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#610574 Modded IWDEE - android

Posted by konva on 29 January 2021 - 12:51 PM in IE Modding Discussion

Hello all, I have tried mods on icewind dale mobile.. followed guide on beamdog. Installed mods which I wanted. But I face some troubles. Weidu log included.

Also note that Infernal Legion is small aditions made by me just for learning purposes. But, the extra added creatures by my mod, they look like empty name slot. Only state is visible. Another issue is with archer kit, look on screenshot. Really dont know what went wrong. If someone would help me.. I will be happy :) I can also make another fresh attempt if needed, in case I did somehting wrong. Language in game is english, the dialog.tlk is from en_US lang folder, no other eng folders are present. Thank you all so much.

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#610573 Summoning cap

Posted by konva on 28 January 2021 - 09:52 PM in IE Modding Discussion

Yeah, we are still talking about classic icewind dale :) and I havent installed mod which changes summons there. Yeah, it does, but still I hope that we might find something cool inside.




#610568 Summoning cap

Posted by konva on 27 January 2021 - 10:34 PM in IE Modding Discussion

Then it's probably programmed in the .exe to bound to the creatures gender, just like it's in BG2.

Ok, monsters summoned by spell are named like MS(1-7), all have gender 6-Summoned, well, this reminds me that changing it to 4 - Niether might work? Will this change apply to current save when game restarts?

There's a mod for this... that sets it to 20, a not previously existing value, and it then edits the death spell that instantly kills the summoned creatures to also apply it to gender 20.

Save game compatibility... don't know, but you can find out by making the change, and then casting the spell, forcejoin them into the party via the console cheat Ctrl+Q, and then checking the creatures file info in the save. EDIT: Or just cast the spell multiple times and find out.

Well, there is max number for gender = 6. No gender 20 is available. Tested to change it to 4 - Niether, didnt worked. Where is the mod you mentioned, will it work for classic IWD?




#610564 Summoning cap

Posted by konva on 27 January 2021 - 01:48 PM in IE Modding Discussion

Then it's probably programmed in the .exe to bound to the creatures gender, just like it's in BG2.

Ok, monsters summoned by spell are named like MS(1-7), all have gender 6-Summoned, well, this reminds me that changing it to 4 - Niether might work? Will this change apply to current save when game restarts?




#610562 Summoning cap

Posted by konva on 27 January 2021 - 01:00 PM in IE Modding Discussion

Don't know.

The original BG1 didn't have a limit like this, it was only introduced by BG2, with more summons and all that... so you need to test if there's even one in IWD1. Suspision is: No. In IWDEE, there's one, but it's because the same BG2EE engine is used.

yes it is summoning cap for classic IWD




#610560 Death spell - question

Posted by konva on 27 January 2021 - 11:30 AM in IE Modding Discussion

Hey all, first, sorry if not correct section.

I would like to ask about mod, which affect death spell. Unfortunately I cant install BGT using BWS. But, the spell was death spell level 6, and I have load of mods installed on classic BGT. Spells revision and lost crossroad pack probably I recall. Now the effect of the spell, I was doing the NEJ part, was at the tundra, where is ice salamander temple with slaves, and on surface lot of trolls camps. The spell caused to some weird skull appear. After about 0,5 sec it starts slowly throwing something from mouth from left side to right (mine view) and everything died, included my whole lvl 11-12 party. It has AOE like whole field of view from one char (whole screen). Can someone help me to find out which mod it is? If yes, can someone make this spell for me to use it in EET? :D If you need better description, ask, i try to remember as much details. Btw its not abi dalzim horrid wilthing animation, or malavon rage.

 

Thank you all :)




#610559 Summoning cap

Posted by konva on 27 January 2021 - 05:58 AM in IE Modding Discussion

Hello all, I was doing some self learning using NI. I found that I can modify summoning cap in EE games kinda easily, simple edit of certain 2DA file. But We all know, classic Icewind dale has this limit too. Question is, how the classic IWD handles this since there is no 2DA file for this? Thank you for asnwers :) Have a great day.