. The concept and design, unique and DEEP. You can skim through his content, or dive into it. The dialogue was perfectly done. Not too long, not too short, just the right number of dialogues, very well voiced.

 

Thank you for reminding me of what I care about, Tempest. You're right. Now, I feel a clear mission. It no longer matters. Fulfillment and art. Social structure be forgotten, to dust with doubt.




#553531 NPC: Caoco

Posted by Nightwoe on 20 January 2013 - 12:17 PM in IE Mod Ideas

You tell us. You're the one who wants to make the mod. Therefore, it's entirely up to you. People have offered their thought and criticisms, but we can not and will not write your mod for you or decide what it will be about.

 

I'm not asking you to write it, hun, I want a little different side of input. I told you what I envisioned. Some have said "cool concept". but I've yet to see any aspect found "cool" in concept from responses. What is it that is liked? what is it that others are seeing? You don't have to answer if you don't want to, but regardless, I pose the question. I leave it in your hands...though it ultimately will be molded from my own. My visions are my own. I know that now more then ever.




#553527 NPC: Caoco

Posted by Nightwoe on 20 January 2013 - 11:17 AM in IE Mod Ideas

Throwing in a random half-dolphin half-devil - I'm a bit confused as to exactly what she is, and dolphin makes as much sense as any -

 

o.o...

The images in my head...

...for some weird reason...I want to draw this...

Let's re-define awesomeness for a moment...excitement for creating my first mod, and of course, I'm going to make mistakes. Please don't begrudge me said mistakes.

 

 

All I see here are experienced players and even modders jumping in on what is a potentially cool NPC concept and trying to make sure it *stays* a cool concept. I would more be offended if my idea was completely ignored. :)

 

Try to avoid paying too much attention to the tone of posts and pick out the constructive parts of them. People just want to help after all. :)

 

Okay, before I got online today, I made sure I was in an *ecstatic* mood...sooooooooo....

 

FIRST...thank you for ALL the comments. My defensiveness gets in my way, kind of like Anomen, really. *shrug*

 

Let us try another approach to this draft *claps hands together*

 

Everyone who has posted thus far, I want you to follow me and close your eyes a moment...Give me a post telling me...in ALL your experience...in all your fantasies...after everything that's been said...give me what you envision when you see this mod at it's *maximum* potential. Tell me what you like, what you want to see, what you imagine this mod would be like at its absolute best. This is YOUR vision...I gave you mine, and all of you are holding a hand right now, so play them face up on the table, let all the cards show. Show what you got!




#553469 NPC: Caoco

Posted by Nightwoe on 19 January 2013 - 01:44 PM in IE Mod Ideas

Bear in mind, though, that Haer'Dalis is likely to see through her immediately, and Keldorn is also likely to go "Your sob story is nice. I'm also pretty sure it's embellished if not entirely made up and excuses precisely nothing about your behavior."

 

Honestly, you're coming across as far too enamored of how special and awesome your NPC is for your own or the NPC mod's good.

 

Hmm..interesting...though there is no love born for this characer through many NPCs. Many NPCs do NOT like her. At all. In all reality, she's meant to be a good evil aligned party character. But perhaps I am over embellishing her. *shrug* we shall see with time. Keldorn immediately despises her behavior, Haer'Dalis sees her similar to how he saw Yoshimo.\, but with much more certainty. Haer'Dalis is a character I have a difficult time with, which is why I will seek out the romance writer when the time comes to get all the information I need to write accurately.

 

I find your comment strange and with strong bite, seeing as I put no details on her relationships with the other NPCs yet.

 

Let's re-define awesomeness for a moment...excitement for creating my first mod, and of course, I'm going to make mistakes. Please don't begrudge me said mistakes.




#553467 NPC: Caoco

Posted by Nightwoe on 19 January 2013 - 01:20 PM in IE Mod Ideas

Well, Haer'dalis's colorful background is more alluded to than actually present, and given his bardic inclinations, it's entirely possible that he's making most of it up. And he doesn't have much of any special abilities, other than a nice extra proficiency or two. Sigil is definitely a bit exotic, and that Doomguard philosophy is alien enough, but he's comparatively tame about it. Haer'dalis isn't planning to topple the Lady of Pain or anything of the sort, after all.

