icelandismine's Content
There have been 42 items by icelandismine (Search limited from 26-April 23)
#165156 His Bardliness
Posted by icelandismine on 25 October 2004 - 03:25 PM in Layers of Reality
#165154 Got bored, made orc
Posted by icelandismine on 25 October 2004 - 03:24 PM in Layers of Reality
#148234 Most powerful characters from Toril
Posted by icelandismine on 01 September 2004 - 04:55 AM in Delusions of the Mind
Some more powerful figures:
Szass Tam-Red Wizard, zulkir of necromancy in Thay. Nec10 Red10 Acm2 Epic7
Note: Has a 16th level spell slot.
Actually, that's all I can think of that hasn"T been said.
#145477 What are your stats IRL?
Posted by icelandismine on 25 August 2004 - 11:01 AM in Delusions of the Mind
14 strength
7 dexterity
13 constitution
12 Inteligence
7 Wisdom
9 Charisma
#143472 first impressions...
Posted by icelandismine on 19 August 2004 - 07:11 AM in Longer Road
Going through Hell, dying twice, having a soul ripped from your body, that can't be a pleasent experience....In 3rd edition, you lose a level just for being normally ressurected. Irenicus has had anything but a normal and pleasent death and ressurection. That has to take a beating on his soul.
Tone him down a bit, level 20 would br excellent. (I think, not a play tester so take my suggestions woorht a grain of salt.)
#143470 Can the faithless be resurected in the Realms?
Posted by icelandismine on 19 August 2004 - 07:05 AM in Delusions of the Mind
Almost certainly true. The problem is that so many dramatic plots depend on the lost lover, the fallen friend, the loved one beyond reach, etc.
It's very tough to write a tale of loss when the Death of X can be fixed at any time by a visit to the local priest. At most, you can get some mild pathos out of a poor family trying to save up to bring back a loved one, but then that says something dark about the motivations of "Good" priests.
For that matter, the certainty of an afterlife makes many sorts of story less viable.
For this dialog, I need a tragedy. If it's trite, I'll have to live with that.
See, the problem is, most things can be fixed in the FR by finding a mage or cleric and having them cast X spell for Y money. Money is the major issue; almost everyone in the FR has never even had a quarter of the money to raise someone at once. Perhaps, you can make a tragety about a rich family, and about how money can't buy everything...
#142823 Can the faithless be resurected in the Realms?
Posted by icelandismine on 17 August 2004 - 11:18 AM in Delusions of the Mind
If you are faithless, then you stay in the wall, and are decomposed by mold untill they are completly gone. Nothing can save them then. The False are punished according to their crimes. Some get realtivly easy punishment, some are punished horribly. All live withen the city. And a wish or miracle spell to bring them back may not do so. Even if you're deity agrees, they will have to negoiate with
Kelemvor.
One other fate:
Their are Baatezu on the Fugue plane (where the dead are), and they have a deal with Kelemvor. They cannot harm or trick the souls, and explain to them where they are. They then bargain with the souls for their, well, souls. The souls can become a Lemure (weakest devil), which can become more powerful over time. Sometimes, the souls are rewards for doing so, such as early promotions, or rewards for family or friends on the Prime, or devilish attacks on enemies.
#142505 Can the faithless be resurected in the Realms?
Posted by icelandismine on 16 August 2004 - 07:48 AM in Delusions of the Mind
#142112 Latest news on the mod
Posted by icelandismine on 14 August 2004 - 05:50 PM in Longer Road
#138652 Hendrix
Posted by icelandismine on 02 August 2004 - 11:08 AM in IE Mod Ideas
THE AXE!
The guitars will be nice, though any bard can use them unfortuantly.
#137715 Drizzt HP ?
Posted by icelandismine on 30 July 2004 - 09:51 PM in Delusions of the Mind
The older BattleTech novels (Esp. The Stackpole authored ones) are pretty good readings.
#137410 Bard Songs
Posted by icelandismine on 30 July 2004 - 07:35 AM in IE Help
EDIT: And how do you change what a kits bard song does?
#137399 Prestige class
Posted by icelandismine on 30 July 2004 - 07:28 AM in IE Mod Ideas
I have an idea for a BGII one....might start that witha a buddy soon.
#137375 Prestige class
Posted by icelandismine on 30 July 2004 - 07:00 AM in IE Mod Ideas
#136579 Hendrix
Posted by icelandismine on 28 July 2004 - 05:42 PM in IE Mod Ideas
For the kit, they could use NO weapons. Not one. They have to rely on their "Guitar Riff" and they're special guitar items. They would do all sorts of fun stuff. Being able to use no weapons could be justified by the fact most of them are overly pampered and don't know how to do much...except of David Lee Roth and Ted Nugent, of course.
#136378 Changing Kits
Posted by icelandismine on 28 July 2004 - 06:51 AM in IE Help
#136207 Hendrix
Posted by icelandismine on 27 July 2004 - 05:46 PM in IE Mod Ideas
#136196 Changing Kits
Posted by icelandismine on 27 July 2004 - 05:30 PM in IE Help
#136008 Changing Kits
Posted by icelandismine on 27 July 2004 - 07:15 AM in IE Help
I just don't understand is why the spell needs to be forced.
The only problem with running the script from the chararcter is that scripts can be changed, and protaginists don't have overrides, methinks.
#135762 Changing Kits
Posted by icelandismine on 26 July 2004 - 03:36 PM in IE Help
Thanks.
#135662 Changing kits
Posted by icelandismine on 26 July 2004 - 10:54 AM in IE Help
Thanks.
#135249 Creature Editor Mirrors ?
Posted by icelandismine on 25 July 2004 - 08:34 AM in IE Help
Anyways, did you try doinga google search?
#134979 Icewind Dale II
Posted by icelandismine on 24 July 2004 - 12:41 PM in IE Help
I have a feeling that the project may be on hold until Wes gets his Ph.D., though.
Who cares about a Ph.D.?!?! Icewind Gate is much more important!
#134932 Icewind Dale II
Posted by icelandismine on 24 July 2004 - 08:08 AM in IE Help
BTW, does anyone have any idea when Icewind Gate II is being publicly relased????
#134916 Icewind Dale II
Posted by icelandismine on 24 July 2004 - 06:50 AM in IE Help
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