 

But yeah, alu-fiend is definitely still a large step down from full-blooded fiend, and might be workable. However, if you think that tieflings are overdone... well, the only difference between an alu-fiend and a tiefling is one generation, so I'd be curious about why one type of fiend-blooded creature is acceptable and the other isn't.

 

Here now, see...that's kind of what I want to go with in this mod, she doesn't TELL a lot of these things, and she doesn't spend every dialogue raging "I WILL TOPPLE ASMODEUS BLAHBLAHBLAH" no...she is subtle...manipulative...and importantly, secretive. she reveals bits and pieces here and there, but like I said before, think Viconia. How she hardly speaks of any of her past, yet she ALLUDES to it consistently. Same with Haer'Dalis (along with his fantastical tellings, of course, heh). She never tells anyone who her father is, never tells anything of her half-sister, and only mentions her full length plans to a willing PC much later on. Caoco focuses on the PC with persuasion attempts. That's the only thing I might go overboard on, but that's what friends with copies are for, *titter*

I've played a lot of mods. I remember Solofeign or however that's spelled, as well as an escapade of others. I hold the Tsujatha mod as a memorial to quality, and I hope to follow that standard.

 

OH, and about the tiefling thing, eh...it's a lengthy story I really don't want to get into. It's not about the heritage or any technical aspects, it's about a personal situation and coming from experiences best left in the closet. Let's just say Half-Fiend is new to me. Tiefling is not.




#553464 NPC: Caoco

Posted by Nightwoe on 19 January 2013 - 12:59 PM in IE Mod Ideas

Apologies if this comes across as rude but please do some research on Haer'Dalis. Then go look at the other successful NPC mods that are even a little other worldly (Fade, Amber...I probably forgot some). Then come back and look at your idea. What makes your idea too special isn't the individual aspects of Caoco, which all sound neat - it's the combination of all of them. By all means, make the mod however you want (just make it and get it off paper, honestly). But be prepared for criticism, harsh responses, and even mockery when players start feeling like their CHARNAME is a co-star living in the shadow of your NPC.

 

Apology not needed, I wouldn't have posted if I didn't want criticism. Like I said, I didn't want to sound defensive, I just didn't understand where you were coming from. I will heed your advice and do more research. I'm still a bit confused on the fear, because I feel that without an outcome, it is near impossible to gauge if the concept goes overboard or not. But of course, I gave you what I had, and you all responded in kind, and I thank you for that.




#553461 NPC: Caoco

Posted by Nightwoe on 19 January 2013 - 12:43 PM in IE Mod Ideas

Ok, I see where I went wrong here. Ok, in the background drafts, I DID say she was whole devil indirectly, pardon me for the idiocy, I never put into play the coming alongs I had...I was looking for an excuse to make her half-devil, I just havn't found one yet. Ugh, I'm an idiot, uhm...

 

 

In planning phases I wasn't really paying enough attention to that detail and somehow was thinking to myself, "eh, it works," but some tweaking is in order. Let me see what I can come up with.




#553458 NPC: Caoco

Posted by Nightwoe on 19 January 2013 - 12:34 PM in IE Mod Ideas

You may want to consider going the tieflng route instead of full devil. I agree with theacefes that she's coming across as much too special right now. Hell, some of the delusions of power could probably still work with a tiefling if she's got aspirations to shed the nasty human heritage and become a full fiend at some point. And a CE full-blooded devil still strikes me as somewhat problematic; PS:T did something similar with their succubus, I suppose, but that game is all about paradoxes.

 

Also, why wouldn't she join the party of a Helmite cleric? A good-aligned cleric, sure, but Helm's LN. And would she not join the party of a PC paladin, or a party that has any paladin in it? Since if her issue is the paladin's aura, that should probably apply to any pally in the vicinity.

 

AH! It's been too long since I looked those gods up, lol. You're right, Helm is LN, I was thinking Lathander! Actually, come to think of it, a Helmite willing to look past her devilish heritage would be a hell of a good point of interest to her, seeing as Helmites tend to borderline fanatical rather easily.

 

Also, I already thought of having another Paladin in the vicinity, but her goal is the PC, she doesn't care about who's following her. She's willing to deal with another paladin's aura by staying away from them, (difficult in party life, but conversational points of interest for sure). The paladin aura isn't the reason she would abandon her quarry, it would be a discovery. Feeling that aura would tell her it was a lost cause, as a Paladin is trained to battle demonic mind games. Does that mean they are immune to temptation? Hell no, but resistant, yes. If another Paladin is in the party, she would still feel the aura, but there's always the possibility she cold convince PC to get rid of them, and she knows this.

 

UGH...Tieflings...SO overdone...perhaps not in BG, but I'm sick of Tieflings. Also, it just doesn't fit.

 

Now, let me take another side trip and ask you a question...explain to me in detail the full difference between a Tiefling and a Half-Fiend.

 

Also, I don't mean to be defensive, but in this "too special" aspect, I don't see how this concept is much different then Haer'Dalis, OTHER then Caoco is holding on to her roots with vengeance, while Haer'Dalis roams aimlessly. I don't mean to say this with any grief, but please, explain yourselves on the extremity so I can understand where you are coming from.

 

OH, let me add, I had NO intention of making her a full blooded devil in the game, I agree on that extremity, that's like having a dog following you around, it's too much and doesn't flow with the game.




#553454 NPC: Caoco

Posted by Nightwoe on 19 January 2013 - 11:25 AM in IE Mod Ideas

ALSO, I forgot to mention, a...well...sort of a friendship track for the female PC. Applicable to evil aligned female PCs only. the contents, however, I'm keeping top secret. SHH!




#553453 NPC: Caoco

Posted by Nightwoe on 19 January 2013 - 11:22 AM in IE Mod Ideas

That would be ridiculously overpowered. Please bring this idea back down to earth. Don't strap an extra set of booster rockets to it.

 

I agree completely. I'm keeping her basic...Fire Resistance 10 (MAYBE 20 as per an Erinyes' magic resistance would be), low level fear aura (level maximum not decided), low level instant kill once per day, (low level as in kobolds, orcs, etc.) WITH conditional of a sleep or command spell (if scriptable).

 

MAYBE a true sight spell. That's a BIG maybe, though Keldorn has 3/day per his kit, (or maybe that increased per level to a maximum of 3/day, can't remember). Like I said before, I don't want her overpowered and I don't want her abilities to stage up the PC.

 

[quote] I'm just wondering if you did a romance how would you envision it? Her corrupting the PC or her and an evil PC just terrorizing Faerun together. Also would this romance be accessible for anyone or only for males/females of a certain alignment? [quote]

 

Mmm... another portion I'm chewing over carefully...what I have envisioned so far is perhaps two tracks...One where the she "corrupts" the PC per say, succeeding in ushering the new herald of murder, and one where the PC convinces Caoco to forget the Nine Hells and continue wandering Faerun with PC, sharing in the bloodied travels. Mmm...Iffy, still mulling the possibilities over. 


If the romance goes through, then it will be for Male PCs of AT LEAST Neatral Evil...could expand to TN, but so far I can't come up with a decent reason why it would. Caoco will not join a Paladin. As soon as she approaches the party and feels the Paladins aura, she will leave. Might go the same way with Helm clerics.

 

Another thought process I have is her drive to corrupt...Mmm...she will attempt to corrupt good aligned characters, but she won't romance them. She respects strength and equal bloodlust. She would find Orc and Human warriors most appealing, moderate interest in Elves, little interest in halflings and dwarves.

 

[quote]Being a full fiend, as she is, she should have even more powerful powers than those I suggested![quote]

 

To be honest, I'm not sure what she would be considered. she's half Erinyes, half unknown devil. What that makes her, I'm not sure. I might just label her Half-Fiend and let it be.




#553414 NPC: Caoco

Posted by Nightwoe on 18 January 2013 - 03:25 PM in IE Mod Ideas

It's a cool character concept but I'm afraid she may come off as a bit *too* special and unique for BG2. Players dislike a character that steals the show from them, even if they have flaming bows.

That's exactly what I was afraid of, and why I wanted to suppress some of that devilish heritage. And I also want to add that I have no intention of stealing the light from the main character. Think more of Viconia. That's pretty much the presence I want Caoco to have. I havn't decided whether or not to run a romance track. Here's part of the idea behind the mod...Caoco is going to try to bring out the PCs bloody side (romance or not) in hopes of bringing them to full potential...and sway them to take their heritage by the horns. If the PC resists too much, she'll leave. As soon as Caoco learns that PC can take her fathers place, (or comes to theorize it) she realizes if she can gain favor with PC, she could be granted the power she needs, and perhaps even an army of the abyss. An unrealistic hope, but her aspirations are just as unrealistic.




#553403 NPC: Caoco

Posted by Nightwoe on 18 January 2013 - 12:15 PM in IE Mod Ideas

Hmm, let me see, *flips through Monster Manual* Erinyes...Armor Class: 23 (+5 Dex, +8 natural) probably flip that around and nerf the natural bonus and scale the dex bonus to base score.

(By the way, she is half Erinyes, half unknown devil.)

I am thinking I want to give her a flaming composite bow, though. hmm...True seeing caster level 14th...constant, THAT'S op. perhaps a hybrid give like 3 times/day...but the skills list is more geared towards a rogue if made into a character instead of a monster.

 

Damage reduction 5/good, darkvision, immunity to fire and poison, resistance to acid 10 and cold 10, immune to darkness, spell resistance 20, true seeing.

skipped the irrelevant stuff. Considering nerfing these to apply to a half-breed, I'm still not sure what I want to do. I'm not giving her magic resistance of any kind, however, or the fire and acid immunity. Resistance to fire 10 or 20, perhaps.




#553396 NPC: Caoco

Posted by Nightwoe on 18 January 2013 - 11:08 AM in IE Mod Ideas

Cool, yeah, her alignment could be anything, since she's been on her own for so long, and has very specific interests. Did she live in one area in Faerun for long, or has she moved about much? Ever met any of the better-known personalities of the Realms? Has she any interest in the Blood War? Maybe worked for any of the Dark Eight or the Lords of the Nine? Been to any other planes besides Baator and the Prime Material Plane?

 

In her interest to find as much power and tools granting power, she has wandered all over Faerun, she never stayed in one place long. Most recently she came from Icewind Dale...which she's pretty vocal about how much she HATED it. She despises the cold, as befits a devil born on Phlegethos. As for greater people of the Prime material, she does research before spending resources to approach anyone. She did some research on Elminster, but she dismissed him as a possibility for numerous reasons. That's pretty much all, (so far that I've come up with). The Blood War is part of the reason she left the Nine Hells, because her father was keen on throwing her into the middle of it. Though her blood-lust reveled at the thought of the incredible level of carnage, her ambition against her "family" pulled her head out of that haze. She never worked for any of the eight or the lords, BUT that might change, I need a way of building up her strength of arms besides the wandering of Faerun. Besides a brief escapade in the Abyss, (which lasted only days because of Tanar'ri swarming her immediatly after sensing she was Baatezu) she hasn't been anywhere outside the Hells and the prime material, but she plans on it after finding all she can on the prime.

 

AND as for fiendish abilites, I'm still chewing over that possibility. I don't want to over power her, but I was thinking I wanted her to have a fear aura and a unique ability to instant kill low level enemies that have been incapacitated with a sleep or command spell with her razor-like heels ONCE PER DAY.

 

I have no idea how to code that, though, lol. But that's just a thought. ALSO, the fear aura would affect only low levels, like I said, I don't want to over power her




#553390 NPC: Caoco

Posted by Nightwoe on 18 January 2013 - 10:43 AM in IE Mod Ideas

If she's from Baator, shouldn't her AL be LE, not CE? Is there a specific reason why she'd be chaotic?

 

Yes. She wasn't raised in Baator, she was there for a short time. She's kind of an outcast by birth. Her time in Baator was enough to fuel rage and desire for power, but she doesn't really understand the structure of the Nine Hells. That's why her wisdom is so low. I think I'm going to drop her intelligence as well, but probably only by one or two points, I want her to be intelligent enough to make sense of her scheming and manipulation tactics. She has spent years wandering Faerun at the point she reaches the Sword Coast.

 

Is that an efficient enough reasoning to change an inherent alignment, do you think?




#553386 NPC: Caoco

Posted by Nightwoe on 18 January 2013 - 10:03 AM in IE Mod Ideas

NAME: Caoco

 

GENDER: Female

 

CLASS: Fighter (Possibly Berserker)

 

STATS: (Draft)

                STR: 17

                DEX: 16

                CON: 14

                INT: 15

                WIS: 10

                CHA: 13

 

Caoco…A vicious, Blood-thirsty killer…a chaotic and evil woman wandering seemingly aimlessly across Faerun. Her dark origins are as hidden as she can manage, her dark temperament not nearly as controlled.

 

Her origin…Born amidst the flames of Baator, she fled the city in youth and, with the help of her half-sister…found her way to the city of doors. From there she tells nothing, but that she eventually found her way to the Material Plane…Faerun. In her youth, she was scorned and feared, for her devilish wings and aura frightened many common folk. She retreated to the wilderness. There, she committed to plotting and fantasizing…her ‘half-sister’ and her ‘father’. There power and station barred her from the Nine Hells…and the power rightfully hers to share…but share she would not. One day she would over-throw them. One day, she would slaughter them…but over time she realized, why stop there? She could rise further. She could descend the layers of Baator and destroy everything…and with the right tools and enough power…usurp Asmodeus himself. The Nine Hells all to herself. Could it be possible to dethrone he who has never been dethroned? She fantasized it to no end.

 

A fools errend…ambition that would end in disaster. An insane proposition…but what if she could? What if she gathered all the power she could across the planes, all the allys she could muster, all she could grasp…could she do it?

Avernus, Dis, Minauros, Phlegethos, Stygia, Malgolge, Maladomini, Cania…Nessus.

 

But it would start in Phlegethos. Her father and “sister” would taste her wrath first and foremost. As far as Caoco was concerned, their time in power was limited. She just needed the means.

 

In order to find those means, she needed to blend in. Her wings…given to her from her Erinyes mother… were useful...but they were also cumbersome and reeked of brimstone no matter how much she washed them or tried to mask the odor. Finally, in desperation, she cut them off herself. She writhed in pain for days as she slowly cut through the bone, the difficulty unfathomable as she cut very nearly out of reach. At last, one by one they fell upon the ground. Through tears of pain, she smiled in triumph. Now she could walk among the mortals undetected and left to herself.

 

However, there was another sign she could not remove. Her…heels. Her birth defect. Her perfect imperfection. She had to hide it…but how?

 

In her mother’s womb, Caoco’s fibula overgrew. The back bone grew beyond the front and extended through her ankle and heel, protruding from the skin. As a result, she walked on the balls of her feet…and her bone as a makeshift heel. It was attempted to cut it off, but strangely it grew back…and continues to grow. Every now and again, Caoco has to cut the bone down to stop it from extending so far she can’t walk.

 

After long suffering in oversized boots, she found a solution. She found woman that wore strange shoes that were shaped just like her mutated feet. She commissioned these shoes to be made in a way to “sheath” the bone and be comfortably padded the front. They were fashioned to appear as boots, but inside, no normal foot could wear them, not even slip inside.

As Caoco wandered Faerun in search of all the power she could grasp, she eventually found the Sword Coast…rejoicing the end of some tyranical figure ended by someone named [CHARNAME] Intrigued, she pursued information about this one, this “Hero of the Sword Coast”. Through over a month of research, she found a rumor that excited her beyond anything she had found so far upon Faerun…there were whispered rumors that the hero was the child of a God…a dead god...

 

Fate must have guided her to this place, for this was the opportunity she had been seeking for years. The child of a GOD? This one’s power must have been immense…and a tool worthy of being wielded.

 

Immediately, Caoco made plans to seek this Child of Bhaal out, but soon found that her quarry had completely disappeared. Unwilling to let opportunity slide through her fingers so easily, she scrounged together everything she had and saught powerful mage to divine a location…but the divination failed. Over and over, she spent just about everything she had amassed in pursuit.

But all efforts were in vain…until one day…

 

So, that's what I have so far on concept design. I'm outlining her quest now, and still pondering over romance options. So, I wouldn't mind feedback, do you think it sounds a little extreme? Or any other comments.

uhm, yeah.




#553298 The Nine Hells

Posted by Nightwoe on 16 January 2013 - 09:06 AM in Classifieds

Thank you VERY much! :hug: